| [4597] | 1 | /* | 
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| [3782] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Benjamin Grauer | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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| [3863] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3782] | 17 |  | 
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 | 18 | #include "animation.h" | 
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 | 19 | #include "debug.h" | 
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| [3812] | 20 | #include "animation_player.h" | 
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| [3782] | 21 |  | 
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| [9869] | 22 | ObjectListDefinition(Animation); | 
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| [3853] | 23 | /** | 
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| [4836] | 24 |  *  creates a new Animation | 
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| [4597] | 25 |  | 
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| [3853] | 26 |    This also adds the Animation automatically to the AnimationPlayer's list | 
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 | 27 | */ | 
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| [4746] | 28 | Animation::Animation() | 
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| [4597] | 29 | { | 
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| [9869] | 30 |   this->registerObject(this, Animation::_objectList); | 
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| [4597] | 31 |  | 
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| [3784] | 32 |   // initialize a beginning KeyFrame, that will be deleted afterwards | 
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| [3876] | 33 |   this->keyFrameCount = 0; | 
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| [3860] | 34 |   this->bDelete = false; | 
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| [3833] | 35 |   this->baseObject = NULL; | 
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| [3784] | 36 |  | 
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| [3785] | 37 |   // setting default values | 
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| [3982] | 38 |   this->keyFramesToPlay = -1; | 
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| [3786] | 39 |   this->localTime = 0.0; | 
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| [3988] | 40 |   this->bRunning = false; | 
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| [3812] | 41 |  | 
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 | 42 |   AnimationPlayer::getInstance()->addAnimation(this); | 
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| [3782] | 43 | } | 
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 | 44 |  | 
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| [3853] | 45 | /** | 
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| [4836] | 46 |  *  destructs the Animation | 
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| [4597] | 47 |  | 
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| [3853] | 48 |    this also takes the animation out of the AnimationPlayer's list (if it is there) | 
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 | 49 | */ | 
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| [4746] | 50 | Animation::~Animation() | 
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| [3784] | 51 | { | 
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| [5777] | 52 |   AnimationPlayer::getInstance()->removeAnimation(this); | 
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| [3784] | 53 | } | 
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 | 54 |  | 
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| [4597] | 55 |  | 
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| [3853] | 56 | /** | 
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| [4836] | 57 |  *  Sets the infinitymode | 
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 | 58 |  * @param postInfinity How the Animation should advance after the last Keyframe | 
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| [3853] | 59 | */ | 
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| [3847] | 60 | void Animation::setInfinity(ANIM_INFINITY postInfinity) | 
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| [3784] | 61 | { | 
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 | 62 |   this->postInfinity = postInfinity; | 
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 | 63 | } | 
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| [3797] | 64 |  | 
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| [3853] | 65 | /** | 
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| [4836] | 66 |  *  handles the Animation if it gets out of boundraries eg. if animation is finished. | 
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| [3858] | 67 | */ | 
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| [4746] | 68 | void Animation::handleInfinity() | 
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| [3858] | 69 | { | 
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 | 70 |   switch (this->postInfinity) | 
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 | 71 |     { | 
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 | 72 |     case ANIM_INF_CONSTANT: | 
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 | 73 |       this->localTime = 0.0; | 
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 | 74 |       this->bRunning = false; | 
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 | 75 |       break; | 
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 | 76 |     case ANIM_INF_REPLAY: | 
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| [3982] | 77 |       this->rewind(); | 
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 | 78 |       this->bRunning = true; | 
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| [3858] | 79 |       break; | 
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| [3863] | 80 |     case ANIM_INF_REWIND: | 
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 | 81 |       this->stop(); | 
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 | 82 |       break; | 
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| [3858] | 83 |     case ANIM_INF_DELETE: // this will possibly never be made | 
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| [3860] | 84 |       this->bDelete = true; | 
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| [3858] | 85 |       break; | 
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 | 86 |     } | 
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 | 87 | } | 
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 | 88 |  | 
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 | 89 | /** | 
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| [4836] | 90 |  *  plays the animation back from the current Time forward | 
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| [3853] | 91 | */ | 
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| [3847] | 92 | void Animation::play() | 
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| [3797] | 93 | { | 
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| [3982] | 94 |   this->keyFramesToPlay = -1; | 
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| [3797] | 95 |   this->bRunning = true; | 
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 | 96 | } | 
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| [3833] | 97 |  | 
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| [3853] | 98 | /** | 
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| [4836] | 99 |  *  plays the Next n keyframes | 
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 | 100 |  * @param n the Count of keyFrames to play. | 
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| [3982] | 101 | */ | 
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 | 102 | void Animation::playNextKeyframes(int n) | 
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 | 103 | { | 
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 | 104 |   this->keyFramesToPlay = n-1; | 
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 | 105 |   this->bRunning = true; | 
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 | 106 | } | 
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 | 107 |  | 
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 | 108 | /** | 
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| [4836] | 109 |  *  Stops the animation. eg. pause(); rewind(); | 
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| [3853] | 110 | */ | 
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| [3847] | 111 | void Animation::stop() | 
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| [3797] | 112 | { | 
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| [3982] | 113 |   this->keyFramesToPlay = -1; | 
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| [3797] | 114 |   this->rewind(); | 
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| [3798] | 115 |   this->bRunning = true; | 
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 | 116 |   this->tick(0.0); | 
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| [3797] | 117 |   this->bRunning = false; | 
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 | 118 | } | 
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| [3853] | 119 |  | 
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 | 120 | /** | 
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| [4836] | 121 |  *  Pauses the animation. Stays at the current Time | 
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| [3853] | 122 | */ | 
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| [3847] | 123 | void Animation::pause() | 
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| [3797] | 124 | { | 
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 | 125 |   this->bRunning = false; | 
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 | 126 | } | 
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| [3853] | 127 |  | 
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 | 128 | /** | 
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| [4836] | 129 |  *  replays the animation, eg. rewind();play(); | 
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| [3853] | 130 | */ | 
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| [3847] | 131 | void Animation::replay() | 
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| [3797] | 132 | { | 
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 | 133 |   this->rewind(); | 
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| [3982] | 134 |   this->play(); | 
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| [3797] | 135 | } | 
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