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source: orxonox.OLD/trunk/src/util/animation/animation_player.h @ 9869

Last change on this file since 9869 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.9 KB
RevLine 
[4597]1/*!
[5039]2 * @file animation_player.h
[3245]3*/
[1853]4
[3812]5#ifndef _ANIMATION_PLAYER_H
6#define _ANIMATION_PLAYER_H
[1853]7
[3543]8#include "base_object.h"
[3812]9#include "animation.h"
[1853]10
[5777]11#include <list>
12
[5405]13/* FORWARD DECLARATION */
[3543]14
[3812]15//! A AnimationPlayer, that handles the animation of all the Animations in the scene.
[3820]16/**
17   <b>AnimationPlayer usage:</b> \n
18
[4597]19   <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is
[3820]20   usually done when initializing a world \n
21   <b>Adding Animations</b>: create an Animation the following Way:
22   \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this
23   \li set some parameters: also see the specific classes for more info
24   \n
[4597]25   if you do not want a specific Animation to be handled by the AnimationPlayer, you have to
[3820]26   unload it explicitely with animation->doNotHandle();
27   \n
28   eveything else will be done by the AnimationPlayer itself.\n
29*/
[9869]30class AnimationPlayer : public BaseObject
31{
32  ObjectListDeclaration(AnimationPlayer);
[3543]33
[9869]34public:
[4836]35  /** @returns a Pointer to the only object of this Class */
[4746]36  inline static AnimationPlayer* getInstance() { if (!singletonRef) singletonRef = new AnimationPlayer();  return singletonRef; };
[4485]37
[4746]38  virtual ~AnimationPlayer();
[2036]39
[3821]40  // animation handling
[3847]41  void addAnimation(Animation* animation);
42  void removeAnimation(Animation* animation);
[4746]43  void flush();
[1853]44
[3821]45  // time functions
[3812]46  void tick(float timePassed);
[4746]47  void play();
48  void pause();
[1853]49
[4485]50  Animation* getAnimationFromBaseObject(const BaseObject* baseObject) const;
[3833]51
[4746]52  void debug();
[3816]53
[9869]54private:
[3812]55  /* singleton */
[4746]56  AnimationPlayer();
[4485]57  static AnimationPlayer*      singletonRef;          //!< SingletonReference to this class.
[3245]58
[3812]59  /* class specific */
[5777]60  std::list<Animation*>        animationList;         //!< A List of Animations to be handled.
[4485]61  bool                         bRunning;              //!< If the AnimationPlayer is running.
[1853]62};
63
[3812]64
65#endif /* _ANIMATION_PLAYER_H */
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