| [4597] | 1 | /* | 
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| [3782] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Benjamin Grauer | 
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|  | 13 | co-programmer: ... | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [3863] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3782] | 17 |  | 
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|  | 18 | #include "animation.h" | 
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|  | 19 | #include "debug.h" | 
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| [3812] | 20 | #include "animation_player.h" | 
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| [3782] | 21 |  | 
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| [3853] | 22 | /** | 
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| [4836] | 23 | *  creates a new Animation | 
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| [4597] | 24 |  | 
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| [3853] | 25 | This also adds the Animation automatically to the AnimationPlayer's list | 
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|  | 26 | */ | 
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| [4746] | 27 | Animation::Animation() | 
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| [4597] | 28 | { | 
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|  | 29 | this->setClassID(CL_ANIMATION, "Animation"); | 
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|  | 30 |  | 
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| [3784] | 31 | // initialize a beginning KeyFrame, that will be deleted afterwards | 
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| [3876] | 32 | this->keyFrameCount = 0; | 
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| [3860] | 33 | this->bDelete = false; | 
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| [3833] | 34 | this->baseObject = NULL; | 
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| [3784] | 35 |  | 
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| [3785] | 36 | // setting default values | 
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| [3982] | 37 | this->keyFramesToPlay = -1; | 
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| [3786] | 38 | this->localTime = 0.0; | 
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| [3988] | 39 | this->bRunning = false; | 
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| [3812] | 40 |  | 
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|  | 41 | AnimationPlayer::getInstance()->addAnimation(this); | 
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| [3782] | 42 | } | 
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|  | 43 |  | 
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| [3853] | 44 | /** | 
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| [4836] | 45 | *  destructs the Animation | 
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| [4597] | 46 |  | 
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| [3853] | 47 | this also takes the animation out of the AnimationPlayer's list (if it is there) | 
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|  | 48 | */ | 
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| [4746] | 49 | Animation::~Animation() | 
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| [3784] | 50 | { | 
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| [5777] | 51 | AnimationPlayer::getInstance()->removeAnimation(this); | 
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| [3784] | 52 | } | 
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|  | 53 |  | 
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| [4597] | 54 |  | 
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| [3853] | 55 | /** | 
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| [4836] | 56 | *  Sets the infinitymode | 
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|  | 57 | * @param postInfinity How the Animation should advance after the last Keyframe | 
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| [3853] | 58 | */ | 
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| [3847] | 59 | void Animation::setInfinity(ANIM_INFINITY postInfinity) | 
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| [3784] | 60 | { | 
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|  | 61 | this->postInfinity = postInfinity; | 
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|  | 62 | } | 
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| [3797] | 63 |  | 
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| [3853] | 64 | /** | 
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| [4836] | 65 | *  handles the Animation if it gets out of boundraries eg. if animation is finished. | 
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| [3858] | 66 | */ | 
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| [4746] | 67 | void Animation::handleInfinity() | 
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| [3858] | 68 | { | 
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|  | 69 | switch (this->postInfinity) | 
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|  | 70 | { | 
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|  | 71 | case ANIM_INF_CONSTANT: | 
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|  | 72 | this->localTime = 0.0; | 
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|  | 73 | this->bRunning = false; | 
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|  | 74 | break; | 
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|  | 75 | case ANIM_INF_REPLAY: | 
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| [3982] | 76 | this->rewind(); | 
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|  | 77 | this->bRunning = true; | 
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| [3858] | 78 | break; | 
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| [3863] | 79 | case ANIM_INF_REWIND: | 
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|  | 80 | this->stop(); | 
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|  | 81 | break; | 
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| [3858] | 82 | case ANIM_INF_DELETE: // this will possibly never be made | 
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| [3860] | 83 | this->bDelete = true; | 
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| [3858] | 84 | break; | 
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|  | 85 | } | 
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|  | 86 | } | 
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|  | 87 |  | 
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|  | 88 | /** | 
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| [4836] | 89 | *  plays the animation back from the current Time forward | 
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| [3853] | 90 | */ | 
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| [3847] | 91 | void Animation::play() | 
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| [3797] | 92 | { | 
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| [3982] | 93 | this->keyFramesToPlay = -1; | 
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| [3797] | 94 | this->bRunning = true; | 
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|  | 95 | } | 
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| [3833] | 96 |  | 
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| [3853] | 97 | /** | 
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| [4836] | 98 | *  plays the Next n keyframes | 
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|  | 99 | * @param n the Count of keyFrames to play. | 
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| [3982] | 100 | */ | 
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|  | 101 | void Animation::playNextKeyframes(int n) | 
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|  | 102 | { | 
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|  | 103 | this->keyFramesToPlay = n-1; | 
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|  | 104 | this->bRunning = true; | 
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|  | 105 | } | 
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|  | 106 |  | 
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|  | 107 | /** | 
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| [4836] | 108 | *  Stops the animation. eg. pause(); rewind(); | 
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| [3853] | 109 | */ | 
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| [3847] | 110 | void Animation::stop() | 
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| [3797] | 111 | { | 
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| [3982] | 112 | this->keyFramesToPlay = -1; | 
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| [3797] | 113 | this->rewind(); | 
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| [3798] | 114 | this->bRunning = true; | 
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|  | 115 | this->tick(0.0); | 
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| [3797] | 116 | this->bRunning = false; | 
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|  | 117 | } | 
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| [3853] | 118 |  | 
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|  | 119 | /** | 
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| [4836] | 120 | *  Pauses the animation. Stays at the current Time | 
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| [3853] | 121 | */ | 
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| [3847] | 122 | void Animation::pause() | 
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| [3797] | 123 | { | 
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|  | 124 | this->bRunning = false; | 
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|  | 125 | } | 
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| [3853] | 126 |  | 
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|  | 127 | /** | 
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| [4836] | 128 | *  replays the animation, eg. rewind();play(); | 
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| [3853] | 129 | */ | 
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| [3847] | 130 | void Animation::replay() | 
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| [3797] | 131 | { | 
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|  | 132 | this->rewind(); | 
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| [3982] | 133 | this->play(); | 
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| [3797] | 134 | } | 
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