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Last change
on this file since 5419 was
5417,
checked in by bensch, 20 years ago
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orxonox/trunk: visibility of Element2D-debug-draw through
ShellCommand:: Render2D toggleNodeVisibility
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File size:
1016 bytes
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| 1 | /*! |
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| 2 | * @file render_2d.h |
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| 3 | * @brief Definition of the 2D-rendering engine singleton Class |
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| 4 | * @todo implement Layer-rendering |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _RENDER_2D_H |
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| 8 | #define _RENDER_2D_H |
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| 9 | |
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| 10 | #include "base_object.h" |
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| 11 | #include "element_2d.h" |
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| 12 | // FORWARD DECLARATION |
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| 13 | template <class T> class tList; |
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| 14 | |
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| 15 | //! A default singleton class. |
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| 16 | class Render2D : public BaseObject { |
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| 17 | friend class Element2D; |
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| 18 | |
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| 19 | public: |
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| 20 | virtual ~Render2D(); |
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| 21 | /** @returns a Pointer to the only object of this Class */ |
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| 22 | inline static Render2D* getInstance() { if (!singletonRef) singletonRef = new Render2D(); return singletonRef; }; |
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| 23 | |
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| 24 | void toggleNodesVisibility() { this->showNodes = !this->showNodes; }; |
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| 25 | |
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| 26 | void update(float dt); |
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| 27 | void tick(float dt); |
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| 28 | void draw(short layer) const; |
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| 29 | |
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| 30 | private: |
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| 31 | Render2D(); |
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| 32 | static Render2D* singletonRef; //!< Reference to this class. |
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| 33 | |
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| 34 | bool showNodes; //!< If the debug-Nodes should be visible |
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| 35 | }; |
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| 36 | |
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| 37 | #endif /* _RENDER_2D_H */ |
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