| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
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| 17 | |
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| 18 | #include "animation.h" |
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| 19 | #include "debug.h" |
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| 20 | #include "animation_player.h" |
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| 21 | |
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| 22 | /** |
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| 23 | * creates a new Animation |
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| 24 | |
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| 25 | This also adds the Animation automatically to the AnimationPlayer's list |
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| 26 | */ |
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| 27 | Animation::Animation() |
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| 28 | { |
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| 29 | this->setClassID(CL_ANIMATION, "Animation"); |
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| 30 | |
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| 31 | // initialize a beginning KeyFrame, that will be deleted afterwards |
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| 32 | this->keyFrameCount = 0; |
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| 33 | this->bHandled = true; |
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| 34 | this->bDelete = false; |
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| 35 | this->baseObject = NULL; |
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| 36 | |
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| 37 | // setting default values |
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| 38 | this->keyFramesToPlay = -1; |
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| 39 | this->localTime = 0.0; |
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| 40 | this->bRunning = false; |
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| 41 | |
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| 42 | AnimationPlayer::getInstance()->addAnimation(this); |
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| 43 | } |
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| 44 | |
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| 45 | /** |
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| 46 | * destructs the Animation |
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| 47 | |
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| 48 | this also takes the animation out of the AnimationPlayer's list (if it is there) |
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| 49 | */ |
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| 50 | Animation::~Animation() |
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| 51 | { |
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| 52 | this->doNotHandle(); |
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| 53 | } |
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| 54 | |
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| 55 | /** |
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| 56 | * tells the AnimationPlayer, that we do not wish to handle this animation |
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| 57 | automatically. |
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| 58 | |
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| 59 | This means that it will not be ticked, and not be deleted with the AnimationPlayer |
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| 60 | */ |
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| 61 | void Animation::doNotHandle() |
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| 62 | { |
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| 63 | if (this->bHandled) |
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| 64 | AnimationPlayer::getInstance()->removeAnimation(this); |
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| 65 | } |
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| 66 | |
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| 67 | /** |
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| 68 | * Sets the infinitymode |
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| 69 | * @param postInfinity How the Animation should advance after the last Keyframe |
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| 70 | */ |
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| 71 | void Animation::setInfinity(ANIM_INFINITY postInfinity) |
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| 72 | { |
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| 73 | this->postInfinity = postInfinity; |
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| 74 | } |
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| 75 | |
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| 76 | /** |
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| 77 | * handles the Animation if it gets out of boundraries eg. if animation is finished. |
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| 78 | */ |
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| 79 | void Animation::handleInfinity() |
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| 80 | { |
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| 81 | switch (this->postInfinity) |
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| 82 | { |
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| 83 | case ANIM_INF_CONSTANT: |
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| 84 | this->localTime = 0.0; |
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| 85 | this->bRunning = false; |
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| 86 | break; |
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| 87 | case ANIM_INF_REPLAY: |
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| 88 | this->rewind(); |
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| 89 | this->bRunning = true; |
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| 90 | break; |
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| 91 | case ANIM_INF_REWIND: |
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| 92 | this->stop(); |
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| 93 | break; |
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| 94 | case ANIM_INF_DELETE: // this will possibly never be made |
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| 95 | this->bDelete = true; |
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| 96 | break; |
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| 97 | } |
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| 98 | } |
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| 99 | |
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| 100 | /** |
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| 101 | * plays the animation back from the current Time forward |
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| 102 | */ |
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| 103 | void Animation::play() |
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| 104 | { |
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| 105 | this->keyFramesToPlay = -1; |
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| 106 | this->bRunning = true; |
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| 107 | } |
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| 108 | |
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| 109 | /** |
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| 110 | * plays the Next n keyframes |
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| 111 | * @param n the Count of keyFrames to play. |
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| 112 | */ |
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| 113 | void Animation::playNextKeyframes(int n) |
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| 114 | { |
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| 115 | this->keyFramesToPlay = n-1; |
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| 116 | this->bRunning = true; |
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| 117 | } |
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| 118 | |
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| 119 | /** |
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| 120 | * Stops the animation. eg. pause(); rewind(); |
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| 121 | */ |
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| 122 | void Animation::stop() |
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| 123 | { |
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| 124 | this->keyFramesToPlay = -1; |
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| 125 | this->rewind(); |
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| 126 | this->bRunning = true; |
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| 127 | this->tick(0.0); |
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| 128 | this->bRunning = false; |
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| 129 | } |
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| 130 | |
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| 131 | /** |
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| 132 | * Pauses the animation. Stays at the current Time |
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| 133 | */ |
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| 134 | void Animation::pause() |
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| 135 | { |
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| 136 | this->bRunning = false; |
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| 137 | } |
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| 138 | |
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| 139 | /** |
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| 140 | * replays the animation, eg. rewind();play(); |
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| 141 | */ |
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| 142 | void Animation::replay() |
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| 143 | { |
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| 144 | this->rewind(); |
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| 145 | this->play(); |
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| 146 | } |
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