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source: orxonox.OLD/trunk/src/lib/particles/particle_system.h @ 6512

Last change on this file since 6512 was 6512, checked in by bensch, 18 years ago

orxonox/trunk: loadParams is now virtual.
ALL THE CLASSES HAVE TO CALL

SuperClass::loadParams(root);

isntead of:
static_cast<SuperClass*>(this)→loadParams(root);

which was quite stupid anyways

File size: 6.5 KB
RevLine 
[4597]1/*!
[5039]2 * @file particle_system.h
[3329]3
[3245]4*/
[1853]5
[3925]6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
[1853]8
[4493]9#include "world_entity.h"
[4377]10#include "physics_interface.h"
11
[4381]12#include "glincl.h"
[3925]13#include "vector.h"
[3930]14
[4421]15#include "quick_animation.h"
16
[4602]17// Forward Declaration
18class TiXmlElement;
19
[4478]20#define PARTICLE_DOT_MASK              0x000001     //!< A Mask if the Particles should be displayed as DOTs
21#define PARTICLE_SPARK_MASK            0x000010     //!< A Mask if the Particles should be displayed as SPARKs
22#define PARTICLE_SPRITE_MASK           0x000100     //!< A Mask if the Particles should be displayed as SPRITESs
23#define PARTICLE_MODEL_MASK            0x001000     //!< A Mask if the Particles should be displayed as MODELSs
24#define PARTICLE_WORDL_ENTITY_MASK     0x010000     //!< A Mask if the Particles should be displayed as WORLD_ENTITIEs
25#define PARTICLE_MULTI_MASK            0x100000     //!< A Mask if they are Multi-partilces
[3956]26
[3930]27//! An enumerator for the different types of particles.
[4597]28typedef enum PARTICLE_TYPE
29{
30  PARTICLE_DOT           =  PARTICLE_DOT_MASK,
31  PARTICLE_SPARK         =  PARTICLE_SPARK_MASK,
32  PARTICLE_SPRITE        =  PARTICLE_SPRITE_MASK,
33  PARTICLE_MULTI_SPRITE  =  PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK,
34  PARTICLE_MODEL         =  PARTICLE_MODEL_MASK,
35  PARTICLE_MULTI_MODE    =  PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK
36};
[3930]37
[4478]38#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< A default count of particles in the system.
[3942]39#define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system.
[3930]40
[5405]41// FORWARD DECLARATION
[3926]42class Material;
[3930]43class ParticleEmitter;
[4338]44class Field;
[3543]45
[3925]46//! A struct for one Particle
47typedef struct Particle
48{
[4493]49  float         lifeTime;            //!< The time this particle has to live.
50  float         lifeCycle;           //!< The fraction of time passed. (in percentage of its lifeTime)
[4338]51
[4493]52  Vector        position;            //!< The current position of this particle.
[4687]53  Vector        velocity;            //!< The current velocity of this Particle.
[4493]54  Vector        extForce;            //!< The external Force that influences this Particle.
[4687]55  Quaternion    orientation;         //!< The current orientation of this Particle.
56  Quaternion    momentum;            //!< The current angular momentum (spin) of this Particle.
57  float         mass;                //!< The mass of this Particle.
[4493]58  float         massRand;            //!< A random mass
[4687]59  float         radius;              //!< The current size of this Particle.
[4493]60  float         radiusRand;          //!< a random Radius
61  GLfloat       color [4];           //!< A Color for the particles.
[3930]62
[4493]63  Particle*     next;                //!< pointer to the next particle in the List. (NULL if no preceding one)
[3925]64};
[3543]65
[4394]66//! A class to handle ParticleSystems
[4493]67class ParticleSystem : public WorldEntity, public PhysicsInterface {
[4597]68
[1904]69 public:
[4176]70  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT,
[4597]71                 PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE);
[4602]72  ParticleSystem(const TiXmlElement* root);
[3925]73  virtual ~ParticleSystem();
[1853]74
[4746]75  void init();
[6512]76  virtual void loadParams(const TiXmlElement* root);
[4602]77
[4725]78  void setType(const char* particleType);
[3942]79  void setType(PARTICLE_TYPE particleType, int count = 0);
[3930]80  void setMaterial(Material* material);
[5446]81  void setMaterialTexture(const char* textureFile);
[4663]82  void setModel(const char* modelName = NULL);
[3931]83  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
[3932]84  void setConserve(float conserve);
[4727]85  void setMaxCount(int maxCount);
[3245]86
[4430]87  /* Per-Particle-Attributes */
88  void setRadius(float lifeCycleTime, float radius, float randRadius = 0.0);
89  void setMass(float lifeCycleTime, float mass, float randMass = 0.0);
[4725]90  void setColor(float lifeCycleTime, float red, float green, float blue, float alpha);
[4338]91
[4836]92  /** @returns the Type of the particles */
[4746]93  inline PARTICLE_TYPE getType() const { return this->particleType; };
[4836]94  /** @returns the Material that lies on this particles */
[4746]95  inline const Material* getMaterial() const { return this->material; };
[4836]96  /** @returns the lifespan of the particles */
[4746]97  inline float getLifeSpan() const { return this->lifeSpan; };
[4836]98  /** @returns the starting-radius of the particles */
[4746]99  inline float getStartRadius() { return this->radiusAnim.getValue(0.0); };
[4836]100  /** @returns the end-radius of the particles */
[4746]101  inline float getEndRadius() { return this->radiusAnim.getValue(1.0); };
[4836]102  /** @returns the conserve-factor of the particles */
[4746]103  inline float getConserve() const { return this->conserve; };
[4836]104  /** @returns the initial mass of the particles */
[4746]105  inline float getMass() const { return this->initialMass; };
[4338]106
[4746]107  virtual unsigned int getFaceCount() const;
[4677]108
109
[4395]110  virtual void applyField(Field* field);
[4836]111  /** \brief this is an empty function, because the Physics are implemented in tick @param dt: useless here */
[4396]112  virtual void tickPhys(float dt) {};
[4338]113
[4690]114  void addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data = 0);
[4394]115
[4493]116  virtual void tick(float dt);
[4746]117  virtual void draw() const;
[3931]118
[4746]119  void debug() const;
[3944]120
[3245]121 private:
[4478]122  float             conserve;            //!< How much energy gets conserved to the next Tick.
123  float             lifeSpan;            //!< Initial lifetime of a Particle.
124  float             randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime)
125  float             initialMass;         //!< The initial Mass of the Particle
126  float             randomInitialMass;   //!< The random initial Mass of the Particle
[3938]127
[4478]128  int               maxCount;            //!< The maximum count of Particles.
129  int               count;               //!< The current count of Particles.
130  PARTICLE_TYPE     particleType;        //!< A type for all the Particles
131  Material*         material;            //!< A Material for all the Particles.
132  Particle*         particles;           //!< A list of particles of this System.
133  Particle*         deadList;            //!< A list of dead Particles in the System.
[3932]134
[4478]135  GLuint*           glID;                //!< A List of different gl-List-ID's
[4597]136  GLuint            dialectCount;        //!< How many different types of particles are there in the Particle System
[4421]137
[4431]138  // per particle attributes
[4493]139  QuickAnimation    radiusAnim;          //!< Animation of the radius
140  QuickAnimation    randRadiusAnim;      //!< Animation of the random Value of the radius
141  QuickAnimation    massAnim;            //!< Animation of the mass
142  QuickAnimation    randMassAnim;        //!< Animation of the random Mass
143  QuickAnimation    colorAnim[4];        //!< Animation of the 4 colors (r,g,b,a)
[1853]144};
145
[3925]146#endif /* _PARTICLE_SYSTEM_H */
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