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source: orxonox.OLD/trunk/src/lib/particles/dot_particles.cc @ 6652

Last change on this file since 6652 was 6652, checked in by bensch, 20 years ago

trunk: dot-particles

File size: 3.3 KB
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[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3925]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[6652]18#include "dot_particles.h"
[1853]19
[5155]20#include "load_param.h"
[5652]21#include "factory.h"
[3942]22#include "material.h"
[4338]23#include "state.h"
[5446]24#include "shell_command.h"
[3930]25
[5944]26#include "parser/tinyxml/tinyxml.h"
[6612]27#include <algorithm>
[4338]28
[6612]29
[6652]30CREATE_FACTORY(DotParticles, CL_SPRITE_PARTICLES);
[6621]31
[6652]32SHELL_COMMAND(texture, DotParticles, setMaterialTexture)
[5446]33    ->defaultValues(1, "maps/evil-flower.png");
[4725]34
[1856]35using namespace std;
[1853]36
[3245]37/**
[4836]38 *  standard constructor
39 * @param maxCount the Count of particles in the System
[6652]40 * @param type The Type of the DotParticles
[3245]41*/
[6652]42DotParticles::DotParticles (unsigned int maxCount)
[6621]43  : ParticleSystem(maxCount)
[3365]44{
[4602]45  this->init();
[3365]46}
[1853]47
[4677]48/**
[5445]49 * @brief creates a Particle System out of a XML-element
50 * @param root: the XML-element to load from
[4677]51 */
[6652]52DotParticles::DotParticles(const TiXmlElement* root)
[4602]53{
54  this->init();
[6623]55  if (root != NULL)
56    this->loadParams(root);
[4602]57}
[1853]58
[3245]59/**
[4836]60 *  standard deconstructor
[3245]61*/
[6652]62DotParticles::~DotParticles()
[3543]63{
[6621]64  // deleting all the living Particles
65  while (this->particles)
66  {
67    Particle* tmpDelPart = this->particles;
68    this->particles = this->particles->next;
69    delete tmpDelPart;
70  }
[4123]71
[6621]72  // deleting all the dead particles
73  while (this->deadList)
74  {
75    Particle* tmpDelPart = this->deadList;
76    this->deadList = this->deadList->next;
77    delete tmpDelPart;
78  }
[3543]79}
[1853]80
[3945]81/**
[6652]82 * @brief initializes the DotParticles with default values
[4602]83*/
[6652]84void DotParticles::init()
[4602]85{
[6652]86  this->setClassID(CL_SPRITE_PARTICLES, "DotParticles");
[4602]87
[6626]88  this->material.setDiffuseMap("maps/radial-trans-noise.png");
[4602]89}
90
91
92/**
93 * loads Parameters from a TiXmlElement
94 * @param root the XML-element to load from.
95 */
[6652]96void DotParticles::loadParams(const TiXmlElement* root)
[4602]97{
[6623]98  ParticleSystem::loadParams(root);
[4602]99
[6652]100  LoadParam(root, "texture", this, DotParticles, setMaterialTexture);
[4602]101}
[4727]102
[4478]103/**
[6626]104 * @brief sets the Texutre that is placed onto the particles
[6652]105 * @param textureFile the Texture to load onto these DotParticles
[6626]106 */
[6652]107void DotParticles::setMaterialTexture(const char* textureFile)
[5446]108{
[6621]109  this->material.setDiffuseMap(textureFile);
[5446]110}
111
[3938]112/**
[6621]113 * @brief draws all the Particles of this System
114 *
115 * The Cases in this Function all do the same:
116 * Drawing all the particles with the appropriate Type.
117 * This is just the fastest Way to do this, but will most likely be changed in the future.
[4338]118 */
[6652]119void DotParticles::draw() const
[4338]120{
[4176]121  glPushAttrib(GL_ENABLE_BIT);
[4338]122
[4597]123
[6628]124  GLboolean checkLight = false;
125  glGetBooleanv(GL_LIGHTING, &checkLight);
[6651]126//  if (checkLight == GL_TRUE)
127//    glDisable(GL_LIGHTING);
[6621]128  glMatrixMode(GL_MODELVIEW);
129  glDepthMask(GL_FALSE);
[4338]130
[6621]131  material.select();
132  glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
[4863]133
[6652]134  Particle* drawPart = particles;
[6621]135  //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
[4338]136
[6652]137  glBegin(GL_POINTS);
[6621]138  while (likely(drawPart != NULL))
139  {
140    glColor4fv(drawPart->color);
[6652]141    glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z);
[4338]142
[6621]143    drawPart = drawPart->next;
[4663]144  }
[6652]145  glEnd();
[6621]146  glDepthMask(GL_TRUE);
[4176]147  glPopAttrib();
[3932]148}
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