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source: orxonox.OLD/trunk/src/story_entities/story_entity.cc @ 6992

Last change on this file since 6992 was 6992, checked in by bensch, 18 years ago

orxonox/trunk: now the StoryEntity stores the path it was loaded with, not the GameWorld

File size: 4.2 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
20
21
22#include "story_entity.h"
23
24#include "resource_manager.h"
25#include "load_param.h"
26
27
28using namespace std;
29
30
31/**
32 *  default constructor initializes all needed data
33 */
34StoryEntity::StoryEntity ()
35{
36  this->setClassID(CL_STORY_ENTITY, "StoryEntity");
37
38  this->isInit = false;
39  this->isPaused = false;
40  this->isRunning = false;
41
42  this->loadFile = NULL;
43  this->storyID = -1;
44  this->description = NULL;
45  this->menuItemImage = NULL;
46  this->menuScreenshoot = NULL;
47  this->nextStoryID = WORLD_ID_GAMEEND;
48  this->bMenuEntry = false;
49}
50
51
52/**
53 *  deconstructor
54 */
55StoryEntity::~StoryEntity ()
56{}
57
58
59/**
60 *  loads the Parameters of a Campaign
61 * @param root: The XML-element to load from
62 */
63void StoryEntity::loadParams(const TiXmlElement* root)
64{
65  BaseObject::loadParams(root);
66
67  LoadParam(root, "identifier", this, StoryEntity, setStoryID)
68      .describe("A Unique Identifier for this StoryEntity");
69
70  LoadParam(root, "path", this, StoryEntity, setLoadFile)
71      .describe("DEPRICATED FORM OF file. The Filename of this StoryEntity (relative from the data-dir)");
72
73  LoadParam(root, "file", this, StoryEntity, setLoadFile)
74      .describe("The Filename of this StoryEntity (relative from the data-dir)");
75
76  LoadParam(root, "nextid", this, StoryEntity, setNextStoryID)
77      .describe("Sets the ID of the next StoryEntity");
78
79  LoadParam(root, "description", this, StoryEntity, setDescription)
80      .describe("Sets the description of this StoryEntity");
81
82  LoadParam(root, "menu-entry", this, StoryEntity, addToGameMenu)
83      .describe("If this entry is 1, the world is contained in the SimpleGameMenu");
84
85  LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage)
86      .describe("If this entry is 1, the world is contained in the SimpleGameMenu");
87
88  LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot)
89      .describe("If this entry is 1, the world is contained in the SimpleGameMenu");
90
91  PRINTF(4)("Loaded StoryEntity specific stuff\n");
92}
93
94
95/**
96 *  sets the track path of this world
97 * @param name the name of the path
98 */
99void StoryEntity::setLoadFile(const char* fileName)
100{
101  if (this->loadFile)
102    delete this->loadFile;
103  if (ResourceManager::isFile(fileName))
104  {
105    this->loadFile = new char[strlen(fileName)+1];
106    strcpy(this->loadFile, fileName);
107  }
108  else
109    this->loadFile = ResourceManager::getFullName(fileName);
110}
111
112
113/**
114 * sets the descroption of this StoryEntity
115 * @param name name
116 */
117void StoryEntity::setDescription(const char* description)
118{
119  if (this->description)
120    delete[] this->description;
121  if (description!= NULL)
122  {
123    this->description= new char[strlen(description)+1];
124    strcpy(this->description, description);
125  }
126  else this->description= NULL;
127}
128
129/**
130 * sets the id of the next story entity: StoryEntities can choose their following entity themselfs.
131 * the entity id defined here  will be startet after this entity ends. this can be convenient if you
132 * want to have a non linear story with switches.
133 * @param nextStoryID the story id of the next StoryEntity
134 */
135void StoryEntity::setNextStoryID(int nextStoryID)
136{
137   this->nextStoryID = nextStoryID;
138}
139
140/**
141 * sets the menu item image of this StoryEntity
142 * @param name name
143 */
144void StoryEntity::setMenuItemImage(const char* image)
145{
146  if (this->menuItemImage)
147    delete[] this->menuItemImage;
148  if (image != NULL)
149  {
150    this->menuItemImage = new char[strlen(image)+1];
151    strcpy(this->menuItemImage, image);
152  }
153  else this->menuItemImage = NULL;
154}
155
156
157/** sets the menu screenshoot of this StoryEntity @param name name */
158void StoryEntity::setMenuScreenshoot(const char* image)
159{
160  if (this->menuScreenshoot)
161    delete[] this->menuScreenshoot;
162  if (image != NULL)
163  {
164    this->menuScreenshoot = new char[strlen(image)+1];
165    strcpy(this->menuScreenshoot, image);
166  }
167  else this->menuScreenshoot = NULL;
168}
169
170
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