1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "element_2d.h" |
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19 | #include "render_2d.h" |
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20 | |
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21 | #include "graphics_engine.h" |
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22 | #include "p_node.h" |
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23 | #include "load_param.h" |
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24 | #include "tinyxml.h" |
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25 | #include "class_list.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | /** |
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31 | * standard constructor |
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32 | * @todo this constructor is not jet implemented - do it |
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33 | */ |
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34 | Element2D::Element2D () |
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35 | { |
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36 | this->init(); |
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37 | } |
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38 | |
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39 | /** |
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40 | * standard deconstructor |
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41 | */ |
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42 | Element2D::~Element2D () |
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43 | { |
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44 | // delete what has to be deleted here |
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45 | Render2D::getInstance()->unregisterElement2D(this); |
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46 | } |
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47 | |
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48 | |
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49 | /** |
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50 | * initializes a Element2D |
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51 | */ |
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52 | void Element2D::init() |
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53 | { |
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54 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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55 | |
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56 | this->setVisibility(true); |
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57 | this->setActiveness(true); |
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58 | this->setPosition2D(0,0); |
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59 | this->setAlignment(E2D_ALIGN_NONE); |
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60 | this->layer = E2D_TOP; |
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61 | |
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62 | Render2D::getInstance()->registerElement2D(this); |
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63 | } |
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64 | |
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65 | /** |
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66 | * Loads the Parameters of an Element2D from... |
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67 | * @param root The XML-element to load from |
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68 | */ |
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69 | void Element2D::loadParams(const TiXmlElement* root) |
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70 | { |
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71 | LoadParam<Element2D>(root, "alignment", this, &Element2D::setAlignment) |
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72 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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73 | |
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74 | LoadParam<Element2D>(root, "layer", this, &Element2D::setLayer) |
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75 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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76 | |
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77 | LoadParam<Element2D>(root, "bind-node", this, &Element2D::setBindNode) |
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78 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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79 | |
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80 | LoadParam<Element2D>(root, "2d-position", this, &Element2D::setPosition2D) |
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81 | .describe("the _relative_ position (away from alignment) this 2d-element shows"); |
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82 | |
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83 | LoadParam<Element2D>(root, "visibility", this, &Element2D::setVisibility) |
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84 | .describe("if the Element is visible or not"); |
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85 | } |
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86 | |
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87 | /** |
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88 | * sets the alignment of the 2D-element in form of a String |
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89 | * @param alignment the alignment @see loadParams |
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90 | */ |
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91 | void Element2D::setAlignment(const char* alignment) |
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92 | { |
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93 | if (!strcmp(alignment, "center")) |
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94 | this->setAlignment(E2D_ALIGN_CENTER); |
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95 | else if (!strcmp(alignment, "left")) |
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96 | this->setAlignment(E2D_ALIGN_LEFT); |
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97 | else if (!strcmp(alignment, "right")) |
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98 | this->setAlignment(E2D_ALIGN_RIGHT); |
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99 | else if (!strcmp(alignment, "screen-center")) |
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100 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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101 | } |
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102 | |
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103 | |
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104 | /** |
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105 | * moves a Element to another layer |
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106 | * @param layer the Layer this is drawn on |
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107 | */ |
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108 | void Element2D::setLayer(E2D_LAYER layer) |
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109 | { |
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110 | Render2D::getInstance()->moveToLayer(this, layer); |
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111 | this->layer = layer; |
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112 | } |
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113 | |
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114 | /** |
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115 | * sets the layer onto which this 2D-element is projected to. |
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116 | * @param layer the layer @see loadParams |
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117 | */ |
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118 | void Element2D::setLayer(const char* layer) |
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119 | { |
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120 | if (!strcmp(layer, "top")) |
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121 | this->setLayer(E2D_TOP); |
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122 | else if (!strcmp(layer, "medium")) |
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123 | this->setLayer(E2D_MEDIUM); |
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124 | else if (!strcmp(layer, "bottom")) |
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125 | this->setLayer(E2D_BOTTOM); |
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126 | else if (!strcmp(layer, "below-all")) |
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127 | this->setLayer(E2D_BELOW_ALL); |
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128 | } |
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129 | |
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130 | |
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131 | /** |
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132 | * sets a node, this 2D-Element should be shown upon |
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133 | * @param bindNode the name of the Node (should be existing) |
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134 | */ |
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135 | void Element2D::setBindNode(const char* bindNode) |
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136 | { |
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137 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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138 | if (tmpBindNode != NULL) |
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139 | this->bindNode = tmpBindNode; |
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140 | } |
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141 | |
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142 | /** |
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143 | * this sets the position of the Element on the screen. |
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144 | * Use this in the your tick function, if you want the element to be automatically positioned. |
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145 | */ |
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146 | void Element2D::positioning() |
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147 | { |
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148 | // setting the Position of this 2D-Element. |
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149 | if (this->alignment == E2D_ALIGN_SCREEN_CENTER) |
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150 | { |
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151 | absPos2D.x = GraphicsEngine::getInstance()->getResolutionX()/2 + this->relPos2D[0]; |
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152 | absPos2D.y = GraphicsEngine::getInstance()->getResolutionY()/2 + this->relPos2D[1]; |
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153 | absPos2D.depth = 0; |
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154 | } |
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155 | else if (this->bindNode) |
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156 | { |
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157 | GLdouble projectPos[3]; |
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158 | gluProject(this->bindNode->getAbsCoor().x, |
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159 | this->bindNode->getAbsCoor().y, |
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160 | this->bindNode->getAbsCoor().z, |
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161 | GraphicsEngine::modMat, |
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162 | GraphicsEngine::projMat, |
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163 | GraphicsEngine::viewPort, |
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164 | projectPos, |
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165 | projectPos+1, |
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166 | projectPos+2); |
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167 | absPos2D.x = projectPos[0] + this->relPos2D[0]; |
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168 | absPos2D.y = GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relPos2D[1]; |
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169 | absPos2D.depth = projectPos[2]; |
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170 | } |
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171 | else |
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172 | { |
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173 | absPos2D.x = this->relPos2D[0]; |
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174 | absPos2D.y = this->relPos2D[1]; |
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175 | absPos2D.depth = 0; |
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176 | } |
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177 | } |
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178 | |
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179 | |
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180 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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181 | { |
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182 | } |
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183 | |
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184 | |
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185 | void Element2D::setRelCoor2D (float x, float y, float z) |
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186 | { |
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187 | } |
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188 | |
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189 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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190 | { |
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191 | } |
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192 | |
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193 | void Element2D::setRelCoorSoft2D(float x, float y, float dontCare, float bias) |
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194 | { |
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195 | } |
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196 | |
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197 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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198 | { |
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199 | } |
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200 | |
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201 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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202 | { |
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203 | } |
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204 | |
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205 | void Element2D::shiftCoor (const Vector& shift) |
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206 | { |
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207 | } |
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208 | |
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209 | |
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210 | void Element2D::setRelDir2D (float relDir) |
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211 | { |
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212 | } |
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213 | |
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214 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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215 | { |
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216 | } |
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217 | |
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218 | void Element2D::setAbsDir2D (float absDir) |
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219 | { |
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220 | } |
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221 | |
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222 | void Element2D::shiftDir (float shiftDir) |
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223 | { |
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224 | } |
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225 | |
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226 | |
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227 | void Element2D::addChild2D (Element2D* child, int parentingMod) |
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228 | { |
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229 | } |
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230 | |
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231 | void Element2D::addChild2D (const char* childName) |
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232 | { |
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233 | } |
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234 | |
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235 | void Element2D::removeChild2D (Element2D* child) |
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236 | { |
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237 | } |
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238 | |
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239 | void Element2D::remove2D() |
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240 | { |
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241 | } |
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242 | |
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243 | |
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244 | void Element2D::setParent2D (Element2D* parent) |
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245 | { |
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246 | } |
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247 | |
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248 | void Element2D::setParent2D (const char* parentName) |
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249 | { |
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250 | } |
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251 | |
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252 | |
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253 | void Element2D::softReparent(PNode* parentNode, float bias) |
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254 | { |
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255 | } |
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256 | |
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257 | void Element2D::softReparent(const char* parentName, float bias) |
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258 | { |
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259 | } |
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260 | |
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261 | |
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262 | void Element2D::setParentMode2D (const char* parentingMode) |
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263 | { |
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264 | } |
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265 | |
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266 | |
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267 | void Element2D::update2D (float dt) |
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268 | { |
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269 | } |
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270 | |
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271 | |
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272 | void Element2D::debug (unsigned int depth, unsigned int level) const |
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273 | { |
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274 | } |
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275 | |
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276 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color) const |
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277 | { |
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278 | } |
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279 | |
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280 | |
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281 | // helper functions // |
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282 | const char* Element2D::parentingModeToChar(int parentingMode) |
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283 | { |
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284 | } |
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285 | |
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286 | E2D_PARENT_MODE Element2D::charToParentingMode(const char* parentingMode) |
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287 | { |
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288 | } |
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289 | |
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290 | |
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291 | |
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292 | |
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293 | |
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294 | |
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295 | /** |
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296 | * ticks the 2d-Element |
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297 | * @param dt the time elapsed since the last tick |
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298 | */ |
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299 | void Element2D::tick(float dt) |
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300 | { |
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301 | this->positioning(); |
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302 | } |
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