[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4838] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[4839] | 18 | #include "element_2d.h" |
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[4840] | 19 | #include "render_2d.h" |
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[1853] | 20 | |
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[4843] | 21 | #include "graphics_engine.h" |
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| 22 | #include "p_node.h" |
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[4858] | 23 | #include "load_param.h" |
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| 24 | #include "tinyxml.h" |
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| 25 | #include "class_list.h" |
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[5082] | 26 | #include "list.h" |
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[5285] | 27 | #include "color.h" |
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[4843] | 28 | |
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[1856] | 29 | using namespace std; |
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[1853] | 30 | |
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[5285] | 31 | /** |
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| 32 | * standard constructor |
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| 33 | */ |
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[5089] | 34 | Element2D::Element2D() |
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| 35 | { |
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| 36 | this->init(); |
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| 37 | this->setParent2D(NullElement2D::getInstance()); |
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| 38 | } |
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[1856] | 39 | |
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[3245] | 40 | /** |
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[4838] | 41 | * standard constructor |
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[5285] | 42 | * @param parent the parent to set for this Element2D |
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| 43 | * |
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| 44 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 45 | * itself. Otherwise it would result in an endless Loop. |
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| 46 | */ |
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[5084] | 47 | Element2D::Element2D (Element2D* parent) |
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[3365] | 48 | { |
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[5089] | 49 | this->init(); |
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| 50 | |
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[5286] | 51 | // check Parenting, and if ok parent the stuff |
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[5089] | 52 | if (this->parent != NULL) |
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| 53 | this->setParent2D(parent); |
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[5285] | 54 | else if (NullElement2D::isInstanciated()) |
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| 55 | this->setParent2D(NullElement2D::getInstance()); |
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[3365] | 56 | } |
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[1853] | 57 | |
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[3245] | 58 | /** |
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[4838] | 59 | * standard deconstructor |
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[5285] | 60 | * |
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| 61 | * There are two general ways to delete an Element2D |
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| 62 | * 1. delete instance; |
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| 63 | * -> result |
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| 64 | * delete this Node and all its children and children's children... |
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| 65 | * (danger if you still want the instance!!) |
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| 66 | * |
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| 67 | * 2. instance->remove2D(); delete instance; |
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| 68 | * -> result: |
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| 69 | * moves its children to the NullParent |
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| 70 | * then deletes the Element. |
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| 71 | */ |
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[4838] | 72 | Element2D::~Element2D () |
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[3543] | 73 | { |
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| 74 | // delete what has to be deleted here |
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[4840] | 75 | Render2D::getInstance()->unregisterElement2D(this); |
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[5088] | 76 | |
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[5285] | 77 | // remove the Node, delete it's children. |
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| 78 | tIterator<Element2D>* iterator = this->children->getIterator(); |
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| 79 | Element2D* child = iterator->firstElement(); |
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| 80 | |
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| 81 | while( child != NULL) |
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[5252] | 82 | { |
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[5285] | 83 | delete child; |
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| 84 | child = iterator->nextElement(); |
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[5252] | 85 | } |
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[5285] | 86 | delete iterator; |
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| 87 | |
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| 88 | if (this->parent != NULL) |
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| 89 | { |
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| 90 | this->parent->children->remove(this); |
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| 91 | this->parent = NULL; |
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| 92 | } |
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[5089] | 93 | delete this->children; |
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| 94 | |
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[5285] | 95 | // remove all other allocated memory. |
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[5088] | 96 | if (this->toCoordinate != NULL) |
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| 97 | delete this->toCoordinate; |
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| 98 | if (this->toDirection != NULL) |
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| 99 | delete this->toDirection; |
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[3543] | 100 | } |
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[4843] | 101 | |
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| 102 | |
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[4858] | 103 | /** |
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| 104 | * initializes a Element2D |
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| 105 | */ |
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[5089] | 106 | void Element2D::init() |
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[4847] | 107 | { |
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| 108 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 109 | |
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[4861] | 110 | this->setVisibility(true); |
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[5068] | 111 | this->setActiveness(true); |
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[4861] | 112 | this->setAlignment(E2D_ALIGN_NONE); |
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[4862] | 113 | this->layer = E2D_TOP; |
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[5089] | 114 | this->bindNode = NULL; |
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[5084] | 115 | |
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[5252] | 116 | this->setParentMode2D(E2D_PARENT_ALL); |
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| 117 | this->parent = NULL; |
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[5251] | 118 | this->children = new tList<Element2D>; |
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[5211] | 119 | this->absDirection = 0.0; |
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[5089] | 120 | this->relDirection = 0.0; |
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[5082] | 121 | this->bRelCoorChanged = true; |
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| 122 | this->bRelDirChanged = true; |
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[5088] | 123 | this->toCoordinate = NULL; |
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| 124 | this->toDirection = NULL; |
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[5378] | 125 | this->setSize2D(1,1); |
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[5082] | 126 | |
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[4847] | 127 | Render2D::getInstance()->registerElement2D(this); |
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| 128 | } |
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| 129 | |
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[4843] | 130 | /** |
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[4858] | 131 | * Loads the Parameters of an Element2D from... |
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| 132 | * @param root The XML-element to load from |
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| 133 | */ |
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| 134 | void Element2D::loadParams(const TiXmlElement* root) |
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| 135 | { |
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| 136 | LoadParam<Element2D>(root, "alignment", this, &Element2D::setAlignment) |
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| 137 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 138 | |
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| 139 | LoadParam<Element2D>(root, "layer", this, &Element2D::setLayer) |
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| 140 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 141 | |
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| 142 | LoadParam<Element2D>(root, "bind-node", this, &Element2D::setBindNode) |
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| 143 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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| 144 | |
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[4860] | 145 | LoadParam<Element2D>(root, "visibility", this, &Element2D::setVisibility) |
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| 146 | .describe("if the Element is visible or not"); |
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[5089] | 147 | |
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| 148 | |
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[5091] | 149 | // PNode-style: |
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| 150 | LoadParam<Element2D>(root, "rel-coor", this, &Element2D::setRelCoor2D) |
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| 151 | .describe("Sets The relative position of the Node to its parent."); |
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| 152 | |
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| 153 | LoadParam<Element2D>(root, "abs-coor", this, &Element2D::setAbsCoor2D) |
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| 154 | .describe("Sets The absolute Position of the Node."); |
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| 155 | |
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| 156 | LoadParam<Element2D>(root, "rel-dir", this, &Element2D::setRelDir2D) |
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| 157 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 158 | |
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| 159 | LoadParam<Element2D>(root, "abs-dir", this, &Element2D::setAbsDir2D) |
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| 160 | .describe("Sets The absolute rotation of the Node."); |
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| 161 | |
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| 162 | LoadParam<Element2D>(root, "parent", this, &Element2D::setParent2D) |
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| 163 | .describe("the Name of the Parent of this Element2D"); |
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| 164 | |
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| 165 | LoadParam<Element2D>(root, "parent-mode", this, &Element2D::setParentMode2D) |
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| 166 | .describe("the mode to connect this node to its parent ()"); |
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| 167 | |
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| 168 | // cycling properties |
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| 169 | if (root != NULL) |
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| 170 | { |
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| 171 | const TiXmlElement* element = root->FirstChildElement(); |
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| 172 | while (element != NULL) |
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| 173 | { |
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| 174 | LoadParam<Element2D>(root, "parent", this, &Element2D::addChild2D, true) |
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| 175 | .describe("adds a new Child to the current Node."); |
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| 176 | |
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| 177 | element = element->NextSiblingElement(); |
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| 178 | } |
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| 179 | } |
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[4858] | 180 | } |
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| 181 | |
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| 182 | /** |
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| 183 | * sets the alignment of the 2D-element in form of a String |
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| 184 | * @param alignment the alignment @see loadParams |
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| 185 | */ |
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| 186 | void Element2D::setAlignment(const char* alignment) |
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| 187 | { |
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| 188 | if (!strcmp(alignment, "center")) |
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| 189 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 190 | else if (!strcmp(alignment, "left")) |
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| 191 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 192 | else if (!strcmp(alignment, "right")) |
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| 193 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 194 | else if (!strcmp(alignment, "screen-center")) |
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| 195 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 196 | } |
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| 197 | |
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[4862] | 198 | |
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[4858] | 199 | /** |
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[4862] | 200 | * moves a Element to another layer |
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| 201 | * @param layer the Layer this is drawn on |
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| 202 | */ |
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| 203 | void Element2D::setLayer(E2D_LAYER layer) |
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| 204 | { |
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| 205 | Render2D::getInstance()->moveToLayer(this, layer); |
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| 206 | this->layer = layer; |
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| 207 | } |
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| 208 | |
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| 209 | /** |
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[4858] | 210 | * sets the layer onto which this 2D-element is projected to. |
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| 211 | * @param layer the layer @see loadParams |
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| 212 | */ |
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| 213 | void Element2D::setLayer(const char* layer) |
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| 214 | { |
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| 215 | if (!strcmp(layer, "top")) |
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| 216 | this->setLayer(E2D_TOP); |
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| 217 | else if (!strcmp(layer, "medium")) |
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| 218 | this->setLayer(E2D_MEDIUM); |
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| 219 | else if (!strcmp(layer, "bottom")) |
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| 220 | this->setLayer(E2D_BOTTOM); |
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| 221 | else if (!strcmp(layer, "below-all")) |
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| 222 | this->setLayer(E2D_BELOW_ALL); |
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| 223 | } |
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| 224 | |
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| 225 | |
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| 226 | /** |
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| 227 | * sets a node, this 2D-Element should be shown upon |
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| 228 | * @param bindNode the name of the Node (should be existing) |
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| 229 | */ |
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| 230 | void Element2D::setBindNode(const char* bindNode) |
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| 231 | { |
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| 232 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 233 | if (tmpBindNode != NULL) |
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| 234 | this->bindNode = tmpBindNode; |
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| 235 | } |
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| 236 | |
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[5091] | 237 | /** |
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| 238 | * sets the relative coordinate of the Element2D to its parent |
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| 239 | * @param relCoord the relative coordinate to the parent |
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| 240 | */ |
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[5081] | 241 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 242 | { |
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[5113] | 243 | if (this->toCoordinate!= NULL) |
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| 244 | { |
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| 245 | delete this->toCoordinate; |
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| 246 | this->toCoordinate = NULL; |
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| 247 | } |
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[5082] | 248 | this->relCoordinate = relCoord; |
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| 249 | this->bRelCoorChanged = true; |
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[5081] | 250 | } |
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| 251 | |
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| 252 | |
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[5091] | 253 | /** |
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| 254 | * sets the relative coordinate of the Element2D to its Parent |
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| 255 | * @param x the x coordinate |
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| 256 | * @param y the y coordinate |
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| 257 | * @param z the z coordinate |
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| 258 | */ |
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[5081] | 259 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 260 | { |
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[5113] | 261 | this->setRelCoor2D(Vector(x,y,z)); |
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[5081] | 262 | } |
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| 263 | |
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[5091] | 264 | /** |
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| 265 | * sets the Relative coordinate to the parent in Pixels |
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| 266 | * @param x the relCoord X |
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| 267 | * @param y the relCoord Y |
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| 268 | */ |
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[5089] | 269 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 270 | { |
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[5090] | 271 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 272 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 273 | 0 |
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| 274 | )); |
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| 275 | } |
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| 276 | |
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[5091] | 277 | /** |
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| 278 | * sets a new relative position smoothely |
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| 279 | * @param relCoordSoft the new Position to iterate to |
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| 280 | * @param bias how fast to iterate to this position |
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| 281 | */ |
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[5081] | 282 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 283 | { |
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[5082] | 284 | if (likely(this->toCoordinate == NULL)) |
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| 285 | this->toCoordinate = new Vector(); |
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| 286 | |
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| 287 | *this->toCoordinate = relCoordSoft; |
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| 288 | this->bias = bias; |
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[5081] | 289 | } |
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| 290 | |
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[5091] | 291 | /** |
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| 292 | * sets a new relative position smoothely |
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| 293 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 294 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 295 | * @param bias how fast to iterate to this position |
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| 296 | */ |
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[5089] | 297 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 298 | { |
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[5090] | 299 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 300 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 301 | 0), |
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| 302 | bias); |
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| 303 | } |
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| 304 | |
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[5091] | 305 | /** |
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| 306 | * set relative coordinates smoothely |
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| 307 | * @param x x-relative coordinates to its parent |
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| 308 | * @param y y-relative coordinates to its parent |
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| 309 | * @param z z-relative coordinates to its parent |
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| 310 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 311 | */ |
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[5082] | 312 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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[5081] | 313 | { |
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[5082] | 314 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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[5081] | 315 | } |
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| 316 | |
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[5091] | 317 | /** |
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| 318 | * @param absCoord set absolute coordinate |
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| 319 | */ |
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[5081] | 320 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 321 | { |
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[5113] | 322 | if (this->toCoordinate!= NULL) |
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| 323 | { |
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| 324 | delete this->toCoordinate; |
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| 325 | this->toCoordinate = NULL; |
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| 326 | } |
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| 327 | |
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[5082] | 328 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 329 | { |
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| 330 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 331 | if (likely(this->parent != NULL)) |
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| 332 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 333 | else |
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| 334 | this->relCoordinate = absCoord; |
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| 335 | } |
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| 336 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 337 | { |
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| 338 | if (likely(this->parent != NULL)) |
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| 339 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 340 | else |
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| 341 | this->relCoordinate = absCoord; |
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| 342 | } |
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| 343 | |
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| 344 | this->bRelCoorChanged = true; |
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[5081] | 345 | } |
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| 346 | |
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[5091] | 347 | /** |
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| 348 | * @param x x-coordinate. |
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| 349 | * @param y y-coordinate. |
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| 350 | * @param z z-coordinate. |
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| 351 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 352 | */ |
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[5081] | 353 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 354 | { |
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[5082] | 355 | this->setAbsCoor2D(Vector(x, y, depth)); |
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[5081] | 356 | } |
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| 357 | |
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[5091] | 358 | /** |
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| 359 | * @param x x-coordinate in Pixels |
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| 360 | * @param y y-coordinate in Pixels |
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| 361 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 362 | */ |
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[5089] | 363 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 364 | { |
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[5090] | 365 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 366 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 367 | 0 |
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| 368 | )); |
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| 369 | } |
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| 370 | |
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[5091] | 371 | /** |
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| 372 | * shift coordinate ralative |
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| 373 | * @param shift shift vector |
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| 374 | * |
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| 375 | * This simply adds the shift-Vector to the relative Coordinate |
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| 376 | */ |
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[5083] | 377 | void Element2D::shiftCoor2D (const Vector& shift) |
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[5081] | 378 | { |
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[5082] | 379 | this->relCoordinate += shift; |
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| 380 | this->bRelCoorChanged = true; |
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| 381 | |
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[5081] | 382 | } |
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| 383 | |
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[5091] | 384 | /** |
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| 385 | * shifts in PixelSpace |
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| 386 | * @param x the pixels to shift in X |
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| 387 | * @param y the pixels to shift in Y |
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| 388 | */ |
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[5089] | 389 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 390 | { |
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[5090] | 391 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 392 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 393 | 0)); |
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| 394 | } |
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| 395 | |
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[5091] | 396 | /** |
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| 397 | * set relative direction |
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| 398 | * @param relDir to its parent |
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| 399 | */ |
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[5081] | 400 | void Element2D::setRelDir2D (float relDir) |
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| 401 | { |
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[5113] | 402 | if (this->toDirection!= NULL) |
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| 403 | { |
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| 404 | delete this->toDirection; |
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| 405 | this->toDirection = NULL; |
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| 406 | } |
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| 407 | |
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[5082] | 408 | this->relDirection = relDir; |
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| 409 | this->bRelDirChanged = true; |
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[5081] | 410 | } |
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| 411 | |
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[5091] | 412 | /** |
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| 413 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 414 | * @param relDirSoft the direction to iterate to smoothely. |
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| 415 | * @param bias how fast to iterate to the new Direction |
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| 416 | */ |
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[5081] | 417 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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| 418 | { |
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[5082] | 419 | if (likely(this->toDirection == NULL)) |
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| 420 | this->toDirection = new float; |
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| 421 | |
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| 422 | *this->toDirection = relDirSoft; |
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| 423 | this->bias = bias; |
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[5081] | 424 | } |
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| 425 | |
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[5091] | 426 | /** |
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| 427 | * sets the absolute direction |
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| 428 | * @param absDir absolute coordinates |
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| 429 | */ |
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[5081] | 430 | void Element2D::setAbsDir2D (float absDir) |
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| 431 | { |
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[5113] | 432 | if (this->toDirection!= NULL) |
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| 433 | { |
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| 434 | delete this->toDirection; |
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| 435 | this->toDirection = NULL; |
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| 436 | } |
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| 437 | |
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[5082] | 438 | if (likely(this->parent != NULL)) |
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| 439 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
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| 440 | else |
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| 441 | this->relDirection = absDir; |
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| 442 | |
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| 443 | this->bRelDirChanged = true; |
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[5081] | 444 | } |
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| 445 | |
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[5091] | 446 | /** |
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| 447 | * shift Direction |
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| 448 | * @param shift the direction around which to shift. |
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| 449 | */ |
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[5083] | 450 | void Element2D::shiftDir2D (float shiftDir) |
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[5081] | 451 | { |
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[5082] | 452 | this->relDirection = this->relDirection + shiftDir; |
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| 453 | this->bRelDirChanged = true; |
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[5081] | 454 | } |
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| 455 | |
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[5091] | 456 | /** |
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| 457 | * adds a child and makes this node to a parent |
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| 458 | * @param child child reference |
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| 459 | * @param parentMode on which changes the child should also change ist state |
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| 460 | * |
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| 461 | * use this to add a child to this node. |
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| 462 | */ |
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[5215] | 463 | void Element2D::addChild2D (Element2D* child, int parentingMode) |
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[5081] | 464 | { |
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[5082] | 465 | if( likely(child->parent != NULL)) |
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| 466 | { |
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[5254] | 467 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
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[5082] | 468 | child->parent->children->remove(child); |
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| 469 | } |
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[5215] | 470 | if (parentingMode != E2D_PARENT_NONE) |
---|
| 471 | child->parentMode = parentingMode; |
---|
[5082] | 472 | child->parent = this; |
---|
| 473 | this->children->add(child); |
---|
| 474 | child->parentCoorChanged(); |
---|
[5081] | 475 | } |
---|
| 476 | |
---|
[5091] | 477 | /** |
---|
| 478 | * @see Element2D::addChild(Element2D* child); |
---|
| 479 | * @param childName the name of the child to add to this PNode |
---|
| 480 | */ |
---|
[5081] | 481 | void Element2D::addChild2D (const char* childName) |
---|
| 482 | { |
---|
[5082] | 483 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 484 | if (childNode != NULL) |
---|
| 485 | this->addChild2D(childNode); |
---|
[5081] | 486 | } |
---|
| 487 | |
---|
[5091] | 488 | /** |
---|
| 489 | * removes a child from the node |
---|
| 490 | * @param child the child to remove from this Node.. |
---|
| 491 | * |
---|
| 492 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 493 | */ |
---|
[5081] | 494 | void Element2D::removeChild2D (Element2D* child) |
---|
| 495 | { |
---|
[5212] | 496 | if (child != NULL) |
---|
| 497 | { |
---|
| 498 | child->remove2D(); |
---|
[5214] | 499 | // this->children->remove(child); |
---|
| 500 | // child->parent = NULL; |
---|
[5212] | 501 | } |
---|
[5081] | 502 | } |
---|
| 503 | |
---|
[5091] | 504 | /** |
---|
[5285] | 505 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 506 | * |
---|
[5285] | 507 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 508 | */ |
---|
[5081] | 509 | void Element2D::remove2D() |
---|
| 510 | { |
---|
[5082] | 511 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 512 | Element2D* pn = iterator->firstElement(); |
---|
[5082] | 513 | |
---|
| 514 | while( pn != NULL) |
---|
| 515 | { |
---|
| 516 | NullElement2D::getInstance()->addChild2D(pn, pn->getParentMode2D()); |
---|
| 517 | pn = iterator->nextElement(); |
---|
| 518 | } |
---|
| 519 | delete iterator; |
---|
[5285] | 520 | |
---|
| 521 | delete this->children; |
---|
| 522 | this->children = new tList<Element2D>; |
---|
| 523 | |
---|
[5214] | 524 | if (this->parent != NULL) |
---|
[5285] | 525 | { |
---|
[5214] | 526 | this->parent->children->remove(this); |
---|
[5285] | 527 | this->parent = NULL; |
---|
| 528 | } |
---|
[5081] | 529 | } |
---|
| 530 | |
---|
[5091] | 531 | /** |
---|
| 532 | * sets the parent of this Element2D |
---|
| 533 | * @param parent the Parent to set |
---|
| 534 | */ |
---|
[5081] | 535 | void Element2D::setParent2D (Element2D* parent) |
---|
| 536 | { |
---|
[5252] | 537 | parent->addChild2D(this); |
---|
[5081] | 538 | } |
---|
| 539 | |
---|
[5091] | 540 | /** |
---|
| 541 | * @see Element2D::setParent(Element2D* parent); |
---|
| 542 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 543 | */ |
---|
[5081] | 544 | void Element2D::setParent2D (const char* parentName) |
---|
| 545 | { |
---|
[5082] | 546 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 547 | if (parentNode != NULL) |
---|
| 548 | parentNode->addChild2D(this); |
---|
[5252] | 549 | |
---|
[5081] | 550 | } |
---|
| 551 | |
---|
[5091] | 552 | /** |
---|
| 553 | * does the reparenting in a very smooth way |
---|
| 554 | * @param parentNode the new Node to connect this node to. |
---|
| 555 | * @param bias the speed to iterate to this new Positions |
---|
| 556 | */ |
---|
[5382] | 557 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 558 | { |
---|
[5082] | 559 | if (this->parent == parentNode) |
---|
| 560 | return; |
---|
| 561 | |
---|
| 562 | if (likely(this->toCoordinate == NULL)) |
---|
| 563 | { |
---|
| 564 | this->toCoordinate = new Vector(); |
---|
| 565 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 566 | } |
---|
| 567 | if (likely(this->toDirection == NULL)) |
---|
| 568 | { |
---|
| 569 | this->toDirection = new float; |
---|
| 570 | *this->toDirection = this->getRelDir2D(); |
---|
| 571 | } |
---|
| 572 | this->bias = bias; |
---|
| 573 | |
---|
| 574 | |
---|
| 575 | Vector tmpV = this->getAbsCoor2D(); |
---|
| 576 | float tmpQ = this->getAbsDir2D(); |
---|
| 577 | |
---|
| 578 | parentNode->addChild2D(this); |
---|
| 579 | |
---|
[5382] | 580 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 581 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 582 | else |
---|
[5382] | 583 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 584 | this->bRelCoorChanged = true; |
---|
[5082] | 585 | |
---|
[5382] | 586 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 587 | this->bRelDirChanged = true; |
---|
[5081] | 588 | } |
---|
| 589 | |
---|
[5091] | 590 | /** |
---|
| 591 | * does the reparenting in a very smooth way |
---|
| 592 | * @param parentName the name of the Parent to reconnect to |
---|
| 593 | * @param bias the speed to iterate to this new Positions |
---|
| 594 | */ |
---|
[5382] | 595 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
---|
[5081] | 596 | { |
---|
[5082] | 597 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 598 | if (parentNode != NULL) |
---|
[5382] | 599 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 600 | } |
---|
| 601 | |
---|
[5091] | 602 | /** |
---|
| 603 | * sets the mode of this parent manually |
---|
| 604 | * @param parentMode a String representing this parentingMode |
---|
| 605 | */ |
---|
[5081] | 606 | void Element2D::setParentMode2D (const char* parentingMode) |
---|
| 607 | { |
---|
[5082] | 608 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
---|
[5081] | 609 | } |
---|
| 610 | |
---|
[5091] | 611 | /** |
---|
| 612 | * updates the absCoordinate/absDirection |
---|
| 613 | * @param dt The time passed since the last update |
---|
[5081] | 614 | |
---|
[5091] | 615 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 616 | and directions. this update should be done by the engine, so you don't have to |
---|
| 617 | worry, normaly... |
---|
| 618 | */ |
---|
[5081] | 619 | void Element2D::update2D (float dt) |
---|
| 620 | { |
---|
[5089] | 621 | // setting the Position of this 2D-Element. |
---|
[5083] | 622 | if( likely(this->parent != NULL)) |
---|
| 623 | { |
---|
| 624 | // movement for nodes with smoothMove enabled |
---|
| 625 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 626 | { |
---|
[5376] | 627 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 628 | |
---|
[5083] | 629 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 630 | { |
---|
| 631 | this->shiftCoor2D(moveVect); |
---|
| 632 | } |
---|
| 633 | else |
---|
| 634 | { |
---|
[5377] | 635 | Vector tmp = *this->toCoordinate; |
---|
| 636 | this->setRelCoor2D(tmp); |
---|
[5083] | 637 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 638 | } |
---|
| 639 | } |
---|
| 640 | if (unlikely(this->toDirection != NULL)) |
---|
| 641 | { |
---|
[5376] | 642 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 643 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 644 | { |
---|
| 645 | this->shiftDir2D(rotFlot); |
---|
| 646 | } |
---|
| 647 | else |
---|
| 648 | { |
---|
[5377] | 649 | float tmp = *this->toDirection; |
---|
| 650 | this->setRelDir2D(tmp); |
---|
[5083] | 651 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 652 | } |
---|
| 653 | } |
---|
| 654 | |
---|
| 655 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 656 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 657 | |
---|
[5084] | 658 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 659 | |
---|
| 660 | |
---|
[5118] | 661 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 662 | { |
---|
| 663 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 664 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 665 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 666 | } |
---|
| 667 | |
---|
[5089] | 668 | |
---|
| 669 | if (this->alignment == E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged) |
---|
[5083] | 670 | { |
---|
| 671 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 672 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 673 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
| 674 | this->absCoordinate.z = 0.0; |
---|
[5083] | 675 | } |
---|
[5089] | 676 | else if (this->bindNode) |
---|
[5083] | 677 | { |
---|
[5089] | 678 | GLdouble projectPos[3]; |
---|
| 679 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 680 | this->bindNode->getAbsCoor().y, |
---|
| 681 | this->bindNode->getAbsCoor().z, |
---|
| 682 | GraphicsEngine::modMat, |
---|
| 683 | GraphicsEngine::projMat, |
---|
| 684 | GraphicsEngine::viewPort, |
---|
| 685 | projectPos, |
---|
| 686 | projectPos+1, |
---|
| 687 | projectPos+2); |
---|
| 688 | this->absCoordinate.x = projectPos[0]/(float)GraphicsEngine::getInstance()->getResolutionX() + this->relCoordinate.x; |
---|
| 689 | this->absCoordinate.y = projectPos[1]/(float)GraphicsEngine::getInstance()->getResolutionY() + this->relCoordinate.y; |
---|
| 690 | this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
---|
| 691 | } |
---|
| 692 | else |
---|
| 693 | { |
---|
| 694 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 695 | { |
---|
| 696 | /* update the current absCoordinate */ |
---|
| 697 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 698 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 699 | } |
---|
| 700 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 701 | { |
---|
| 702 | /* update the current absCoordinate */ |
---|
| 703 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 704 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 705 | float cose = cos(this->parent->getAbsDir2D()); |
---|
| 706 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 707 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
| 708 | |
---|
[5089] | 709 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 710 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 711 | |
---|
[5089] | 712 | } |
---|
[5083] | 713 | } |
---|
| 714 | ///////////////////////////////////////////////// |
---|
| 715 | } |
---|
| 716 | else |
---|
| 717 | { |
---|
[5084] | 718 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 719 | if (this->bRelCoorChanged) |
---|
[5118] | 720 | { |
---|
| 721 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 722 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 723 | } |
---|
[5083] | 724 | if (this->bRelDirChanged) |
---|
[5118] | 725 | { |
---|
| 726 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 727 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 728 | } |
---|
[5083] | 729 | } |
---|
| 730 | |
---|
[5089] | 731 | |
---|
| 732 | // UPDATE CHILDREN |
---|
[5083] | 733 | if(this->children->getSize() > 0) |
---|
| 734 | { |
---|
| 735 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 736 | Element2D* pn = iterator->firstElement(); |
---|
[5083] | 737 | while( pn != NULL) |
---|
| 738 | { |
---|
| 739 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 740 | if( likely(this->bRelCoorChanged)) |
---|
| 741 | pn->parentCoorChanged (); |
---|
| 742 | if( likely(this->bRelDirChanged)) |
---|
| 743 | pn->parentDirChanged (); |
---|
| 744 | |
---|
| 745 | pn->update2D(dt); |
---|
| 746 | pn = iterator->nextElement(); |
---|
| 747 | } |
---|
| 748 | delete iterator; |
---|
| 749 | } |
---|
[5089] | 750 | |
---|
| 751 | // FINISHING PROCESS |
---|
[5083] | 752 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 753 | this->bRelCoorChanged = false; |
---|
| 754 | this->bRelDirChanged = false; |
---|
[5081] | 755 | } |
---|
| 756 | |
---|
[5091] | 757 | /** |
---|
| 758 | * displays some information about this pNode |
---|
| 759 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 760 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 761 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 762 | */ |
---|
[5081] | 763 | void Element2D::debug (unsigned int depth, unsigned int level) const |
---|
| 764 | { |
---|
[5082] | 765 | for (unsigned int i = 0; i < level; i++) |
---|
| 766 | PRINT(0)(" |"); |
---|
| 767 | if (this->children->getSize() > 0) |
---|
| 768 | PRINT(0)(" +"); |
---|
| 769 | else |
---|
| 770 | PRINT(0)(" -"); |
---|
| 771 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s\n", |
---|
| 772 | this->getClassName(), |
---|
| 773 | this->getName(), |
---|
| 774 | this->absCoordinate.x, |
---|
| 775 | this->absCoordinate.y, |
---|
| 776 | this->relCoordinate.x, |
---|
| 777 | this->relCoordinate.y, |
---|
| 778 | this->getAbsDir2D(), |
---|
| 779 | Element2D::parentingModeToChar2D(parentMode)); |
---|
| 780 | if (depth >= 2 || depth == 0) |
---|
| 781 | { |
---|
| 782 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 783 | Element2D* pn = iterator->firstElement(); |
---|
[5082] | 784 | while( pn != NULL) |
---|
| 785 | { |
---|
| 786 | if (depth == 0) |
---|
| 787 | pn->debug(0, level + 1); |
---|
| 788 | else |
---|
| 789 | pn->debug(depth - 1, level +1); |
---|
| 790 | pn = iterator->nextElement(); |
---|
| 791 | } |
---|
| 792 | delete iterator; |
---|
| 793 | } |
---|
[5081] | 794 | } |
---|
| 795 | |
---|
[5285] | 796 | /** |
---|
| 797 | * ticks the 2d-Element |
---|
| 798 | * @param dt the time elapsed since the last tick |
---|
| 799 | */ |
---|
| 800 | void Element2D::tick(float dt) |
---|
| 801 | { |
---|
[5082] | 802 | |
---|
[5285] | 803 | } |
---|
| 804 | |
---|
[5091] | 805 | /** |
---|
| 806 | * displays the Element2D at its position with its rotation as a Plane. |
---|
| 807 | */ |
---|
[5081] | 808 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color) const |
---|
| 809 | { |
---|
[5082] | 810 | |
---|
[5081] | 811 | } |
---|
| 812 | |
---|
| 813 | |
---|
| 814 | // helper functions // |
---|
[5091] | 815 | /** |
---|
| 816 | * converts a parentingMode into a string that is the name of it |
---|
| 817 | * @param parentingMode the ParentingMode to convert |
---|
| 818 | * @return the converted string |
---|
| 819 | */ |
---|
[5082] | 820 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
---|
[5081] | 821 | { |
---|
[5082] | 822 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
| 823 | return "local-rotate"; |
---|
| 824 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 825 | return "rotate-movement"; |
---|
| 826 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
| 827 | return "movement"; |
---|
| 828 | else if (parentingMode == E2D_PARENT_ALL) |
---|
| 829 | return "all"; |
---|
| 830 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
| 831 | return "rotate-and-move"; |
---|
[5081] | 832 | } |
---|
| 833 | |
---|
[5091] | 834 | /** |
---|
| 835 | * converts a parenting-mode-string into a int |
---|
| 836 | * @param parentingMode the string naming the parentingMode |
---|
| 837 | * @return the int corresponding to the named parentingMode |
---|
| 838 | */ |
---|
[5082] | 839 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
---|
[5081] | 840 | { |
---|
[5082] | 841 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 842 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
| 843 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 844 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
| 845 | else if (!strcmp(parentingMode, "movement")) |
---|
| 846 | return (E2D_PARENT_MOVEMENT); |
---|
| 847 | else if (!strcmp(parentingMode, "all")) |
---|
| 848 | return (E2D_PARENT_ALL); |
---|
| 849 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 850 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
[5081] | 851 | } |
---|
| 852 | |
---|
| 853 | |
---|
| 854 | |
---|
| 855 | |
---|
[5285] | 856 | /////////////////// |
---|
| 857 | // NullElement2D // |
---|
| 858 | /////////////////// |
---|
[5082] | 859 | NullElement2D* NullElement2D::singletonRef = 0; |
---|
| 860 | |
---|
| 861 | /** |
---|
| 862 | * creates the one and only NullElement2D |
---|
| 863 | * @param absCoordinate the cordinate of the Parent (normally Vector(0,0,0)) |
---|
| 864 | */ |
---|
[5089] | 865 | NullElement2D::NullElement2D () : Element2D(NULL) |
---|
[5082] | 866 | { |
---|
[5117] | 867 | this->setClassID(CL_NULL_ELEMENT_2D, "NullElement2D"); |
---|
[5082] | 868 | this->setName("NullElement2D"); |
---|
| 869 | |
---|
| 870 | this->setParentMode2D(E2D_PARENT_ALL); |
---|
| 871 | NullElement2D::singletonRef = this; |
---|
| 872 | } |
---|
| 873 | |
---|
| 874 | |
---|
| 875 | /** |
---|
| 876 | * standard deconstructor |
---|
| 877 | */ |
---|
| 878 | NullElement2D::~NullElement2D () |
---|
| 879 | { |
---|
| 880 | NullElement2D::singletonRef = NULL; |
---|
| 881 | } |
---|