| [4597] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [3925] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| [1853] | 17 |  | 
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| [6621] | 18 | #include "sprite_particles.h" | 
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| [1853] | 19 |  | 
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| [7193] | 20 | #include "util/loading/load_param.h" | 
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 | 21 | #include "util/loading/factory.h" | 
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| [3942] | 22 | #include "material.h" | 
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| [4338] | 23 | #include "state.h" | 
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| [5446] | 24 | #include "shell_command.h" | 
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| [3930] | 25 |  | 
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| [5944] | 26 | #include "parser/tinyxml/tinyxml.h" | 
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| [6612] | 27 | #include <algorithm> | 
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| [4338] | 28 |  | 
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| [6612] | 29 |  | 
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| [6621] | 30 | CREATE_FACTORY(SpriteParticles, CL_SPRITE_PARTICLES); | 
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 | 31 |  | 
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 | 32 | SHELL_COMMAND(texture, SpriteParticles, setMaterialTexture) | 
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| [7198] | 33 |     ->defaultValues("maps/evil-flower.png"); | 
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| [4725] | 34 |  | 
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| [1853] | 35 |  | 
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| [9406] | 36 |  | 
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| [3245] | 37 | /** | 
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| [4836] | 38 |  *  standard constructor | 
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 | 39 |  * @param maxCount the Count of particles in the System | 
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| [6621] | 40 |  * @param type The Type of the SpriteParticles | 
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| [3245] | 41 | */ | 
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| [6621] | 42 | SpriteParticles::SpriteParticles (unsigned int maxCount) | 
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 | 43 |   : ParticleSystem(maxCount) | 
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| [3365] | 44 | { | 
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| [4602] | 45 |   this->init(); | 
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| [3365] | 46 | } | 
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| [1853] | 47 |  | 
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| [4677] | 48 | /** | 
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| [5445] | 49 |  * @brief creates a Particle System out of a XML-element | 
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 | 50 |  * @param root: the XML-element to load from | 
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| [4677] | 51 |  */ | 
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| [6621] | 52 | SpriteParticles::SpriteParticles(const TiXmlElement* root) | 
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| [4602] | 53 | { | 
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 | 54 |   this->init(); | 
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| [6623] | 55 |   if (root != NULL) | 
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 | 56 |     this->loadParams(root); | 
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| [4602] | 57 | } | 
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| [1853] | 58 |  | 
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| [3245] | 59 | /** | 
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| [4836] | 60 |  *  standard deconstructor | 
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| [3245] | 61 | */ | 
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| [6621] | 62 | SpriteParticles::~SpriteParticles() | 
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| [6653] | 63 | { } | 
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| [4123] | 64 |  | 
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| [3945] | 65 | /** | 
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| [6621] | 66 |  * @brief initializes the SpriteParticles with default values | 
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| [4602] | 67 | */ | 
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| [6621] | 68 | void SpriteParticles::init() | 
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| [4602] | 69 | { | 
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| [6621] | 70 |   this->setClassID(CL_SPRITE_PARTICLES, "SpriteParticles"); | 
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| [4602] | 71 |  | 
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| [6626] | 72 |   this->material.setDiffuseMap("maps/radial-trans-noise.png"); | 
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| [4602] | 73 | } | 
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 | 74 |  | 
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 | 75 |  | 
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 | 76 | /** | 
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 | 77 |  * loads Parameters from a TiXmlElement | 
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 | 78 |  * @param root the XML-element to load from. | 
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 | 79 |  */ | 
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| [6621] | 80 | void SpriteParticles::loadParams(const TiXmlElement* root) | 
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| [4602] | 81 | { | 
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| [6623] | 82 |   ParticleSystem::loadParams(root); | 
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| [4602] | 83 |  | 
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| [6621] | 84 |   LoadParam(root, "texture", this, SpriteParticles, setMaterialTexture); | 
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| [4602] | 85 | } | 
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| [4727] | 86 |  | 
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| [4478] | 87 | /** | 
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| [6626] | 88 |  * @brief sets the Texutre that is placed onto the particles | 
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 | 89 |  * @param textureFile the Texture to load onto these SpriteParticles | 
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 | 90 |  */ | 
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| [7221] | 91 | void SpriteParticles::setMaterialTexture(const std::string& textureFile) | 
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| [5446] | 92 | { | 
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| [6621] | 93 |   this->material.setDiffuseMap(textureFile); | 
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| [5446] | 94 | } | 
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 | 95 |  | 
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| [3938] | 96 | /** | 
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| [6621] | 97 |  * @brief draws all the Particles of this System | 
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 | 98 |  * | 
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 | 99 |  * The Cases in this Function all do the same: | 
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 | 100 |  * Drawing all the particles with the appropriate Type. | 
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 | 101 |  * This is just the fastest Way to do this, but will most likely be changed in the future. | 
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| [4338] | 102 |  */ | 
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| [6621] | 103 | void SpriteParticles::draw() const | 
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| [4338] | 104 | { | 
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 | 105 |  | 
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| [4176] | 106 |   Particle* drawPart = particles; | 
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| [6799] | 107 |   this->material.select(); | 
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| [4597] | 108 |  | 
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| [6628] | 109 |   GLboolean checkLight = false; | 
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 | 110 |   glGetBooleanv(GL_LIGHTING, &checkLight); | 
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| [6846] | 111 |   glPushAttrib(GL_LIGHTING_BIT); | 
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| [6729] | 112 |   if (checkLight == GL_TRUE) | 
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 | 113 |     glDisable(GL_LIGHTING); | 
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| [6812] | 114 |  | 
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 | 115 |   glDepthMask(GL_FALSE); | 
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 | 116 |   /* | 
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| [6799] | 117 |   glClearDepth(1.0); | 
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 | 118 |   glDepthFunc(GL_LEQUAL); | 
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 | 119 |   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
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 | 120 |   glEnable(GL_BLEND); | 
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 | 121 |   glAlphaFunc(GL_GREATER,0.1); | 
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 | 122 |   glEnable(GL_ALPHA_TEST); | 
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 | 123 |   glEnable(GL_TEXTURE_2D); | 
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 | 124 |   glEnable(GL_CULL_FACE); | 
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| [6812] | 125 |   */ | 
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| [6799] | 126 |   //glDepthMask(GL_FALSE); | 
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 | 127 | //glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); | 
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| [4338] | 128 |  | 
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| [6729] | 129 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
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| [4338] | 130 |  | 
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| [4597] | 131 |  | 
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| [6621] | 132 |   while (likely(drawPart != NULL)) | 
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 | 133 |   { | 
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 | 134 |     glColor4fv(drawPart->color); | 
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 | 135 |     //! @todo implement a faster code for the look-at Camera algorithm. | 
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| [4338] | 136 |  | 
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| [7014] | 137 |     const PNode* camera = State::getCameraNode();  //!< @todo MUST be different | 
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| [6621] | 138 |     Vector cameraPos = camera->getAbsCoor(); | 
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| [7014] | 139 |     Vector cameraTargetPos = State::getCameraTargetNode()->getAbsCoor(); | 
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| [6621] | 140 |     Vector view = cameraTargetPos - cameraPos; | 
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 | 141 |     Vector up = Vector(0, 1, 0); | 
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 | 142 |     up = camera->getAbsDir().apply(up); | 
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 | 143 |     Vector h = up.cross(view); | 
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 | 144 |     Vector v = h.cross(view); | 
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 | 145 |     h.normalize(); | 
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 | 146 |     v.normalize(); | 
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 | 147 |     v *= .5 * drawPart->radius; | 
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 | 148 |     h *= .5 * drawPart->radius; | 
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| [4338] | 149 |  | 
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| [6621] | 150 |     glBegin(GL_TRIANGLE_STRIP); | 
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 | 151 |     glTexCoord2i(1, 1); | 
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 | 152 |     glVertex3f(drawPart->position.x - h.x - v.x, | 
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 | 153 |                drawPart->position.y - h.y - v.y, | 
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 | 154 |                drawPart->position.z - h.z - v.z); | 
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 | 155 |     glTexCoord2i(0, 1); | 
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 | 156 |     glVertex3f(drawPart->position.x - h.x + v.x, | 
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 | 157 |                drawPart->position.y - h.y + v.y, | 
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 | 158 |                drawPart->position.z - h.z + v.z); | 
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 | 159 |     glTexCoord2i(1, 0); | 
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 | 160 |     glVertex3f(drawPart->position.x + h.x - v.x, | 
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 | 161 |                drawPart->position.y + h.y - v.y, | 
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 | 162 |                drawPart->position.z + h.z - v.z); | 
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 | 163 |     glTexCoord2i(0, 0); | 
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 | 164 |     glVertex3f(drawPart->position.x + h.x + v.x, | 
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 | 165 |                drawPart->position.y + h.y + v.y, | 
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 | 166 |                drawPart->position.z + h.z + v.z); | 
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| [4338] | 167 |  | 
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| [6621] | 168 |     glEnd(); | 
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| [4597] | 169 |  | 
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| [6621] | 170 |     drawPart = drawPart->next; | 
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| [4663] | 171 |   } | 
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| [6812] | 172 |   glDepthMask(GL_TRUE); | 
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| [4176] | 173 |   glPopAttrib(); | 
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| [3932] | 174 | } | 
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