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source: orxonox.OLD/trunk/src/lib/shell/shell.h @ 5175

Last change on this file since 5175 was 5175, checked in by bensch, 19 years ago

orxonox/trunk: cleaner outtakes of the ShellBuffer

File size: 4.5 KB
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[4838]1/*!
[5068]2 * @file shell.h
3 * Definition of a on-screen-shell
[3245]4*/
[1853]5
[5068]6#ifndef _SHELL_H
7#define _SHELL_H
[1853]8
[5068]9#include "element_2d.h"
[5069]10#include "event_listener.h"
[5174]11//#include "shell_buffer.h"
[1853]12
[5068]13#include <stdarg.h>
14
[5174]15#define      SHELL_BUFFER_SIZE       16384
16
[4838]17// FORWARD DECLARATION
[5068]18class Text;
[5141]19class ShellCommandBase;
[5068]20template<class T> class tList;
[5118]21template<class T> class tIterator;
[3543]22
[5068]23//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
24/**
25 * the major idea is, that all the Output can be redirected to the Shell,
26 * and does not have to be displayed to the opening Shell, this is good,
27 * for developers using Windows, where all output is otherwise redirected
28 * to stdout.txt
29 *
30 * Furthermore the Shell should enable us, to input some simple commands
31 * Each Class can tell check itself in to the Shell, and listen for commands.
32 *
33 * @todo implement what is written above :/
34 */
[5069]35class Shell : public Element2D, public EventListener {
[3543]36
[5068]37  public:
38    virtual ~Shell();
39    /** @returns a Pointer to the only object of this Class */
[5072]40    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
[5175]41    /** @returns true if this class is instanciated, false otherwise */
42    inline static bool isInstanciated() { return (Shell::singletonRef == NULL)?true:false; };
[2036]43
[5113]44    void activate();
45    void deactivate();
[1853]46
[5113]47    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
48    void rebuildText();
[3245]49
[5175]50    // BUFFERS
[5113]51    void setBufferDisplaySize(unsigned int bufferDisplaySize);
[5175]52    void flush();
[5118]53    void printToDisplayBuffer(const char* text);
[3245]54
[5069]55    // InputLine
[5068]56    void flushInputLine();
57    void addCharacter(char character);
58    void addCharacters(const char* characters);
59    void removeCharacters(unsigned int characterCount = 1);
[5096]60    bool executeCommand();
[5068]61
[5130]62    void clear();
63
[5097]64    void setRepeatDelay(float repeatDelay, float repeatRate);
[5068]65
[5069]66    // EventListener
67    virtual void process(const Event &event);
68
[5068]69    // Element2D-functions
[5095]70    void tick(float dt);
[5068]71    virtual void draw() const;
72
[5119]73    void help() const;
[5068]74    void debug() const;
75
76  private:
77    bool autoComplete();
[5113]78    bool classComplete(const char* classBegin);
79    bool objectComplete(const char* objectBegin, long classID);
80    bool functionComplete(const char* functionBegin);
[5068]81
[5113]82    bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL);
[5068]83
[5129]84    const tList<const char>* createCompleteList(const tList<const char>* inputList, const char* classNameBegin);
85    const tList<const char>* createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin);
[5166]86//    const tList<const char>* createCompleteList(const tList<ShellCommandBase>* inputList, const char* classNameBegin);
[5113]87
[5120]88    // helpers //
89    Vector calculateLinePosition(unsigned int lineNumber);
[5166]90//     void testI (int i);
91//     void testS (const char* s);
92//     void testB (bool b);
93//     void testF (float f);
94//     void testSF (const char* s, float f);
[5113]95
[5068]96  private:
97    Shell();
[5129]98    static Shell*            singletonRef;           //!< The singleton-reference to the only memeber of this class.
[5068]99
[5129]100    unsigned int             bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
[5068]101
[5175]102    // HANDLING TEXT INPUT
[5129]103    Text*                    inputLineText;          //!< The inputLine of the Shell
104    char*                    inputLine;              //!< the Char-Array of the Buffer
105    float                    repeatRate;             //!< The Repeat-Delay.
106    float                    repeatDelay;            //!< The delay of the first Character of a given Character.
107    float                    delayed;                //!< how much of the delay is remaining.
108    int                      pressedKey;             //!< the pressed key that will be repeated.
[5068]109
[5129]110    tList<char>*             inputHistory;           //!< The history of given commands.
[5075]111
[5129]112    Text**                   bufferText;             //!< A list of stored bufferTexts for the display of the buffer
113    unsigned int             textSize;               //!< The size of the text.
114    unsigned int             lineSpacing;            //!< The Spacing between lines.
115    unsigned int             shellHeight;            //!< The hight of the Shell in Pixels
116    bool                     bActive;                //!< if the shell is active;
[5113]117
118    // completion
[5129]119    tList<const char>*       completionList;          //!< A list of completions, that are io.
[1853]120};
121
[5068]122#endif /* _SHELL_H */
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