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source: orxonox.OLD/trunk/src/story_entities/story_entity.cc @ 7003

Last change on this file since 7003 was 6993, checked in by bensch, 18 years ago

orxonox/trunk: level's LoadImage is loadable within the level instead of the Campaign file

File size: 4.9 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
20
21
22#include "story_entity.h"
23
24#include "resource_manager.h"
25#include "load_param.h"
26
27
28using namespace std;
29
30
31/**
32 *  default constructor initializes all needed data
33 */
34StoryEntity::StoryEntity ()
35{
36  this->setClassID(CL_STORY_ENTITY, "StoryEntity");
37
38  this->isInit = false;
39  this->isPaused = false;
40  this->isRunning = false;
41
42  this->loadFile = NULL;
43  this->storyID = -1;
44  this->description = NULL;
45  this->menuItemImage = NULL;
46  this->menuScreenshoot = NULL;
47  this->nextStoryID = WORLD_ID_GAMEEND;
48  this->bMenuEntry = false;
49}
50
51
52/**
53 *  deconstructor
54 */
55StoryEntity::~StoryEntity ()
56{}
57
58
59/**
60 *  loads the Parameters of a Campaign
61 * @param root: The XML-element to load from
62 */
63void StoryEntity::loadParams(const TiXmlElement* root)
64{
65  BaseObject::loadParams(root);
66
67  LoadParam(root, "identifier", this, StoryEntity, setStoryID)
68  .describe("A Unique Identifier for this StoryEntity");
69
70  LoadParam(root, "path", this, StoryEntity, setLoadFile)
71  .describe("DEPRICATED FORM OF file. The Filename of this StoryEntity (relative from the data-dir)");
72
73  LoadParam(root, "file", this, StoryEntity, setLoadFile)
74  .describe("The Filename of this StoryEntity (relative from the data-dir)");
75
76  LoadParam(root, "nextid", this, StoryEntity, setNextStoryID)
77  .describe("Sets the ID of the next StoryEntity");
78
79  PRINTF(4)("Loaded StoryEntity specific stuff\n");
80}
81
82
83/**
84 *  sets the track path of this world
85 * @param name the name of the path
86 */
87void StoryEntity::setLoadFile(const char* fileName)
88{
89  if (this->loadFile)
90    delete this->loadFile;
91  if (ResourceManager::isFile(fileName))
92  {
93    this->loadFile = new char[strlen(fileName)+1];
94    strcpy(this->loadFile, fileName);
95  }
96  else
97    this->loadFile = ResourceManager::getFullName(fileName);
98
99  this->grabWorldInfo();
100}
101
102
103/**
104 * sets the descroption of this StoryEntity
105 * @param name name
106 */
107void StoryEntity::setDescription(const char* description)
108{
109  if (this->description)
110    delete[] this->description;
111  if (description!= NULL)
112  {
113    this->description= new char[strlen(description)+1];
114    strcpy(this->description, description);
115  }
116  else this->description= NULL;
117}
118
119/**
120 * sets the id of the next story entity: StoryEntities can choose their following entity themselfs.
121 * the entity id defined here  will be startet after this entity ends. this can be convenient if you
122 * want to have a non linear story with switches.
123 * @param nextStoryID the story id of the next StoryEntity
124 */
125void StoryEntity::setNextStoryID(int nextStoryID)
126{
127  this->nextStoryID = nextStoryID;
128}
129
130/**
131 * @brief grabs settings needed for displaying a MenuScreen.
132 */
133void StoryEntity::grabWorldInfo()
134{
135  PRINTF(3)("Grabbing the Worlds Settings\n", this->getLoadFile());
136  if( getLoadFile() == NULL)
137    return;
138  TiXmlDocument XMLDoc(this->getLoadFile());
139  // load the xml world file for further loading
140  if( !XMLDoc.LoadFile())
141  {
142    PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc.ErrorDesc(), this->getLoadFile(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol());
143    return;
144  }
145  TiXmlElement* root = XMLDoc.RootElement();
146  if (root == NULL)
147    return;
148
149  if (root->Value() != NULL && !strcmp(root->Value(), "WorldDataFile"))
150  {
151    LoadParam(root, "description", this, StoryEntity, setDescription)
152    .describe("Sets the description of this StoryEntity");
153
154    LoadParam(root, "menu-entry", this, StoryEntity, addToGameMenu)
155    .describe("If this entry is 1, the world is contained in the SimpleGameMenu");
156
157    LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage)
158    .describe("If this entry is 1, the world is contained in the SimpleGameMenu");
159
160    LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot)
161    .describe("If this entry is 1, the world is contained in the SimpleGameMenu");
162  }
163}
164
165/**
166 * sets the menu item image of this StoryEntity
167 * @param name name
168 */
169void StoryEntity::setMenuItemImage(const char* image)
170{
171  if (this->menuItemImage)
172    delete[] this->menuItemImage;
173  if (image != NULL)
174  {
175    this->menuItemImage = new char[strlen(image)+1];
176    strcpy(this->menuItemImage, image);
177  }
178  else this->menuItemImage = NULL;
179}
180
181
182/** sets the menu screenshoot of this StoryEntity @param name name */
183void StoryEntity::setMenuScreenshoot(const char* image)
184{
185  if (this->menuScreenshoot)
186    delete[] this->menuScreenshoot;
187  if (image != NULL)
188  {
189    this->menuScreenshoot = new char[strlen(image)+1];
190    strcpy(this->menuScreenshoot, image);
191  }
192  else this->menuScreenshoot = NULL;
193}
194
195
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