source:
orxonox.OLD/trunk/src/story_entities/single_player_world.h
        
        | Last change on this file was 9869, checked in by bensch, 19 years ago | |
|---|---|
| File size: 689 bytes | |
| Rev | Line | |
|---|---|---|
| [4558] | 1 | /*! | 
| [6355] | 2 | * @file single_player_world.h | 
| 3 | * Holds and manages all single player game data | |
| [6352] | 4 | */ | 
| [1853] | 5 | |
| [6355] | 6 | #ifndef _SINGLE_PLAYER_WORLD_H | 
| 7 | #define _SINGLE_PLAYER_WORLD_H | |
| [1853] | 8 | |
| [6407] | 9 | |
| [6352] | 10 | #include "game_world.h" | 
| [2190] | 11 | |
| [6359] | 12 | |
| [4261] | 13 | class TiXmlElement; | 
| [6404] | 14 | class SinglePlayerWorldData; | 
| [3790] | 15 | |
| [3620] | 16 | |
| [3449] | 17 | //! The game world | 
| 18 | /** | |
| [6352] | 19 | * this class initializes everything that should be displayed inside of the current level. | 
| 20 | * it is the main driving factor during gameplay. | |
| 21 | */ | |
| [6355] | 22 | class SinglePlayerWorld : public GameWorld | 
| [6352] | 23 | { | 
| [9869] | 24 | ObjectListDeclaration(SinglePlayerWorld); | 
| [1853] | 25 | |
| [6352] | 26 | public: | 
| [6355] | 27 | SinglePlayerWorld (const TiXmlElement* root = NULL); | 
| 28 | virtual ~SinglePlayerWorld (); | |
| [3459] | 29 | |
| [6512] | 30 | virtual void loadParams(const TiXmlElement* root); | 
| [2190] | 31 | }; | 
| [1883] | 32 | |
| [6355] | 33 | #endif /* _SINGLE_PLAYER_WORLD_H */ | 
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