| [4838] | 1 | /*! | 
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| [4839] | 2 |  * @file element_2d.h | 
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| [6299] | 3 |  * Definition of the 2D elements rendered on top of all other stuff. | 
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| [5401] | 4 |  */ | 
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| [1853] | 5 |  | 
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| [4838] | 6 | #ifndef _ELEMENT_2D_H | 
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 | 7 | #define _ELEMENT_2D_H | 
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| [1853] | 8 |  | 
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| [3543] | 9 | #include "base_object.h" | 
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| [5089] | 10 |  | 
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| [5081] | 11 | #include "vector.h" | 
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| [5775] | 12 | #include <list> | 
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| [1853] | 13 |  | 
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| [4838] | 14 | // FORWARD DECLARATION | 
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| [4843] | 15 | class PNode; | 
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| [4858] | 16 | class TiXmlElement; | 
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| [3543] | 17 |  | 
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| [4839] | 18 | //!< An enumerator defining the Depth of a 2D-element. | 
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 | 19 | typedef enum | 
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 | 20 | { | 
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| [5398] | 21 |   E2D_LAYER_BELOW_ALL           =     0,        //!< Will be rendered below the 3D-scene. @todo make this work. | 
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 | 22 |   E2D_LAYER_BOTTOM              =     1,        //!< Will be rendered on the bottom Layer | 
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 | 23 |   E2D_LAYER_MEDIUM              =     2,        //!< Will be rendered on the medium Layer. | 
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 | 24 |   E2D_LAYER_TOP                 =     3,        //!< Will be rendered on top of everything else | 
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| [4848] | 25 |  | 
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| [5398] | 26 |   E2D_LAYER_COUNT               =     4,         //!< The count of Layers. | 
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| [4862] | 27 | } E2D_LAYER; | 
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| [5398] | 28 | #define E2D_DEFAULT_LAYER       E2D_LAYER_MEDIUM | 
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| [5404] | 29 | #define E2D_LAYER_ALL           4 | 
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| [4839] | 30 |  | 
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| [4843] | 31 | typedef enum | 
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 | 32 | { | 
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| [4856] | 33 |   E2D_ALIGN_NONE                =     0, | 
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 | 34 |   E2D_ALIGN_LEFT                =     1, | 
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 | 35 |   E2D_ALIGN_RIGHT               =     2, | 
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 | 36 |   E2D_ALIGN_CENTER              =     4, | 
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 | 37 |   E2D_ALIGN_SCREEN_CENTER       =     8 | 
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| [4848] | 38 | } E2D_ALIGNMENT; | 
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| [4843] | 39 |  | 
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| [5081] | 40 | typedef enum | 
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 | 41 | { | 
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| [6299] | 42 |   E2D_PARENT_NONE                    = 0x0000, | 
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 | 43 |   E2D_PARENT_LOCAL_ROTATE            = 0x0001,    //!< Rotates all the children around their centers. | 
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 | 44 |   E2D_PARENT_ROTATE_MOVEMENT         = 0x0002,    //!< Moves all the children around the center of their parent, without the rotation around their own centers. | 
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| [5081] | 45 |  | 
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| [6299] | 46 |   E2D_PARENT_MOVEMENT                = 0x0004,    //!< Moves all children along with the parent. | 
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| [5081] | 47 | // special linkage modes | 
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| [6299] | 48 |   E2D_PARENT_ALL                     = 0x0003,    //!< Moves all children around the center of their parent, and also rotates their centers | 
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 | 49 |   E2D_PARENT_ROTATE_AND_MOVE         = 0x0005,    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. | 
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 | 50 |  | 
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 | 51 |  | 
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 | 52 |   // REPARENTING | 
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 | 53 |   E2D_REPARENT_TO_NULL               = 0x0010,    //!< Reparents to the Null, if the Parent is Removed. Meaning the Node wont have a parent anymore. | 
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 | 54 |   E2D_REPARENT_TO_PARENTS_PARENT     = 0x0020,    //!< Reparents the Node to the parents (old) parent it the parent gets removed. | 
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 | 55 |   /////////////////////////////////////////////   //  ELSE: Reparents to the NullParent. | 
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 | 56 |   E2D_REPARENT_DELETE_CHILDREN       = 0x0040,    //!< Deletes the Children of the node when This Node is Removed. (Use with care). | 
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 | 57 |   /// FIXME | 
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 | 58 |    E2D_REPARENT_KEEP_POSITION         = 0x0080,   //!< Tries to keep the Position if the Node is reparented. | 
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 | 59 |  | 
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 | 60 |  | 
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 | 61 |   // DELETION | 
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 | 62 |   E2D_PROHIBIT_CHILD_DELETE          = 0x0100,    //!< Prohibits the Children from being deleted if this Node gets deleted. | 
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 | 63 |   E2D_PROHIBIT_DELETE_WITH_PARENT    = 0x0200,    //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules | 
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 | 64 |   E2D_REPARENT_CHILDREN_ON_REMOVE    = 0x0400,    //!< Reparents the Children of the Node if the Node gets Removed. | 
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 | 65 |   E2D_REPARENT_ON_PARENTS_REMOVE     = 0x0800,    //!< The Node gets Reparented if its Parent gets removed. Child will be reparented according to the Reparenting-Rules. | 
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 | 66 |  | 
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 | 67 |   // VISIBILITY/ACTIVITY | 
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 | 68 |   E2D_HIDE_CHILDREN_IF_HIDDEN        = 0x1000,    //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw)) | 
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 | 69 |   E2D_HIDE_IF_PARENT_HIDDEN          = 0x2000,    //!< Prohibits the node from being drawn if the Parent is invisible. | 
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 | 70 |   E2D_UPDATE_CHILDREN_IF_INACTIVE    = 0x4000,    //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.) | 
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 | 71 |   E2D_STATIC_NODE                    = 0x8000,    //!< Used for nodes that do not have any moving children, and that do not move. | 
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 | 72 |  | 
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| [5081] | 73 | } E2D_PARENT_MODE; | 
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| [6299] | 74 | #define     E2D_PARENT_MODE_DEFAULT     E2D_PARENT_ALL | \ | 
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 | 75 |                                         E2D_REPARENT_KEEP_POSITION | 
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| [5081] | 76 |  | 
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| [5404] | 77 | //! A class for 2D-elements | 
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 | 78 | /** | 
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 | 79 |  * this class mainly tries to imitate PNode in its functionality, but on a 2D-level | 
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 | 80 |  * it extends PNode in the Sense of the tick-ability/draw-alility layering (and size) | 
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 | 81 |  * | 
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 | 82 |  * Layering: Layers are sorted into the Tree. e.g: | 
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 | 83 |  * the roor is in the lowest Layer, the leaves in the highest (of each branche) | 
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 | 84 |  * the first child of each node is in the lowest layer of all children, the last in the highest | 
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 | 85 |  * -> the tree is sorted on insertion of a new Child: @see Element2D::addChild2D() | 
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 | 86 |  */ | 
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| [4849] | 87 | class Element2D : virtual public BaseObject { | 
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| [1853] | 88 |  | 
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| [4850] | 89 |   public: | 
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| [6299] | 90 |     Element2D(Element2D* parent = Element2D::getNullElement(), E2D_LAYER layer = E2D_DEFAULT_LAYER, short nodeFlags = E2D_PARENT_MODE_DEFAULT); | 
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| [4850] | 91 |     virtual ~Element2D(); | 
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| [1853] | 92 |  | 
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| [4858] | 93 |     void loadParams(const TiXmlElement* root); | 
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 | 94 |  | 
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| [6299] | 95 |     // ACTIVATION // | 
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 | 96 |     inline void activate2D() { this->bActive = this->bRelCoorChanged = this->bRelDirChanged = true; }; | 
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 | 97 |     inline void deactivate2D() { this->bActive = false; }; | 
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 | 98 |     inline bool get2DActiveState() { return this->bActive; }; | 
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 | 99 |  | 
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 | 100 |     // ALIGNMENT // | 
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| [4856] | 101 |     /** @param alignment the new Alignment of the 2D-Element */ | 
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 | 102 |     inline void setAlignment(E2D_ALIGNMENT alignment) { this->alignment = alignment; }; | 
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| [4858] | 103 |     void setAlignment(const char* alignment); | 
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| [5089] | 104 |     inline E2D_ALIGNMENT getAlignment() const { return this->alignment; }; | 
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| [4862] | 105 |  | 
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| [6299] | 106 |     // LAYERING // | 
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| [4862] | 107 |     void setLayer(E2D_LAYER layer); | 
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| [4858] | 108 |     void setLayer(const char* layer); | 
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| [4862] | 109 |     /** @returns the Layer this Element is drawn to */ | 
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| [5398] | 110 |     inline E2D_LAYER getLayer() const { return this->layer; }; | 
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| [4862] | 111 |  | 
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| [6299] | 112 |     // VISIBILITY // | 
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| [4850] | 113 |     /** @param visible true if the Element should be visible false otherwise (will not be rendered) */ | 
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| [6299] | 114 |     inline void setVisibility(bool visible) { this->bVisible = visible; }; | 
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 | 115 |     /** @returns the visibility state */ | 
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 | 116 |     inline bool isVisible() { return this->bVisible; }; | 
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| [4862] | 117 |  | 
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| [5068] | 118 |  | 
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| [6299] | 119 |     // POSITIONAL (E2D-specials) // | 
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| [4850] | 120 |     /** @param bindNode the Node this 2D-element should follow. if NULL the Element will not follow anything */ | 
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| [4856] | 121 |     inline void setBindNode(const PNode* bindNode) { this->bindNode = bindNode; }; | 
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| [4858] | 122 |     void setBindNode(const char* bindNode); | 
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| [5089] | 123 |     inline const PNode* getBindNode() const { return this->bindNode; }; | 
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| [4840] | 124 |  | 
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| [5378] | 125 |     inline void setSize2D(float x, float y) { this->sizeX = x, this->sizeY = y; }; | 
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 | 126 |     inline void setSizeX2D(float x) { this->sizeX = x; }; | 
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 | 127 |     inline void setSizeY2D(float y) { this->sizeY = y; }; | 
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 | 128 |     inline float getSizeX2D() const { return this->sizeX; }; | 
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 | 129 |     inline float getSizeY2D() const { return this->sizeY; }; | 
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 | 130 |  | 
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| [5401] | 131 |   public: | 
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 | 132 |     virtual void tick(float dt) {}; | 
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| [6299] | 133 |     virtual void draw() const  {}; | 
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| [5401] | 134 |     void tick2D(float dt); | 
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| [5404] | 135 |     void draw2D(short layer) const; | 
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| [5401] | 136 |  | 
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| [5081] | 137 |     // LIKE PNODE | 
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 | 138 |   public: | 
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 | 139 |     void setRelCoor2D (const Vector& relCoord); | 
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| [5089] | 140 |     void setRelCoor2D (float x, float y, float dontCare = 1.0); | 
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 | 141 |     void setRelCoor2Dpx (int x, int y); | 
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 | 142 |     void setRelCoorSoft2D (const Vector& relCoordSoft, float bias = 1.0); | 
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 | 143 |     void setRelCoorSoft2D (float x, float y, float dontCare = 1.0, float bias = 1.0); | 
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 | 144 |     void setRelCoorSoft2Dpx (int x, int y, float bias = 1.0); | 
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| [5081] | 145 |     /** @returns the relative position */ | 
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 | 146 |     inline const Vector& getRelCoor2D () const { return this->prevRelCoordinate; }; | 
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| [5113] | 147 |     /** @returns the Relative Coordinate Destination */ | 
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 | 148 |     inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; }; | 
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| [5089] | 149 |     const Vector& getRelCoor2Dpx() const; | 
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| [5081] | 150 |     void setAbsCoor2D (const Vector& absCoord); | 
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| [5089] | 151 |     void setAbsCoor2D (float x, float y, float depth = 1.0); | 
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 | 152 |     void setAbsCoor2Dpx (int x, int y); | 
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| [5414] | 153 |     void setAbsCoorSoft2D (const Vector& absCoordSoft, float bias = 1.0); | 
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 | 154 |     void setAbsCoorSoft2D (float x, float y, float depth = 1.0, float bias = 1.0); | 
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| [5081] | 155 |     /** @returns the absolute position */ | 
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 | 156 |     inline const Vector& getAbsCoor2D () const { return this->absCoordinate; }; | 
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| [5089] | 157 |     const Vector& getAbsCoor2Dpx () const; | 
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 | 158 |  | 
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| [5083] | 159 |     void shiftCoor2D (const Vector& shift); | 
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| [5089] | 160 |     void shiftCoor2Dpx (int x, int y); | 
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| [5081] | 161 |  | 
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 | 162 |     void setRelDir2D (float relDir); | 
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 | 163 |     void setRelDirSoft2D(float relDirSoft, float bias = 1.0); | 
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 | 164 |     /** @returns the relative Direction */ | 
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 | 165 |     inline float getRelDir2D () const { return this->prevRelDirection; }; | 
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| [5113] | 166 |     /** @returns the Relative Directional Destination */ | 
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 | 167 |     inline float getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; }; | 
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| [5081] | 168 |     void setAbsDir2D (float absDir); | 
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| [5414] | 169 |     void setAbsDirSoft2D (float absDirSoft, float bias = 1.0); | 
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| [5081] | 170 |     /** @returns the absolute Direction */ | 
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 | 171 |     inline float getAbsDir2D () const { return this->absDirection; }; | 
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| [5083] | 172 |     void shiftDir2D (float shiftDir); | 
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| [5081] | 173 |  | 
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 | 174 |     /** @returns the Speed of the Node */ | 
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 | 175 |     inline float getSpeed() const { return 0; }; | 
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 | 176 |     /** @returns the Velocity of the Node */ | 
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 | 177 |     inline const Vector& getVelocity() const { return this->velocity; }; | 
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 | 178 |  | 
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 | 179 |  | 
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| [5403] | 180 |     void addChild2D (Element2D* child); | 
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| [5081] | 181 |     void addChild2D (const char* childName); | 
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 | 182 |     void removeChild2D (Element2D* child); | 
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 | 183 |     void remove2D(); | 
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 | 184 |  | 
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| [6299] | 185 |     /** @param parent the new parent of this Element2D */ | 
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 | 186 |     void setParent2D (Element2D* parent) { parent->addChild2D(this); }; | 
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| [5081] | 187 |     void setParent2D (const char* parentName); | 
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 | 188 |     /** @returns the parent of this Element2D */ | 
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| [5397] | 189 |     inline Element2D* getParent2D () const { return this->parent; }; | 
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| [5387] | 190 |     /** @returns the List of Children of this Element2D */ | 
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| [5775] | 191 |     inline const std::list<Element2D*>& getChildren2D() const { return this->children; }; | 
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| [5081] | 192 |  | 
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| [5382] | 193 |     void setParentSoft2D(Element2D* parentNode, float bias = 1.0); | 
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 | 194 |     void setParentSoft2D(const char* parentName, float bias = 1.0); | 
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| [5081] | 195 |  | 
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| [6299] | 196 |     void setParentMode2D (E2D_PARENT_MODE parentMode); | 
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| [5081] | 197 |     void setParentMode2D (const char* parentingMode); | 
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 | 198 |     /** @returns the Parenting mode of this node */ | 
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 | 199 |     int getParentMode2D() const { return this->parentMode; }; | 
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 | 200 |  | 
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| [6299] | 201 |     // NULL_PARENT // | 
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 | 202 |     /** @returns the NullParent, the (main) ROOT of the PNode Tree. If it does not yet exist, it will be created. */ | 
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 | 203 |     static Element2D* getNullElement()  { return (Element2D::nullElement != NULL)? Element2D::nullElement : Element2D::createNullElement(); }; | 
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 | 204 |  | 
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 | 205 |  | 
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| [5081] | 206 |     void update2D (float dt); | 
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 | 207 |  | 
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 | 208 |     void debug (unsigned int depth = 1, unsigned int level = 0) const; | 
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| [5417] | 209 |     void debugDraw2D(unsigned int depth = 1, float size = 1.0, Vector color = Vector(1,0,0), unsigned int level = 0) const; | 
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| [5081] | 210 |  | 
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 | 211 |     // helper functions // | 
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| [5082] | 212 |     static const char* parentingModeToChar2D(int parentingMode); | 
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 | 213 |     static E2D_PARENT_MODE charToParentingMode2D(const char* parentingMode); | 
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| [5081] | 214 |  | 
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| [5401] | 215 |     static const char* layer2DToChar(E2D_LAYER layer); | 
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 | 216 |     static E2D_LAYER charToLayer2D(const char* layer); | 
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 | 217 |  | 
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| [5081] | 218 |   private: | 
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| [6299] | 219 |     void eraseChild2D(Element2D* child); | 
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| [5081] | 220 |     /** tells the child that the parent's Coordinate has changed */ | 
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| [6299] | 221 |     inline void parentCoorChanged2D () { this->bRelCoorChanged = true; } | 
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| [5081] | 222 |     /** tells the child that the parent's Direction has changed */ | 
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| [6299] | 223 |     inline void parentDirChanged2D () { this->bRelDirChanged = true; } | 
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| [5081] | 224 |     /** @returns the last calculated coordinate */ | 
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| [6299] | 225 |     inline Vector getLastAbsCoor2D() { return this->lastAbsCoordinate; } | 
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| [5081] | 226 |  | 
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| [6299] | 227 |     void reparent2D(); | 
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 | 228 |     static Element2D* createNullElement(); | 
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 | 229 |     bool checkIntegrity(const Element2D* checkParent) const; | 
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| [4840] | 230 |  | 
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| [5401] | 231 |  | 
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| [5378] | 232 |   private: | 
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 | 233 |     const PNode*            bindNode;           //!< a node over which to display this 2D-element | 
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| [5371] | 234 |     float                   sizeX;              //!< The size of the rendered item in x-direction | 
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 | 235 |     float                   sizeY;              //!< The size of the rendered Item in y-direction | 
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 | 236 |  | 
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| [5089] | 237 |     E2D_ALIGNMENT           alignment;          //!< How the Element is aligned around its Position | 
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| [4856] | 238 |  | 
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| [6299] | 239 |     bool                    bVisible;            //!< If the given Element2D is visible. | 
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 | 240 |     bool                    bActive;             //!< If the given Element2D is active. | 
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| [5089] | 241 |     E2D_LAYER               layer;              //!< What layer this Element2D is on. | 
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| [4856] | 242 |  | 
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| [5089] | 243 |     bool                    bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked | 
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 | 244 |     bool                    bRelDirChanged;     //!< If Relative Direction has changed since last time we checked | 
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| [5081] | 245 |  | 
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| [5089] | 246 |     Vector                  relCoordinate;      //!< coordinates relative to the parent | 
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 | 247 |     Vector                  absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) ) | 
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 | 248 |     float                   relDirection;       //!< direction relative to the parent | 
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| [5211] | 249 |     float                   absDirection;       //!< absolute diretion in the world ( from (0,0,1) ) | 
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| [5081] | 250 |  | 
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| [5089] | 251 |     Vector                  prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle. | 
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 | 252 |     Vector                  lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate | 
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 | 253 |     float                   prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle. | 
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| [5081] | 254 |  | 
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| [5089] | 255 |     Vector                  velocity;           //!< Saves the velocity. | 
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| [5081] | 256 |  | 
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| [5382] | 257 |     Vector*                 toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) | 
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 | 258 |     float*                  toDirection;        //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) | 
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| [5089] | 259 |     float                   bias;               //!< how fast to iterate to the given position (default is 1) | 
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| [5081] | 260 |  | 
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| [5089] | 261 |     Element2D*              parent;             //!< a pointer to the parent node | 
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| [5775] | 262 |     std::list<Element2D*>   children;           //!< list of the children of this Element2D | 
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| [5081] | 263 |  | 
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| [5089] | 264 |     unsigned int            parentMode;         //!< the mode of the binding | 
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| [1853] | 265 |  | 
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| [6299] | 266 |     static Element2D*       nullElement;        //!< The top-most Element | 
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| [5082] | 267 | }; | 
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 | 268 |  | 
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| [4838] | 269 | #endif /* _ELEMENT_2D_H */ | 
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