| [4597] | 1 | /* | 
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| [1853] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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| [1855] | 10 |  | 
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|  | 11 | ### File Specific: | 
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| [3812] | 12 | main-programmer: Benjamin Grauer | 
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| [1855] | 13 | co-programmer: ... | 
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| [1853] | 14 | */ | 
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|  | 15 |  | 
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| [3812] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [1853] | 17 |  | 
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| [3812] | 18 | #include "animation_player.h" | 
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| [1853] | 19 |  | 
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| [3860] | 20 | #include "compiler.h" | 
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|  | 21 |  | 
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| [1856] | 22 | using namespace std; | 
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| [1853] | 23 |  | 
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| [1856] | 24 |  | 
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| [3245] | 25 | /** | 
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| [4836] | 26 | *  standard constructor | 
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| [3245] | 27 | */ | 
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| [4597] | 28 | AnimationPlayer::AnimationPlayer () | 
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| [3365] | 29 | { | 
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| [4597] | 30 | this->setClassID(CL_ANIMATION_PLAYER, "AnimationPlayer"); | 
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|  | 31 | this->setName("AnimationPlayer"); | 
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| [3812] | 32 |  | 
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| [4597] | 33 | this->play(); | 
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| [3365] | 34 | } | 
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| [1853] | 35 |  | 
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| [3812] | 36 | /** | 
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| [4836] | 37 | *  the singleton reference to this class | 
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| [3812] | 38 | */ | 
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|  | 39 | AnimationPlayer* AnimationPlayer::singletonRef = NULL; | 
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| [1853] | 40 |  | 
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| [3245] | 41 | /** | 
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| [4836] | 42 | *  standard deconstructor | 
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| [1853] | 43 |  | 
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| [3812] | 44 | !! DANGER !! when unloading the AnimationPlayer no other Function | 
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| [4597] | 45 | should reference any Animations, from the animationList because it | 
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|  | 46 | automatically deletes them. | 
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| [3816] | 47 | This usually happens when unloading a World. | 
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| [3245] | 48 | */ | 
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| [4597] | 49 | AnimationPlayer::~AnimationPlayer () | 
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| [3543] | 50 | { | 
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| [3812] | 51 | // deleting the Animation List AND all the elements of the List | 
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| [3816] | 52 | this->flush(); | 
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| [3812] | 53 |  | 
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|  | 54 | AnimationPlayer::singletonRef = NULL; | 
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| [3543] | 55 | } | 
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| [1853] | 56 |  | 
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| [3245] | 57 | /** | 
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| [4836] | 58 | *  adds an Animation to the AnimationList. | 
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|  | 59 | * @param animation the Animation to handle | 
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| [3245] | 60 |  | 
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| [3812] | 61 | when adding a Animation the Animation will too be deleted when | 
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| [4597] | 62 | the AnimationPlayer gets deleted. Consider not adding it, or | 
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| [3812] | 63 | unadding it with animation->notHandled(); | 
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| [3245] | 64 | */ | 
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| [3847] | 65 | void AnimationPlayer::addAnimation(Animation* animation) | 
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| [3812] | 66 | { | 
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| [5777] | 67 | this->animationList.push_back(animation); | 
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| [3812] | 68 | } | 
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|  | 69 |  | 
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|  | 70 | /** | 
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| [4836] | 71 | *  removes an Animation from the Animation List, WITHOUT deleting it. | 
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|  | 72 | * @param animation the Anmination to remove from the List | 
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| [3816] | 73 | */ | 
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| [3847] | 74 | void AnimationPlayer::removeAnimation(Animation* animation) | 
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| [3816] | 75 | { | 
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| [5777] | 76 | this->animationList.remove(animation); | 
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| [3816] | 77 | } | 
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|  | 78 |  | 
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|  | 79 | /** | 
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| [4836] | 80 | *  empties the list AND deletes all the Animations | 
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| [4597] | 81 | */ | 
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| [4746] | 82 | void AnimationPlayer::flush() | 
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| [3816] | 83 | { | 
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|  | 84 | // deleting the Animation List AND all the elements of the List | 
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| [5777] | 85 | while(this->animationList.size() > 0) | 
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|  | 86 | { | 
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|  | 87 | Animation* anim = this->animationList.front(); | 
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|  | 88 | this->animationList.pop_front(); | 
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|  | 89 | delete anim; | 
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|  | 90 | } | 
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| [3816] | 91 | } | 
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|  | 92 |  | 
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|  | 93 | /** | 
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| [4836] | 94 | *  Ticks all the animations in animationList | 
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|  | 95 | * @param timePassed the time passed since the last tick. | 
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| [5777] | 96 | */ | 
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| [3812] | 97 | void AnimationPlayer::tick(float timePassed) | 
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|  | 98 | { | 
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| [3821] | 99 | if (this->bRunning) | 
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| [5777] | 100 | { | 
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|  | 101 | // iterate through all the animations and tick them. | 
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|  | 102 | list<Animation*>::iterator anim; | 
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|  | 103 | for (anim = this->animationList.begin(); anim != this->animationList.end(); anim++) | 
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| [3812] | 104 | { | 
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| [5777] | 105 | (*anim)->tick(timePassed); | 
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|  | 106 | if(unlikely((*anim)->ifDelete())) | 
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|  | 107 | { | 
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|  | 108 | this->animationList.remove(*anim); | 
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|  | 109 | delete *anim; | 
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|  | 110 | } | 
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| [3812] | 111 | } | 
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| [5777] | 112 | } | 
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| [3816] | 113 | } | 
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| [3821] | 114 | /** | 
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| [4836] | 115 | *  starts playing the AnimationPlayer | 
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| [5777] | 116 | */ | 
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| [4746] | 117 | void AnimationPlayer::play() | 
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| [3821] | 118 | { | 
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|  | 119 | this->bRunning = true; | 
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|  | 120 | } | 
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| [3812] | 121 |  | 
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| [3821] | 122 | /** | 
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| [4836] | 123 | *  pauses playing of the AnimationPlayer | 
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| [5777] | 124 | */ | 
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| [4746] | 125 | void AnimationPlayer::pause() | 
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| [3821] | 126 | { | 
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|  | 127 | this->bRunning = false; | 
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|  | 128 | } | 
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| [3816] | 129 |  | 
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| [4485] | 130 | /** | 
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| [4836] | 131 | * @returns the animation from a certain baseobject | 
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| [4485] | 132 | if multiple are found, it just retruns the first one | 
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|  | 133 | if none is found it returns NULL | 
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|  | 134 | */ | 
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|  | 135 | Animation* AnimationPlayer::getAnimationFromBaseObject(const BaseObject* baseObject) const | 
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| [3833] | 136 | { | 
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| [5777] | 137 | list<Animation*>::const_iterator anim; | 
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|  | 138 | for (anim = this->animationList.begin(); anim != this->animationList.end(); anim++) | 
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|  | 139 | if((*anim)->getBaseObject() == baseObject) | 
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|  | 140 | return *anim; | 
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| [4485] | 141 | return NULL; | 
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| [3833] | 142 | } | 
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|  | 143 |  | 
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|  | 144 |  | 
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|  | 145 |  | 
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| [3816] | 146 | /** | 
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| [4836] | 147 | *  Outputs some nice debug-information | 
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| [3816] | 148 | */ | 
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| [4746] | 149 | void AnimationPlayer::debug() | 
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| [3816] | 150 | { | 
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|  | 151 | PRINT(0)("+------------------------------------+\n"); | 
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|  | 152 | PRINT(0)("+ ANIMATION PLAYER DEBUG INFORMATION +\n"); | 
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|  | 153 | PRINT(0)("+------------------------------------+\n"); | 
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|  | 154 | PRINT(0)("| Reference: %p\n", this); | 
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| [5777] | 155 | PRINT(0)("| CountOfAnims %d\n", this->animationList.size()); | 
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| [3816] | 156 | PRINT(0)("-Animation Information---------------+\n"); | 
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|  | 157 | // Per ANIMATION DEBUG | 
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| [5777] | 158 | list<Animation*>::iterator anim; | 
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|  | 159 | for (anim = this->animationList.begin(); anim != this->animationList.end(); anim++) | 
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| [3816] | 160 | { | 
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|  | 161 | //      anim->debug(); | 
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|  | 162 | } | 
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|  | 163 | PRINT(0)("+--------------------------------AP--+\n"); | 
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| [3812] | 164 | } | 
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