[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4838] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[4839] | 18 | #include "element_2d.h" |
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[4840] | 19 | #include "render_2d.h" |
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[1853] | 20 | |
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[4843] | 21 | #include "graphics_engine.h" |
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| 22 | #include "p_node.h" |
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[4858] | 23 | #include "load_param.h" |
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| 24 | #include "tinyxml.h" |
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| 25 | #include "class_list.h" |
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[5082] | 26 | #include "list.h" |
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[5285] | 27 | #include "color.h" |
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[4843] | 28 | |
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[1856] | 29 | using namespace std; |
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[1853] | 30 | |
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[5285] | 31 | /** |
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| 32 | * standard constructor |
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| 33 | */ |
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[5089] | 34 | Element2D::Element2D() |
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| 35 | { |
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| 36 | this->init(); |
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| 37 | this->setParent2D(NullElement2D::getInstance()); |
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| 38 | } |
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[1856] | 39 | |
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[3245] | 40 | /** |
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[4838] | 41 | * standard constructor |
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[5285] | 42 | * @param parent the parent to set for this Element2D |
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| 43 | * |
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| 44 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 45 | * itself. Otherwise it would result in an endless Loop. |
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| 46 | */ |
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[5402] | 47 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer) |
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[3365] | 48 | { |
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[5089] | 49 | this->init(); |
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[5402] | 50 | this->layer = layer; |
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[5286] | 51 | // check Parenting, and if ok parent the stuff |
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[5089] | 52 | if (this->parent != NULL) |
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| 53 | this->setParent2D(parent); |
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[5285] | 54 | else if (NullElement2D::isInstanciated()) |
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| 55 | this->setParent2D(NullElement2D::getInstance()); |
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[3365] | 56 | } |
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[1853] | 57 | |
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[3245] | 58 | /** |
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[4838] | 59 | * standard deconstructor |
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[5285] | 60 | * |
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| 61 | * There are two general ways to delete an Element2D |
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| 62 | * 1. delete instance; |
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| 63 | * -> result |
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| 64 | * delete this Node and all its children and children's children... |
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| 65 | * (danger if you still want the instance!!) |
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| 66 | * |
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| 67 | * 2. instance->remove2D(); delete instance; |
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| 68 | * -> result: |
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[5401] | 69 | * moves its children to the NullElement2D |
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[5285] | 70 | * then deletes the Element. |
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| 71 | */ |
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[4838] | 72 | Element2D::~Element2D () |
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[3543] | 73 | { |
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[5285] | 74 | // remove the Node, delete it's children. |
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| 75 | tIterator<Element2D>* iterator = this->children->getIterator(); |
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| 76 | Element2D* child = iterator->firstElement(); |
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| 77 | |
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| 78 | while( child != NULL) |
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[5252] | 79 | { |
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[5285] | 80 | delete child; |
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| 81 | child = iterator->nextElement(); |
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[5252] | 82 | } |
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[5285] | 83 | delete iterator; |
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| 84 | |
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| 85 | if (this->parent != NULL) |
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| 86 | { |
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| 87 | this->parent->children->remove(this); |
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| 88 | this->parent = NULL; |
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| 89 | } |
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[5089] | 90 | delete this->children; |
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| 91 | |
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[5285] | 92 | // remove all other allocated memory. |
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[5088] | 93 | if (this->toCoordinate != NULL) |
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| 94 | delete this->toCoordinate; |
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| 95 | if (this->toDirection != NULL) |
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| 96 | delete this->toDirection; |
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[3543] | 97 | } |
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[4843] | 98 | |
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| 99 | |
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[4858] | 100 | /** |
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| 101 | * initializes a Element2D |
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| 102 | */ |
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[5089] | 103 | void Element2D::init() |
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[4847] | 104 | { |
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| 105 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 106 | |
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[4861] | 107 | this->setVisibility(true); |
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[5068] | 108 | this->setActiveness(true); |
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[4861] | 109 | this->setAlignment(E2D_ALIGN_NONE); |
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[5398] | 110 | this->layer = E2D_DEFAULT_LAYER; |
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[5089] | 111 | this->bindNode = NULL; |
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[5084] | 112 | |
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[5252] | 113 | this->setParentMode2D(E2D_PARENT_ALL); |
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| 114 | this->parent = NULL; |
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[5251] | 115 | this->children = new tList<Element2D>; |
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[5211] | 116 | this->absDirection = 0.0; |
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[5089] | 117 | this->relDirection = 0.0; |
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[5082] | 118 | this->bRelCoorChanged = true; |
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| 119 | this->bRelDirChanged = true; |
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[5088] | 120 | this->toCoordinate = NULL; |
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| 121 | this->toDirection = NULL; |
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[5378] | 122 | this->setSize2D(1,1); |
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[4847] | 123 | } |
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| 124 | |
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[4843] | 125 | /** |
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[4858] | 126 | * Loads the Parameters of an Element2D from... |
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| 127 | * @param root The XML-element to load from |
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| 128 | */ |
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| 129 | void Element2D::loadParams(const TiXmlElement* root) |
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| 130 | { |
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[5402] | 131 | // ELEMENT2D-native settings. |
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[4858] | 132 | LoadParam<Element2D>(root, "alignment", this, &Element2D::setAlignment) |
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| 133 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 134 | |
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| 135 | LoadParam<Element2D>(root, "layer", this, &Element2D::setLayer) |
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| 136 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 137 | |
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| 138 | LoadParam<Element2D>(root, "bind-node", this, &Element2D::setBindNode) |
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| 139 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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| 140 | |
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[4860] | 141 | LoadParam<Element2D>(root, "visibility", this, &Element2D::setVisibility) |
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| 142 | .describe("if the Element is visible or not"); |
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[5089] | 143 | |
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| 144 | |
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[5402] | 145 | // PNode-style: |
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[5091] | 146 | LoadParam<Element2D>(root, "rel-coor", this, &Element2D::setRelCoor2D) |
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| 147 | .describe("Sets The relative position of the Node to its parent."); |
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| 148 | |
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| 149 | LoadParam<Element2D>(root, "abs-coor", this, &Element2D::setAbsCoor2D) |
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| 150 | .describe("Sets The absolute Position of the Node."); |
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| 151 | |
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| 152 | LoadParam<Element2D>(root, "rel-dir", this, &Element2D::setRelDir2D) |
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| 153 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 154 | |
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| 155 | LoadParam<Element2D>(root, "abs-dir", this, &Element2D::setAbsDir2D) |
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| 156 | .describe("Sets The absolute rotation of the Node."); |
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| 157 | |
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| 158 | LoadParam<Element2D>(root, "parent", this, &Element2D::setParent2D) |
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| 159 | .describe("the Name of the Parent of this Element2D"); |
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| 160 | |
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| 161 | LoadParam<Element2D>(root, "parent-mode", this, &Element2D::setParentMode2D) |
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| 162 | .describe("the mode to connect this node to its parent ()"); |
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| 163 | |
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| 164 | // cycling properties |
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| 165 | if (root != NULL) |
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| 166 | { |
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| 167 | const TiXmlElement* element = root->FirstChildElement(); |
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| 168 | while (element != NULL) |
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| 169 | { |
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| 170 | LoadParam<Element2D>(root, "parent", this, &Element2D::addChild2D, true) |
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| 171 | .describe("adds a new Child to the current Node."); |
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| 172 | |
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| 173 | element = element->NextSiblingElement(); |
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| 174 | } |
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| 175 | } |
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[4858] | 176 | } |
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| 177 | |
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| 178 | /** |
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| 179 | * sets the alignment of the 2D-element in form of a String |
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| 180 | * @param alignment the alignment @see loadParams |
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| 181 | */ |
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| 182 | void Element2D::setAlignment(const char* alignment) |
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| 183 | { |
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| 184 | if (!strcmp(alignment, "center")) |
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| 185 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 186 | else if (!strcmp(alignment, "left")) |
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| 187 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 188 | else if (!strcmp(alignment, "right")) |
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| 189 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 190 | else if (!strcmp(alignment, "screen-center")) |
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| 191 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 192 | } |
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| 193 | |
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[4862] | 194 | |
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[4858] | 195 | /** |
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[4862] | 196 | * moves a Element to another layer |
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| 197 | * @param layer the Layer this is drawn on |
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| 198 | */ |
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| 199 | void Element2D::setLayer(E2D_LAYER layer) |
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| 200 | { |
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[5402] | 201 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 202 | { |
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| 203 | PRINTF(2)("Unable to set this Element2D to layer %s, because it's parent is of higher layer %s\n", |
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| 204 | Element2D::layer2DToChar(layer), Element2D::layer2DToChar(this->parent->getLayer())); |
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| 205 | layer = this->parent->getLayer(); |
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| 206 | } |
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[4862] | 207 | this->layer = layer; |
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| 208 | } |
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| 209 | |
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| 210 | /** |
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[4858] | 211 | * sets the layer onto which this 2D-element is projected to. |
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[5401] | 212 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) |
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[4858] | 213 | */ |
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| 214 | void Element2D::setLayer(const char* layer) |
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| 215 | { |
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[5401] | 216 | this->setLayer(Element2D::charToLayer2D(layer)); |
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[4858] | 217 | } |
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| 218 | |
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| 219 | |
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| 220 | /** |
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| 221 | * sets a node, this 2D-Element should be shown upon |
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| 222 | * @param bindNode the name of the Node (should be existing) |
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| 223 | */ |
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| 224 | void Element2D::setBindNode(const char* bindNode) |
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| 225 | { |
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| 226 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 227 | if (tmpBindNode != NULL) |
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| 228 | this->bindNode = tmpBindNode; |
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| 229 | } |
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| 230 | |
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[5091] | 231 | /** |
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| 232 | * sets the relative coordinate of the Element2D to its parent |
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| 233 | * @param relCoord the relative coordinate to the parent |
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| 234 | */ |
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[5081] | 235 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 236 | { |
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[5113] | 237 | if (this->toCoordinate!= NULL) |
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| 238 | { |
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| 239 | delete this->toCoordinate; |
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| 240 | this->toCoordinate = NULL; |
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| 241 | } |
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[5082] | 242 | this->relCoordinate = relCoord; |
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| 243 | this->bRelCoorChanged = true; |
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[5081] | 244 | } |
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| 245 | |
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| 246 | |
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[5091] | 247 | /** |
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| 248 | * sets the relative coordinate of the Element2D to its Parent |
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| 249 | * @param x the x coordinate |
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| 250 | * @param y the y coordinate |
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| 251 | * @param z the z coordinate |
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| 252 | */ |
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[5081] | 253 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 254 | { |
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[5113] | 255 | this->setRelCoor2D(Vector(x,y,z)); |
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[5081] | 256 | } |
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| 257 | |
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[5091] | 258 | /** |
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| 259 | * sets the Relative coordinate to the parent in Pixels |
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| 260 | * @param x the relCoord X |
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| 261 | * @param y the relCoord Y |
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| 262 | */ |
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[5089] | 263 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 264 | { |
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[5090] | 265 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 266 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 267 | 0 |
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| 268 | )); |
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| 269 | } |
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| 270 | |
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[5091] | 271 | /** |
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| 272 | * sets a new relative position smoothely |
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| 273 | * @param relCoordSoft the new Position to iterate to |
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| 274 | * @param bias how fast to iterate to this position |
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| 275 | */ |
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[5081] | 276 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 277 | { |
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[5082] | 278 | if (likely(this->toCoordinate == NULL)) |
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| 279 | this->toCoordinate = new Vector(); |
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| 280 | |
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| 281 | *this->toCoordinate = relCoordSoft; |
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| 282 | this->bias = bias; |
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[5081] | 283 | } |
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| 284 | |
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[5091] | 285 | /** |
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| 286 | * sets a new relative position smoothely |
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| 287 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 288 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 289 | * @param bias how fast to iterate to this position |
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| 290 | */ |
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[5089] | 291 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 292 | { |
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[5090] | 293 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 294 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 295 | 0), |
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| 296 | bias); |
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| 297 | } |
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| 298 | |
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[5091] | 299 | /** |
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| 300 | * set relative coordinates smoothely |
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| 301 | * @param x x-relative coordinates to its parent |
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| 302 | * @param y y-relative coordinates to its parent |
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| 303 | * @param z z-relative coordinates to its parent |
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| 304 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 305 | */ |
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[5082] | 306 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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[5081] | 307 | { |
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[5082] | 308 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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[5081] | 309 | } |
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| 310 | |
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[5091] | 311 | /** |
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| 312 | * @param absCoord set absolute coordinate |
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| 313 | */ |
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[5081] | 314 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 315 | { |
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[5113] | 316 | if (this->toCoordinate!= NULL) |
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| 317 | { |
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| 318 | delete this->toCoordinate; |
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| 319 | this->toCoordinate = NULL; |
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| 320 | } |
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| 321 | |
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[5082] | 322 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 323 | { |
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| 324 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 325 | if (likely(this->parent != NULL)) |
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| 326 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 327 | else |
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| 328 | this->relCoordinate = absCoord; |
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| 329 | } |
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| 330 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 331 | { |
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| 332 | if (likely(this->parent != NULL)) |
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| 333 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 334 | else |
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| 335 | this->relCoordinate = absCoord; |
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| 336 | } |
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| 337 | |
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| 338 | this->bRelCoorChanged = true; |
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[5081] | 339 | } |
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| 340 | |
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[5091] | 341 | /** |
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| 342 | * @param x x-coordinate. |
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| 343 | * @param y y-coordinate. |
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| 344 | * @param z z-coordinate. |
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| 345 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 346 | */ |
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[5081] | 347 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 348 | { |
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[5082] | 349 | this->setAbsCoor2D(Vector(x, y, depth)); |
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[5081] | 350 | } |
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| 351 | |
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[5091] | 352 | /** |
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| 353 | * @param x x-coordinate in Pixels |
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| 354 | * @param y y-coordinate in Pixels |
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| 355 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 356 | */ |
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[5089] | 357 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 358 | { |
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[5090] | 359 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 360 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 361 | 0 |
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| 362 | )); |
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| 363 | } |
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| 364 | |
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[5091] | 365 | /** |
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| 366 | * shift coordinate ralative |
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| 367 | * @param shift shift vector |
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| 368 | * |
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| 369 | * This simply adds the shift-Vector to the relative Coordinate |
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| 370 | */ |
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[5083] | 371 | void Element2D::shiftCoor2D (const Vector& shift) |
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[5081] | 372 | { |
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[5082] | 373 | this->relCoordinate += shift; |
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| 374 | this->bRelCoorChanged = true; |
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| 375 | |
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[5081] | 376 | } |
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| 377 | |
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[5091] | 378 | /** |
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| 379 | * shifts in PixelSpace |
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| 380 | * @param x the pixels to shift in X |
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| 381 | * @param y the pixels to shift in Y |
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| 382 | */ |
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[5089] | 383 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 384 | { |
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[5090] | 385 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 386 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 387 | 0)); |
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| 388 | } |
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| 389 | |
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[5091] | 390 | /** |
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| 391 | * set relative direction |
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| 392 | * @param relDir to its parent |
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| 393 | */ |
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[5081] | 394 | void Element2D::setRelDir2D (float relDir) |
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| 395 | { |
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[5113] | 396 | if (this->toDirection!= NULL) |
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| 397 | { |
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| 398 | delete this->toDirection; |
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| 399 | this->toDirection = NULL; |
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| 400 | } |
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| 401 | |
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[5082] | 402 | this->relDirection = relDir; |
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| 403 | this->bRelDirChanged = true; |
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[5081] | 404 | } |
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| 405 | |
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[5091] | 406 | /** |
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| 407 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 408 | * @param relDirSoft the direction to iterate to smoothely. |
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| 409 | * @param bias how fast to iterate to the new Direction |
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| 410 | */ |
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[5081] | 411 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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| 412 | { |
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[5082] | 413 | if (likely(this->toDirection == NULL)) |
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| 414 | this->toDirection = new float; |
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| 415 | |
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| 416 | *this->toDirection = relDirSoft; |
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| 417 | this->bias = bias; |
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[5081] | 418 | } |
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| 419 | |
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[5091] | 420 | /** |
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| 421 | * sets the absolute direction |
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| 422 | * @param absDir absolute coordinates |
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| 423 | */ |
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[5081] | 424 | void Element2D::setAbsDir2D (float absDir) |
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| 425 | { |
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[5113] | 426 | if (this->toDirection!= NULL) |
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| 427 | { |
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| 428 | delete this->toDirection; |
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| 429 | this->toDirection = NULL; |
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| 430 | } |
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| 431 | |
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[5082] | 432 | if (likely(this->parent != NULL)) |
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| 433 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
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| 434 | else |
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| 435 | this->relDirection = absDir; |
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| 436 | |
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| 437 | this->bRelDirChanged = true; |
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[5081] | 438 | } |
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| 439 | |
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[5091] | 440 | /** |
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| 441 | * shift Direction |
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| 442 | * @param shift the direction around which to shift. |
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| 443 | */ |
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[5083] | 444 | void Element2D::shiftDir2D (float shiftDir) |
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[5081] | 445 | { |
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[5082] | 446 | this->relDirection = this->relDirection + shiftDir; |
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| 447 | this->bRelDirChanged = true; |
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[5081] | 448 | } |
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| 449 | |
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[5091] | 450 | /** |
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| 451 | * adds a child and makes this node to a parent |
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| 452 | * @param child child reference |
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| 453 | * @param parentMode on which changes the child should also change ist state |
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| 454 | * |
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| 455 | * use this to add a child to this node. |
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| 456 | */ |
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[5215] | 457 | void Element2D::addChild2D (Element2D* child, int parentingMode) |
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[5081] | 458 | { |
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[5082] | 459 | if( likely(child->parent != NULL)) |
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| 460 | { |
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[5254] | 461 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
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[5082] | 462 | child->parent->children->remove(child); |
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| 463 | } |
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[5215] | 464 | if (parentingMode != E2D_PARENT_NONE) |
---|
| 465 | child->parentMode = parentingMode; |
---|
[5082] | 466 | child->parent = this; |
---|
[5397] | 467 | if (likely(this != NULL)) |
---|
[5402] | 468 | { |
---|
[5397] | 469 | this->children->add(child); |
---|
[5402] | 470 | if (unlikely(this->layer > child->getLayer())) |
---|
| 471 | { |
---|
| 472 | PRINTF(2)("Layer '%s' of Child %s lower than parents layer '%s'. updating\n", |
---|
| 473 | Element2D::layer2DToChar(child->getLayer()), Element2D::layer2DToChar(this->layer)); |
---|
| 474 | child->setLayer(this->layer); |
---|
| 475 | } |
---|
| 476 | } |
---|
[5082] | 477 | child->parentCoorChanged(); |
---|
[5081] | 478 | } |
---|
| 479 | |
---|
[5091] | 480 | /** |
---|
| 481 | * @see Element2D::addChild(Element2D* child); |
---|
| 482 | * @param childName the name of the child to add to this PNode |
---|
| 483 | */ |
---|
[5081] | 484 | void Element2D::addChild2D (const char* childName) |
---|
| 485 | { |
---|
[5082] | 486 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 487 | if (childNode != NULL) |
---|
| 488 | this->addChild2D(childNode); |
---|
[5081] | 489 | } |
---|
| 490 | |
---|
[5091] | 491 | /** |
---|
| 492 | * removes a child from the node |
---|
| 493 | * @param child the child to remove from this Node.. |
---|
| 494 | * |
---|
| 495 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 496 | */ |
---|
[5081] | 497 | void Element2D::removeChild2D (Element2D* child) |
---|
| 498 | { |
---|
[5212] | 499 | if (child != NULL) |
---|
| 500 | { |
---|
| 501 | child->remove2D(); |
---|
[5214] | 502 | // this->children->remove(child); |
---|
| 503 | // child->parent = NULL; |
---|
[5212] | 504 | } |
---|
[5081] | 505 | } |
---|
| 506 | |
---|
[5091] | 507 | /** |
---|
[5285] | 508 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 509 | * |
---|
[5285] | 510 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 511 | */ |
---|
[5081] | 512 | void Element2D::remove2D() |
---|
| 513 | { |
---|
[5082] | 514 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 515 | Element2D* pn = iterator->firstElement(); |
---|
[5082] | 516 | |
---|
| 517 | while( pn != NULL) |
---|
| 518 | { |
---|
| 519 | NullElement2D::getInstance()->addChild2D(pn, pn->getParentMode2D()); |
---|
| 520 | pn = iterator->nextElement(); |
---|
| 521 | } |
---|
| 522 | delete iterator; |
---|
[5285] | 523 | |
---|
| 524 | delete this->children; |
---|
| 525 | this->children = new tList<Element2D>; |
---|
| 526 | |
---|
[5214] | 527 | if (this->parent != NULL) |
---|
[5285] | 528 | { |
---|
[5214] | 529 | this->parent->children->remove(this); |
---|
[5285] | 530 | this->parent = NULL; |
---|
| 531 | } |
---|
[5081] | 532 | } |
---|
| 533 | |
---|
[5091] | 534 | /** |
---|
| 535 | * sets the parent of this Element2D |
---|
| 536 | * @param parent the Parent to set |
---|
| 537 | */ |
---|
[5081] | 538 | void Element2D::setParent2D (Element2D* parent) |
---|
| 539 | { |
---|
[5252] | 540 | parent->addChild2D(this); |
---|
[5081] | 541 | } |
---|
| 542 | |
---|
[5091] | 543 | /** |
---|
| 544 | * @see Element2D::setParent(Element2D* parent); |
---|
| 545 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 546 | */ |
---|
[5081] | 547 | void Element2D::setParent2D (const char* parentName) |
---|
| 548 | { |
---|
[5082] | 549 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 550 | if (parentNode != NULL) |
---|
| 551 | parentNode->addChild2D(this); |
---|
[5252] | 552 | |
---|
[5081] | 553 | } |
---|
| 554 | |
---|
[5091] | 555 | /** |
---|
| 556 | * does the reparenting in a very smooth way |
---|
| 557 | * @param parentNode the new Node to connect this node to. |
---|
| 558 | * @param bias the speed to iterate to this new Positions |
---|
| 559 | */ |
---|
[5382] | 560 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 561 | { |
---|
[5082] | 562 | if (this->parent == parentNode) |
---|
| 563 | return; |
---|
| 564 | |
---|
| 565 | if (likely(this->toCoordinate == NULL)) |
---|
| 566 | { |
---|
| 567 | this->toCoordinate = new Vector(); |
---|
| 568 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 569 | } |
---|
| 570 | if (likely(this->toDirection == NULL)) |
---|
| 571 | { |
---|
| 572 | this->toDirection = new float; |
---|
| 573 | *this->toDirection = this->getRelDir2D(); |
---|
| 574 | } |
---|
| 575 | this->bias = bias; |
---|
| 576 | |
---|
| 577 | |
---|
| 578 | Vector tmpV = this->getAbsCoor2D(); |
---|
| 579 | float tmpQ = this->getAbsDir2D(); |
---|
| 580 | |
---|
| 581 | parentNode->addChild2D(this); |
---|
| 582 | |
---|
[5382] | 583 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 584 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 585 | else |
---|
[5382] | 586 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 587 | this->bRelCoorChanged = true; |
---|
[5082] | 588 | |
---|
[5382] | 589 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 590 | this->bRelDirChanged = true; |
---|
[5081] | 591 | } |
---|
| 592 | |
---|
[5091] | 593 | /** |
---|
| 594 | * does the reparenting in a very smooth way |
---|
| 595 | * @param parentName the name of the Parent to reconnect to |
---|
| 596 | * @param bias the speed to iterate to this new Positions |
---|
| 597 | */ |
---|
[5382] | 598 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
---|
[5081] | 599 | { |
---|
[5082] | 600 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 601 | if (parentNode != NULL) |
---|
[5382] | 602 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 603 | } |
---|
| 604 | |
---|
[5091] | 605 | /** |
---|
| 606 | * sets the mode of this parent manually |
---|
| 607 | * @param parentMode a String representing this parentingMode |
---|
| 608 | */ |
---|
[5081] | 609 | void Element2D::setParentMode2D (const char* parentingMode) |
---|
| 610 | { |
---|
[5082] | 611 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
---|
[5081] | 612 | } |
---|
| 613 | |
---|
[5091] | 614 | /** |
---|
| 615 | * updates the absCoordinate/absDirection |
---|
| 616 | * @param dt The time passed since the last update |
---|
[5081] | 617 | |
---|
[5091] | 618 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 619 | and directions. this update should be done by the engine, so you don't have to |
---|
| 620 | worry, normaly... |
---|
| 621 | */ |
---|
[5081] | 622 | void Element2D::update2D (float dt) |
---|
| 623 | { |
---|
[5089] | 624 | // setting the Position of this 2D-Element. |
---|
[5083] | 625 | if( likely(this->parent != NULL)) |
---|
| 626 | { |
---|
| 627 | // movement for nodes with smoothMove enabled |
---|
| 628 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 629 | { |
---|
[5376] | 630 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 631 | |
---|
[5083] | 632 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 633 | { |
---|
| 634 | this->shiftCoor2D(moveVect); |
---|
| 635 | } |
---|
| 636 | else |
---|
| 637 | { |
---|
[5377] | 638 | Vector tmp = *this->toCoordinate; |
---|
| 639 | this->setRelCoor2D(tmp); |
---|
[5083] | 640 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 641 | } |
---|
| 642 | } |
---|
| 643 | if (unlikely(this->toDirection != NULL)) |
---|
| 644 | { |
---|
[5376] | 645 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 646 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 647 | { |
---|
| 648 | this->shiftDir2D(rotFlot); |
---|
| 649 | } |
---|
| 650 | else |
---|
| 651 | { |
---|
[5377] | 652 | float tmp = *this->toDirection; |
---|
| 653 | this->setRelDir2D(tmp); |
---|
[5083] | 654 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 655 | } |
---|
| 656 | } |
---|
| 657 | |
---|
| 658 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 659 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 660 | |
---|
[5084] | 661 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 662 | |
---|
| 663 | |
---|
[5118] | 664 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 665 | { |
---|
| 666 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 667 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 668 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 669 | } |
---|
| 670 | |
---|
[5089] | 671 | |
---|
[5397] | 672 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
[5083] | 673 | { |
---|
| 674 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 675 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 676 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
| 677 | this->absCoordinate.z = 0.0; |
---|
[5083] | 678 | } |
---|
[5397] | 679 | else if (unlikely(this->bindNode != NULL)) |
---|
[5083] | 680 | { |
---|
[5089] | 681 | GLdouble projectPos[3]; |
---|
| 682 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 683 | this->bindNode->getAbsCoor().y, |
---|
| 684 | this->bindNode->getAbsCoor().z, |
---|
| 685 | GraphicsEngine::modMat, |
---|
| 686 | GraphicsEngine::projMat, |
---|
| 687 | GraphicsEngine::viewPort, |
---|
| 688 | projectPos, |
---|
| 689 | projectPos+1, |
---|
| 690 | projectPos+2); |
---|
[5396] | 691 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
| 692 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
| 693 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
---|
| 694 | this->bRelCoorChanged = true; |
---|
[5089] | 695 | } |
---|
| 696 | else |
---|
| 697 | { |
---|
| 698 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 699 | { |
---|
| 700 | /* update the current absCoordinate */ |
---|
| 701 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 702 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 703 | } |
---|
| 704 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 705 | { |
---|
| 706 | /* update the current absCoordinate */ |
---|
| 707 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 708 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 709 | float cose = cos(this->parent->getAbsDir2D()); |
---|
| 710 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 711 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
| 712 | |
---|
[5089] | 713 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 714 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 715 | |
---|
[5089] | 716 | } |
---|
[5083] | 717 | } |
---|
| 718 | ///////////////////////////////////////////////// |
---|
| 719 | } |
---|
| 720 | else |
---|
| 721 | { |
---|
[5084] | 722 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 723 | if (this->bRelCoorChanged) |
---|
[5118] | 724 | { |
---|
| 725 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 726 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 727 | } |
---|
[5083] | 728 | if (this->bRelDirChanged) |
---|
[5118] | 729 | { |
---|
| 730 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 731 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 732 | } |
---|
[5083] | 733 | } |
---|
| 734 | |
---|
[5089] | 735 | |
---|
| 736 | // UPDATE CHILDREN |
---|
[5083] | 737 | if(this->children->getSize() > 0) |
---|
| 738 | { |
---|
| 739 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 740 | Element2D* pn = iterator->firstElement(); |
---|
[5083] | 741 | while( pn != NULL) |
---|
| 742 | { |
---|
| 743 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 744 | if( likely(this->bRelCoorChanged)) |
---|
| 745 | pn->parentCoorChanged (); |
---|
| 746 | if( likely(this->bRelDirChanged)) |
---|
| 747 | pn->parentDirChanged (); |
---|
| 748 | |
---|
| 749 | pn->update2D(dt); |
---|
| 750 | pn = iterator->nextElement(); |
---|
| 751 | } |
---|
| 752 | delete iterator; |
---|
| 753 | } |
---|
[5089] | 754 | |
---|
| 755 | // FINISHING PROCESS |
---|
[5083] | 756 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 757 | this->bRelCoorChanged = false; |
---|
| 758 | this->bRelDirChanged = false; |
---|
[5081] | 759 | } |
---|
| 760 | |
---|
[5091] | 761 | /** |
---|
| 762 | * displays some information about this pNode |
---|
| 763 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 764 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 765 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 766 | */ |
---|
[5081] | 767 | void Element2D::debug (unsigned int depth, unsigned int level) const |
---|
| 768 | { |
---|
[5082] | 769 | for (unsigned int i = 0; i < level; i++) |
---|
| 770 | PRINT(0)(" |"); |
---|
| 771 | if (this->children->getSize() > 0) |
---|
| 772 | PRINT(0)(" +"); |
---|
| 773 | else |
---|
| 774 | PRINT(0)(" -"); |
---|
[5401] | 775 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
---|
| 776 | this->getClassName(), |
---|
| 777 | this->getName(), |
---|
| 778 | this->absCoordinate.x, |
---|
| 779 | this->absCoordinate.y, |
---|
| 780 | this->relCoordinate.x, |
---|
| 781 | this->relCoordinate.y, |
---|
| 782 | this->getAbsDir2D(), |
---|
| 783 | Element2D::parentingModeToChar2D(parentMode), |
---|
| 784 | Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 785 | |
---|
[5082] | 786 | if (depth >= 2 || depth == 0) |
---|
| 787 | { |
---|
| 788 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 789 | Element2D* pn = iterator->firstElement(); |
---|
[5082] | 790 | while( pn != NULL) |
---|
| 791 | { |
---|
| 792 | if (depth == 0) |
---|
| 793 | pn->debug(0, level + 1); |
---|
| 794 | else |
---|
| 795 | pn->debug(depth - 1, level +1); |
---|
| 796 | pn = iterator->nextElement(); |
---|
| 797 | } |
---|
| 798 | delete iterator; |
---|
| 799 | } |
---|
[5081] | 800 | } |
---|
| 801 | |
---|
[5285] | 802 | /** |
---|
| 803 | * ticks the 2d-Element |
---|
| 804 | * @param dt the time elapsed since the last tick |
---|
[5401] | 805 | * |
---|
| 806 | * the element only gets tickt, if it is active. |
---|
| 807 | * Be aware, that this walks through the entire Element2D-tree, |
---|
| 808 | * searching for Elements to be ticked. |
---|
[5285] | 809 | */ |
---|
[5401] | 810 | void Element2D::tick2D(float dt) |
---|
[5285] | 811 | { |
---|
[5401] | 812 | if (this->active) |
---|
| 813 | this->tick(dt); |
---|
| 814 | if (this->children->getSize() > 0) |
---|
| 815 | { |
---|
| 816 | tIterator<Element2D>* tickIT = children->getIterator(); |
---|
| 817 | Element2D* tickElem = tickIT->firstElement(); |
---|
| 818 | while (tickElem != NULL) |
---|
| 819 | { |
---|
| 820 | tickElem->tick2D(dt); |
---|
| 821 | tickElem = tickIT->nextElement(); |
---|
| 822 | } |
---|
| 823 | delete tickIT; |
---|
| 824 | } |
---|
| 825 | } |
---|
[5082] | 826 | |
---|
[5401] | 827 | /** |
---|
| 828 | * draws all the Elements from this element2D downwards |
---|
| 829 | * @param layer the maximal Layer to draw. |
---|
| 830 | */ |
---|
| 831 | void Element2D::draw2D(E2D_LAYER layer) const |
---|
| 832 | { |
---|
| 833 | if (this->visible) |
---|
| 834 | this->draw(); |
---|
| 835 | if (this->children->getSize() >0) |
---|
| 836 | { |
---|
| 837 | tIterator<Element2D>* drawIT = children->getIterator(); |
---|
| 838 | Element2D* drawElem = drawIT->firstElement(); |
---|
| 839 | while (drawElem != NULL) |
---|
| 840 | { |
---|
| 841 | if (likely(layer >= this->layer)) |
---|
| 842 | drawElem->draw2D(layer); |
---|
| 843 | drawElem = drawIT->nextElement(); |
---|
| 844 | } |
---|
| 845 | delete drawIT; |
---|
| 846 | } |
---|
[5285] | 847 | } |
---|
| 848 | |
---|
[5091] | 849 | /** |
---|
| 850 | * displays the Element2D at its position with its rotation as a Plane. |
---|
| 851 | */ |
---|
[5081] | 852 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color) const |
---|
| 853 | { |
---|
[5082] | 854 | |
---|
[5081] | 855 | } |
---|
| 856 | |
---|
| 857 | |
---|
| 858 | // helper functions // |
---|
[5091] | 859 | /** |
---|
| 860 | * converts a parentingMode into a string that is the name of it |
---|
| 861 | * @param parentingMode the ParentingMode to convert |
---|
| 862 | * @return the converted string |
---|
| 863 | */ |
---|
[5082] | 864 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
---|
[5081] | 865 | { |
---|
[5082] | 866 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
| 867 | return "local-rotate"; |
---|
| 868 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 869 | return "rotate-movement"; |
---|
| 870 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
| 871 | return "movement"; |
---|
| 872 | else if (parentingMode == E2D_PARENT_ALL) |
---|
| 873 | return "all"; |
---|
| 874 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
| 875 | return "rotate-and-move"; |
---|
[5081] | 876 | } |
---|
| 877 | |
---|
[5091] | 878 | /** |
---|
| 879 | * converts a parenting-mode-string into a int |
---|
| 880 | * @param parentingMode the string naming the parentingMode |
---|
| 881 | * @return the int corresponding to the named parentingMode |
---|
| 882 | */ |
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[5082] | 883 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
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[5081] | 884 | { |
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[5082] | 885 | if (!strcmp(parentingMode, "local-rotate")) |
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| 886 | return (E2D_PARENT_LOCAL_ROTATE); |
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| 887 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 888 | return (E2D_PARENT_ROTATE_MOVEMENT); |
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| 889 | else if (!strcmp(parentingMode, "movement")) |
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| 890 | return (E2D_PARENT_MOVEMENT); |
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| 891 | else if (!strcmp(parentingMode, "all")) |
---|
| 892 | return (E2D_PARENT_ALL); |
---|
| 893 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 894 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
[5081] | 895 | } |
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| 896 | |
---|
[5401] | 897 | /** |
---|
| 898 | * converts a layer into its corresponding string |
---|
| 899 | * @param layer the layer to get the name-String of. |
---|
| 900 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
---|
| 901 | */ |
---|
| 902 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
---|
| 903 | { |
---|
| 904 | switch(layer) |
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| 905 | { |
---|
| 906 | case E2D_LAYER_TOP: |
---|
| 907 | return "top"; |
---|
| 908 | break; |
---|
| 909 | case E2D_LAYER_MEDIUM: |
---|
| 910 | return "medium"; |
---|
| 911 | break; |
---|
| 912 | case E2D_LAYER_BOTTOM: |
---|
| 913 | return "bottom"; |
---|
| 914 | break; |
---|
| 915 | case E2D_LAYER_BELOW_ALL: |
---|
| 916 | return "below-all"; |
---|
| 917 | break; |
---|
| 918 | default: |
---|
| 919 | return layer2DToChar(E2D_DEFAULT_LAYER); |
---|
| 920 | break; |
---|
| 921 | } |
---|
| 922 | } |
---|
[5081] | 923 | |
---|
[5401] | 924 | /** |
---|
| 925 | * converts a String holding a actual Layer |
---|
| 926 | * @param layer the String to convert into a Layer2D |
---|
| 927 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
---|
| 928 | */ |
---|
| 929 | E2D_LAYER Element2D::charToLayer2D(const char* layer) |
---|
| 930 | { |
---|
| 931 | if (!strcmp(layer, "top")) |
---|
| 932 | return (E2D_LAYER_TOP); |
---|
| 933 | else if (!strcmp(layer, "medium")) |
---|
| 934 | return (E2D_LAYER_MEDIUM); |
---|
| 935 | else if (!strcmp(layer, "bottom")) |
---|
| 936 | return (E2D_LAYER_BOTTOM); |
---|
| 937 | else if (!strcmp(layer, "below-all")) |
---|
| 938 | return (E2D_LAYER_BELOW_ALL); |
---|
| 939 | else |
---|
| 940 | return (E2D_DEFAULT_LAYER); |
---|
| 941 | } |
---|
[5081] | 942 | |
---|
| 943 | |
---|
[5401] | 944 | |
---|
| 945 | |
---|
[5285] | 946 | /////////////////// |
---|
| 947 | // NullElement2D // |
---|
| 948 | /////////////////// |
---|
[5082] | 949 | NullElement2D* NullElement2D::singletonRef = 0; |
---|
| 950 | |
---|
| 951 | /** |
---|
| 952 | * creates the one and only NullElement2D |
---|
| 953 | * @param absCoordinate the cordinate of the Parent (normally Vector(0,0,0)) |
---|
| 954 | */ |
---|
[5402] | 955 | NullElement2D::NullElement2D () : Element2D(NULL, E2D_LAYER_TOP) |
---|
[5082] | 956 | { |
---|
[5117] | 957 | this->setClassID(CL_NULL_ELEMENT_2D, "NullElement2D"); |
---|
[5082] | 958 | this->setName("NullElement2D"); |
---|
| 959 | |
---|
| 960 | this->setParentMode2D(E2D_PARENT_ALL); |
---|
| 961 | NullElement2D::singletonRef = this; |
---|
| 962 | } |
---|
| 963 | |
---|
| 964 | |
---|
| 965 | /** |
---|
| 966 | * standard deconstructor |
---|
| 967 | */ |
---|
| 968 | NullElement2D::~NullElement2D () |
---|
| 969 | { |
---|
| 970 | NullElement2D::singletonRef = NULL; |
---|
| 971 | } |
---|