| [4744] | 1 | /* |
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| [3655] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| [5399] | 12 | main-programmer: Benjamin Grauer |
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| [3655] | 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| [5398] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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| [3655] | 17 | |
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| [4839] | 18 | #include "render_2d.h" |
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| [3655] | 19 | |
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| [4840] | 20 | #include "graphics_engine.h" |
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| 21 | #include "class_list.h" |
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| 22 | #include "list.h" |
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| 23 | #include "element_2d.h" |
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| 24 | |
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| [4862] | 25 | #include <math.h> |
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| 26 | |
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| [5417] | 27 | #include "shell_command.h" |
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| 28 | SHELL_COMMAND(toggleNodeVisibility, Render2D, toggleNodesVisibility); |
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| 29 | |
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| [3655] | 30 | using namespace std; |
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| 31 | |
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| 32 | /** |
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| [4838] | 33 | * standard constructor |
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| 34 | */ |
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| [4839] | 35 | Render2D::Render2D () |
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| [3655] | 36 | { |
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| [4839] | 37 | this->setClassID(CL_RENDER_2D, "Render2D"); |
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| 38 | this->setName("Render2D"); |
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| [5417] | 39 | |
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| 40 | this->showNodes = false; |
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| [3655] | 41 | } |
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| 42 | |
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| 43 | /** |
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| [4838] | 44 | * the singleton reference to this class |
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| 45 | */ |
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| [4839] | 46 | Render2D* Render2D::singletonRef = NULL; |
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| [3655] | 47 | |
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| 48 | /** |
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| [4840] | 49 | * standard deconstructor |
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| [4838] | 50 | */ |
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| [4839] | 51 | Render2D::~Render2D () |
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| [3655] | 52 | { |
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| [5286] | 53 | delete NullElement2D::getInstance(); |
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| 54 | |
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| [4839] | 55 | Render2D::singletonRef = NULL; |
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| [3655] | 56 | } |
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| [4840] | 57 | |
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| 58 | /** |
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| [5406] | 59 | * updates all the 2d-elements |
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| 60 | * @param dt the timestep since last dt |
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| 61 | */ |
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| 62 | void Render2D::update(float dt) |
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| 63 | { |
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| 64 | NullElement2D::getInstance()->update2D(dt); |
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| 65 | } |
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| 66 | |
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| 67 | |
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| 68 | /** |
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| [4862] | 69 | * ticks all the 2d-elements |
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| 70 | * @param dt the timestep since last dt |
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| 71 | */ |
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| [4849] | 72 | void Render2D::tick(float dt) |
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| 73 | { |
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| [5401] | 74 | NullElement2D::getInstance()->tick2D(dt); |
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| [4849] | 75 | } |
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| 76 | |
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| 77 | /** |
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| [5397] | 78 | * renders all the Elements of the Render2D-engine's layer |
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| 79 | * @param layer the Layer to draw (if E2D_LAYER_ALL then all layers will be drawn) |
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| [4849] | 80 | */ |
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| [5404] | 81 | void Render2D::draw(short layer) const |
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| [4847] | 82 | { |
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| [4848] | 83 | GraphicsEngine::enter2DMode(); |
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| [5401] | 84 | NullElement2D::getInstance()->draw2D(E2D_LAYER_ALL); |
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| [5417] | 85 | if (this->showNodes) |
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| 86 | NullElement2D::getInstance()->debugDraw2D(0); |
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| [4848] | 87 | GraphicsEngine::leave2DMode(); |
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| [4847] | 88 | } |
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| [5399] | 89 | |
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| 90 | |
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