| [4597] | 1 | /*! | 
|---|
| [5039] | 2 |  * @file animation_player.h | 
|---|
| [3245] | 3 | */ | 
|---|
| [1853] | 4 |  | 
|---|
| [3812] | 5 | #ifndef _ANIMATION_PLAYER_H | 
|---|
 | 6 | #define _ANIMATION_PLAYER_H | 
|---|
| [1853] | 7 |  | 
|---|
| [3543] | 8 | #include "base_object.h" | 
|---|
| [3812] | 9 | #include "animation.h" | 
|---|
| [1853] | 10 |  | 
|---|
| [5777] | 11 | #include <list> | 
|---|
 | 12 |  | 
|---|
| [5405] | 13 | /* FORWARD DECLARATION */ | 
|---|
| [3543] | 14 |  | 
|---|
| [3812] | 15 | //! A AnimationPlayer, that handles the animation of all the Animations in the scene. | 
|---|
| [3820] | 16 | /** | 
|---|
 | 17 |    <b>AnimationPlayer usage:</b> \n | 
|---|
 | 18 |  | 
|---|
| [4597] | 19 |    <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is | 
|---|
| [3820] | 20 |    usually done when initializing a world \n | 
|---|
 | 21 |    <b>Adding Animations</b>: create an Animation the following Way: | 
|---|
 | 22 |    \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this | 
|---|
 | 23 |    \li set some parameters: also see the specific classes for more info | 
|---|
 | 24 |    \n | 
|---|
| [4597] | 25 |    if you do not want a specific Animation to be handled by the AnimationPlayer, you have to | 
|---|
| [3820] | 26 |    unload it explicitely with animation->doNotHandle(); | 
|---|
 | 27 |    \n | 
|---|
 | 28 |    eveything else will be done by the AnimationPlayer itself.\n | 
|---|
 | 29 | */ | 
|---|
| [3812] | 30 | class AnimationPlayer : public BaseObject { | 
|---|
| [3543] | 31 |  | 
|---|
| [3812] | 32 |  public: | 
|---|
| [4836] | 33 |   /** @returns a Pointer to the only object of this Class */ | 
|---|
| [4746] | 34 |   inline static AnimationPlayer* getInstance() { if (!singletonRef) singletonRef = new AnimationPlayer();  return singletonRef; }; | 
|---|
| [4485] | 35 |  | 
|---|
| [4746] | 36 |   virtual ~AnimationPlayer(); | 
|---|
| [2036] | 37 |  | 
|---|
| [3821] | 38 |   // animation handling | 
|---|
| [3847] | 39 |   void addAnimation(Animation* animation); | 
|---|
 | 40 |   void removeAnimation(Animation* animation); | 
|---|
| [4746] | 41 |   void flush(); | 
|---|
| [1853] | 42 |  | 
|---|
| [3821] | 43 |   // time functions | 
|---|
| [3812] | 44 |   void tick(float timePassed); | 
|---|
| [4746] | 45 |   void play(); | 
|---|
 | 46 |   void pause(); | 
|---|
| [1853] | 47 |  | 
|---|
| [4485] | 48 |   Animation* getAnimationFromBaseObject(const BaseObject* baseObject) const; | 
|---|
| [3833] | 49 |  | 
|---|
| [4746] | 50 |   void debug(); | 
|---|
| [3816] | 51 |  | 
|---|
| [3245] | 52 |  private: | 
|---|
| [3812] | 53 |   /* singleton */ | 
|---|
| [4746] | 54 |   AnimationPlayer(); | 
|---|
| [4485] | 55 |   static AnimationPlayer*      singletonRef;          //!< SingletonReference to this class. | 
|---|
| [3245] | 56 |  | 
|---|
| [3812] | 57 |   /* class specific */ | 
|---|
| [5777] | 58 |   std::list<Animation*>        animationList;         //!< A List of Animations to be handled. | 
|---|
| [4485] | 59 |   bool                         bRunning;              //!< If the AnimationPlayer is running. | 
|---|
| [1853] | 60 | }; | 
|---|
 | 61 |  | 
|---|
| [3812] | 62 |  | 
|---|
 | 63 | #endif /* _ANIMATION_PLAYER_H */ | 
|---|