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source: orxonox.OLD/trunk/src/lib/shell/shell.h @ 5175

Last change on this file since 5175 was 5175, checked in by bensch, 19 years ago

orxonox/trunk: cleaner outtakes of the ShellBuffer

File size: 4.5 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4*/
5
6#ifndef _SHELL_H
7#define _SHELL_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11//#include "shell_buffer.h"
12
13#include <stdarg.h>
14
15#define      SHELL_BUFFER_SIZE       16384
16
17// FORWARD DECLARATION
18class Text;
19class ShellCommandBase;
20template<class T> class tList;
21template<class T> class tIterator;
22
23//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
24/**
25 * the major idea is, that all the Output can be redirected to the Shell,
26 * and does not have to be displayed to the opening Shell, this is good,
27 * for developers using Windows, where all output is otherwise redirected
28 * to stdout.txt
29 *
30 * Furthermore the Shell should enable us, to input some simple commands
31 * Each Class can tell check itself in to the Shell, and listen for commands.
32 *
33 * @todo implement what is written above :/
34 */
35class Shell : public Element2D, public EventListener {
36
37  public:
38    virtual ~Shell();
39    /** @returns a Pointer to the only object of this Class */
40    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
41    /** @returns true if this class is instanciated, false otherwise */
42    inline static bool isInstanciated() { return (Shell::singletonRef == NULL)?true:false; };
43
44    void activate();
45    void deactivate();
46
47    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
48    void rebuildText();
49
50    // BUFFERS
51    void setBufferDisplaySize(unsigned int bufferDisplaySize);
52    void flush();
53    void printToDisplayBuffer(const char* text);
54
55    // InputLine
56    void flushInputLine();
57    void addCharacter(char character);
58    void addCharacters(const char* characters);
59    void removeCharacters(unsigned int characterCount = 1);
60    bool executeCommand();
61
62    void clear();
63
64    void setRepeatDelay(float repeatDelay, float repeatRate);
65
66    // EventListener
67    virtual void process(const Event &event);
68
69    // Element2D-functions
70    void tick(float dt);
71    virtual void draw() const;
72
73    void help() const;
74    void debug() const;
75
76  private:
77    bool autoComplete();
78    bool classComplete(const char* classBegin);
79    bool objectComplete(const char* objectBegin, long classID);
80    bool functionComplete(const char* functionBegin);
81
82    bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL);
83
84    const tList<const char>* createCompleteList(const tList<const char>* inputList, const char* classNameBegin);
85    const tList<const char>* createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin);
86//    const tList<const char>* createCompleteList(const tList<ShellCommandBase>* inputList, const char* classNameBegin);
87
88    // helpers //
89    Vector calculateLinePosition(unsigned int lineNumber);
90//     void testI (int i);
91//     void testS (const char* s);
92//     void testB (bool b);
93//     void testF (float f);
94//     void testSF (const char* s, float f);
95
96  private:
97    Shell();
98    static Shell*            singletonRef;           //!< The singleton-reference to the only memeber of this class.
99
100    unsigned int             bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
101
102    // HANDLING TEXT INPUT
103    Text*                    inputLineText;          //!< The inputLine of the Shell
104    char*                    inputLine;              //!< the Char-Array of the Buffer
105    float                    repeatRate;             //!< The Repeat-Delay.
106    float                    repeatDelay;            //!< The delay of the first Character of a given Character.
107    float                    delayed;                //!< how much of the delay is remaining.
108    int                      pressedKey;             //!< the pressed key that will be repeated.
109
110    tList<char>*             inputHistory;           //!< The history of given commands.
111
112    Text**                   bufferText;             //!< A list of stored bufferTexts for the display of the buffer
113    unsigned int             textSize;               //!< The size of the text.
114    unsigned int             lineSpacing;            //!< The Spacing between lines.
115    unsigned int             shellHeight;            //!< The hight of the Shell in Pixels
116    bool                     bActive;                //!< if the shell is active;
117
118    // completion
119    tList<const char>*       completionList;          //!< A list of completions, that are io.
120};
121
122#endif /* _SHELL_H */
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