Last change
on this file since 5418 was
5417,
checked in by bensch, 20 years ago
|
orxonox/trunk: visibility of Element2D-debug-draw through
ShellCommand:: Render2D toggleNodeVisibility
|
File size:
1016 bytes
|
Rev | Line | |
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[4838] | 1 | /*! |
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[4839] | 2 | * @file render_2d.h |
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| 3 | * @brief Definition of the 2D-rendering engine singleton Class |
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[4848] | 4 | * @todo implement Layer-rendering |
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[3655] | 5 | */ |
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| 6 | |
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[4839] | 7 | #ifndef _RENDER_2D_H |
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| 8 | #define _RENDER_2D_H |
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[3655] | 9 | |
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| 10 | #include "base_object.h" |
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[4848] | 11 | #include "element_2d.h" |
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[5405] | 12 | // FORWARD DECLARATION |
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[4840] | 13 | template <class T> class tList; |
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[3655] | 14 | |
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| 15 | //! A default singleton class. |
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[4839] | 16 | class Render2D : public BaseObject { |
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[5397] | 17 | friend class Element2D; |
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[3655] | 18 | |
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[5397] | 19 | public: |
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| 20 | virtual ~Render2D(); |
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| 21 | /** @returns a Pointer to the only object of this Class */ |
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| 22 | inline static Render2D* getInstance() { if (!singletonRef) singletonRef = new Render2D(); return singletonRef; }; |
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[3655] | 23 | |
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[5417] | 24 | void toggleNodesVisibility() { this->showNodes = !this->showNodes; }; |
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| 25 | |
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[5406] | 26 | void update(float dt); |
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[5397] | 27 | void tick(float dt); |
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[5404] | 28 | void draw(short layer) const; |
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[4840] | 29 | |
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[5397] | 30 | private: |
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| 31 | Render2D(); |
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| 32 | static Render2D* singletonRef; //!< Reference to this class. |
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| 33 | |
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[5417] | 34 | bool showNodes; //!< If the debug-Nodes should be visible |
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[5401] | 35 | }; |
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[3655] | 36 | |
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[4839] | 37 | #endif /* _RENDER_2D_H */ |
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