[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4838] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[4839] | 18 | #include "element_2d.h" |
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[4840] | 19 | #include "render_2d.h" |
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[1853] | 20 | |
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[4843] | 21 | #include "graphics_engine.h" |
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| 22 | #include "p_node.h" |
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[4858] | 23 | #include "load_param.h" |
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| 24 | #include "tinyxml.h" |
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| 25 | #include "class_list.h" |
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[5082] | 26 | #include "list.h" |
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[5285] | 27 | #include "color.h" |
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[4843] | 28 | |
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[1856] | 29 | using namespace std; |
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[1853] | 30 | |
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[5285] | 31 | /** |
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| 32 | * standard constructor |
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| 33 | */ |
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[5089] | 34 | Element2D::Element2D() |
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| 35 | { |
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| 36 | this->init(); |
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| 37 | this->setParent2D(NullElement2D::getInstance()); |
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| 38 | } |
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[1856] | 39 | |
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[3245] | 40 | /** |
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[4838] | 41 | * standard constructor |
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[5285] | 42 | * @param parent the parent to set for this Element2D |
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| 43 | * |
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| 44 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 45 | * itself. Otherwise it would result in an endless Loop. |
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| 46 | */ |
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[5084] | 47 | Element2D::Element2D (Element2D* parent) |
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[3365] | 48 | { |
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[5089] | 49 | this->init(); |
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| 50 | |
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[5286] | 51 | // check Parenting, and if ok parent the stuff |
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[5089] | 52 | if (this->parent != NULL) |
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| 53 | this->setParent2D(parent); |
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[5285] | 54 | else if (NullElement2D::isInstanciated()) |
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| 55 | this->setParent2D(NullElement2D::getInstance()); |
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[3365] | 56 | } |
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[1853] | 57 | |
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[3245] | 58 | /** |
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[4838] | 59 | * standard deconstructor |
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[5285] | 60 | * |
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| 61 | * There are two general ways to delete an Element2D |
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| 62 | * 1. delete instance; |
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| 63 | * -> result |
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| 64 | * delete this Node and all its children and children's children... |
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| 65 | * (danger if you still want the instance!!) |
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| 66 | * |
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| 67 | * 2. instance->remove2D(); delete instance; |
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| 68 | * -> result: |
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[5401] | 69 | * moves its children to the NullElement2D |
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[5285] | 70 | * then deletes the Element. |
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| 71 | */ |
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[4838] | 72 | Element2D::~Element2D () |
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[3543] | 73 | { |
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[5285] | 74 | // remove the Node, delete it's children. |
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| 75 | tIterator<Element2D>* iterator = this->children->getIterator(); |
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| 76 | Element2D* child = iterator->firstElement(); |
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| 77 | |
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| 78 | while( child != NULL) |
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[5252] | 79 | { |
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[5285] | 80 | delete child; |
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| 81 | child = iterator->nextElement(); |
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[5252] | 82 | } |
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[5285] | 83 | delete iterator; |
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| 84 | |
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| 85 | if (this->parent != NULL) |
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| 86 | { |
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| 87 | this->parent->children->remove(this); |
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| 88 | this->parent = NULL; |
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| 89 | } |
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[5089] | 90 | delete this->children; |
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| 91 | |
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[5285] | 92 | // remove all other allocated memory. |
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[5088] | 93 | if (this->toCoordinate != NULL) |
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| 94 | delete this->toCoordinate; |
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| 95 | if (this->toDirection != NULL) |
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| 96 | delete this->toDirection; |
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[3543] | 97 | } |
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[4843] | 98 | |
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| 99 | |
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[4858] | 100 | /** |
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| 101 | * initializes a Element2D |
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| 102 | */ |
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[5089] | 103 | void Element2D::init() |
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[4847] | 104 | { |
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| 105 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 106 | |
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[4861] | 107 | this->setVisibility(true); |
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[5068] | 108 | this->setActiveness(true); |
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[4861] | 109 | this->setAlignment(E2D_ALIGN_NONE); |
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[5398] | 110 | this->layer = E2D_DEFAULT_LAYER; |
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[5089] | 111 | this->bindNode = NULL; |
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[5084] | 112 | |
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[5252] | 113 | this->setParentMode2D(E2D_PARENT_ALL); |
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| 114 | this->parent = NULL; |
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[5251] | 115 | this->children = new tList<Element2D>; |
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[5211] | 116 | this->absDirection = 0.0; |
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[5089] | 117 | this->relDirection = 0.0; |
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[5082] | 118 | this->bRelCoorChanged = true; |
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| 119 | this->bRelDirChanged = true; |
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[5088] | 120 | this->toCoordinate = NULL; |
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| 121 | this->toDirection = NULL; |
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[5378] | 122 | this->setSize2D(1,1); |
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[4847] | 123 | } |
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| 124 | |
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[4843] | 125 | /** |
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[4858] | 126 | * Loads the Parameters of an Element2D from... |
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| 127 | * @param root The XML-element to load from |
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| 128 | */ |
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| 129 | void Element2D::loadParams(const TiXmlElement* root) |
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| 130 | { |
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| 131 | LoadParam<Element2D>(root, "alignment", this, &Element2D::setAlignment) |
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| 132 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 133 | |
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| 134 | LoadParam<Element2D>(root, "layer", this, &Element2D::setLayer) |
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| 135 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 136 | |
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| 137 | LoadParam<Element2D>(root, "bind-node", this, &Element2D::setBindNode) |
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| 138 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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| 139 | |
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[4860] | 140 | LoadParam<Element2D>(root, "visibility", this, &Element2D::setVisibility) |
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| 141 | .describe("if the Element is visible or not"); |
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[5089] | 142 | |
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| 143 | |
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[5091] | 144 | // PNode-style: |
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| 145 | LoadParam<Element2D>(root, "rel-coor", this, &Element2D::setRelCoor2D) |
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| 146 | .describe("Sets The relative position of the Node to its parent."); |
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| 147 | |
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| 148 | LoadParam<Element2D>(root, "abs-coor", this, &Element2D::setAbsCoor2D) |
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| 149 | .describe("Sets The absolute Position of the Node."); |
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| 150 | |
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| 151 | LoadParam<Element2D>(root, "rel-dir", this, &Element2D::setRelDir2D) |
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| 152 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 153 | |
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| 154 | LoadParam<Element2D>(root, "abs-dir", this, &Element2D::setAbsDir2D) |
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| 155 | .describe("Sets The absolute rotation of the Node."); |
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| 156 | |
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| 157 | LoadParam<Element2D>(root, "parent", this, &Element2D::setParent2D) |
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| 158 | .describe("the Name of the Parent of this Element2D"); |
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| 159 | |
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| 160 | LoadParam<Element2D>(root, "parent-mode", this, &Element2D::setParentMode2D) |
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| 161 | .describe("the mode to connect this node to its parent ()"); |
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| 162 | |
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| 163 | // cycling properties |
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| 164 | if (root != NULL) |
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| 165 | { |
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| 166 | const TiXmlElement* element = root->FirstChildElement(); |
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| 167 | while (element != NULL) |
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| 168 | { |
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| 169 | LoadParam<Element2D>(root, "parent", this, &Element2D::addChild2D, true) |
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| 170 | .describe("adds a new Child to the current Node."); |
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| 171 | |
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| 172 | element = element->NextSiblingElement(); |
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| 173 | } |
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| 174 | } |
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[4858] | 175 | } |
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| 176 | |
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| 177 | /** |
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| 178 | * sets the alignment of the 2D-element in form of a String |
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| 179 | * @param alignment the alignment @see loadParams |
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| 180 | */ |
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| 181 | void Element2D::setAlignment(const char* alignment) |
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| 182 | { |
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| 183 | if (!strcmp(alignment, "center")) |
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| 184 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 185 | else if (!strcmp(alignment, "left")) |
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| 186 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 187 | else if (!strcmp(alignment, "right")) |
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| 188 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 189 | else if (!strcmp(alignment, "screen-center")) |
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| 190 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 191 | } |
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| 192 | |
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[4862] | 193 | |
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[4858] | 194 | /** |
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[4862] | 195 | * moves a Element to another layer |
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| 196 | * @param layer the Layer this is drawn on |
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| 197 | */ |
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| 198 | void Element2D::setLayer(E2D_LAYER layer) |
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| 199 | { |
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[5401] | 200 | |
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| 201 | |
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| 202 | |
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| 203 | |
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[4862] | 204 | this->layer = layer; |
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| 205 | } |
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| 206 | |
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| 207 | /** |
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[4858] | 208 | * sets the layer onto which this 2D-element is projected to. |
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[5401] | 209 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) |
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[4858] | 210 | */ |
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| 211 | void Element2D::setLayer(const char* layer) |
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| 212 | { |
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[5401] | 213 | this->setLayer(Element2D::charToLayer2D(layer)); |
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[4858] | 214 | } |
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| 215 | |
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| 216 | |
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| 217 | /** |
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| 218 | * sets a node, this 2D-Element should be shown upon |
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| 219 | * @param bindNode the name of the Node (should be existing) |
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| 220 | */ |
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| 221 | void Element2D::setBindNode(const char* bindNode) |
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| 222 | { |
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| 223 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 224 | if (tmpBindNode != NULL) |
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| 225 | this->bindNode = tmpBindNode; |
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| 226 | } |
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| 227 | |
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[5091] | 228 | /** |
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| 229 | * sets the relative coordinate of the Element2D to its parent |
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| 230 | * @param relCoord the relative coordinate to the parent |
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| 231 | */ |
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[5081] | 232 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 233 | { |
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[5113] | 234 | if (this->toCoordinate!= NULL) |
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| 235 | { |
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| 236 | delete this->toCoordinate; |
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| 237 | this->toCoordinate = NULL; |
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| 238 | } |
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[5082] | 239 | this->relCoordinate = relCoord; |
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| 240 | this->bRelCoorChanged = true; |
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[5081] | 241 | } |
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| 242 | |
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| 243 | |
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[5091] | 244 | /** |
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| 245 | * sets the relative coordinate of the Element2D to its Parent |
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| 246 | * @param x the x coordinate |
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| 247 | * @param y the y coordinate |
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| 248 | * @param z the z coordinate |
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| 249 | */ |
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[5081] | 250 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 251 | { |
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[5113] | 252 | this->setRelCoor2D(Vector(x,y,z)); |
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[5081] | 253 | } |
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| 254 | |
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[5091] | 255 | /** |
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| 256 | * sets the Relative coordinate to the parent in Pixels |
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| 257 | * @param x the relCoord X |
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| 258 | * @param y the relCoord Y |
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| 259 | */ |
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[5089] | 260 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 261 | { |
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[5090] | 262 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 263 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 264 | 0 |
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| 265 | )); |
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| 266 | } |
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| 267 | |
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[5091] | 268 | /** |
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| 269 | * sets a new relative position smoothely |
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| 270 | * @param relCoordSoft the new Position to iterate to |
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| 271 | * @param bias how fast to iterate to this position |
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| 272 | */ |
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[5081] | 273 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 274 | { |
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[5082] | 275 | if (likely(this->toCoordinate == NULL)) |
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| 276 | this->toCoordinate = new Vector(); |
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| 277 | |
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| 278 | *this->toCoordinate = relCoordSoft; |
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| 279 | this->bias = bias; |
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[5081] | 280 | } |
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| 281 | |
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[5091] | 282 | /** |
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| 283 | * sets a new relative position smoothely |
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| 284 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 285 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 286 | * @param bias how fast to iterate to this position |
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| 287 | */ |
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[5089] | 288 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 289 | { |
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[5090] | 290 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 291 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 292 | 0), |
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| 293 | bias); |
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| 294 | } |
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| 295 | |
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[5091] | 296 | /** |
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| 297 | * set relative coordinates smoothely |
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| 298 | * @param x x-relative coordinates to its parent |
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| 299 | * @param y y-relative coordinates to its parent |
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| 300 | * @param z z-relative coordinates to its parent |
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| 301 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 302 | */ |
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[5082] | 303 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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[5081] | 304 | { |
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[5082] | 305 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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[5081] | 306 | } |
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| 307 | |
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[5091] | 308 | /** |
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| 309 | * @param absCoord set absolute coordinate |
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| 310 | */ |
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[5081] | 311 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 312 | { |
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[5113] | 313 | if (this->toCoordinate!= NULL) |
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| 314 | { |
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| 315 | delete this->toCoordinate; |
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| 316 | this->toCoordinate = NULL; |
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| 317 | } |
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| 318 | |
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[5082] | 319 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 320 | { |
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| 321 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 322 | if (likely(this->parent != NULL)) |
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| 323 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 324 | else |
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| 325 | this->relCoordinate = absCoord; |
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| 326 | } |
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| 327 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 328 | { |
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| 329 | if (likely(this->parent != NULL)) |
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| 330 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 331 | else |
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| 332 | this->relCoordinate = absCoord; |
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| 333 | } |
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| 334 | |
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| 335 | this->bRelCoorChanged = true; |
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[5081] | 336 | } |
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| 337 | |
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[5091] | 338 | /** |
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| 339 | * @param x x-coordinate. |
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| 340 | * @param y y-coordinate. |
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| 341 | * @param z z-coordinate. |
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| 342 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 343 | */ |
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[5081] | 344 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 345 | { |
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[5082] | 346 | this->setAbsCoor2D(Vector(x, y, depth)); |
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[5081] | 347 | } |
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| 348 | |
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[5091] | 349 | /** |
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| 350 | * @param x x-coordinate in Pixels |
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| 351 | * @param y y-coordinate in Pixels |
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| 352 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 353 | */ |
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[5089] | 354 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 355 | { |
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[5090] | 356 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 357 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 358 | 0 |
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| 359 | )); |
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| 360 | } |
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| 361 | |
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[5091] | 362 | /** |
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| 363 | * shift coordinate ralative |
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| 364 | * @param shift shift vector |
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| 365 | * |
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| 366 | * This simply adds the shift-Vector to the relative Coordinate |
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| 367 | */ |
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[5083] | 368 | void Element2D::shiftCoor2D (const Vector& shift) |
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[5081] | 369 | { |
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[5082] | 370 | this->relCoordinate += shift; |
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| 371 | this->bRelCoorChanged = true; |
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| 372 | |
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[5081] | 373 | } |
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| 374 | |
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[5091] | 375 | /** |
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| 376 | * shifts in PixelSpace |
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| 377 | * @param x the pixels to shift in X |
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| 378 | * @param y the pixels to shift in Y |
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| 379 | */ |
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[5089] | 380 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 381 | { |
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[5090] | 382 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 383 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 384 | 0)); |
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| 385 | } |
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| 386 | |
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[5091] | 387 | /** |
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| 388 | * set relative direction |
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| 389 | * @param relDir to its parent |
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| 390 | */ |
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[5081] | 391 | void Element2D::setRelDir2D (float relDir) |
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| 392 | { |
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[5113] | 393 | if (this->toDirection!= NULL) |
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| 394 | { |
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| 395 | delete this->toDirection; |
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| 396 | this->toDirection = NULL; |
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| 397 | } |
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| 398 | |
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[5082] | 399 | this->relDirection = relDir; |
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| 400 | this->bRelDirChanged = true; |
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[5081] | 401 | } |
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| 402 | |
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[5091] | 403 | /** |
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| 404 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 405 | * @param relDirSoft the direction to iterate to smoothely. |
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| 406 | * @param bias how fast to iterate to the new Direction |
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| 407 | */ |
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[5081] | 408 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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| 409 | { |
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[5082] | 410 | if (likely(this->toDirection == NULL)) |
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| 411 | this->toDirection = new float; |
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| 412 | |
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| 413 | *this->toDirection = relDirSoft; |
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| 414 | this->bias = bias; |
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[5081] | 415 | } |
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| 416 | |
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[5091] | 417 | /** |
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| 418 | * sets the absolute direction |
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| 419 | * @param absDir absolute coordinates |
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| 420 | */ |
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[5081] | 421 | void Element2D::setAbsDir2D (float absDir) |
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| 422 | { |
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[5113] | 423 | if (this->toDirection!= NULL) |
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| 424 | { |
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| 425 | delete this->toDirection; |
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| 426 | this->toDirection = NULL; |
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| 427 | } |
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| 428 | |
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[5082] | 429 | if (likely(this->parent != NULL)) |
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| 430 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
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| 431 | else |
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| 432 | this->relDirection = absDir; |
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| 433 | |
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| 434 | this->bRelDirChanged = true; |
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[5081] | 435 | } |
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| 436 | |
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[5091] | 437 | /** |
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| 438 | * shift Direction |
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| 439 | * @param shift the direction around which to shift. |
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| 440 | */ |
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[5083] | 441 | void Element2D::shiftDir2D (float shiftDir) |
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[5081] | 442 | { |
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[5082] | 443 | this->relDirection = this->relDirection + shiftDir; |
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| 444 | this->bRelDirChanged = true; |
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[5081] | 445 | } |
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| 446 | |
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[5091] | 447 | /** |
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| 448 | * adds a child and makes this node to a parent |
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| 449 | * @param child child reference |
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| 450 | * @param parentMode on which changes the child should also change ist state |
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| 451 | * |
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| 452 | * use this to add a child to this node. |
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| 453 | */ |
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[5215] | 454 | void Element2D::addChild2D (Element2D* child, int parentingMode) |
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[5081] | 455 | { |
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[5082] | 456 | if( likely(child->parent != NULL)) |
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| 457 | { |
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[5254] | 458 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
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[5082] | 459 | child->parent->children->remove(child); |
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| 460 | } |
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[5215] | 461 | if (parentingMode != E2D_PARENT_NONE) |
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| 462 | child->parentMode = parentingMode; |
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[5082] | 463 | child->parent = this; |
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[5397] | 464 | if (likely(this != NULL)) |
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| 465 | this->children->add(child); |
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[5082] | 466 | child->parentCoorChanged(); |
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[5081] | 467 | } |
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| 468 | |
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[5091] | 469 | /** |
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| 470 | * @see Element2D::addChild(Element2D* child); |
---|
| 471 | * @param childName the name of the child to add to this PNode |
---|
| 472 | */ |
---|
[5081] | 473 | void Element2D::addChild2D (const char* childName) |
---|
| 474 | { |
---|
[5082] | 475 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 476 | if (childNode != NULL) |
---|
| 477 | this->addChild2D(childNode); |
---|
[5081] | 478 | } |
---|
| 479 | |
---|
[5091] | 480 | /** |
---|
| 481 | * removes a child from the node |
---|
| 482 | * @param child the child to remove from this Node.. |
---|
| 483 | * |
---|
| 484 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 485 | */ |
---|
[5081] | 486 | void Element2D::removeChild2D (Element2D* child) |
---|
| 487 | { |
---|
[5212] | 488 | if (child != NULL) |
---|
| 489 | { |
---|
| 490 | child->remove2D(); |
---|
[5214] | 491 | // this->children->remove(child); |
---|
| 492 | // child->parent = NULL; |
---|
[5212] | 493 | } |
---|
[5081] | 494 | } |
---|
| 495 | |
---|
[5091] | 496 | /** |
---|
[5285] | 497 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 498 | * |
---|
[5285] | 499 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 500 | */ |
---|
[5081] | 501 | void Element2D::remove2D() |
---|
| 502 | { |
---|
[5082] | 503 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 504 | Element2D* pn = iterator->firstElement(); |
---|
[5082] | 505 | |
---|
| 506 | while( pn != NULL) |
---|
| 507 | { |
---|
| 508 | NullElement2D::getInstance()->addChild2D(pn, pn->getParentMode2D()); |
---|
| 509 | pn = iterator->nextElement(); |
---|
| 510 | } |
---|
| 511 | delete iterator; |
---|
[5285] | 512 | |
---|
| 513 | delete this->children; |
---|
| 514 | this->children = new tList<Element2D>; |
---|
| 515 | |
---|
[5214] | 516 | if (this->parent != NULL) |
---|
[5285] | 517 | { |
---|
[5214] | 518 | this->parent->children->remove(this); |
---|
[5285] | 519 | this->parent = NULL; |
---|
| 520 | } |
---|
[5081] | 521 | } |
---|
| 522 | |
---|
[5091] | 523 | /** |
---|
| 524 | * sets the parent of this Element2D |
---|
| 525 | * @param parent the Parent to set |
---|
| 526 | */ |
---|
[5081] | 527 | void Element2D::setParent2D (Element2D* parent) |
---|
| 528 | { |
---|
[5252] | 529 | parent->addChild2D(this); |
---|
[5081] | 530 | } |
---|
| 531 | |
---|
[5091] | 532 | /** |
---|
| 533 | * @see Element2D::setParent(Element2D* parent); |
---|
| 534 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 535 | */ |
---|
[5081] | 536 | void Element2D::setParent2D (const char* parentName) |
---|
| 537 | { |
---|
[5082] | 538 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 539 | if (parentNode != NULL) |
---|
| 540 | parentNode->addChild2D(this); |
---|
[5252] | 541 | |
---|
[5081] | 542 | } |
---|
| 543 | |
---|
[5091] | 544 | /** |
---|
| 545 | * does the reparenting in a very smooth way |
---|
| 546 | * @param parentNode the new Node to connect this node to. |
---|
| 547 | * @param bias the speed to iterate to this new Positions |
---|
| 548 | */ |
---|
[5382] | 549 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 550 | { |
---|
[5082] | 551 | if (this->parent == parentNode) |
---|
| 552 | return; |
---|
| 553 | |
---|
| 554 | if (likely(this->toCoordinate == NULL)) |
---|
| 555 | { |
---|
| 556 | this->toCoordinate = new Vector(); |
---|
| 557 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 558 | } |
---|
| 559 | if (likely(this->toDirection == NULL)) |
---|
| 560 | { |
---|
| 561 | this->toDirection = new float; |
---|
| 562 | *this->toDirection = this->getRelDir2D(); |
---|
| 563 | } |
---|
| 564 | this->bias = bias; |
---|
| 565 | |
---|
| 566 | |
---|
| 567 | Vector tmpV = this->getAbsCoor2D(); |
---|
| 568 | float tmpQ = this->getAbsDir2D(); |
---|
| 569 | |
---|
| 570 | parentNode->addChild2D(this); |
---|
| 571 | |
---|
[5382] | 572 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 573 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 574 | else |
---|
[5382] | 575 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 576 | this->bRelCoorChanged = true; |
---|
[5082] | 577 | |
---|
[5382] | 578 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 579 | this->bRelDirChanged = true; |
---|
[5081] | 580 | } |
---|
| 581 | |
---|
[5091] | 582 | /** |
---|
| 583 | * does the reparenting in a very smooth way |
---|
| 584 | * @param parentName the name of the Parent to reconnect to |
---|
| 585 | * @param bias the speed to iterate to this new Positions |
---|
| 586 | */ |
---|
[5382] | 587 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
---|
[5081] | 588 | { |
---|
[5082] | 589 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 590 | if (parentNode != NULL) |
---|
[5382] | 591 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 592 | } |
---|
| 593 | |
---|
[5091] | 594 | /** |
---|
| 595 | * sets the mode of this parent manually |
---|
| 596 | * @param parentMode a String representing this parentingMode |
---|
| 597 | */ |
---|
[5081] | 598 | void Element2D::setParentMode2D (const char* parentingMode) |
---|
| 599 | { |
---|
[5082] | 600 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
---|
[5081] | 601 | } |
---|
| 602 | |
---|
[5091] | 603 | /** |
---|
| 604 | * updates the absCoordinate/absDirection |
---|
| 605 | * @param dt The time passed since the last update |
---|
[5081] | 606 | |
---|
[5091] | 607 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 608 | and directions. this update should be done by the engine, so you don't have to |
---|
| 609 | worry, normaly... |
---|
| 610 | */ |
---|
[5081] | 611 | void Element2D::update2D (float dt) |
---|
| 612 | { |
---|
[5089] | 613 | // setting the Position of this 2D-Element. |
---|
[5083] | 614 | if( likely(this->parent != NULL)) |
---|
| 615 | { |
---|
| 616 | // movement for nodes with smoothMove enabled |
---|
| 617 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 618 | { |
---|
[5376] | 619 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 620 | |
---|
[5083] | 621 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 622 | { |
---|
| 623 | this->shiftCoor2D(moveVect); |
---|
| 624 | } |
---|
| 625 | else |
---|
| 626 | { |
---|
[5377] | 627 | Vector tmp = *this->toCoordinate; |
---|
| 628 | this->setRelCoor2D(tmp); |
---|
[5083] | 629 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 630 | } |
---|
| 631 | } |
---|
| 632 | if (unlikely(this->toDirection != NULL)) |
---|
| 633 | { |
---|
[5376] | 634 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 635 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 636 | { |
---|
| 637 | this->shiftDir2D(rotFlot); |
---|
| 638 | } |
---|
| 639 | else |
---|
| 640 | { |
---|
[5377] | 641 | float tmp = *this->toDirection; |
---|
| 642 | this->setRelDir2D(tmp); |
---|
[5083] | 643 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 644 | } |
---|
| 645 | } |
---|
| 646 | |
---|
| 647 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 648 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 649 | |
---|
[5084] | 650 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 651 | |
---|
| 652 | |
---|
[5118] | 653 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 654 | { |
---|
| 655 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 656 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 657 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 658 | } |
---|
| 659 | |
---|
[5089] | 660 | |
---|
[5397] | 661 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
[5083] | 662 | { |
---|
| 663 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 664 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 665 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
| 666 | this->absCoordinate.z = 0.0; |
---|
[5083] | 667 | } |
---|
[5397] | 668 | else if (unlikely(this->bindNode != NULL)) |
---|
[5083] | 669 | { |
---|
[5089] | 670 | GLdouble projectPos[3]; |
---|
| 671 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 672 | this->bindNode->getAbsCoor().y, |
---|
| 673 | this->bindNode->getAbsCoor().z, |
---|
| 674 | GraphicsEngine::modMat, |
---|
| 675 | GraphicsEngine::projMat, |
---|
| 676 | GraphicsEngine::viewPort, |
---|
| 677 | projectPos, |
---|
| 678 | projectPos+1, |
---|
| 679 | projectPos+2); |
---|
[5396] | 680 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
| 681 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
| 682 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
---|
| 683 | this->bRelCoorChanged = true; |
---|
[5089] | 684 | } |
---|
| 685 | else |
---|
| 686 | { |
---|
| 687 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 688 | { |
---|
| 689 | /* update the current absCoordinate */ |
---|
| 690 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 691 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 692 | } |
---|
| 693 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 694 | { |
---|
| 695 | /* update the current absCoordinate */ |
---|
| 696 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 697 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 698 | float cose = cos(this->parent->getAbsDir2D()); |
---|
| 699 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 700 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
| 701 | |
---|
[5089] | 702 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 703 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 704 | |
---|
[5089] | 705 | } |
---|
[5083] | 706 | } |
---|
| 707 | ///////////////////////////////////////////////// |
---|
| 708 | } |
---|
| 709 | else |
---|
| 710 | { |
---|
[5084] | 711 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 712 | if (this->bRelCoorChanged) |
---|
[5118] | 713 | { |
---|
| 714 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 715 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 716 | } |
---|
[5083] | 717 | if (this->bRelDirChanged) |
---|
[5118] | 718 | { |
---|
| 719 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 720 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 721 | } |
---|
[5083] | 722 | } |
---|
| 723 | |
---|
[5089] | 724 | |
---|
| 725 | // UPDATE CHILDREN |
---|
[5083] | 726 | if(this->children->getSize() > 0) |
---|
| 727 | { |
---|
| 728 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 729 | Element2D* pn = iterator->firstElement(); |
---|
[5083] | 730 | while( pn != NULL) |
---|
| 731 | { |
---|
| 732 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 733 | if( likely(this->bRelCoorChanged)) |
---|
| 734 | pn->parentCoorChanged (); |
---|
| 735 | if( likely(this->bRelDirChanged)) |
---|
| 736 | pn->parentDirChanged (); |
---|
| 737 | |
---|
| 738 | pn->update2D(dt); |
---|
| 739 | pn = iterator->nextElement(); |
---|
| 740 | } |
---|
| 741 | delete iterator; |
---|
| 742 | } |
---|
[5089] | 743 | |
---|
| 744 | // FINISHING PROCESS |
---|
[5083] | 745 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 746 | this->bRelCoorChanged = false; |
---|
| 747 | this->bRelDirChanged = false; |
---|
[5081] | 748 | } |
---|
| 749 | |
---|
[5091] | 750 | /** |
---|
| 751 | * displays some information about this pNode |
---|
| 752 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 753 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 754 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 755 | */ |
---|
[5081] | 756 | void Element2D::debug (unsigned int depth, unsigned int level) const |
---|
| 757 | { |
---|
[5082] | 758 | for (unsigned int i = 0; i < level; i++) |
---|
| 759 | PRINT(0)(" |"); |
---|
| 760 | if (this->children->getSize() > 0) |
---|
| 761 | PRINT(0)(" +"); |
---|
| 762 | else |
---|
| 763 | PRINT(0)(" -"); |
---|
[5401] | 764 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
---|
| 765 | this->getClassName(), |
---|
| 766 | this->getName(), |
---|
| 767 | this->absCoordinate.x, |
---|
| 768 | this->absCoordinate.y, |
---|
| 769 | this->relCoordinate.x, |
---|
| 770 | this->relCoordinate.y, |
---|
| 771 | this->getAbsDir2D(), |
---|
| 772 | Element2D::parentingModeToChar2D(parentMode), |
---|
| 773 | Element2D::layer2DToChar(this->layer)); |
---|
[5082] | 774 | if (depth >= 2 || depth == 0) |
---|
| 775 | { |
---|
| 776 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 777 | Element2D* pn = iterator->firstElement(); |
---|
[5082] | 778 | while( pn != NULL) |
---|
| 779 | { |
---|
| 780 | if (depth == 0) |
---|
| 781 | pn->debug(0, level + 1); |
---|
| 782 | else |
---|
| 783 | pn->debug(depth - 1, level +1); |
---|
| 784 | pn = iterator->nextElement(); |
---|
| 785 | } |
---|
| 786 | delete iterator; |
---|
| 787 | } |
---|
[5081] | 788 | } |
---|
| 789 | |
---|
[5285] | 790 | /** |
---|
| 791 | * ticks the 2d-Element |
---|
| 792 | * @param dt the time elapsed since the last tick |
---|
[5401] | 793 | * |
---|
| 794 | * the element only gets tickt, if it is active. |
---|
| 795 | * Be aware, that this walks through the entire Element2D-tree, |
---|
| 796 | * searching for Elements to be ticked. |
---|
[5285] | 797 | */ |
---|
[5401] | 798 | void Element2D::tick2D(float dt) |
---|
[5285] | 799 | { |
---|
[5401] | 800 | if (this->active) |
---|
| 801 | this->tick(dt); |
---|
| 802 | if (this->children->getSize() > 0) |
---|
| 803 | { |
---|
| 804 | tIterator<Element2D>* tickIT = children->getIterator(); |
---|
| 805 | Element2D* tickElem = tickIT->firstElement(); |
---|
| 806 | while (tickElem != NULL) |
---|
| 807 | { |
---|
| 808 | tickElem->tick2D(dt); |
---|
| 809 | tickElem = tickIT->nextElement(); |
---|
| 810 | } |
---|
| 811 | delete tickIT; |
---|
| 812 | } |
---|
| 813 | } |
---|
[5082] | 814 | |
---|
[5401] | 815 | /** |
---|
| 816 | * draws all the Elements from this element2D downwards |
---|
| 817 | * @param layer the maximal Layer to draw. |
---|
| 818 | */ |
---|
| 819 | void Element2D::draw2D(E2D_LAYER layer) const |
---|
| 820 | { |
---|
| 821 | if (this->visible) |
---|
| 822 | this->draw(); |
---|
| 823 | if (this->children->getSize() >0) |
---|
| 824 | { |
---|
| 825 | tIterator<Element2D>* drawIT = children->getIterator(); |
---|
| 826 | Element2D* drawElem = drawIT->firstElement(); |
---|
| 827 | while (drawElem != NULL) |
---|
| 828 | { |
---|
| 829 | if (likely(layer >= this->layer)) |
---|
| 830 | drawElem->draw2D(layer); |
---|
| 831 | drawElem = drawIT->nextElement(); |
---|
| 832 | } |
---|
| 833 | delete drawIT; |
---|
| 834 | } |
---|
[5285] | 835 | } |
---|
| 836 | |
---|
[5091] | 837 | /** |
---|
| 838 | * displays the Element2D at its position with its rotation as a Plane. |
---|
| 839 | */ |
---|
[5081] | 840 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color) const |
---|
| 841 | { |
---|
[5082] | 842 | |
---|
[5081] | 843 | } |
---|
| 844 | |
---|
| 845 | |
---|
| 846 | // helper functions // |
---|
[5091] | 847 | /** |
---|
| 848 | * converts a parentingMode into a string that is the name of it |
---|
| 849 | * @param parentingMode the ParentingMode to convert |
---|
| 850 | * @return the converted string |
---|
| 851 | */ |
---|
[5082] | 852 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
---|
[5081] | 853 | { |
---|
[5082] | 854 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
| 855 | return "local-rotate"; |
---|
| 856 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 857 | return "rotate-movement"; |
---|
| 858 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
| 859 | return "movement"; |
---|
| 860 | else if (parentingMode == E2D_PARENT_ALL) |
---|
| 861 | return "all"; |
---|
| 862 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
| 863 | return "rotate-and-move"; |
---|
[5081] | 864 | } |
---|
| 865 | |
---|
[5091] | 866 | /** |
---|
| 867 | * converts a parenting-mode-string into a int |
---|
| 868 | * @param parentingMode the string naming the parentingMode |
---|
| 869 | * @return the int corresponding to the named parentingMode |
---|
| 870 | */ |
---|
[5082] | 871 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
---|
[5081] | 872 | { |
---|
[5082] | 873 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 874 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
| 875 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 876 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
| 877 | else if (!strcmp(parentingMode, "movement")) |
---|
| 878 | return (E2D_PARENT_MOVEMENT); |
---|
| 879 | else if (!strcmp(parentingMode, "all")) |
---|
| 880 | return (E2D_PARENT_ALL); |
---|
| 881 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 882 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
[5081] | 883 | } |
---|
| 884 | |
---|
[5401] | 885 | /** |
---|
| 886 | * converts a layer into its corresponding string |
---|
| 887 | * @param layer the layer to get the name-String of. |
---|
| 888 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
---|
| 889 | */ |
---|
| 890 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
---|
| 891 | { |
---|
| 892 | switch(layer) |
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| 893 | { |
---|
| 894 | case E2D_LAYER_TOP: |
---|
| 895 | return "top"; |
---|
| 896 | break; |
---|
| 897 | case E2D_LAYER_MEDIUM: |
---|
| 898 | return "medium"; |
---|
| 899 | break; |
---|
| 900 | case E2D_LAYER_BOTTOM: |
---|
| 901 | return "bottom"; |
---|
| 902 | break; |
---|
| 903 | case E2D_LAYER_BELOW_ALL: |
---|
| 904 | return "below-all"; |
---|
| 905 | break; |
---|
| 906 | default: |
---|
| 907 | return layer2DToChar(E2D_DEFAULT_LAYER); |
---|
| 908 | break; |
---|
| 909 | } |
---|
| 910 | } |
---|
[5081] | 911 | |
---|
[5401] | 912 | /** |
---|
| 913 | * converts a String holding a actual Layer |
---|
| 914 | * @param layer the String to convert into a Layer2D |
---|
| 915 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
---|
| 916 | */ |
---|
| 917 | E2D_LAYER Element2D::charToLayer2D(const char* layer) |
---|
| 918 | { |
---|
| 919 | if (!strcmp(layer, "top")) |
---|
| 920 | return (E2D_LAYER_TOP); |
---|
| 921 | else if (!strcmp(layer, "medium")) |
---|
| 922 | return (E2D_LAYER_MEDIUM); |
---|
| 923 | else if (!strcmp(layer, "bottom")) |
---|
| 924 | return (E2D_LAYER_BOTTOM); |
---|
| 925 | else if (!strcmp(layer, "below-all")) |
---|
| 926 | return (E2D_LAYER_BELOW_ALL); |
---|
| 927 | else |
---|
| 928 | return (E2D_DEFAULT_LAYER); |
---|
| 929 | } |
---|
[5081] | 930 | |
---|
| 931 | |
---|
[5401] | 932 | |
---|
| 933 | |
---|
[5285] | 934 | /////////////////// |
---|
| 935 | // NullElement2D // |
---|
| 936 | /////////////////// |
---|
[5082] | 937 | NullElement2D* NullElement2D::singletonRef = 0; |
---|
| 938 | |
---|
| 939 | /** |
---|
| 940 | * creates the one and only NullElement2D |
---|
| 941 | * @param absCoordinate the cordinate of the Parent (normally Vector(0,0,0)) |
---|
| 942 | */ |
---|
[5089] | 943 | NullElement2D::NullElement2D () : Element2D(NULL) |
---|
[5082] | 944 | { |
---|
[5117] | 945 | this->setClassID(CL_NULL_ELEMENT_2D, "NullElement2D"); |
---|
[5082] | 946 | this->setName("NullElement2D"); |
---|
| 947 | |
---|
| 948 | this->setParentMode2D(E2D_PARENT_ALL); |
---|
| 949 | NullElement2D::singletonRef = this; |
---|
| 950 | } |
---|
| 951 | |
---|
| 952 | |
---|
| 953 | /** |
---|
| 954 | * standard deconstructor |
---|
| 955 | */ |
---|
| 956 | NullElement2D::~NullElement2D () |
---|
| 957 | { |
---|
| 958 | NullElement2D::singletonRef = NULL; |
---|
| 959 | } |
---|