| [4597] | 1 | /* | 
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| [3782] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Benjamin Grauer | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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| [3863] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3782] | 17 |  | 
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 | 18 | #include "animation.h" | 
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 | 19 | #include "debug.h" | 
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| [3812] | 20 | #include "animation_player.h" | 
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| [3782] | 21 |  | 
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| [3853] | 22 | /** | 
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| [4836] | 23 |  *  creates a new Animation | 
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| [4597] | 24 |  | 
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| [3853] | 25 |    This also adds the Animation automatically to the AnimationPlayer's list | 
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 | 26 | */ | 
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| [4746] | 27 | Animation::Animation() | 
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| [4597] | 28 | { | 
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 | 29 |   this->setClassID(CL_ANIMATION, "Animation"); | 
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 | 30 |  | 
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| [3784] | 31 |   // initialize a beginning KeyFrame, that will be deleted afterwards | 
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| [3876] | 32 |   this->keyFrameCount = 0; | 
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| [3860] | 33 |   this->bDelete = false; | 
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| [3833] | 34 |   this->baseObject = NULL; | 
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| [3784] | 35 |  | 
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| [3785] | 36 |   // setting default values | 
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| [3982] | 37 |   this->keyFramesToPlay = -1; | 
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| [3786] | 38 |   this->localTime = 0.0; | 
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| [3988] | 39 |   this->bRunning = false; | 
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| [3812] | 40 |  | 
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 | 41 |   AnimationPlayer::getInstance()->addAnimation(this); | 
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| [3782] | 42 | } | 
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 | 43 |  | 
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| [3853] | 44 | /** | 
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| [4836] | 45 |  *  destructs the Animation | 
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| [4597] | 46 |  | 
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| [3853] | 47 |    this also takes the animation out of the AnimationPlayer's list (if it is there) | 
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 | 48 | */ | 
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| [4746] | 49 | Animation::~Animation() | 
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| [3784] | 50 | { | 
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| [5777] | 51 |   AnimationPlayer::getInstance()->removeAnimation(this); | 
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| [3784] | 52 | } | 
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 | 53 |  | 
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| [4597] | 54 |  | 
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| [3853] | 55 | /** | 
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| [4836] | 56 |  *  Sets the infinitymode | 
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 | 57 |  * @param postInfinity How the Animation should advance after the last Keyframe | 
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| [3853] | 58 | */ | 
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| [3847] | 59 | void Animation::setInfinity(ANIM_INFINITY postInfinity) | 
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| [3784] | 60 | { | 
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 | 61 |   this->postInfinity = postInfinity; | 
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 | 62 | } | 
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| [3797] | 63 |  | 
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| [3853] | 64 | /** | 
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| [4836] | 65 |  *  handles the Animation if it gets out of boundraries eg. if animation is finished. | 
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| [3858] | 66 | */ | 
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| [4746] | 67 | void Animation::handleInfinity() | 
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| [3858] | 68 | { | 
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 | 69 |   switch (this->postInfinity) | 
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 | 70 |     { | 
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 | 71 |     case ANIM_INF_CONSTANT: | 
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 | 72 |       this->localTime = 0.0; | 
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 | 73 |       this->bRunning = false; | 
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 | 74 |       break; | 
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 | 75 |     case ANIM_INF_REPLAY: | 
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| [3982] | 76 |       this->rewind(); | 
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 | 77 |       this->bRunning = true; | 
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| [3858] | 78 |       break; | 
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| [3863] | 79 |     case ANIM_INF_REWIND: | 
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 | 80 |       this->stop(); | 
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 | 81 |       break; | 
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| [3858] | 82 |     case ANIM_INF_DELETE: // this will possibly never be made | 
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| [3860] | 83 |       this->bDelete = true; | 
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| [3858] | 84 |       break; | 
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 | 85 |     } | 
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 | 86 | } | 
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 | 87 |  | 
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 | 88 | /** | 
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| [4836] | 89 |  *  plays the animation back from the current Time forward | 
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| [3853] | 90 | */ | 
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| [3847] | 91 | void Animation::play() | 
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| [3797] | 92 | { | 
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| [3982] | 93 |   this->keyFramesToPlay = -1; | 
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| [3797] | 94 |   this->bRunning = true; | 
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 | 95 | } | 
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| [3833] | 96 |  | 
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| [3853] | 97 | /** | 
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| [4836] | 98 |  *  plays the Next n keyframes | 
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 | 99 |  * @param n the Count of keyFrames to play. | 
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| [3982] | 100 | */ | 
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 | 101 | void Animation::playNextKeyframes(int n) | 
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 | 102 | { | 
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 | 103 |   this->keyFramesToPlay = n-1; | 
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 | 104 |   this->bRunning = true; | 
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 | 105 | } | 
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 | 106 |  | 
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 | 107 | /** | 
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| [4836] | 108 |  *  Stops the animation. eg. pause(); rewind(); | 
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| [3853] | 109 | */ | 
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| [3847] | 110 | void Animation::stop() | 
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| [3797] | 111 | { | 
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| [3982] | 112 |   this->keyFramesToPlay = -1; | 
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| [3797] | 113 |   this->rewind(); | 
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| [3798] | 114 |   this->bRunning = true; | 
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 | 115 |   this->tick(0.0); | 
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| [3797] | 116 |   this->bRunning = false; | 
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 | 117 | } | 
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| [3853] | 118 |  | 
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 | 119 | /** | 
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| [4836] | 120 |  *  Pauses the animation. Stays at the current Time | 
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| [3853] | 121 | */ | 
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| [3847] | 122 | void Animation::pause() | 
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| [3797] | 123 | { | 
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 | 124 |   this->bRunning = false; | 
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 | 125 | } | 
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| [3853] | 126 |  | 
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 | 127 | /** | 
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| [4836] | 128 |  *  replays the animation, eg. rewind();play(); | 
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| [3853] | 129 | */ | 
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| [3847] | 130 | void Animation::replay() | 
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| [3797] | 131 | { | 
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 | 132 |   this->rewind(); | 
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| [3982] | 133 |   this->play(); | 
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| [3797] | 134 | } | 
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