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source: orxonox.OLD/trunk/src/lib/particles/particle_system.h @ 6612

Last change on this file since 6612 was 6612, checked in by bensch, 18 years ago

orxonox/trunk: particle_system is now loaded differently

ParticleEngine is NOT needed anymore, this is faster and better

File size: 6.8 KB
Line 
1/*!
2 * @file particle_system.h
3
4*/
5
6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
8
9#include "world_entity.h"
10#include "physics_interface.h"
11
12#include "glincl.h"
13#include "vector.h"
14#include <list>
15
16#include "quick_animation.h"
17
18// Forward Declaration
19class TiXmlElement;
20
21#define PARTICLE_DOT_MASK              0x000001     //!< A Mask if the Particles should be displayed as DOTs
22#define PARTICLE_SPARK_MASK            0x000010     //!< A Mask if the Particles should be displayed as SPARKs
23#define PARTICLE_SPRITE_MASK           0x000100     //!< A Mask if the Particles should be displayed as SPRITESs
24#define PARTICLE_MODEL_MASK            0x001000     //!< A Mask if the Particles should be displayed as MODELSs
25#define PARTICLE_WORDL_ENTITY_MASK     0x010000     //!< A Mask if the Particles should be displayed as WORLD_ENTITIEs
26#define PARTICLE_MULTI_MASK            0x100000     //!< A Mask if they are Multi-partilces
27
28//! An enumerator for the different types of particles.
29typedef enum PARTICLE_TYPE
30{
31  PARTICLE_DOT           =  PARTICLE_DOT_MASK,
32  PARTICLE_SPARK         =  PARTICLE_SPARK_MASK,
33  PARTICLE_SPRITE        =  PARTICLE_SPRITE_MASK,
34  PARTICLE_MULTI_SPRITE  =  PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK,
35  PARTICLE_MODEL         =  PARTICLE_MODEL_MASK,
36  PARTICLE_MULTI_MODE    =  PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK
37};
38
39#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< A default count of particles in the system.
40#define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system.
41
42// FORWARD DECLARATION
43class Material;
44class ParticleEmitter;
45class Field;
46
47//! A struct for one Particle
48typedef struct Particle
49{
50  float         lifeTime;            //!< The time this particle has to live.
51  float         lifeCycle;           //!< The fraction of time passed. (in percentage of its lifeTime)
52
53  Vector        position;            //!< The current position of this particle.
54  Vector        velocity;            //!< The current velocity of this Particle.
55  Vector        extForce;            //!< The external Force that influences this Particle.
56  Quaternion    orientation;         //!< The current orientation of this Particle.
57  Quaternion    momentum;            //!< The current angular momentum (spin) of this Particle.
58  float         mass;                //!< The mass of this Particle.
59  float         massRand;            //!< A random mass
60  float         radius;              //!< The current size of this Particle.
61  float         radiusRand;          //!< a random Radius
62  GLfloat       color [4];           //!< A Color for the particles.
63
64  Particle*     next;                //!< pointer to the next particle in the List. (NULL if no preceding one)
65};
66
67//! A class to handle ParticleSystems
68class ParticleSystem : public WorldEntity, public PhysicsInterface {
69
70 public:
71  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT,
72                 PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE);
73  ParticleSystem(const TiXmlElement* root);
74  virtual ~ParticleSystem();
75
76  void init();
77  virtual void loadParams(const TiXmlElement* root);
78
79  void setType(const char* particleType);
80  void setType(PARTICLE_TYPE particleType, int count = 0);
81  void setMaterial(Material* material);
82  void setMaterialTexture(const char* textureFile);
83  void setModel(const char* modelName = NULL);
84  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
85  void setConserve(float conserve);
86  void setMaxCount(int maxCount);
87
88  /* Per-Particle-Attributes */
89  void setRadius(float lifeCycleTime, float radius, float randRadius = 0.0);
90  void setMass(float lifeCycleTime, float mass, float randMass = 0.0);
91  void setColor(float lifeCycleTime, float red, float green, float blue, float alpha);
92
93  /** @returns the Type of the particles */
94  inline PARTICLE_TYPE getType() const { return this->particleType; };
95  /** @returns the Material that lies on this particles */
96  inline const Material* getMaterial() const { return this->material; };
97  /** @returns the lifespan of the particles */
98  inline float getLifeSpan() const { return this->lifeSpan; };
99  /** @returns the starting-radius of the particles */
100  inline float getStartRadius() { return this->radiusAnim.getValue(0.0); };
101  /** @returns the end-radius of the particles */
102  inline float getEndRadius() { return this->radiusAnim.getValue(1.0); };
103  /** @returns the conserve-factor of the particles */
104  inline float getConserve() const { return this->conserve; };
105  /** @returns the initial mass of the particles */
106  inline float getMass() const { return this->initialMass; };
107
108  virtual unsigned int getFaceCount() const;
109
110  void addEmitter(ParticleEmitter* emitter);
111  void addEmitterXML(const TiXmlElement* emitterRoot);
112  void removeEmitter(ParticleEmitter* emitter);
113
114  virtual void applyField(Field* field);
115  /** \brief this is an empty function, because the Physics are implemented in tick @param dt: useless here */
116  virtual void tickPhys(float dt) {};
117
118  void addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data = 0);
119
120  virtual void tick(float dt);
121  virtual void draw() const;
122
123  void debug() const;
124
125 private:
126  float             conserve;            //!< How much energy gets conserved to the next Tick.
127  float             lifeSpan;            //!< Initial lifetime of a Particle.
128  float             randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime)
129  float             initialMass;         //!< The initial Mass of the Particle
130  float             randomInitialMass;   //!< The random initial Mass of the Particle
131
132  int               maxCount;            //!< The maximum count of Particles.
133  int               count;               //!< The current count of Particles.
134  PARTICLE_TYPE     particleType;        //!< A type for all the Particles
135  Material*         material;            //!< A Material for all the Particles.
136  Particle*         particles;           //!< A list of particles of this System.
137  Particle*         deadList;            //!< A list of dead Particles in the System.
138
139  GLuint*           glID;                //!< A List of different gl-List-ID's
140  GLuint            dialectCount;        //!< How many different types of particles are there in the Particle System
141
142  std::list<ParticleEmitter*> emitters;  //!< The Emitters that do emit into this System.
143
144  // per particle attributes
145  QuickAnimation    radiusAnim;          //!< Animation of the radius
146  QuickAnimation    randRadiusAnim;      //!< Animation of the random Value of the radius
147  QuickAnimation    massAnim;            //!< Animation of the mass
148  QuickAnimation    randMassAnim;        //!< Animation of the random Mass
149  QuickAnimation    colorAnim[4];        //!< Animation of the 4 colors (r,g,b,a)
150};
151
152#endif /* _PARTICLE_SYSTEM_H */
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