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source: orxonox.OLD/trunk/src/lib/network/network_game_manager.cc @ 7074

Last change on this file since 7074 was 7074, checked in by patrick, 18 years ago

trunk: the network players are spawned at the right places

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Benjamin Wuest
13   co-programmer: ...
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22#include "factory.h"
23#include "network_stream.h"
24#include "converter.h"
25
26#include "p_node.h"
27#include "state.h"
28#include "game_world.h"
29#include "world_entity.h"
30#include "playable.h"
31#include "space_ships/space_ship.h"
32#include "player.h"
33#include "shared_network_data.h"
34
35#include "class_list.h"
36
37/* include your own header */
38#include "network_game_manager.h"
39
40
41/* using namespace std is default, this needs to be here */
42using namespace std;
43
44NetworkGameManager* NetworkGameManager::singletonRef = NULL;
45
46/*!
47 * Standard constructor
48 */
49NetworkGameManager::NetworkGameManager()
50  : Synchronizeable()
51{
52  PRINTF(0)("START\n");
53
54  /* set the class id for the base object */
55  this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager");
56
57  hasRequestedWorld = false;
58  this->setSynchronized(true);
59}
60
61/*!
62 * Standard destructor
63 */
64NetworkGameManager::~NetworkGameManager()
65{
66  for ( int i = 0; i<outBuffer.size(); i++)
67  {
68    if ( outBuffer[i].buffer )
69      delete outBuffer[i].buffer;
70  }
71
72}
73
74
75int NetworkGameManager::writeBytes(const byte* data, int length, int sender)
76{
77  int i = 0;
78  byte b;
79
80  while ( i<length )
81  {
82    b = data[i++];
83
84    /**************** Commands only processed by servers ****************/
85    if ( isServer() )
86    {
87      if ( b == NET_REQUEST_CREATE )
88      {
89        if ( !handleRequestCreate( i, data, length, sender ) )
90          return i;
91        continue;
92      }
93      else if ( b == NET_REQUEST_REMOVE )
94      {
95        if ( !handleRequestRemove( i, data, length, sender ) )
96          return i;
97        continue;
98      }
99      else if ( b == NET_REQUEST_PNODE_PATH )
100      {
101        if ( !handleRequestPNodePath( i, data, length, sender ) )
102          return i;
103        continue;
104      }
105    }
106    else
107    {
108      /**************** Commands only processed by clients ****************/
109      if ( b == NET_CREATE_ENTITY )
110      {
111        PRINTF(0)("CREATE_ENTITY\n");
112        if ( !handleCreateEntity( i, data, length, sender ) )
113          return i;
114        continue;
115      }
116      else if ( b == NET_REMOVE_ENTITY )
117      {
118        if ( !handleRemoveEntity( i, data, length, sender ) )
119          return i;
120        continue;
121      }
122      else if ( b == NET_CREATE_ENTITY_LIST )
123      {
124        if ( !handleCreateEntityList( i, data, length, sender ) )
125          return i;
126        continue;
127      }
128      else if ( b == NET_REMOVE_ENTITY_LIST )
129      {
130        if ( !handleRemoveEntityList( i, data, length, sender ) )
131          return i;
132        continue;
133      }
134      else if ( b == NET_YOU_ARE_ENTITY )
135      {
136        if ( !handleYouAreEntity( i, data, length, sender ) )
137          return i;
138        continue;
139      }
140    }
141
142    /**************** Commands processed by servers and clients ****************/
143    if ( b == NET_REQUEST_ENTITY_LIST )
144    {
145      sendEntityList( sender );
146      continue;
147    }
148    else if ( b == NET_REQUEST_SYNC )
149    {
150      if ( !handleRequestSync( i, data, length, sender ) )
151        return i;
152      continue;
153    }
154
155
156    PRINTF(1)("Network is asynchronous: couldn't decode the command sent by %i\n", sender);
157    PRINTF(1)("Probably this is because the network protocol has different \n");
158    PRINTF(1)("versions or there occured an error in the sending algorithm\n");
159    PRINTF(1)("Data is not in the right format! i=%d\n", i);
160    return i;
161  }
162
163  return i;
164}
165
166int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever)
167{
168  if ( !isServer() && !hasRequestedWorld )
169  {
170    assert( maxLength >= 1 );
171    data[0] = NET_REQUEST_ENTITY_LIST;
172    hasRequestedWorld = true;
173    return 1;
174  }
175
176  for ( int i = 0; i<outBuffer.size(); i++ )
177  {
178    *reciever = i;
179    if ( outBuffer[i].length>0 )
180    {
181      int nbytes = outBuffer[i].length;
182      outBuffer[i].length = 0;
183
184      if ( nbytes > maxLength )
185      {
186        PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength);
187        return 0;
188      }
189
190      memcpy(data, outBuffer[i].buffer, nbytes);
191      return nbytes;
192    }
193  }
194
195  return 0;
196}
197
198void NetworkGameManager::writeDebug() const
199{
200}
201
202void NetworkGameManager::readDebug() const
203{
204}
205
206
207/*!
208 * Checks whether this is connected to a server or a client
209 * and afterwards creates the needed entity
210 * @param classID: The ID of the class of which an entity should be created
211 */
212int NetworkGameManager::createEntity( ClassID classID, int owner )
213{
214  if ( this->isServer())
215  {
216    if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 )
217    {
218      PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n");
219      return -1;
220    }
221    return this->executeCreateEntity( classID, SharedNetworkData::getInstance()->getNewUniqueID(), owner );
222  }
223  else
224  {
225    this->requestCreateEntity( classID );
226    return -1;
227  }
228}
229
230
231/*!
232 * Checks whether this is connected to a server or a client
233 * and afterwards creates the needed entity
234 * @param classID: The ID of the class of which an entity should be created
235 */
236BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element)
237{
238  if ( this->isServer() )
239  {
240    if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 )
241    {
242      PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n");
243      return NULL;
244    }
245
246    BaseObject * b = Factory::fabricate( element );
247
248    if ( !b )
249    {
250      PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() );
251      return NULL;
252    }
253
254
255    if ( b->isA(CL_SYNCHRONIZEABLE) )
256    {
257      Synchronizeable * s = dynamic_cast<Synchronizeable*>(b);
258      s->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
259      s->setOwner( 0 );
260      // all entities created via this function are added automaticaly to the synchronizeable list
261      s->setSynchronized(true);
262      return b;
263    }
264    else
265    {
266      PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() );
267      delete b;
268    }
269
270  }
271  else
272
273  {
274    PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value());
275  }
276  return NULL;
277}
278
279
280/*!
281 * Checks whether this is connected to a server or a client
282 * and afterwards removes the specified entity
283 * @param uniqueID: The ID of the entity object which should be removed
284 */
285void NetworkGameManager::removeEntity(int uniqueID)
286{
287  if ( this->isServer() )
288  {
289    this->executeRemoveEntity( uniqueID );
290  }
291  else
292  {
293    this->requestRemoveEntity( uniqueID );
294  }
295}
296
297
298
299/*!
300 * Creates the needed entity on the server if possible
301 * @param classID: The ID of the class of which an entity should be created
302 */
303void NetworkGameManager::requestCreateEntity(ClassID classID)
304{
305  for ( int i = 0; i<outBuffer.size(); i++)
306  {
307    if ( !this->networkStream->isUserIdActive( i ) )
308      continue;
309
310    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_CREATE ) )
311      return;
312    if ( !writeToClientBuffer( outBuffer[i], (int)classID ) )
313      return;
314  }
315}
316
317/*!
318 * Removes the specified entity on the server
319 * @param uniqueID: The ID of the entity object which should be removed
320 */
321void NetworkGameManager::requestRemoveEntity(int uniqueID)
322{
323  for ( int i = 0; i<outBuffer.size(); i++)
324  {
325    if ( !this->networkStream->isUserIdActive( i ) )
326      continue;
327
328    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_REMOVE ) )
329      return;
330    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
331      return;
332  }
333}
334
335/*!
336 * Creates the needed entity if possible
337 * This function is called if this is a server
338 * @param classID: The ID of the class of which an entity should be created
339 */
340int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner)
341{
342  for ( int i = 0; i<outBuffer.size(); i++)
343  {
344    if ( !this->networkStream->isUserIdActive( i ) )
345      continue;
346
347    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_CREATE_ENTITY ) )
348      return -1;
349    if ( !writeToClientBuffer( outBuffer[i], (int)classID ) )
350      return -1;
351    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
352      return -1;
353    if ( !writeToClientBuffer( outBuffer[i], owner ) )
354      return -1;
355  }
356
357  PRINTF(0)("ExecuteCreateEntity: server side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
358  doCreateEntity( classID, uniqueID, owner );
359
360  return uniqueID;
361}
362
363/*!
364 * Removes the specified entity
365 * This function is called if this is a server
366 * @param uniqueID: The ID of the entity object which should be removed
367 */
368void NetworkGameManager::executeRemoveEntity(int uniqueID)
369{
370  for ( int i = 0; i<outBuffer.size(); i++)
371  {
372    if ( !this->networkStream->isUserIdActive( i ) )
373      continue;
374
375    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REMOVE_ENTITY ) )
376      return;
377    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
378      return;
379  }
380
381  doRemoveEntity(uniqueID);
382}
383
384/*!
385 * Checks whether it is possible to create an entity of a given class
386 * @return: true if the entity can be created, false otherwise
387 */
388bool NetworkGameManager::canCreateEntity(ClassID classID)
389{
390  return true;
391}
392
393/*!
394 * Sends the Entities to the new connected client
395 * @param userID: The ID of the user
396 */
397void NetworkGameManager::sendEntityList( int userID )
398{
399  if ( !isServer() )
400    return;
401
402  if ( userID >= outBuffer.size() )
403    resizeBufferVector( userID );
404
405  SynchronizeableList::const_iterator it, e;
406
407  it = this->networkStream->getSyncBegin();
408  e = this->networkStream->getSyncEnd();
409
410  // send the packet header
411  if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_CREATE_ENTITY_LIST ) )
412    return;
413
414  // send the number of entities: -2 because you must not send network_game_manager and handshake
415  if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) )
416    return;
417
418  //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 );
419
420  // first send the NullParent
421  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getLeafClassID()) )
422    return;
423  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getUniqueID()) )
424    return;
425  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getOwner()) )
426    return;
427
428  // now send the rest of the entities
429  while ( it != e )
430  {
431    if( (*it)->beSynchronized() && (*it) != PNode::getNullParent())
432    {
433      PRINTF(0)("SENDING ENTITY %s classid: %x, uniqueid %d\n", (*it)->getClassName(), (*it)->getLeafClassID(), (*it)->getUniqueID() );
434      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) )
435        return;
436
437      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) )
438        return;
439
440      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) )
441        return;
442    }
443    it++;
444  }
445
446  signalNewPlayer( userID );
447}
448
449
450
451bool NetworkGameManager::signalNewPlayer(int userId)
452{
453  if ( userId >= outBuffer.size() )
454    resizeBufferVector( userId );
455
456  /* create new playable for Player*/
457  PRINTF(0)("Request for creation: %i\n", userId);
458  int uniqueId = this->createEntity(CL_SPACE_SHIP, userId);
459  PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId);
460  this->sendYouAre(uniqueId, userId);
461
462}
463
464
465
466bool NetworkGameManager::signalLeftPlayer(int userID)
467{
468  const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
469  std::list<BaseObject*>::const_iterator it = playableList->begin();
470
471  for(; it != playableList->end(); it++)
472  {
473    if( dynamic_cast<Synchronizeable*>(*it)->getOwner() == userID )
474    {
475      PRINTF(0)("remove playable from %i\n", userID);
476      this->removeEntity(dynamic_cast<Synchronizeable*>(*it)->getUniqueID());
477      return true;
478    }
479  }
480  return false;
481}
482
483
484/**
485 * Creates a buffer for user n
486 * @param n The ID of the user
487 */
488void NetworkGameManager::resizeBufferVector( int n )
489{
490  for ( int i = outBuffer.size(); i<=n; i++)
491  {
492    clientBuffer outBuf;
493
494    outBuf.length = 0;
495
496    outBuf.maxLength = 5*1024;
497
498    outBuf.buffer = new byte[5*1014];
499
500    outBuffer.push_back(outBuf);
501  }
502}
503
504/**
505 * Creates the entity on this host
506 * @param classID: ClassID of the entity to create
507 * @param uniqueID: Unique ID to assign to the synchronizeable
508 * @param owner: owner of this synchronizealbe
509 */
510BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner )
511{
512  PRINTF(0)("Creating Entity via Factory: classid: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
513
514  BaseObject * b;
515  /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
516  /* Exception 1: NullParent */
517  if( classID == CL_NULL_PARENT)
518  {
519    b = (BaseObject*)PNode::getNullParent();
520  }
521  else
522    b = Factory::fabricate( classID );
523
524  if ( !b )
525  {
526    PRINTF(1)("Could not fabricate Object with classID %x\n", classID);
527    return NULL;
528  }
529
530  if ( b->isA(CL_SYNCHRONIZEABLE) )
531  {
532    Synchronizeable * s = dynamic_cast<Synchronizeable*>(b);
533    s->setUniqueID( uniqueID );
534    s->setOwner( owner );
535    s->setSynchronized(true);
536    //this->networkStream->connectSynchronizeable( *s );
537    if ( !isServer() )
538      s->setIsOutOfSync( true );
539    PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID());
540
541    //TODO HACK: hack to prevent collision
542    if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) )
543    {
544      if ( SharedNetworkData::getInstance()->getHostID()!=0 )
545      {
546        static Vector pos = Vector(1000.0, 1000.0, 1000.0);
547        PNode *p = dynamic_cast<PNode*>(b);
548        p->setAbsCoor(pos);
549        p->updateNode(0);
550        pos += Vector(1000.0, 1000.0, 1000.0);
551      }
552    }
553    ///TODO HACK this is only for network multiplayer games.
554    if( b->isA(CL_SPACE_SHIP))
555    {
556      SpaceShip* ss = dynamic_cast<SpaceShip*>(b);
557      if( owner%2 == 0)
558      {
559
560        ss->loadModel("models/ships/reap_0.obj");
561        ss->toList(OM_GROUP_00);
562        ss->setAbsCoor(-314.450, 40.701, 83.554);
563      }
564      else
565      {
566        ss->loadModel( "models/ships/fighter.obj" );
567        ss->toList(OM_GROUP_01);
568        ss->setAbsCoor(213.37, 57.71, -47.98);
569        ss->setAbsDir(Quaternion(0.16, 0.98, -0.10));      }
570    }
571
572    return b;
573  }
574  else
575  {
576    PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID);
577    delete b;
578  }
579  return NULL;
580}
581
582/**
583 * Removes a entity on this host
584 * @param uniqueID: unique ID assigned with the entity to remove
585 */
586void NetworkGameManager::doRemoveEntity( int uniqueID )
587{
588  SynchronizeableList::const_iterator it,e;
589  it = this->networkStream->getSyncBegin();
590  e = this->networkStream->getSyncEnd();
591
592  while ( it != e )
593  {
594    if ( (*it)->getUniqueID() == uniqueID )
595    {
596      assert((*it)->isA(CL_WORLD_ENTITY));
597      dynamic_cast<WorldEntity*>(*it)->leaveWorld();
598      dynamic_cast<WorldEntity*>(*it)->toList(OM_DEAD);
599      break;
600    }
601    it++;
602  }
603}
604
605/**
606 * Tell the synchronizeable that a user's synchronizeable is out of sync
607 * @param uniqueID: unique ID assigned with the entity which is out of sync
608 * @param userID: user ID who's synchronizeable is out of sync
609 */
610void NetworkGameManager::doRequestSync( int uniqueID, int userID )
611{
612  SynchronizeableList::const_iterator it,e;
613  it = this->networkStream->getSyncBegin();
614  e = this->networkStream->getSyncEnd();
615
616  while ( it != e )
617  {
618    if ( (*it)->getUniqueID() == uniqueID )
619    {
620      (*it)->requestSync( userID );
621      break;
622    }
623    it++;
624  }
625}
626
627/**
628 * Copies length bytes to the clientBuffer with error checking
629 * @param clientBuffer: the clientBuffer to write to
630 * @param data: buffer to the data
631 * @param length: length of data
632 * @return false on error true else
633 */
634bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length )
635{
636  if ( length > cb.maxLength-cb.length )
637  {
638    PRINTF(1)("No space left in clientBuffer\n");
639    return false;
640  }
641
642  memcpy( cb.buffer+cb.length, data, length );
643  return true;
644}
645
646/**
647 * Reads data from clientBuffer with error checking
648 * @param clientBuffer: the clientBuffer to read from
649 * @param data: pointer to the buffer
650 * @param length:
651 * @return
652 */
653bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length )
654{
655  if ( cb.length < length )
656  {
657    PRINTF(0)("There is not enough data in clientBuffer\n");
658    return 0;
659  }
660
661  memcpy( data, cb.buffer+cb.length-length, length );
662  return true;
663}
664
665/**
666 * Tells this client that he has to control this entity
667 * @param uniqueID: the entity's uniqeID
668 */
669void NetworkGameManager::doYouAre( int uniqueID )
670{
671
672  SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin();
673
674  Playable *p = NULL;
675  Synchronizeable *s = NULL;
676
677  for ( ; it !=networkStream->getSyncEnd(); it++ )
678  {
679    if ( (*it)->getUniqueID()==uniqueID )
680    {
681      if ( (*it)->isA( CL_SYNCHRONIZEABLE ) )
682      {
683        s = dynamic_cast<Synchronizeable*>(*it);
684      }
685      if ( (*it)->isA( CL_PLAYABLE ) )
686      {
687        p = dynamic_cast<Playable*>(*it);
688        break;
689      } else
690      {
691        PRINTF(1)("UniqueID is not a Playable\n");
692      }
693    }
694  }
695
696  Player* player = State::getPlayer();
697  assert(p != NULL);
698  assert(s != NULL);
699  assert(player != NULL);
700
701  s->setIsOutOfSync( true );
702
703  PRINTF(0)("uniqueID = %d\n", s->getUniqueID());
704
705  player->setPlayable(p);
706
707
708}
709
710/**
711 * Tells a remote client that he has to control this entity
712 * @param uniqueID: the entity's uniqeID
713 * @param userID: the users ID
714 */
715void NetworkGameManager::sendYouAre( int uniqueID, int userID )
716{
717  if ( !isServer() )
718    return;
719
720  if ( userID != 0 )
721  {
722    if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_YOU_ARE_ENTITY ) )
723      return;
724
725    if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) )
726      return;
727  }
728  else
729  {
730    doYouAre(uniqueID);
731  }
732}
733
734bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender )
735{
736  if ( INTSIZE > length-i )
737  {
738    PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
739    return false;
740  }
741  int classID;
742  i += Converter::byteArrayToInt( &data[i], &classID );
743
744  createEntity( (ClassID)classID );
745
746  return true;
747}
748
749bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender )
750{
751  if ( INTSIZE > length-i )
752  {
753    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
754    return false;
755  }
756  int uniqueID;
757  i += Converter::byteArrayToInt( &data[i], &uniqueID );
758
759  removeEntity( uniqueID );
760
761  return true;
762}
763
764bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender )
765{
766  if ( INTSIZE > length-i )
767  {
768    PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
769    return false;
770  }
771  int classID;
772  i += Converter::byteArrayToInt( &data[i], &classID );
773
774  if ( INTSIZE > length-i )
775  {
776    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
777    return false;
778  }
779  int uniqueID;
780  i += Converter::byteArrayToInt( &data[i], &uniqueID );
781
782  if ( INTSIZE > length-i )
783  {
784    PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n");
785    return false;
786  }
787  int owner;
788  i += Converter::byteArrayToInt( &data[i], &owner );
789
790  PRINTF(0)("handleCreateEntity: client side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
791  doCreateEntity( (ClassID)classID, uniqueID, owner );
792
793  return true;
794}
795
796bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender )
797{
798  if ( INTSIZE > length-i )
799  {
800    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
801    return false;
802  }
803  int uniqueID;
804  i += Converter::byteArrayToInt( &data[i], &uniqueID );
805
806  doRemoveEntity( uniqueID );
807
808  return true;
809}
810
811bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender )
812{
813  if ( INTSIZE > length-i )
814  {
815    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
816    return false;
817  }
818
819  PRINTF(0)("HandleCreateEntityList:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]);
820
821  int n;
822  i += Converter::byteArrayToInt( &data[i], &n );
823
824
825  PRINTF(0)("HandleCreateEntityList: n = %d\n", n);
826
827  int classID, uniqueID, owner;
828
829  for ( int j = 0; j<n; j++ )
830  {
831
832    if ( INTSIZE > length-i )
833    {
834      PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
835      return false;
836    }
837    i += Converter::byteArrayToInt( &data[i], &classID );
838
839    if ( INTSIZE > length-i )
840    {
841      PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
842      return false;
843    }
844    i += Converter::byteArrayToInt( &data[i], &uniqueID );
845
846    if ( INTSIZE > length-i )
847    {
848      PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n");
849      return false;
850    }
851    i += Converter::byteArrayToInt( &data[i], &owner );
852
853    if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE )
854    {
855      BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner );
856    }
857
858  }
859
860  return true;
861}
862
863bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender )
864{
865  if ( INTSIZE > length-i )
866  {
867    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
868    return false;
869  }
870  int n;
871  i += Converter::byteArrayToInt( &data[i], &n );
872
873  int uniqueID;
874
875  for ( int j = 0; j<n; j++ )
876  {
877
878    if ( INTSIZE > length-i )
879    {
880      PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
881      return false;
882    }
883    i += Converter::byteArrayToInt( &data[i], &uniqueID );
884
885    doRemoveEntity( uniqueID );
886  }
887
888  return true;
889}
890
891bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender )
892{
893  if ( INTSIZE > length-i )
894  {
895    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
896    return false;
897  }
898
899  int uniqueID;
900  i += Converter::byteArrayToInt( &data[i], &uniqueID );
901
902  doYouAre( uniqueID );
903
904  return true;
905}
906
907bool NetworkGameManager::handleRequestSync( int & i, const byte * data, int length, int sender )
908{
909  if ( INTSIZE > length-i )
910  {
911    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
912    return false;
913  }
914  int uniqueID;
915  i += Converter::byteArrayToInt( &data[i], &uniqueID );
916
917  PRINTF(0)("handleRequestSync %d %d\n", uniqueID, sender);
918  doRequestSync( uniqueID, sender );
919
920  return true;
921}
922
923
924/**
925 *  handles the network signal NET_REQUEST_PNODE_PATH
926 * @param i byte offset in the buffer
927 * @param data data array
928 * @param length length of the data arary
929 * @param sender the sender id
930 * @return true if process terminated sucessfully
931 */
932bool NetworkGameManager::handleRequestPNodePath(int& i, const byte* data, int length, int sender)
933{
934  if( INTSIZE > length-i )
935  {
936    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
937    return false;
938  }
939  PRINTF(0)("HandleRequestPNodePath:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]);
940
941  int uniqueID1, uniqueID2;
942  if( INTSIZE > length-i )
943  {
944    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
945    return false;
946  }
947  i += Converter::byteArrayToInt( &data[i], &uniqueID1 );
948
949  if( INTSIZE > length-i )
950  {
951    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
952    return false;
953  }
954  i += Converter::byteArrayToInt( &data[i], &uniqueID2 );
955
956
957  PRINTF(0)("HandleRequestPNodePath: got a request for path from uid %i to uid %i\n", uniqueID1, uniqueID2);
958
959  return true;
960}
961
962
963bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b )
964{
965  if ( cb.maxLength-cb.length < 1 )
966  {
967    PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n");
968    return false;
969  }
970
971  cb.buffer[cb.length++] = b;
972
973  return true;
974}
975
976bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i )
977{
978  int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length );
979  cb.length += n;
980
981  if ( n <= 0 )
982  {
983    PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n");
984    return false;
985  }
986
987  return true;
988}
989
990void NetworkGameManager::sync( int uniqueID, int owner )
991{
992  /*if ( owner==this->getHostID() )
993  return;*/
994
995  if ( !isServer() )
996    executeRequestSync( uniqueID, 0 );
997  else
998    executeRequestSync( uniqueID, owner );
999}
1000
1001void NetworkGameManager::executeRequestSync( int uniqueID, int user )
1002{
1003  PRINTF(0)("executeRequestSync %d %d\n", uniqueID, user);
1004  if ( user >= outBuffer.size() )
1005    resizeBufferVector( user );
1006
1007  if ( !writeToClientBuffer( outBuffer[user], (byte)NET_REQUEST_SYNC ) )
1008    return;
1009  if ( !writeToClientBuffer( outBuffer[user], uniqueID ) )
1010    return;
1011}
1012
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