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source: orxonox.OLD/trunk/src/util/animation/animation.cc @ 5777

Last change on this file since 5777 was 5777, checked in by bensch, 18 years ago

orxonox/trunk: stl::list in AnimationPlayer

File size: 2.7 KB
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[4597]1/*
[3782]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
[3863]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM
[3782]17
18#include "animation.h"
19#include "debug.h"
[3812]20#include "animation_player.h"
[3782]21
[3853]22/**
[4836]23 *  creates a new Animation
[4597]24
[3853]25   This also adds the Animation automatically to the AnimationPlayer's list
26*/
[4746]27Animation::Animation()
[4597]28{
29  this->setClassID(CL_ANIMATION, "Animation");
30
[3784]31  // initialize a beginning KeyFrame, that will be deleted afterwards
[3876]32  this->keyFrameCount = 0;
[3860]33  this->bDelete = false;
[3833]34  this->baseObject = NULL;
[3784]35
[3785]36  // setting default values
[3982]37  this->keyFramesToPlay = -1;
[3786]38  this->localTime = 0.0;
[3988]39  this->bRunning = false;
[3812]40
41  AnimationPlayer::getInstance()->addAnimation(this);
[3782]42}
43
[3853]44/**
[4836]45 *  destructs the Animation
[4597]46
[3853]47   this also takes the animation out of the AnimationPlayer's list (if it is there)
48*/
[4746]49Animation::~Animation()
[3784]50{
[5777]51  AnimationPlayer::getInstance()->removeAnimation(this);
[3784]52}
53
[4597]54
[3853]55/**
[4836]56 *  Sets the infinitymode
57 * @param postInfinity How the Animation should advance after the last Keyframe
[3853]58*/
[3847]59void Animation::setInfinity(ANIM_INFINITY postInfinity)
[3784]60{
61  this->postInfinity = postInfinity;
62}
[3797]63
[3853]64/**
[4836]65 *  handles the Animation if it gets out of boundraries eg. if animation is finished.
[3858]66*/
[4746]67void Animation::handleInfinity()
[3858]68{
69  switch (this->postInfinity)
70    {
71    case ANIM_INF_CONSTANT:
72      this->localTime = 0.0;
73      this->bRunning = false;
74      break;
75    case ANIM_INF_REPLAY:
[3982]76      this->rewind();
77      this->bRunning = true;
[3858]78      break;
[3863]79    case ANIM_INF_REWIND:
80      this->stop();
81      break;
[3858]82    case ANIM_INF_DELETE: // this will possibly never be made
[3860]83      this->bDelete = true;
[3858]84      break;
85    }
86}
87
88/**
[4836]89 *  plays the animation back from the current Time forward
[3853]90*/
[3847]91void Animation::play()
[3797]92{
[3982]93  this->keyFramesToPlay = -1;
[3797]94  this->bRunning = true;
95}
[3833]96
[3853]97/**
[4836]98 *  plays the Next n keyframes
99 * @param n the Count of keyFrames to play.
[3982]100*/
101void Animation::playNextKeyframes(int n)
102{
103  this->keyFramesToPlay = n-1;
104  this->bRunning = true;
105}
106
107/**
[4836]108 *  Stops the animation. eg. pause(); rewind();
[3853]109*/
[3847]110void Animation::stop()
[3797]111{
[3982]112  this->keyFramesToPlay = -1;
[3797]113  this->rewind();
[3798]114  this->bRunning = true;
115  this->tick(0.0);
[3797]116  this->bRunning = false;
117}
[3853]118
119/**
[4836]120 *  Pauses the animation. Stays at the current Time
[3853]121*/
[3847]122void Animation::pause()
[3797]123{
124  this->bRunning = false;
125}
[3853]126
127/**
[4836]128 *  replays the animation, eg. rewind();play();
[3853]129*/
[3847]130void Animation::replay()
[3797]131{
132  this->rewind();
[3982]133  this->play();
[3797]134}
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