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source: orxonox.OLD/trunk/src/lib/graphics/render2D/render_2d.h @ 5406

Last change on this file since 5406 was 5406, checked in by bensch, 19 years ago

orxonox/trunk: update the Element2D-tree in the right order

File size: 832 bytes
Line 
1/*!
2 * @file render_2d.h
3 * @brief Definition of the 2D-rendering engine singleton Class
4 * @todo implement Layer-rendering
5*/
6
7#ifndef _RENDER_2D_H
8#define _RENDER_2D_H
9
10#include "base_object.h"
11#include "element_2d.h"
12// FORWARD DECLARATION
13template <class T> class tList;
14
15//! A default singleton class.
16class Render2D : public BaseObject {
17  friend class Element2D;
18
19  public:
20    virtual ~Render2D();
21    /** @returns a Pointer to the only object of this Class */
22    inline static Render2D* getInstance() { if (!singletonRef) singletonRef = new Render2D();  return singletonRef; };
23
24    void update(float dt);
25    void tick(float dt);
26    void draw(short layer) const;
27
28  private:
29    Render2D();
30    static Render2D*              singletonRef;                    //!< Reference to this class.
31
32 };
33
34#endif /* _RENDER_2D_H */
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