| [4597] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [3812] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [3812] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [1853] | 17 |  | 
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| [3812] | 18 | #include "animation_player.h" | 
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| [1853] | 19 |  | 
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| [3860] | 20 | #include "compiler.h" | 
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 | 21 |  | 
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| [1856] | 22 | using namespace std; | 
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| [1853] | 23 |  | 
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| [1856] | 24 |  | 
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| [3245] | 25 | /** | 
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| [4836] | 26 |  *  standard constructor | 
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| [3245] | 27 | */ | 
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| [4597] | 28 | AnimationPlayer::AnimationPlayer () | 
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| [3365] | 29 | { | 
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| [4597] | 30 |   this->setClassID(CL_ANIMATION_PLAYER, "AnimationPlayer"); | 
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 | 31 |   this->setName("AnimationPlayer"); | 
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| [3812] | 32 |  | 
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| [4597] | 33 |   this->animationList = new tList<Animation>(); | 
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 | 34 |   this->play(); | 
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| [3365] | 35 | } | 
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| [1853] | 36 |  | 
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| [3812] | 37 | /** | 
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| [4836] | 38 |  *  the singleton reference to this class | 
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| [3812] | 39 | */ | 
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 | 40 | AnimationPlayer* AnimationPlayer::singletonRef = NULL; | 
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| [1853] | 41 |  | 
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| [3245] | 42 | /** | 
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| [4836] | 43 |  *  standard deconstructor | 
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| [1853] | 44 |  | 
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| [3812] | 45 |    !! DANGER !! when unloading the AnimationPlayer no other Function | 
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| [4597] | 46 |    should reference any Animations, from the animationList because it | 
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 | 47 |    automatically deletes them. | 
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| [3816] | 48 |    This usually happens when unloading a World. | 
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| [3245] | 49 | */ | 
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| [4597] | 50 | AnimationPlayer::~AnimationPlayer () | 
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| [3543] | 51 | { | 
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| [3812] | 52 |   // deleting the Animation List AND all the elements of the List | 
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| [3816] | 53 |   this->flush(); | 
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| [3812] | 54 |   delete this->animationList; | 
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 | 55 |  | 
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 | 56 |   AnimationPlayer::singletonRef = NULL; | 
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| [3543] | 57 | } | 
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| [1853] | 58 |  | 
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| [3245] | 59 | /** | 
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| [4836] | 60 |  *  adds an Animation to the AnimationList. | 
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 | 61 |  * @param animation the Animation to handle | 
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| [3245] | 62 |  | 
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| [3812] | 63 |    when adding a Animation the Animation will too be deleted when | 
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| [4597] | 64 |    the AnimationPlayer gets deleted. Consider not adding it, or | 
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| [3812] | 65 |    unadding it with animation->notHandled(); | 
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| [3245] | 66 | */ | 
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| [3847] | 67 | void AnimationPlayer::addAnimation(Animation* animation) | 
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| [3812] | 68 | { | 
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 | 69 |   this->animationList->add(animation); | 
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 | 70 | } | 
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 | 71 |  | 
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 | 72 | /** | 
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| [4836] | 73 |  *  removes an Animation from the Animation List, WITHOUT deleting it. | 
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 | 74 |  * @param animation the Anmination to remove from the List | 
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| [3816] | 75 | */ | 
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| [3847] | 76 | void AnimationPlayer::removeAnimation(Animation* animation) | 
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| [3816] | 77 | { | 
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 | 78 |   this->animationList->remove(animation); | 
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 | 79 | } | 
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 | 80 |  | 
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 | 81 | /** | 
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| [4836] | 82 |  *  empties the list AND deletes all the Animations | 
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| [4597] | 83 | */ | 
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| [4746] | 84 | void AnimationPlayer::flush() | 
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| [3816] | 85 | { | 
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 | 86 |   // deleting the Animation List AND all the elements of the List | 
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| [3847] | 87 |   tIterator<Animation>* animIt = this->animationList->getIterator(); | 
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| [5115] | 88 |   Animation* anim = animIt->firstElement(); | 
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| [3816] | 89 |   while( anim != NULL) | 
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 | 90 |     { | 
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 | 91 |       delete anim; | 
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 | 92 |       this->animationList->remove(anim); | 
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 | 93 |       anim = animIt->nextElement(); | 
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 | 94 |     } | 
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 | 95 |   delete animIt; | 
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 | 96 |  | 
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 | 97 |   delete this->animationList; | 
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| [3847] | 98 |   this->animationList = new tList<Animation>(); | 
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| [3816] | 99 | } | 
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 | 100 |  | 
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 | 101 | /** | 
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| [4836] | 102 |  *  Ticks all the animations in animationList | 
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 | 103 |  * @param timePassed the time passed since the last tick. | 
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| [3812] | 104 | */ | 
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 | 105 | void AnimationPlayer::tick(float timePassed) | 
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 | 106 | { | 
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| [3821] | 107 |   if (this->bRunning) | 
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| [3812] | 108 |     { | 
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| [3821] | 109 |       // iterate through all the animations and tick them. | 
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| [3847] | 110 |       tIterator<Animation>* animIt = this->animationList->getIterator(); | 
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| [5115] | 111 |       Animation* anim = animIt->firstElement(); | 
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| [3821] | 112 |       while( anim != NULL) | 
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| [4597] | 113 |         { | 
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 | 114 |           anim->tick(timePassed); | 
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 | 115 |           if(unlikely(anim->ifDelete())) | 
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 | 116 |           { | 
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 | 117 |             this->animationList->remove(anim); | 
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 | 118 |             delete anim; | 
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 | 119 |           } | 
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 | 120 |           anim = animIt->nextElement(); | 
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 | 121 |         } | 
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| [3821] | 122 |       delete animIt; | 
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| [3812] | 123 |     } | 
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| [3816] | 124 | } | 
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| [3821] | 125 | /** | 
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| [4836] | 126 |  *  starts playing the AnimationPlayer | 
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| [3821] | 127 | */ | 
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| [4746] | 128 | void AnimationPlayer::play() | 
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| [3821] | 129 | { | 
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 | 130 |   this->bRunning = true; | 
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 | 131 | } | 
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| [3812] | 132 |  | 
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| [3821] | 133 | /** | 
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| [4836] | 134 |  *  pauses playing of the AnimationPlayer | 
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| [3821] | 135 | */ | 
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| [4746] | 136 | void AnimationPlayer::pause() | 
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| [3821] | 137 | { | 
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 | 138 |   this->bRunning = false; | 
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 | 139 | } | 
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| [3816] | 140 |  | 
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| [4485] | 141 | /** | 
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| [4836] | 142 |  * @returns the animation from a certain baseobject | 
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| [4485] | 143 |    if multiple are found, it just retruns the first one | 
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 | 144 |    if none is found it returns NULL | 
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 | 145 | */ | 
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 | 146 | Animation* AnimationPlayer::getAnimationFromBaseObject(const BaseObject* baseObject) const | 
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| [3833] | 147 | { | 
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| [3847] | 148 |   tIterator<Animation>* animIt = this->animationList->getIterator(); | 
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| [5115] | 149 |   Animation* anim = animIt->firstElement(); | 
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| [3833] | 150 |   while( anim != NULL) | 
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 | 151 |     { | 
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 | 152 |       if(anim->getBaseObject() == baseObject) | 
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| [4597] | 153 |         { | 
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 | 154 |           delete animIt; | 
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 | 155 |           return anim; | 
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 | 156 |         } | 
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| [3833] | 157 |       anim = animIt->nextElement(); | 
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 | 158 |     } | 
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 | 159 |   delete animIt; | 
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| [4485] | 160 |   return NULL; | 
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| [3833] | 161 | } | 
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 | 162 |  | 
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 | 163 |  | 
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 | 164 |  | 
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| [3816] | 165 | /** | 
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| [4836] | 166 |  *  Outputs some nice debug-information | 
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| [3816] | 167 | */ | 
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| [4746] | 168 | void AnimationPlayer::debug() | 
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| [3816] | 169 | { | 
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 | 170 |   PRINT(0)("+------------------------------------+\n"); | 
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 | 171 |   PRINT(0)("+ ANIMATION PLAYER DEBUG INFORMATION +\n"); | 
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 | 172 |   PRINT(0)("+------------------------------------+\n"); | 
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 | 173 |   PRINT(0)("| Reference: %p\n", this); | 
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 | 174 |   PRINT(0)("| CountOfAnims %d\n", this->animationList->getSize()); | 
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 | 175 |   PRINT(0)("-Animation Information---------------+\n"); | 
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 | 176 |   // Per ANIMATION DEBUG | 
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| [3847] | 177 |   tIterator<Animation>* animIt = this->animationList->getIterator(); | 
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| [5115] | 178 |   Animation* anim = animIt->firstElement(); | 
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| [3816] | 179 |   while( anim != NULL) | 
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 | 180 |     { | 
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 | 181 |       //      anim->debug(); | 
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 | 182 |       anim = animIt->nextElement(); | 
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 | 183 |     } | 
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 | 184 |   delete animIt; | 
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 | 185 |  | 
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 | 186 |   PRINT(0)("+--------------------------------AP--+\n"); | 
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| [3812] | 187 | } | 
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