| [4597] | 1 | /* | 
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| [3782] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Benjamin Grauer | 
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|  | 13 | co-programmer: ... | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [3863] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3782] | 17 |  | 
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|  | 18 | #include "animation.h" | 
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|  | 19 | #include "debug.h" | 
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| [3812] | 20 | #include "animation_player.h" | 
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| [3782] | 21 |  | 
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| [9869] | 22 | ObjectListDefinition(Animation); | 
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| [3853] | 23 | /** | 
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| [4836] | 24 | *  creates a new Animation | 
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| [4597] | 25 |  | 
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| [3853] | 26 | This also adds the Animation automatically to the AnimationPlayer's list | 
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|  | 27 | */ | 
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| [4746] | 28 | Animation::Animation() | 
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| [4597] | 29 | { | 
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| [9869] | 30 | this->registerObject(this, Animation::_objectList); | 
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| [4597] | 31 |  | 
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| [3784] | 32 | // initialize a beginning KeyFrame, that will be deleted afterwards | 
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| [3876] | 33 | this->keyFrameCount = 0; | 
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| [3860] | 34 | this->bDelete = false; | 
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| [3833] | 35 | this->baseObject = NULL; | 
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| [3784] | 36 |  | 
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| [3785] | 37 | // setting default values | 
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| [3982] | 38 | this->keyFramesToPlay = -1; | 
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| [3786] | 39 | this->localTime = 0.0; | 
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| [3988] | 40 | this->bRunning = false; | 
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| [3812] | 41 |  | 
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|  | 42 | AnimationPlayer::getInstance()->addAnimation(this); | 
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| [3782] | 43 | } | 
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|  | 44 |  | 
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| [3853] | 45 | /** | 
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| [4836] | 46 | *  destructs the Animation | 
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| [4597] | 47 |  | 
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| [3853] | 48 | this also takes the animation out of the AnimationPlayer's list (if it is there) | 
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|  | 49 | */ | 
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| [4746] | 50 | Animation::~Animation() | 
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| [3784] | 51 | { | 
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| [5777] | 52 | AnimationPlayer::getInstance()->removeAnimation(this); | 
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| [3784] | 53 | } | 
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|  | 54 |  | 
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| [4597] | 55 |  | 
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| [3853] | 56 | /** | 
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| [4836] | 57 | *  Sets the infinitymode | 
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|  | 58 | * @param postInfinity How the Animation should advance after the last Keyframe | 
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| [3853] | 59 | */ | 
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| [3847] | 60 | void Animation::setInfinity(ANIM_INFINITY postInfinity) | 
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| [3784] | 61 | { | 
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|  | 62 | this->postInfinity = postInfinity; | 
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|  | 63 | } | 
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| [3797] | 64 |  | 
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| [3853] | 65 | /** | 
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| [4836] | 66 | *  handles the Animation if it gets out of boundraries eg. if animation is finished. | 
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| [3858] | 67 | */ | 
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| [4746] | 68 | void Animation::handleInfinity() | 
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| [3858] | 69 | { | 
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|  | 70 | switch (this->postInfinity) | 
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|  | 71 | { | 
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|  | 72 | case ANIM_INF_CONSTANT: | 
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|  | 73 | this->localTime = 0.0; | 
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|  | 74 | this->bRunning = false; | 
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|  | 75 | break; | 
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|  | 76 | case ANIM_INF_REPLAY: | 
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| [3982] | 77 | this->rewind(); | 
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|  | 78 | this->bRunning = true; | 
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| [3858] | 79 | break; | 
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| [3863] | 80 | case ANIM_INF_REWIND: | 
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|  | 81 | this->stop(); | 
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|  | 82 | break; | 
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| [3858] | 83 | case ANIM_INF_DELETE: // this will possibly never be made | 
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| [3860] | 84 | this->bDelete = true; | 
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| [3858] | 85 | break; | 
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|  | 86 | } | 
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|  | 87 | } | 
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|  | 88 |  | 
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|  | 89 | /** | 
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| [4836] | 90 | *  plays the animation back from the current Time forward | 
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| [3853] | 91 | */ | 
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| [3847] | 92 | void Animation::play() | 
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| [3797] | 93 | { | 
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| [3982] | 94 | this->keyFramesToPlay = -1; | 
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| [3797] | 95 | this->bRunning = true; | 
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|  | 96 | } | 
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| [3833] | 97 |  | 
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| [3853] | 98 | /** | 
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| [4836] | 99 | *  plays the Next n keyframes | 
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|  | 100 | * @param n the Count of keyFrames to play. | 
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| [3982] | 101 | */ | 
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|  | 102 | void Animation::playNextKeyframes(int n) | 
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|  | 103 | { | 
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|  | 104 | this->keyFramesToPlay = n-1; | 
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|  | 105 | this->bRunning = true; | 
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|  | 106 | } | 
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|  | 107 |  | 
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|  | 108 | /** | 
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| [4836] | 109 | *  Stops the animation. eg. pause(); rewind(); | 
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| [3853] | 110 | */ | 
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| [3847] | 111 | void Animation::stop() | 
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| [3797] | 112 | { | 
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| [3982] | 113 | this->keyFramesToPlay = -1; | 
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| [3797] | 114 | this->rewind(); | 
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| [3798] | 115 | this->bRunning = true; | 
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|  | 116 | this->tick(0.0); | 
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| [3797] | 117 | this->bRunning = false; | 
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|  | 118 | } | 
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| [3853] | 119 |  | 
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|  | 120 | /** | 
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| [4836] | 121 | *  Pauses the animation. Stays at the current Time | 
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| [3853] | 122 | */ | 
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| [3847] | 123 | void Animation::pause() | 
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| [3797] | 124 | { | 
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|  | 125 | this->bRunning = false; | 
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|  | 126 | } | 
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| [3853] | 127 |  | 
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|  | 128 | /** | 
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| [4836] | 129 | *  replays the animation, eg. rewind();play(); | 
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| [3853] | 130 | */ | 
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| [3847] | 131 | void Animation::replay() | 
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| [3797] | 132 | { | 
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|  | 133 | this->rewind(); | 
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| [3982] | 134 | this->play(); | 
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| [3797] | 135 | } | 
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