| [5211] | 1 | /* | 
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| [3018] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Benjamin Grauer | 
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| [3365] | 13 | co-programmer: Patrick Boenzli | 
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| [3023] | 14 |  | 
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| [5211] | 15 | ADD: Patrick Boenzli           B-Spline | 
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| [3365] | 16 |  | 
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|  | 17 |  | 
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| [5211] | 18 | TODO: | 
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| [3023] | 19 | local-Time implementation | 
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|  | 20 | NURBS | 
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| [5218] | 21 | !!tList implementation!! | 
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| [5211] | 22 |  | 
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| [3018] | 23 | */ | 
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|  | 24 |  | 
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| [3593] | 25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH | 
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|  | 26 |  | 
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| [3018] | 27 | #include "curve.h" | 
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| [3595] | 28 |  | 
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| [3365] | 29 | #include "debug.h" | 
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| [3018] | 30 |  | 
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| [9110] | 31 | #include <cmath> | 
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| [3365] | 32 | #include <stdio.h> | 
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| [3019] | 33 |  | 
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| [3588] | 34 |  | 
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| [5211] | 35 | /** | 
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| [4836] | 36 | *  default constructor for a Curve | 
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| [3588] | 37 | */ | 
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| [4746] | 38 | Curve::Curve() | 
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| [3588] | 39 | { | 
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| [5231] | 40 | this->nodeCount = 0; | 
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|  | 41 | this->localTime = 0; | 
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|  | 42 | this->derivation = 0; | 
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|  | 43 | this->dirCurve = NULL; | 
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|  | 44 | this->firstNode = new PathNode(); | 
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|  | 45 | this->currentNode = firstNode; | 
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| [3588] | 46 |  | 
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| [5231] | 47 | this->firstNode->position = Vector (.0, .0, .0); | 
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|  | 48 | this->firstNode->number = 0; | 
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|  | 49 | this->firstNode->next = 0; // not sure if this really points to NULL!! | 
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| [3588] | 50 | } | 
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|  | 51 |  | 
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| [5231] | 52 |  | 
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|  | 53 | Curve::~Curve() | 
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|  | 54 | { | 
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|  | 55 | PathNode* pn = this->firstNode; | 
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|  | 56 | PathNode* unusedPN; | 
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|  | 57 | while( pn != NULL) | 
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|  | 58 | { | 
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|  | 59 | unusedPN = pn; | 
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|  | 60 | pn = pn->next; | 
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|  | 61 | delete unusedPN; | 
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|  | 62 | } | 
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|  | 63 |  | 
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|  | 64 | if (dirCurve) | 
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|  | 65 | delete dirCurve; | 
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|  | 66 | } | 
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|  | 67 |  | 
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|  | 68 |  | 
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| [3018] | 69 | /** | 
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| [4836] | 70 | *  adds a new Node to the bezier Curve | 
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|  | 71 | * @param newNode a Vector to the position of the new node | 
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| [3019] | 72 | */ | 
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|  | 73 | void Curve::addNode(const Vector& newNode) | 
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|  | 74 | { | 
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|  | 75 | if (nodeCount != 0 ) | 
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|  | 76 | { | 
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|  | 77 | currentNode = currentNode->next = new PathNode; | 
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|  | 78 | } | 
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|  | 79 | currentNode->position = newNode; | 
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| [3433] | 80 | currentNode->next = 0; | 
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| [3019] | 81 | currentNode->number = (++nodeCount); | 
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| [3365] | 82 | this->rebuild(); | 
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| [3019] | 83 | return; | 
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|  | 84 | } | 
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|  | 85 |  | 
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| [4472] | 86 | /** | 
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| [4836] | 87 | *  adds a new Node to the bezier Curve | 
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|  | 88 | * @param newNode a Vector to the position of the new node | 
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|  | 89 | * @param insertPosition after the n-th node the new node will be inserted | 
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| [4472] | 90 | */ | 
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| [3433] | 91 | void Curve::addNode(const Vector& newNode, unsigned int insertPosition) | 
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|  | 92 | { | 
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|  | 93 | if (this->nodeCount == 0 || insertPosition > this->nodeCount) | 
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|  | 94 | return addNode(newNode); | 
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|  | 95 |  | 
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|  | 96 | if (insertPosition == 0) | 
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|  | 97 | insertPosition = 1; | 
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|  | 98 |  | 
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|  | 99 | PathNode* insNode = new PathNode; | 
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|  | 100 |  | 
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|  | 101 | // relinking | 
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|  | 102 | PathNode* tmpNode = this->firstNode; | 
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|  | 103 | if (insertPosition > 1) | 
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|  | 104 | { | 
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|  | 105 | while (tmpNode->next->number != insertPosition) | 
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| [5211] | 106 | tmpNode= tmpNode->next; | 
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| [3433] | 107 | insNode->next = tmpNode->next; | 
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|  | 108 | tmpNode->next = insNode; | 
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|  | 109 | } | 
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|  | 110 | else | 
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|  | 111 | { | 
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|  | 112 | insNode->next = this->firstNode; | 
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|  | 113 | this->firstNode = insNode; | 
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|  | 114 | } | 
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|  | 115 | // renumbering | 
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|  | 116 | insNode->number = insertPosition; | 
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|  | 117 | tmpNode = insNode->next; | 
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|  | 118 | while (tmpNode) | 
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|  | 119 | { | 
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|  | 120 | tmpNode->number++; | 
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|  | 121 | tmpNode = tmpNode->next; | 
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|  | 122 | } | 
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|  | 123 |  | 
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|  | 124 | // finished | 
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|  | 125 | insNode->position = newNode; | 
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|  | 126 | ++nodeCount; | 
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|  | 127 | this->rebuild(); | 
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|  | 128 | return; | 
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|  | 129 | } | 
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|  | 130 |  | 
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| [3365] | 131 | /** | 
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| [4836] | 132 | *  Finds a Node by its Number, and returns its Position | 
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|  | 133 | * @param nodeToFind the n'th node in the List of nodes | 
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|  | 134 | * @returns A Vector to the Position of the Node. | 
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| [3365] | 135 | */ | 
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|  | 136 | Vector Curve::getNode(unsigned int nodeToFind) | 
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|  | 137 | { | 
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| [3433] | 138 | if (nodeToFind > this->nodeCount || nodeToFind < 0) | 
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| [3365] | 139 | return Vector(0,0,0); | 
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|  | 140 | PathNode* tmpNode = this->firstNode; | 
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|  | 141 | for (int i = 1; i < nodeToFind; i++) | 
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|  | 142 | tmpNode = tmpNode->next; | 
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|  | 143 | return tmpNode->position; | 
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|  | 144 | } | 
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| [3019] | 145 |  | 
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| [3433] | 146 | /** | 
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| [4836] | 147 | *  Outputs information about the state of this Curve | 
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| [3433] | 148 | */ | 
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| [4746] | 149 | void Curve::debug() | 
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| [3433] | 150 | { | 
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|  | 151 | printf("<<-------------------------------\n"); | 
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|  | 152 | printf("Curve Information:\n"); | 
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|  | 153 | printf("NodeCount: %d\n", this->nodeCount); | 
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|  | 154 | PathNode* tmpNode = this->firstNode; | 
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|  | 155 | while (tmpNode) | 
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|  | 156 | { | 
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|  | 157 | printf("node #%d: %f, %f, %f\n", tmpNode->number, tmpNode->position.x, tmpNode->position.y, tmpNode->position.z); | 
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|  | 158 | tmpNode = tmpNode->next; | 
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|  | 159 | } | 
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|  | 160 | printf("------------------------------->>\n"); | 
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|  | 161 | } | 
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|  | 162 |  | 
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|  | 163 |  | 
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| [3365] | 164 | /////////////////////////////////// | 
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|  | 165 | /// Bezier Curve ////////////////// | 
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|  | 166 | /////////////////////////////////// | 
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|  | 167 |  | 
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| [3019] | 168 | /** | 
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| [4836] | 169 | *  Creates a new BezierCurve | 
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| [3018] | 170 | */ | 
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| [4746] | 171 | BezierCurve::BezierCurve () | 
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| [3018] | 172 | { | 
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| [3365] | 173 | this->derivation = 0; | 
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|  | 174 | dirCurve = new BezierCurve(1); | 
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|  | 175 | } | 
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|  | 176 |  | 
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|  | 177 | /** | 
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| [4836] | 178 | *  Creates a new BezierCurve-Derivation-Curve | 
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| [3365] | 179 | */ | 
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|  | 180 | BezierCurve::BezierCurve (int derivation) | 
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|  | 181 | { | 
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|  | 182 | this->derivation = derivation; | 
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|  | 183 | dirCurve=NULL; | 
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|  | 184 | } | 
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|  | 185 |  | 
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|  | 186 | /** | 
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| [4836] | 187 | *  Deletes a BezierCurve. | 
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| [3365] | 188 |  | 
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|  | 189 | It does this by freeing all the space taken over from the nodes | 
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|  | 190 | */ | 
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| [4746] | 191 | BezierCurve::~BezierCurve() | 
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| [3365] | 192 | { | 
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| [5231] | 193 |  | 
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| [3365] | 194 | } | 
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|  | 195 |  | 
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|  | 196 | /** | 
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| [4836] | 197 | *  Rebuilds a Curve | 
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| [3365] | 198 | */ | 
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| [4746] | 199 | void BezierCurve::rebuild() | 
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| [3365] | 200 | { | 
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|  | 201 | PathNode* tmpNode = firstNode; | 
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| [3217] | 202 |  | 
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| [3365] | 203 | // rebuilding the Curve itself | 
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| [5232] | 204 | float k = 0; | 
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| [3365] | 205 | float n = nodeCount -1; | 
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|  | 206 | float binCoef = 1; | 
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| [5232] | 207 | while( tmpNode) | 
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| [3365] | 208 | { | 
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|  | 209 | tmpNode->factor = binCoef; | 
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| [5232] | 210 | if( tmpNode = tmpNode->next) | 
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| [5211] | 211 | { | 
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| [5232] | 212 | binCoef *= (n-k) / (k+1); | 
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| [5211] | 213 | ++k; | 
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|  | 214 | } | 
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| [3365] | 215 | } | 
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|  | 216 |  | 
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|  | 217 | // rebuilding the Derivation curve | 
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| [5232] | 218 | if( this->derivation <= 1) | 
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| [3365] | 219 | { | 
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|  | 220 | tmpNode = firstNode; | 
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|  | 221 | delete dirCurve; | 
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|  | 222 | dirCurve = new BezierCurve(1); | 
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| [5232] | 223 | while( tmpNode->next) | 
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| [5211] | 224 | { | 
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| [5232] | 225 | Vector tmpVector = (tmpNode->next->position) - (tmpNode->position); | 
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| [5211] | 226 | tmpVector.x*=(float)nodeCount; | 
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|  | 227 | tmpVector.y*=(float)nodeCount; | 
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|  | 228 | tmpVector.z*=(float)nodeCount; | 
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|  | 229 | tmpVector.normalize(); | 
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|  | 230 | this->dirCurve->addNode(tmpVector); | 
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|  | 231 | tmpNode = tmpNode->next; | 
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|  | 232 | } | 
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| [3365] | 233 | } | 
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|  | 234 | } | 
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|  | 235 |  | 
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|  | 236 | /** | 
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| [4836] | 237 | *  calculates the Position on the curve | 
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|  | 238 | * @param t The position on the Curve (0<=t<=1) | 
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|  | 239 | * @return the Position on the Path | 
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| [3365] | 240 | */ | 
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| [5211] | 241 | Vector BezierCurve::calcPos(float t) | 
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| [3365] | 242 | { | 
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|  | 243 | Vector ret = Vector(0.0,0.0,0.0); | 
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|  | 244 | if (this->nodeCount >= 3) | 
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|  | 245 | { | 
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|  | 246 | PathNode* tmpNode = this->firstNode; | 
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|  | 247 | double factor = pow(1.0-t,nodeCount-1); | 
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|  | 248 | while(tmpNode) | 
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| [5211] | 249 | { | 
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|  | 250 | ret.x += tmpNode->factor * factor * tmpNode->position.x; | 
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|  | 251 | ret.y += tmpNode->factor * factor * tmpNode->position.y; | 
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|  | 252 | ret.z += tmpNode->factor * factor * tmpNode->position.z; | 
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|  | 253 | factor *= t/(1.0-t); // same as pow but much faster. | 
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|  | 254 |  | 
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|  | 255 | tmpNode = tmpNode->next; | 
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|  | 256 | } | 
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| [3365] | 257 | } | 
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|  | 258 | else if (nodeCount == 2) | 
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|  | 259 | { | 
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|  | 260 | ret = this->firstNode->position *(1.0-t); | 
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|  | 261 | ret = ret + this->firstNode->next->position * t; | 
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|  | 262 | } | 
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|  | 263 | else if (nodeCount == 1) | 
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|  | 264 | ret = this->firstNode->position; | 
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|  | 265 | return ret; | 
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|  | 266 | } | 
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|  | 267 |  | 
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|  | 268 | /** | 
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| [4836] | 269 | *  Calulates the direction of the Curve at time t. | 
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|  | 270 | * @param t The time at which to evaluate the curve. | 
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|  | 271 | * @returns The valuated Vector. | 
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| [3365] | 272 | */ | 
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|  | 273 | Vector BezierCurve::calcDir (float t) | 
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|  | 274 | { | 
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| [4472] | 275 | return this->dirCurve->calcPos(t); | 
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| [3365] | 276 | } | 
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|  | 277 |  | 
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| [4472] | 278 | /** | 
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| [4836] | 279 | *  Calulates the acceleration (second derivate) of the Curve at time t. | 
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|  | 280 | * @param t The time at which to evaluate the curve. | 
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|  | 281 | * @returns The valuated Vector. | 
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| [4472] | 282 | */ | 
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| [3433] | 283 | Vector BezierCurve::calcAcc (float t) | 
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|  | 284 | { | 
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| [4472] | 285 | return this->dirCurve->getDirCurve()->calcPos(t); | 
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| [3433] | 286 | } | 
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|  | 287 |  | 
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| [3365] | 288 | /** | 
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| [4836] | 289 | *  Calculates the Quaternion needed for our rotations | 
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|  | 290 | * @param t The time at which to evaluate the cuve. | 
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|  | 291 | * @returns The evaluated Quaternion. | 
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| [3365] | 292 | */ | 
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|  | 293 | Quaternion BezierCurve::calcQuat (float t) | 
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|  | 294 | { | 
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|  | 295 | return Quaternion (calcDir(t), Vector(0,0,1)); | 
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|  | 296 | } | 
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|  | 297 |  | 
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|  | 298 |  | 
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|  | 299 | /** | 
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|  | 300 | \brief returns the Position of the point calculated on the Curve | 
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|  | 301 | \return a Vector to the calculated position | 
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|  | 302 | */ | 
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| [4746] | 303 | Vector BezierCurve::getPos() const | 
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| [3365] | 304 | { | 
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|  | 305 | return curvePoint; | 
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|  | 306 | } | 
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