[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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[7868] | 21 | #include "event_handler.h" |
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| 22 | |
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[6502] | 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/load_param.h" |
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[6502] | 27 | #include "fast_factory.h" |
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[7193] | 28 | #include "util/loading/factory.h" |
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[6502] | 29 | |
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[6521] | 30 | #include "p_node.h" |
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[6502] | 31 | #include "world_entity.h" |
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[7016] | 32 | #include "elements/image_entity.h" |
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[6502] | 33 | #include "terrain.h" |
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[6521] | 34 | #include "camera.h" |
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[6502] | 35 | |
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[6524] | 36 | #include "graphics_engine.h" |
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[6841] | 37 | #include "object_manager.h" |
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[7318] | 38 | #include "sound_engine.h" |
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| 39 | #include "sound_source.h" |
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[6504] | 40 | |
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[6502] | 41 | #include "cd_engine.h" |
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| 42 | |
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| 43 | |
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[6501] | 44 | using namespace std; |
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| 45 | |
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| 46 | |
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[6502] | 47 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 48 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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[6989] | 53 | : GameWorld() |
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[6502] | 54 | { |
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| 55 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 56 | this->setName("SimpleGameMenu uninitialized"); |
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| 57 | |
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| 58 | this->dataTank = new SimpleGameMenuData(); |
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| 59 | |
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[6521] | 60 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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[6991] | 61 | this->menuLayers.push_back(MenuLayer()); |
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| 62 | this->menuLayers.push_back(MenuLayer()); |
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[6862] | 63 | |
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[6837] | 64 | this->layerIndex = 0; |
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[6862] | 65 | this->menuSelectedIndex = 0; |
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[7318] | 66 | this->selectorSource = NULL; |
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[6521] | 67 | |
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[7221] | 68 | if (root != NULL) |
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| 69 | this->loadParams(root); |
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[6878] | 70 | |
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[7032] | 71 | State::setMenuID(this->getNextStoryID()); |
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[6502] | 72 | } |
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| 73 | |
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| 74 | |
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[6501] | 75 | /** |
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[7221] | 76 | * @brief remove the SimpleGameMenu from memory |
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[6502] | 77 | * |
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| 78 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 79 | * things contained in the tree are deleted automaticaly |
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[6501] | 80 | */ |
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[6502] | 81 | SimpleGameMenu::~SimpleGameMenu () |
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| 82 | { |
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| 83 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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[7287] | 84 | |
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| 85 | if( this->dataTank) |
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| 86 | delete this->dataTank; |
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[6502] | 87 | } |
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[6501] | 88 | |
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[6502] | 89 | |
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| 90 | /** |
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[7221] | 91 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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[6502] | 92 | * @param root the XML-element to load from |
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[6501] | 93 | */ |
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[6502] | 94 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 95 | { |
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| 96 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6696] | 97 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 98 | GameWorld::loadParams(root); |
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[6501] | 99 | |
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[6502] | 100 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 101 | } |
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[6501] | 102 | |
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[6502] | 103 | |
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[6501] | 104 | /** |
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[7221] | 105 | * @brief this is executed just before load |
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[6504] | 106 | * |
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| 107 | * since the load function sometimes needs data, that has been initialized |
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| 108 | * before the load and after the proceeding storyentity has finished |
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| 109 | */ |
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| 110 | ErrorMessage SimpleGameMenu::init() |
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| 111 | { |
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| 112 | /* call underlying init funciton */ |
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| 113 | GameWorld::init(); |
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| 114 | |
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[7868] | 115 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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| 116 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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| 117 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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| 118 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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| 119 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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[6521] | 120 | |
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| 121 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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[6524] | 122 | |
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| 123 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6862] | 124 | |
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| 125 | this->layerIndex = 0; |
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| 126 | this->menuSelectedIndex = 0; |
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[6504] | 127 | } |
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| 128 | |
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| 129 | |
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[6524] | 130 | /** |
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[7221] | 131 | * @brief load the data |
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[6524] | 132 | */ |
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[6521] | 133 | ErrorMessage SimpleGameMenu::loadData() |
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[6504] | 134 | { |
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[6521] | 135 | GameWorld::loadData(); |
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[6504] | 136 | |
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[6845] | 137 | if (this->dataXML != NULL) |
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| 138 | { |
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[7318] | 139 | LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); |
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| 140 | |
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[6845] | 141 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 142 | |
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[7318] | 143 | |
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[6845] | 144 | if( element == NULL) |
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| 145 | { |
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| 146 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 147 | } |
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| 148 | else |
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| 149 | { |
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| 150 | element = element->FirstChildElement(); |
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| 151 | // load Players/Objects/Whatever |
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| 152 | PRINTF(4)("Loading Elements\n"); |
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| 153 | while( element != NULL) |
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| 154 | { |
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| 155 | BaseObject* created = Factory::fabricate(element); |
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| 156 | if( created != NULL ) |
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[6852] | 157 | { |
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| 158 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 159 | if (!created->isA(CL_ELEMENT_2D)) |
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| 160 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 161 | } |
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[6851] | 162 | element = element->NextSiblingElement(); |
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[6845] | 163 | } |
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| 164 | PRINTF(4)("Done loading Elements\n"); |
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| 165 | } |
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| 166 | } |
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| 167 | |
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[6520] | 168 | /* get the menu list */ |
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| 169 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 170 | std::list<BaseObject*>::const_iterator entity; |
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| 171 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 172 | { |
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| 173 | |
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| 174 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 175 | { |
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| 176 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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[6878] | 177 | this->menuSelector->setBindNode((const PNode*)NULL); |
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[6520] | 178 | } |
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[7019] | 179 | } |
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| 180 | |
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| 181 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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| 182 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 183 | { |
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| 184 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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[6520] | 185 | { |
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[7019] | 186 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 187 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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[6883] | 188 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 189 | State::getResY() / 2.0f - 60.0f); |
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[7019] | 190 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6835] | 191 | |
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[6520] | 192 | } |
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| 193 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 194 | { |
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[7019] | 195 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 196 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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[6883] | 197 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 198 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); |
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[7019] | 199 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 200 | } |
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| 201 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 202 | { |
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[7019] | 203 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 204 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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[6883] | 205 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 206 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); |
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[7019] | 207 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 208 | } |
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| 209 | } |
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[6980] | 210 | this->menuSelected->getNullElement()->update2D(0.1f); |
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[6520] | 211 | this->menuSelectedIndex = 0; |
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[6991] | 212 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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[7063] | 213 | this->sliderTo(this->menuSelected, 0.0f); |
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[6839] | 214 | |
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| 215 | |
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| 216 | // loading the storyentities submenu (singleplayer) |
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| 217 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 218 | std::list<BaseObject*>::const_iterator it; |
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| 219 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 220 | { |
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| 221 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 222 | if( se->isContainedInMenu()) |
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| 223 | { |
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[6991] | 224 | this->menuLayers[1].storyList.push_back(se); |
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[6874] | 225 | |
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| 226 | // generating menu item |
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[7019] | 227 | TextElement* te = new TextElement(); |
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| 228 | te->setVisibility(false); |
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| 229 | te->setText(se->getName()); |
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[7316] | 230 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); |
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[7019] | 231 | this->menuLayers[1].menuList.push_back(te); |
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| 232 | |
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| 233 | // generating screenshoot item |
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[6841] | 234 | ImageEntity* ie = new ImageEntity(); |
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[6848] | 235 | ie->setVisibility(false); |
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[6878] | 236 | ie->setBindNode((const PNode*)NULL); |
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| 237 | ie->setTexture(se->getMenuScreenshoot()); |
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[7316] | 238 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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[6884] | 239 | ie->setSize2D(140.0f, 105.0f); |
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[6991] | 240 | this->menuLayers[1].screenshootList.push_back(ie); |
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[6839] | 241 | } |
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| 242 | } |
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[6521] | 243 | } |
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[6520] | 244 | |
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[7318] | 245 | /** |
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| 246 | * @brief set the Sound to play when switching menu entry. |
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| 247 | * @param selectorSound the sound to load. |
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| 248 | */ |
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| 249 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) |
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| 250 | { |
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[7460] | 251 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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[7318] | 252 | } |
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[6521] | 253 | |
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[6862] | 254 | ErrorMessage SimpleGameMenu::unloadData() |
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| 255 | { |
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[7868] | 256 | this->unsubscribeEvents(ES_MENU); |
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[6862] | 257 | |
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[6991] | 258 | std::vector<MenuLayer>::iterator mit; |
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| 259 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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[6862] | 260 | { |
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[7019] | 261 | while(!(*mit).menuList.empty()) |
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| 262 | { |
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| 263 | delete (*mit).menuList.back(); |
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| 264 | (*mit).menuList.pop_back(); |
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| 265 | } |
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| 266 | |
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| 267 | (*mit).menuList.clear(); |
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| 268 | (*mit).storyList.clear(); |
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[6991] | 269 | (*mit).screenshootList.clear(); |
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[6862] | 270 | } |
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[7029] | 271 | |
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[7318] | 272 | // delete the SoundSource. |
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| 273 | if (this->selectorSource != NULL) |
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| 274 | delete this->selectorSource; |
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| 275 | this->selectorSource = NULL; |
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[7029] | 276 | |
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| 277 | GameWorld::unloadData(); |
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[6862] | 278 | } |
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| 279 | |
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| 280 | |
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[6524] | 281 | /** |
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[7221] | 282 | * @brief start the menu |
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[6524] | 283 | */ |
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[6521] | 284 | bool SimpleGameMenu::start() |
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| 285 | { |
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| 286 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 287 | |
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[6504] | 288 | /* now call the underlying*/ |
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| 289 | GameWorld::start(); |
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| 290 | } |
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| 291 | |
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| 292 | |
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| 293 | |
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[6524] | 294 | /** |
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| 295 | * stop the menu |
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| 296 | */ |
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[6504] | 297 | bool SimpleGameMenu::stop() |
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| 298 | { |
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| 299 | EventHandler::getInstance()->popState(); |
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| 300 | |
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| 301 | /* now call the underlying*/ |
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| 302 | GameWorld::stop(); |
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| 303 | } |
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| 304 | |
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| 305 | |
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[6521] | 306 | /** |
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| 307 | * override the standard tick for more functionality |
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| 308 | */ |
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| 309 | void SimpleGameMenu::tick() |
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| 310 | { |
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| 311 | GameWorld::tick(); |
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[6504] | 312 | |
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[7131] | 313 | this->animateScene(this->dtS); |
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[6521] | 314 | } |
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| 315 | |
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| 316 | |
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[6504] | 317 | /** |
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[7370] | 318 | * @brief no collision detection in the menu |
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[6501] | 319 | */ |
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[6502] | 320 | void SimpleGameMenu::collide() |
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[6521] | 321 | { |
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| 322 | // this->dataTank->localCamera-> |
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| 323 | } |
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[6501] | 324 | |
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| 325 | |
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[6504] | 326 | /** |
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[7370] | 327 | * @brief animate the scene |
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[6521] | 328 | */ |
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| 329 | void SimpleGameMenu::animateScene(float dt) |
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| 330 | { |
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[7131] | 331 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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[6521] | 332 | this->cameraVector = q.apply(this->cameraVector); |
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| 333 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 334 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 335 | } |
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| 336 | |
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| 337 | |
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| 338 | /** |
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[7370] | 339 | * @brief event dispatcher funciton |
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[6504] | 340 | * @param event the incoming event |
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| 341 | */ |
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| 342 | void SimpleGameMenu::process(const Event &event) |
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| 343 | { |
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[6839] | 344 | /* ----------------- LAYER 1 ---------------*/ |
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[6837] | 345 | if( this->layerIndex == 0) |
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[6504] | 346 | { |
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[6837] | 347 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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[6520] | 348 | { |
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[6837] | 349 | if( this->menuSelected == this->menuQuitGame) |
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| 350 | { |
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| 351 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 352 | this->stop(); |
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| 353 | } |
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| 354 | if( this->menuSelected == this->menuStartGame) |
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| 355 | { |
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| 356 | // switch to first submenu |
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[6991] | 357 | if( this->menuLayers[1].menuList.size() == 0) |
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[6837] | 358 | { |
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[6839] | 359 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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[6837] | 360 | return; |
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| 361 | } |
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| 362 | |
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| 363 | this->switchMenuLayer(this->layerIndex, 1); |
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| 364 | } |
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[6520] | 365 | } |
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[6854] | 366 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 367 | { |
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| 368 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 369 | this->stop(); |
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| 370 | } |
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[6839] | 371 | } /* ----------------- LAYER 2 ---------------*/ |
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[6837] | 372 | else if( this->layerIndex == 1) |
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[6520] | 373 | { |
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[6848] | 374 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 375 | { |
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[6991] | 376 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
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[6848] | 377 | this->stop(); |
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| 378 | } |
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[6854] | 379 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 380 | { |
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| 381 | this->switchMenuLayer(this->layerIndex, 0); |
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| 382 | } |
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[6520] | 383 | } |
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[6853] | 384 | |
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| 385 | |
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| 386 | |
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| 387 | // The menu selction cursor |
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| 388 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 389 | { |
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[6991] | 390 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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[6853] | 391 | { |
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[6991] | 392 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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[7063] | 393 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 394 | if (this->selectorSource != NULL) |
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| 395 | this->selectorSource->play(); |
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[6883] | 396 | |
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| 397 | if( this->layerIndex == 1) |
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| 398 | { |
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[6991] | 399 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 400 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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[6883] | 401 | } |
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[6853] | 402 | } |
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| 403 | } |
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| 404 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 405 | { |
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| 406 | if(this->menuSelectedIndex > 0) |
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| 407 | { |
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[6991] | 408 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
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[7063] | 409 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 410 | if (this->selectorSource != NULL) |
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| 411 | this->selectorSource->play(); |
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[6883] | 412 | |
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| 413 | if( this->layerIndex == 1) |
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| 414 | { |
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[6991] | 415 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 416 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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[6883] | 417 | } |
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[6853] | 418 | } |
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| 419 | } |
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[6504] | 420 | } |
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[6502] | 421 | |
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| 422 | |
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[6837] | 423 | /** |
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[7317] | 424 | * @brief switches to from one meny layer to an other |
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[6837] | 425 | * @param layer1 from layer |
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| 426 | * @param layer2 to layer |
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| 427 | */ |
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| 428 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 429 | { |
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| 430 | // wrong sizes |
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[6991] | 431 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
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[6837] | 432 | return; |
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[6502] | 433 | |
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| 434 | |
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[6837] | 435 | PRINTF(0)("Removing layer %i\n", layer1); |
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[7019] | 436 | std::vector<TextElement*>::iterator te; |
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[6837] | 437 | // fade old menu |
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[7019] | 438 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
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[6837] | 439 | { |
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[7019] | 440 | (*te)->setVisibility(false); |
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[6837] | 441 | } |
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[7019] | 442 | |
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| 443 | std::vector<ImageEntity*>::iterator it; |
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| 444 | |
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[6878] | 445 | //also fade the screenshots if in level choosement mode |
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[6991] | 446 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
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[6878] | 447 | { |
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| 448 | (*it)->setVisibility(false); |
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| 449 | } |
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[6502] | 450 | |
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| 451 | |
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[6837] | 452 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 453 | // beam here the new menu |
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[7019] | 454 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
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[6848] | 455 | { |
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[7019] | 456 | (*te)->setVisibility(true); |
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[6848] | 457 | } |
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[6837] | 458 | |
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[6878] | 459 | |
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[6837] | 460 | this->layerIndex = layer2; |
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[6991] | 461 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
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[7765] | 462 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); |
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| 463 | this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); |
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[6855] | 464 | this->menuSelectedIndex = 0; |
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[6883] | 465 | |
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| 466 | if( layer2 == 1) |
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[6991] | 467 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
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[6837] | 468 | } |
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| 469 | |
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[7063] | 470 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
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| 471 | { |
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| 472 | if (bias > 0.0) |
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| 473 | { |
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[7316] | 474 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); |
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[7764] | 475 | this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); |
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[7063] | 476 | } |
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| 477 | else |
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| 478 | { |
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[7316] | 479 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); |
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[7764] | 480 | this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); |
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[7063] | 481 | } |
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| 482 | } |
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[6837] | 483 | |
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| 484 | |
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| 485 | |
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[6502] | 486 | /********************************************************************************************** |
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| 487 | SimpleGameMenuData |
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| 488 | **********************************************************************************************/ |
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| 489 | |
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| 490 | |
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[6501] | 491 | /** |
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[6502] | 492 | * SimpleGameMenuData constructor |
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[6501] | 493 | */ |
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[6502] | 494 | SimpleGameMenuData::SimpleGameMenuData() |
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[6501] | 495 | {} |
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| 496 | |
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| 497 | /** |
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[6502] | 498 | * SimpleGameMenuData decontructor |
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[6501] | 499 | */ |
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[6502] | 500 | SimpleGameMenuData::~SimpleGameMenuData() |
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[6501] | 501 | {} |
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| 502 | |
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| 503 | |
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| 504 | /** |
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[6502] | 505 | * initialize the GameWorldDataData |
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[6501] | 506 | */ |
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[6502] | 507 | ErrorMessage SimpleGameMenuData::init() |
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| 508 | { |
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| 509 | /* call underlying function */ |
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| 510 | GameWorldData::init(); |
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| 511 | } |
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[6501] | 512 | |
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| 513 | |
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| 514 | /** |
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[6502] | 515 | * loads the GUI data |
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| 516 | * @param root reference to the xml root element |
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[6501] | 517 | */ |
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[7370] | 518 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) |
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[6502] | 519 | { |
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| 520 | /* call underlying function */ |
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| 521 | GameWorldData::loadGUI(root); |
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| 522 | } |
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[6501] | 523 | |
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| 524 | |
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| 525 | /** |
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[6502] | 526 | * unloads the GUI data |
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[6501] | 527 | */ |
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[6502] | 528 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 529 | { |
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| 530 | /* call underlying function */ |
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| 531 | GameWorldData::unloadGUI(); |
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| 532 | } |
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| 533 | |
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| 534 | |
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| 535 | /** |
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| 536 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 537 | * @param root reference to the xml root parameter |
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| 538 | */ |
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[7370] | 539 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) |
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[6502] | 540 | { |
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[7370] | 541 | GameWorldData::loadWorldEntities(root); |
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| 542 | /* |
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| 543 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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[6502] | 544 | |
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| 545 | if( element != NULL) |
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| 546 | { |
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| 547 | element = element->FirstChildElement(); |
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| 548 | PRINTF(4)("Loading WorldEntities\n"); |
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[7370] | 549 | while(element != NULL) |
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[6502] | 550 | { |
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| 551 | BaseObject* created = Factory::fabricate(element); |
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| 552 | if( created != NULL ) |
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| 553 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 554 | |
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[7370] | 555 | if( element->Value() == "SkyBox") |
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[6502] | 556 | this->sky = dynamic_cast<WorldEntity*>(created); |
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[7370] | 557 | if( element->Value() == "Terrain") |
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[6502] | 558 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 559 | element = element->NextSiblingElement(); |
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| 560 | } |
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[7370] | 561 | |
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[6502] | 562 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 563 | } |
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| 564 | |
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[7370] | 565 | // init the pnode tree |
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[6502] | 566 | PNode::getNullParent()->init(); |
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[7370] | 567 | */ |
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[6502] | 568 | } |
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| 569 | |
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| 570 | |
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| 571 | /** |
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| 572 | * unloads the world entities from the xml file |
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| 573 | */ |
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| 574 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 575 | { |
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| 576 | /* call underlying function */ |
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| 577 | GameWorldData::unloadWorldEntities(); |
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| 578 | } |
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| 579 | |
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| 580 | |
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| 581 | /** |
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| 582 | * loads the scene data |
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| 583 | * @param root reference to the xml root element |
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| 584 | */ |
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[7370] | 585 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) |
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[6502] | 586 | { |
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| 587 | /* call underlying function */ |
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| 588 | GameWorldData::loadScene(root); |
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| 589 | } |
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| 590 | |
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| 591 | |
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| 592 | /** |
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| 593 | * unloads the scene data |
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| 594 | */ |
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| 595 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 596 | { |
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| 597 | /* call underlying function */ |
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| 598 | GameWorldData::unloadScene(); |
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| 599 | } |
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| 600 | |
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| 601 | |
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| 602 | |
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