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source: orxonox.OLD/trunk/src/lib/network/network_game_manager.cc @ 7071

Last change on this file since 7071 was 7071, checked in by patrick, 18 years ago

patches: network load level and md2 death

File size: 24.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Benjamin Wuest
13   co-programmer: ...
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22#include "factory.h"
23#include "network_stream.h"
24#include "converter.h"
25
26#include "p_node.h"
27#include "state.h"
28#include "game_world.h"
29#include "world_entity.h"
30#include "playable.h"
31#include "space_ships/space_ship.h"
32#include "player.h"
33#include "shared_network_data.h"
34
35#include "class_list.h"
36
37/* include your own header */
38#include "network_game_manager.h"
39
40
41/* using namespace std is default, this needs to be here */
42using namespace std;
43
44NetworkGameManager* NetworkGameManager::singletonRef = NULL;
45
46/*!
47 * Standard constructor
48 */
49NetworkGameManager::NetworkGameManager()
50  : Synchronizeable()
51{
52  PRINTF(0)("START\n");
53
54  /* set the class id for the base object */
55  this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager");
56
57  hasRequestedWorld = false;
58  this->setSynchronized(true);
59}
60
61/*!
62 * Standard destructor
63 */
64NetworkGameManager::~NetworkGameManager()
65{
66  for ( int i = 0; i<outBuffer.size(); i++)
67  {
68    if ( outBuffer[i].buffer )
69      delete outBuffer[i].buffer;
70  }
71
72}
73
74
75int NetworkGameManager::writeBytes(const byte* data, int length, int sender)
76{
77  int i = 0;
78  byte b;
79
80  while ( i<length )
81  {
82    b = data[i++];
83
84    /**************** Commands only processed by servers ****************/
85    if ( isServer() )
86    {
87      if ( b == NET_REQUEST_CREATE )
88      {
89        if ( !handleRequestCreate( i, data, length, sender ) )
90          return i;
91        continue;
92      }
93      else if ( b == NET_REQUEST_REMOVE )
94      {
95        if ( !handleRequestRemove( i, data, length, sender ) )
96          return i;
97        continue;
98      }
99      else if ( b == NET_REQUEST_PNODE_PATH )
100      {
101        if ( !handleRequestPNodePath( i, data, length, sender ) )
102          return i;
103        continue;
104      }
105    }
106    else
107    {
108      /**************** Commands only processed by clients ****************/
109      if ( b == NET_CREATE_ENTITY )
110      {
111        PRINTF(0)("CREATE_ENTITY\n");
112        if ( !handleCreateEntity( i, data, length, sender ) )
113          return i;
114        continue;
115      }
116      else if ( b == NET_REMOVE_ENTITY )
117      {
118        if ( !handleRemoveEntity( i, data, length, sender ) )
119          return i;
120        continue;
121      }
122      else if ( b == NET_CREATE_ENTITY_LIST )
123      {
124        if ( !handleCreateEntityList( i, data, length, sender ) )
125          return i;
126        continue;
127      }
128      else if ( b == NET_REMOVE_ENTITY_LIST )
129      {
130        if ( !handleRemoveEntityList( i, data, length, sender ) )
131          return i;
132        continue;
133      }
134      else if ( b == NET_YOU_ARE_ENTITY )
135      {
136        if ( !handleYouAreEntity( i, data, length, sender ) )
137          return i;
138        continue;
139      }
140    }
141
142    /**************** Commands processed by servers and clients ****************/
143    if ( b == NET_REQUEST_ENTITY_LIST )
144    {
145      sendEntityList( sender );
146      continue;
147    }
148    else if ( b == NET_REQUEST_SYNC )
149    {
150      if ( !handleRequestSync( i, data, length, sender ) )
151        return i;
152      continue;
153    }
154
155
156    PRINTF(1)("Network is asynchronous: couldn't decode the command sent by %i\n", sender);
157    PRINTF(1)("Probably this is because the network protocol has different \n");
158    PRINTF(1)("versions or there occured an error in the sending algorithm\n");
159    PRINTF(1)("Data is not in the right format! i=%d\n", i);
160    return i;
161  }
162
163  return i;
164}
165
166int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever)
167{
168  if ( !isServer() && !hasRequestedWorld )
169  {
170    assert( maxLength >= 1 );
171    data[0] = NET_REQUEST_ENTITY_LIST;
172    hasRequestedWorld = true;
173    return 1;
174  }
175
176  for ( int i = 0; i<outBuffer.size(); i++ )
177  {
178    *reciever = i;
179    if ( outBuffer[i].length>0 )
180    {
181      int nbytes = outBuffer[i].length;
182      outBuffer[i].length = 0;
183
184      if ( nbytes > maxLength )
185      {
186        PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength);
187        return 0;
188      }
189
190      memcpy(data, outBuffer[i].buffer, nbytes);
191      return nbytes;
192    }
193  }
194
195  return 0;
196}
197
198void NetworkGameManager::writeDebug() const
199{
200}
201
202void NetworkGameManager::readDebug() const
203{
204}
205
206
207/*!
208 * Checks whether this is connected to a server or a client
209 * and afterwards creates the needed entity
210 * @param classID: The ID of the class of which an entity should be created
211 */
212int NetworkGameManager::createEntity( ClassID classID, int owner )
213{
214  if ( this->isServer())
215  {
216    if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 )
217    {
218      PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n");
219      return -1;
220    }
221    return this->executeCreateEntity( classID, SharedNetworkData::getInstance()->getNewUniqueID(), owner );
222  }
223  else
224  {
225    this->requestCreateEntity( classID );
226    return -1;
227  }
228}
229
230
231/*!
232 * Checks whether this is connected to a server or a client
233 * and afterwards creates the needed entity
234 * @param classID: The ID of the class of which an entity should be created
235 */
236BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element)
237{
238  if ( this->isServer() )
239  {
240    if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 )
241    {
242      PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n");
243      return NULL;
244    }
245
246    BaseObject * b = Factory::fabricate( element );
247
248    if ( !b )
249    {
250      PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() );
251      return NULL;
252    }
253
254
255    if ( b->isA(CL_SYNCHRONIZEABLE) )
256    {
257      Synchronizeable * s = dynamic_cast<Synchronizeable*>(b);
258      s->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
259      s->setOwner( 0 );
260      // all entities created via this function are added automaticaly to the synchronizeable list
261      s->setSynchronized(true);
262      return b;
263    }
264    else
265    {
266      PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() );
267      delete b;
268    }
269
270  }
271  else
272
273  {
274    PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value());
275  }
276  return NULL;
277}
278
279
280/*!
281 * Checks whether this is connected to a server or a client
282 * and afterwards removes the specified entity
283 * @param uniqueID: The ID of the entity object which should be removed
284 */
285void NetworkGameManager::removeEntity(int uniqueID)
286{
287  if ( this->isServer() )
288  {
289    this->executeRemoveEntity( uniqueID );
290  }
291  else
292  {
293    this->requestRemoveEntity( uniqueID );
294  }
295}
296
297
298
299/*!
300 * Creates the needed entity on the server if possible
301 * @param classID: The ID of the class of which an entity should be created
302 */
303void NetworkGameManager::requestCreateEntity(ClassID classID)
304{
305  for ( int i = 0; i<outBuffer.size(); i++)
306  {
307    if ( !this->networkStream->isUserIdActive( i ) )
308      continue;
309
310    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_CREATE ) )
311      return;
312    if ( !writeToClientBuffer( outBuffer[i], (int)classID ) )
313      return;
314  }
315}
316
317/*!
318 * Removes the specified entity on the server
319 * @param uniqueID: The ID of the entity object which should be removed
320 */
321void NetworkGameManager::requestRemoveEntity(int uniqueID)
322{
323  for ( int i = 0; i<outBuffer.size(); i++)
324  {
325    if ( !this->networkStream->isUserIdActive( i ) )
326      continue;
327
328    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_REMOVE ) )
329      return;
330    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
331      return;
332  }
333}
334
335/*!
336 * Creates the needed entity if possible
337 * This function is called if this is a server
338 * @param classID: The ID of the class of which an entity should be created
339 */
340int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner)
341{
342  for ( int i = 0; i<outBuffer.size(); i++)
343  {
344    if ( !this->networkStream->isUserIdActive( i ) )
345      continue;
346
347    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_CREATE_ENTITY ) )
348      return -1;
349    if ( !writeToClientBuffer( outBuffer[i], (int)classID ) )
350      return -1;
351    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
352      return -1;
353    if ( !writeToClientBuffer( outBuffer[i], owner ) )
354      return -1;
355  }
356
357  PRINTF(0)("ExecuteCreateEntity: server side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
358  doCreateEntity( classID, uniqueID, owner );
359
360  return uniqueID;
361}
362
363/*!
364 * Removes the specified entity
365 * This function is called if this is a server
366 * @param uniqueID: The ID of the entity object which should be removed
367 */
368void NetworkGameManager::executeRemoveEntity(int uniqueID)
369{
370  for ( int i = 0; i<outBuffer.size(); i++)
371  {
372    if ( !this->networkStream->isUserIdActive( i ) )
373      continue;
374
375    if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REMOVE_ENTITY ) )
376      return;
377    if ( !writeToClientBuffer( outBuffer[i], uniqueID ) )
378      return;
379  }
380
381  doRemoveEntity(uniqueID);
382}
383
384/*!
385 * Checks whether it is possible to create an entity of a given class
386 * @return: true if the entity can be created, false otherwise
387 */
388bool NetworkGameManager::canCreateEntity(ClassID classID)
389{
390  return true;
391}
392
393/*!
394 * Sends the Entities to the new connected client
395 * @param userID: The ID of the user
396 */
397void NetworkGameManager::sendEntityList( int userID )
398{
399  if ( !isServer() )
400    return;
401
402  if ( userID >= outBuffer.size() )
403    resizeBufferVector( userID );
404
405  SynchronizeableList::const_iterator it, e;
406
407  it = this->networkStream->getSyncBegin();
408  e = this->networkStream->getSyncEnd();
409
410  // send the packet header
411  if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_CREATE_ENTITY_LIST ) )
412    return;
413
414  // send the number of entities: -2 because you must not send network_game_manager and handshake
415  if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) )
416    return;
417
418  //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 );
419
420  // first send the NullParent
421  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getLeafClassID()) )
422    return;
423  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getUniqueID()) )
424    return;
425  if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getOwner()) )
426    return;
427
428  // now send the rest of the entities
429  while ( it != e )
430  {
431    if( (*it)->beSynchronized() && (*it) != PNode::getNullParent())
432    {
433      PRINTF(0)("SENDING ENTITY %s classid: %x, uniqueid %d\n", (*it)->getClassName(), (*it)->getLeafClassID(), (*it)->getUniqueID() );
434      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) )
435        return;
436
437      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) )
438        return;
439
440      if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) )
441        return;
442    }
443    it++;
444  }
445
446  signalNewPlayer( userID );
447}
448
449
450
451bool NetworkGameManager::signalNewPlayer(int userId)
452{
453  if ( userId >= outBuffer.size() )
454    resizeBufferVector( userId );
455
456  /* create new playable for Player*/
457  PRINTF(0)("Request for creation: %i\n", userId);
458  int uniqueId = this->createEntity(CL_SPACE_SHIP, userId);
459  PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId);
460  this->sendYouAre(uniqueId, userId);
461
462}
463
464
465
466bool NetworkGameManager::signalLeftPlayer(int userID)
467{
468  const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
469  std::list<BaseObject*>::const_iterator it = playableList->begin();
470
471  for(; it != playableList->end(); it++)
472  {
473    if( dynamic_cast<Synchronizeable*>(*it)->getOwner() == userID )
474    {
475      PRINTF(0)("remove playable from %i\n", userID);
476      this->removeEntity(dynamic_cast<Synchronizeable*>(*it)->getUniqueID());
477      return true;
478    }
479  }
480  return false;
481}
482
483
484/**
485 * Creates a buffer for user n
486 * @param n The ID of the user
487 */
488void NetworkGameManager::resizeBufferVector( int n )
489{
490  for ( int i = outBuffer.size(); i<=n; i++)
491  {
492    clientBuffer outBuf;
493
494    outBuf.length = 0;
495
496    outBuf.maxLength = 5*1024;
497
498    outBuf.buffer = new byte[5*1014];
499
500    outBuffer.push_back(outBuf);
501  }
502}
503
504/**
505 * Creates the entity on this host
506 * @param classID: ClassID of the entity to create
507 * @param uniqueID: Unique ID to assign to the synchronizeable
508 * @param owner: owner of this synchronizealbe
509 */
510BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner )
511{
512  PRINTF(0)("Creating Entity via Factory: classid: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
513
514  BaseObject * b;
515  /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
516  /* Exception 1: NullParent */
517  if( classID == CL_NULL_PARENT)
518  {
519    b = (BaseObject*)PNode::getNullParent();
520  }
521  else
522    b = Factory::fabricate( classID );
523
524  if ( !b )
525  {
526    PRINTF(1)("Could not fabricate Object with classID %x\n", classID);
527    return NULL;
528  }
529
530  if ( b->isA(CL_SYNCHRONIZEABLE) )
531  {
532    Synchronizeable * s = dynamic_cast<Synchronizeable*>(b);
533    s->setUniqueID( uniqueID );
534    s->setOwner( owner );
535    s->setSynchronized(true);
536    //this->networkStream->connectSynchronizeable( *s );
537    if ( !isServer() )
538      s->setIsOutOfSync( true );
539    PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID());
540
541    //TODO HACK: hack to prevent collision
542    if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) )
543    {
544      if ( SharedNetworkData::getInstance()->getHostID()!=0 )
545      {
546        static Vector pos = Vector(1000.0, 1000.0, 1000.0);
547        PNode *p = dynamic_cast<PNode*>(b);
548        p->setAbsCoor(pos);
549        p->updateNode(0);
550        pos += Vector(1000.0, 1000.0, 1000.0);
551      }
552    }
553    ///TODO HACK this is only for network multiplayer games.
554    if( b->isA(CL_SPACE_SHIP))
555    {
556      SpaceShip* ss = dynamic_cast<SpaceShip*>(b);
557      if( owner%2 == 0)
558      {
559
560        ss->loadModel("models/ships/reap_0.obj");
561        ss->toList(OM_GROUP_00);
562      }
563      else
564      {
565        ss->loadModel( "models/ships/fighter.obj" );
566        ss->toList(OM_GROUP_01);
567      }
568    }
569
570    return b;
571  }
572  else
573  {
574    PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID);
575    delete b;
576  }
577  return NULL;
578}
579
580/**
581 * Removes a entity on this host
582 * @param uniqueID: unique ID assigned with the entity to remove
583 */
584void NetworkGameManager::doRemoveEntity( int uniqueID )
585{
586  SynchronizeableList::const_iterator it,e;
587  it = this->networkStream->getSyncBegin();
588  e = this->networkStream->getSyncEnd();
589
590  while ( it != e )
591  {
592    if ( (*it)->getUniqueID() == uniqueID )
593    {
594      assert((*it)->isA(CL_WORLD_ENTITY));
595      dynamic_cast<WorldEntity*>(*it)->leaveWorld();
596      dynamic_cast<WorldEntity*>(*it)->toList(OM_DEAD);
597      break;
598    }
599    it++;
600  }
601}
602
603/**
604 * Tell the synchronizeable that a user's synchronizeable is out of sync
605 * @param uniqueID: unique ID assigned with the entity which is out of sync
606 * @param userID: user ID who's synchronizeable is out of sync
607 */
608void NetworkGameManager::doRequestSync( int uniqueID, int userID )
609{
610  SynchronizeableList::const_iterator it,e;
611  it = this->networkStream->getSyncBegin();
612  e = this->networkStream->getSyncEnd();
613
614  while ( it != e )
615  {
616    if ( (*it)->getUniqueID() == uniqueID )
617    {
618      (*it)->requestSync( userID );
619      break;
620    }
621    it++;
622  }
623}
624
625/**
626 * Copies length bytes to the clientBuffer with error checking
627 * @param clientBuffer: the clientBuffer to write to
628 * @param data: buffer to the data
629 * @param length: length of data
630 * @return false on error true else
631 */
632bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length )
633{
634  if ( length > cb.maxLength-cb.length )
635  {
636    PRINTF(1)("No space left in clientBuffer\n");
637    return false;
638  }
639
640  memcpy( cb.buffer+cb.length, data, length );
641  return true;
642}
643
644/**
645 * Reads data from clientBuffer with error checking
646 * @param clientBuffer: the clientBuffer to read from
647 * @param data: pointer to the buffer
648 * @param length:
649 * @return
650 */
651bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length )
652{
653  if ( cb.length < length )
654  {
655    PRINTF(0)("There is not enough data in clientBuffer\n");
656    return 0;
657  }
658
659  memcpy( data, cb.buffer+cb.length-length, length );
660  return true;
661}
662
663/**
664 * Tells this client that he has to control this entity
665 * @param uniqueID: the entity's uniqeID
666 */
667void NetworkGameManager::doYouAre( int uniqueID )
668{
669
670  SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin();
671
672  Playable *p = NULL;
673  Synchronizeable *s = NULL;
674
675  for ( ; it !=networkStream->getSyncEnd(); it++ )
676  {
677    if ( (*it)->getUniqueID()==uniqueID )
678    {
679      if ( (*it)->isA( CL_SYNCHRONIZEABLE ) )
680      {
681        s = dynamic_cast<Synchronizeable*>(*it);
682      }
683      if ( (*it)->isA( CL_PLAYABLE ) )
684      {
685        p = dynamic_cast<Playable*>(*it);
686        break;
687      } else
688      {
689        PRINTF(1)("UniqueID is not a Playable\n");
690      }
691    }
692  }
693
694  Player* player = State::getPlayer();
695  assert(p != NULL);
696  assert(s != NULL);
697  assert(player != NULL);
698
699  s->setIsOutOfSync( true );
700
701  PRINTF(0)("uniqueID = %d\n", s->getUniqueID());
702
703  player->setPlayable(p);
704
705
706}
707
708/**
709 * Tells a remote client that he has to control this entity
710 * @param uniqueID: the entity's uniqeID
711 * @param userID: the users ID
712 */
713void NetworkGameManager::sendYouAre( int uniqueID, int userID )
714{
715  if ( !isServer() )
716    return;
717
718  if ( userID != 0 )
719  {
720    if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_YOU_ARE_ENTITY ) )
721      return;
722
723    if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) )
724      return;
725  }
726  else
727  {
728    doYouAre(uniqueID);
729  }
730}
731
732bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender )
733{
734  if ( INTSIZE > length-i )
735  {
736    PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
737    return false;
738  }
739  int classID;
740  i += Converter::byteArrayToInt( &data[i], &classID );
741
742  createEntity( (ClassID)classID );
743
744  return true;
745}
746
747bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender )
748{
749  if ( INTSIZE > length-i )
750  {
751    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
752    return false;
753  }
754  int uniqueID;
755  i += Converter::byteArrayToInt( &data[i], &uniqueID );
756
757  removeEntity( uniqueID );
758
759  return true;
760}
761
762bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender )
763{
764  if ( INTSIZE > length-i )
765  {
766    PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
767    return false;
768  }
769  int classID;
770  i += Converter::byteArrayToInt( &data[i], &classID );
771
772  if ( INTSIZE > length-i )
773  {
774    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
775    return false;
776  }
777  int uniqueID;
778  i += Converter::byteArrayToInt( &data[i], &uniqueID );
779
780  if ( INTSIZE > length-i )
781  {
782    PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n");
783    return false;
784  }
785  int owner;
786  i += Converter::byteArrayToInt( &data[i], &owner );
787
788  PRINTF(0)("handleCreateEntity: client side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner);
789  doCreateEntity( (ClassID)classID, uniqueID, owner );
790
791  return true;
792}
793
794bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender )
795{
796  if ( INTSIZE > length-i )
797  {
798    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
799    return false;
800  }
801  int uniqueID;
802  i += Converter::byteArrayToInt( &data[i], &uniqueID );
803
804  doRemoveEntity( uniqueID );
805
806  return true;
807}
808
809bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender )
810{
811  if ( INTSIZE > length-i )
812  {
813    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
814    return false;
815  }
816
817  PRINTF(0)("HandleCreateEntityList:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]);
818
819  int n;
820  i += Converter::byteArrayToInt( &data[i], &n );
821
822
823  PRINTF(0)("HandleCreateEntityList: n = %d\n", n);
824
825  int classID, uniqueID, owner;
826
827  for ( int j = 0; j<n; j++ )
828  {
829
830    if ( INTSIZE > length-i )
831    {
832      PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n");
833      return false;
834    }
835    i += Converter::byteArrayToInt( &data[i], &classID );
836
837    if ( INTSIZE > length-i )
838    {
839      PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
840      return false;
841    }
842    i += Converter::byteArrayToInt( &data[i], &uniqueID );
843
844    if ( INTSIZE > length-i )
845    {
846      PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n");
847      return false;
848    }
849    i += Converter::byteArrayToInt( &data[i], &owner );
850
851    if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE )
852    {
853      BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner );
854    }
855
856  }
857
858  return true;
859}
860
861bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender )
862{
863  if ( INTSIZE > length-i )
864  {
865    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
866    return false;
867  }
868  int n;
869  i += Converter::byteArrayToInt( &data[i], &n );
870
871  int uniqueID;
872
873  for ( int j = 0; j<n; j++ )
874  {
875
876    if ( INTSIZE > length-i )
877    {
878      PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
879      return false;
880    }
881    i += Converter::byteArrayToInt( &data[i], &uniqueID );
882
883    doRemoveEntity( uniqueID );
884  }
885
886  return true;
887}
888
889bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender )
890{
891  if ( INTSIZE > length-i )
892  {
893    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
894    return false;
895  }
896
897  int uniqueID;
898  i += Converter::byteArrayToInt( &data[i], &uniqueID );
899
900  doYouAre( uniqueID );
901
902  return true;
903}
904
905bool NetworkGameManager::handleRequestSync( int & i, const byte * data, int length, int sender )
906{
907  if ( INTSIZE > length-i )
908  {
909    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
910    return false;
911  }
912  int uniqueID;
913  i += Converter::byteArrayToInt( &data[i], &uniqueID );
914
915  PRINTF(0)("handleRequestSync %d %d\n", uniqueID, sender);
916  doRequestSync( uniqueID, sender );
917
918  return true;
919}
920
921
922/**
923 *  handles the network signal NET_REQUEST_PNODE_PATH
924 * @param i byte offset in the buffer
925 * @param data data array
926 * @param length length of the data arary
927 * @param sender the sender id
928 * @return true if process terminated sucessfully
929 */
930bool NetworkGameManager::handleRequestPNodePath(int& i, const byte* data, int length, int sender)
931{
932  if( INTSIZE > length-i )
933  {
934    PRINTF(1)("Cannot read n from buffer! Not enough data left!\n");
935    return false;
936  }
937  PRINTF(0)("HandleRequestPNodePath:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]);
938
939  int uniqueID1, uniqueID2;
940  if( INTSIZE > length-i )
941  {
942    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
943    return false;
944  }
945  i += Converter::byteArrayToInt( &data[i], &uniqueID1 );
946
947  if( INTSIZE > length-i )
948  {
949    PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n");
950    return false;
951  }
952  i += Converter::byteArrayToInt( &data[i], &uniqueID2 );
953
954
955  PRINTF(0)("HandleRequestPNodePath: got a request for path from uid %i to uid %i\n", uniqueID1, uniqueID2);
956
957  return true;
958}
959
960
961bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b )
962{
963  if ( cb.maxLength-cb.length < 1 )
964  {
965    PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n");
966    return false;
967  }
968
969  cb.buffer[cb.length++] = b;
970
971  return true;
972}
973
974bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i )
975{
976  int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length );
977  cb.length += n;
978
979  if ( n <= 0 )
980  {
981    PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n");
982    return false;
983  }
984
985  return true;
986}
987
988void NetworkGameManager::sync( int uniqueID, int owner )
989{
990  /*if ( owner==this->getHostID() )
991  return;*/
992
993  if ( !isServer() )
994    executeRequestSync( uniqueID, 0 );
995  else
996    executeRequestSync( uniqueID, owner );
997}
998
999void NetworkGameManager::executeRequestSync( int uniqueID, int user )
1000{
1001  PRINTF(0)("executeRequestSync %d %d\n", uniqueID, user);
1002  if ( user >= outBuffer.size() )
1003    resizeBufferVector( user );
1004
1005  if ( !writeToClientBuffer( outBuffer[user], (byte)NET_REQUEST_SYNC ) )
1006    return;
1007  if ( !writeToClientBuffer( outBuffer[user], uniqueID ) )
1008    return;
1009}
1010
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