| [3954] | 1 |  | 
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|  | 2 |  | 
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| [4555] | 3 | /* | 
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| [3954] | 4 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 5 |  | 
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|  | 6 | Copyright (C) 2004 orx | 
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|  | 7 |  | 
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|  | 8 | This program is free software; you can redistribute it and/or modify | 
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|  | 9 | it under the terms of the GNU General Public License as published by | 
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|  | 10 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 11 | any later version. | 
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|  | 12 |  | 
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|  | 13 | ### File Specific: | 
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| [3961] | 14 | main-programmer: Patrick Boenzli | 
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| [4375] | 15 | co-programmer: Benjamin Grauer | 
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| [4555] | 16 |  | 
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| [4375] | 17 | bensch: renamed the file | 
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| [3954] | 18 | */ | 
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|  | 19 |  | 
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| [3961] | 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS | 
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| [3954] | 21 |  | 
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| [4375] | 22 | #include "physics_interface.h" | 
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| [4392] | 23 | #include "physics_engine.h" | 
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| [4376] | 24 |  | 
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| [4377] | 25 | #include "field.h" | 
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| [4376] | 26 | #include "p_node.h" | 
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|  | 27 |  | 
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| [4121] | 28 | #include "string.h" | 
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| [3961] | 29 | #include "stdincl.h" | 
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| [3954] | 30 |  | 
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|  | 31 | using namespace std; | 
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|  | 32 |  | 
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|  | 33 |  | 
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|  | 34 | /** | 
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| [4836] | 35 | *  standard constructor | 
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| [4597] | 36 | */ | 
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| [4762] | 37 | PhysicsInterface::PhysicsInterface () | 
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| [3954] | 38 | { | 
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| [4597] | 39 | this->setClassID(CL_PHYSICS_INTERFACE, "PhysicsInterface"); | 
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| [4397] | 40 |  | 
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| [4597] | 41 | this->mass = 1; | 
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|  | 42 | this->massChildren = 0; | 
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|  | 43 | this->forceSum = Vector(0, 0, 0); | 
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|  | 44 | this->bForceApplied = false; | 
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| [3954] | 45 | } | 
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|  | 46 |  | 
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|  | 47 | /** | 
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| [4836] | 48 | *  standard deconstructor | 
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| [3954] | 49 | */ | 
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| [4555] | 50 | PhysicsInterface::~PhysicsInterface () | 
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| [3954] | 51 | { | 
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|  | 52 | } | 
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| [4121] | 53 |  | 
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| [4376] | 54 | /** | 
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| [4836] | 55 | *  recalculates the total mass of all the children of this node | 
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| [4376] | 56 |  | 
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|  | 57 | (only availiable for PNodes) | 
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|  | 58 | */ | 
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| [4375] | 59 | void PhysicsInterface::recalcMass() | 
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| [4121] | 60 | { | 
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| [4440] | 61 | /* | 
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| [4836] | 62 | PNode* massCalcPNode = dynamic_cast<PNode*>(this);  //! @todo not sure if this will work .... | 
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| [4480] | 63 | float massSum = 0; | 
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| [4555] | 64 |  | 
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| [4480] | 65 | tIterator<PNode>* iterator = massCalcPNode->children->getIterator(); | 
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| [5115] | 66 | PNode* pn = iterator->firstElement(); | 
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| [4555] | 67 | while( pn != NULL) | 
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|  | 68 | { | 
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| [4480] | 69 | // todo: find out if children are PhysicsInterface in an efficient way | 
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|  | 70 | if (strcmp( pn->getClassName(), "PhysicsInterface")) { | 
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|  | 71 | massSum += ((PhysicsInterface*)pn)->getTotalMass(); | 
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| [4121] | 72 | } | 
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| [4480] | 73 | pn = iterator->nextElement(); | 
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|  | 74 | } | 
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|  | 75 | delete iterator; | 
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| [4555] | 76 |  | 
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| [4480] | 77 | if (massSum != this->massChildren ) { | 
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| [4376] | 78 | this->massChildren = massSum; | 
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|  | 79 | if (strcmp( massCalcPNode->parent->getClassName(), "PhysicsInterface")) | 
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| [4480] | 80 | ((PhysicsInterface*)massCalcPNode->parent)->recalcMass(); | 
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|  | 81 | } else { | 
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| [4376] | 82 | this->massChildren = massSum; | 
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| [4480] | 83 | } | 
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| [4440] | 84 | */ | 
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| [4121] | 85 | } | 
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| [4555] | 86 |  | 
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| [4480] | 87 | /** | 
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| [4836] | 88 | *  applyes a field to this Object | 
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|  | 89 | * @param field the field to apply | 
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| [5255] | 90 | * | 
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|  | 91 | * this function is virtual, and !must be reimplemented if the Member is !NOT! a PNode | 
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| [4480] | 92 | */ | 
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| [4395] | 93 | void PhysicsInterface::applyField(Field* field) | 
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| [4221] | 94 | { | 
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| [4762] | 95 | PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this); | 
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| [4555] | 96 | this->forceSum += field->calcForce(tmp->getAbsCoor()); | 
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| [4558] | 97 | this->bForceApplied = true; | 
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| [4221] | 98 | } | 
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|  | 99 |  | 
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| [5257] | 100 | void PhysicsInterface::applyForce(const Vector& force) | 
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|  | 101 | { | 
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|  | 102 | PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this); | 
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|  | 103 | this->forceSum += force; | 
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|  | 104 | this->bForceApplied = true; | 
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|  | 105 | } | 
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|  | 106 |  | 
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| [4480] | 107 | /** | 
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| [4836] | 108 | *  ticks the PhysicsEffect | 
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|  | 109 | * @param dt: the value about which to tick | 
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| [4480] | 110 | */ | 
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| [4376] | 111 | void PhysicsInterface::tickPhys( float dt ) | 
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| [4221] | 112 | { | 
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| [4397] | 113 | //  Vector acc = this->forceSum / ( this->massChildren + this->mass ); | 
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| [4762] | 114 | PNode* coorTick =  dynamic_cast<PNode*>((BaseObject*)this); | 
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| [5257] | 115 | if (coorTick != NULL ) | 
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|  | 116 | coorTick->shiftCoor((coorTick->getVelocity()+ this->forceSum/this->mass*dt)*dt); | 
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|  | 117 |  | 
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|  | 118 | if (this->bForceApplied) | 
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| [4558] | 119 | { | 
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|  | 120 | this->bForceApplied = false; | 
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| [5257] | 121 | this->forceSum = Vector(0,0,0); | 
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| [4558] | 122 | } | 
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| [4221] | 123 | } | 
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