| [4744] | 1 | /* | 
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| [1853] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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| [1855] | 10 |  | 
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|  | 11 | ### File Specific: | 
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| [4838] | 12 | main-programmer: Benjamin Grauer | 
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| [1855] | 13 | co-programmer: ... | 
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| [1853] | 14 | */ | 
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|  | 15 |  | 
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| [3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| [1853] | 17 |  | 
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| [4839] | 18 | #include "element_2d.h" | 
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| [4840] | 19 | #include "render_2d.h" | 
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| [1853] | 20 |  | 
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| [6142] | 21 | #include <algorithm> | 
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|  | 22 |  | 
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| [7843] | 23 | // ONLY IF PNODE ENABLED // | 
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|  | 24 | #include "state.h" | 
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| [5775] | 25 | #include "p_node.h" | 
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| [10618] | 26 | #include "tools/camera.h" | 
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| [7843] | 27 | /////////////////////////// | 
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| [5775] | 28 |  | 
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| [4843] | 29 | #include "graphics_engine.h" | 
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| [7193] | 30 | #include "util/loading/load_param.h" | 
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| [5775] | 31 |  | 
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| [5285] | 32 | #include "color.h" | 
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| [9869] | 33 | #include "debug.h" | 
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|  | 34 | #include "shell_command.h" | 
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| [4843] | 35 |  | 
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| [8360] | 36 | SHELL_COMMAND(debug, Element2D, debug2D); | 
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| [7330] | 37 |  | 
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| [9869] | 38 | ObjectListDefinition(Element2D); | 
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| [1853] | 39 |  | 
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| [9869] | 40 |  | 
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| [5285] | 41 | /** | 
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| [6295] | 42 | * @brief standard constructor | 
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| [5285] | 43 | * @param parent the parent to set for this Element2D | 
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|  | 44 | * | 
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|  | 45 | * NullElement2D needs this constructor with parameter NULL to initialize | 
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|  | 46 | * itself. Otherwise it would result in an endless Loop. | 
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|  | 47 | */ | 
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| [6299] | 48 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) | 
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| [3365] | 49 | { | 
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| [9869] | 50 | this->registerObject(this, Element2D::_objectList); | 
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| [6299] | 51 |  | 
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|  | 52 | this->setVisibility(true); | 
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| [7843] | 53 | this->bCurrentlyVisible = true; | 
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| [6299] | 54 | this->activate2D(); | 
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|  | 55 | this->setAlignment(E2D_ALIGN_NONE); | 
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|  | 56 | this->bindNode = NULL; | 
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|  | 57 |  | 
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|  | 58 | this->parentMode = nodeFlags; | 
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|  | 59 | this->parent = NULL; | 
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|  | 60 | this->absDirection = 0.0; | 
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|  | 61 | this->relDirection = 0.0; | 
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|  | 62 | this->bRelCoorChanged = true; | 
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|  | 63 | this->bRelDirChanged = true; | 
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|  | 64 | this->toCoordinate = NULL; | 
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|  | 65 | this->toDirection = NULL; | 
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| [7919] | 66 |  | 
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|  | 67 | this->size = Vector2D(0,0); | 
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| [7031] | 68 | this->toSize = NULL; | 
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| [6299] | 69 |  | 
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|  | 70 |  | 
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| [5402] | 71 | this->layer = layer; | 
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| [6299] | 72 | if (parent != NULL) | 
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|  | 73 | parent->addChild2D(this); | 
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| [3365] | 74 | } | 
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| [1853] | 75 |  | 
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| [6299] | 76 |  | 
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| [3245] | 77 | /** | 
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| [6299] | 78 | * @brief the mighty NullElement | 
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|  | 79 | * TopMost Node of them all. | 
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|  | 80 | */ | 
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|  | 81 | Element2D* Element2D::nullElement = NULL; | 
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|  | 82 |  | 
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|  | 83 |  | 
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|  | 84 | /** | 
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| [6295] | 85 | * @brief standard deconstructor | 
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| [5285] | 86 | * | 
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|  | 87 | * There are two general ways to delete an Element2D | 
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|  | 88 | * 1. delete instance; | 
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|  | 89 | *   -> result | 
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|  | 90 | *    delete this Node and all its children and children's children... | 
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|  | 91 | *    (danger if you still want the instance!!) | 
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|  | 92 | * | 
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|  | 93 | * 2. instance->remove2D(); delete instance; | 
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|  | 94 | *   -> result: | 
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| [5401] | 95 | *    moves its children to the NullElement2D | 
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| [5285] | 96 | *    then deletes the Element. | 
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|  | 97 | */ | 
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| [4838] | 98 | Element2D::~Element2D () | 
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| [3543] | 99 | { | 
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| [6299] | 100 | // remove the Element2D, delete it's children (if required). | 
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|  | 101 | std::list<Element2D*>::iterator tmp = this->children.begin(); | 
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|  | 102 | std::list<Element2D*>::iterator deleteNode; | 
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|  | 103 | while(!this->children.empty()) | 
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|  | 104 | while (tmp != this->children.end()) | 
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|  | 105 | { | 
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|  | 106 | deleteNode = tmp; | 
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|  | 107 | tmp++; | 
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| [9406] | 108 | //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassCName(), this->getName()); | 
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| [6299] | 109 | if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || | 
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|  | 110 | ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) | 
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|  | 111 | { | 
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|  | 112 | if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) | 
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|  | 113 | delete (*deleteNode); | 
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|  | 114 | else | 
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|  | 115 | (*deleteNode)->reparent2D(); | 
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|  | 116 | } | 
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|  | 117 | else | 
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|  | 118 | delete (*deleteNode); | 
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|  | 119 | } | 
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|  | 120 |  | 
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| [5285] | 121 | if (this->parent != NULL) | 
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|  | 122 | { | 
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| [6299] | 123 | this->parent->eraseChild2D(this); | 
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| [5285] | 124 | this->parent = NULL; | 
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|  | 125 | } | 
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| [5089] | 126 |  | 
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| [5285] | 127 | // remove all other allocated memory. | 
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| [5088] | 128 | if (this->toCoordinate != NULL) | 
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|  | 129 | delete this->toCoordinate; | 
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|  | 130 | if (this->toDirection != NULL) | 
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|  | 131 | delete this->toDirection; | 
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| [7727] | 132 | if (this->toSize != NULL) | 
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|  | 133 | delete this->toSize; | 
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| [6299] | 134 |  | 
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|  | 135 | if (this == Element2D::nullElement) | 
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|  | 136 | Element2D::nullElement = NULL; | 
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| [3543] | 137 | } | 
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| [4843] | 138 |  | 
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|  | 139 |  | 
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| [4858] | 140 | /** | 
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| [6295] | 141 | * @brief Loads the Parameters of an Element2D from... | 
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| [4858] | 142 | * @param root The XML-element to load from | 
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|  | 143 | */ | 
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|  | 144 | void Element2D::loadParams(const TiXmlElement* root) | 
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|  | 145 | { | 
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| [6512] | 146 | BaseObject::loadParams(root); | 
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|  | 147 |  | 
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| [5402] | 148 | // ELEMENT2D-native settings. | 
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| [5671] | 149 | LoadParam(root, "alignment", this, Element2D, setAlignment) | 
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| [7332] | 150 | .describe("loads the alignment: (either: center, left, right or screen-center)"); | 
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| [4858] | 151 |  | 
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| [5671] | 152 | LoadParam(root, "layer", this, Element2D, setLayer) | 
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| [7332] | 153 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); | 
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| [4858] | 154 |  | 
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| [5671] | 155 | LoadParam(root, "bind-node", this, Element2D, setBindNode) | 
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| [7332] | 156 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); | 
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| [4858] | 157 |  | 
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| [5671] | 158 | LoadParam(root, "visibility", this, Element2D, setVisibility) | 
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| [7332] | 159 | .describe("if the Element is visible or not"); | 
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| [5089] | 160 |  | 
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|  | 161 |  | 
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| [7332] | 162 | // PNode-style: | 
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| [6878] | 163 | LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) | 
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| [7332] | 164 | .describe("Sets The relative position of the Node to its parent."); | 
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| [5091] | 165 |  | 
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| [6878] | 166 | LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) | 
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| [7332] | 167 | .describe("Sets The absolute Position of the Node."); | 
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| [5091] | 168 |  | 
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| [6878] | 169 | LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) | 
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| [7332] | 170 | .describe("Sets The relative rotation of the Node to its parent."); | 
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| [5091] | 171 |  | 
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| [6878] | 172 | LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) | 
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| [7332] | 173 | .describe("Sets The absolute rotation of the Node."); | 
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| [5091] | 174 |  | 
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| [5671] | 175 | LoadParam(root, "parent", this, Element2D, setParent2D) | 
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| [7332] | 176 | .describe("the Name of the Parent of this Element2D"); | 
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| [5091] | 177 |  | 
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| [5671] | 178 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) | 
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| [7332] | 179 | .describe("the mode to connect this node to its parent ()"); | 
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| [5091] | 180 |  | 
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|  | 181 | // cycling properties | 
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| [6295] | 182 | LOAD_PARAM_START_CYCLE(root, element); | 
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| [5091] | 183 | { | 
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| [6299] | 184 | LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) | 
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| [7332] | 185 | .describe("adds a new Child to the current Node."); | 
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| [5091] | 186 | } | 
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| [6295] | 187 | LOAD_PARAM_END_CYCLE(element); | 
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| [4858] | 188 | } | 
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|  | 189 |  | 
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|  | 190 | /** | 
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| [7342] | 191 | * @brief sets the alignment of the 2D-element in form of a String | 
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| [4858] | 192 | * @param alignment the alignment @see loadParams | 
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|  | 193 | */ | 
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| [7221] | 194 | void Element2D::setAlignment(const std::string& alignment) | 
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| [4858] | 195 | { | 
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| [7221] | 196 | if (alignment == "center") | 
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| [4858] | 197 | this->setAlignment(E2D_ALIGN_CENTER); | 
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| [7221] | 198 | else if (alignment == "left") | 
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| [4858] | 199 | this->setAlignment(E2D_ALIGN_LEFT); | 
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| [7221] | 200 | else if (alignment == "right") | 
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| [4858] | 201 | this->setAlignment(E2D_ALIGN_RIGHT); | 
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| [7221] | 202 | else if (alignment == "screen-center") | 
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| [4858] | 203 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); | 
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|  | 204 | } | 
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|  | 205 |  | 
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| [4862] | 206 |  | 
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| [4858] | 207 | /** | 
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| [7840] | 208 | * @brief moves a Element to another layer | 
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| [4862] | 209 | * @param layer the Layer this is drawn on | 
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|  | 210 | */ | 
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|  | 211 | void Element2D::setLayer(E2D_LAYER layer) | 
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|  | 212 | { | 
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| [7341] | 213 | if (unlikely(this->layer == layer)) return; | 
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|  | 214 |  | 
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| [5402] | 215 | if (this->parent != NULL && this->parent->getLayer() > layer) | 
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|  | 216 | { | 
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| [5403] | 217 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", | 
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| [9406] | 218 | this->getCName(), | 
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| [5403] | 219 | Element2D::layer2DToChar(layer), | 
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| [9406] | 220 | this->parent->getCName(), | 
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| [5403] | 221 | Element2D::layer2DToChar(this->parent->getLayer())); | 
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| [5402] | 222 | layer = this->parent->getLayer(); | 
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|  | 223 | } | 
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| [4862] | 224 | this->layer = layer; | 
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| [7330] | 225 |  | 
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|  | 226 |  | 
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|  | 227 | if (this->parent != NULL) | 
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|  | 228 | this->parent->children.sort(layerSortPredicate); | 
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| [4862] | 229 | } | 
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|  | 230 |  | 
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|  | 231 | /** | 
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| [7342] | 232 | * @brief sets the layer onto which this 2D-element is projected to. | 
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| [7221] | 233 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) | 
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| [4858] | 234 | */ | 
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| [7221] | 235 | void Element2D::setLayer(const std::string& layer) | 
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| [4858] | 236 | { | 
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| [5401] | 237 | this->setLayer(Element2D::charToLayer2D(layer)); | 
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| [4858] | 238 | } | 
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|  | 239 |  | 
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| [7846] | 240 | /** | 
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|  | 241 | * @brief sets the Size of the Element2D softly. | 
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|  | 242 | * @param x the x-coordinate | 
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|  | 243 | * @param y the y-coordinate. | 
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|  | 244 | * @param bias the bias (bigger = faster). | 
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|  | 245 | */ | 
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| [7031] | 246 | void Element2D::setSizeSoft2D(float x, float y, float bias) | 
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|  | 247 | { | 
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|  | 248 | if (likely(this->toSize == NULL)) | 
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|  | 249 | this->toSize = new Vector2D(); | 
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| [4858] | 250 |  | 
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| [7031] | 251 | *this->toSize = Vector2D(x,y);; | 
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|  | 252 | this->bias = bias; | 
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|  | 253 | } | 
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|  | 254 |  | 
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|  | 255 |  | 
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| [7843] | 256 | /** | 
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|  | 257 | * @brief sets a node, this 2D-Element should be shown upon | 
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|  | 258 | * @param bindNode the Node of the Node. (if NULL it will be unset). | 
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|  | 259 | */ | 
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|  | 260 | void Element2D::setBindNode(const PNode* bindNode) | 
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|  | 261 | { | 
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|  | 262 | this->bindNode = bindNode; | 
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| [7845] | 263 | this->bCurrentlyVisible = (bindNode == NULL); | 
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| [7843] | 264 | } | 
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| [7031] | 265 |  | 
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| [4858] | 266 | /** | 
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| [6299] | 267 | * @brief sets a node, this 2D-Element should be shown upon | 
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| [4858] | 268 | * @param bindNode the name of the Node (should be existing) | 
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|  | 269 | */ | 
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| [7221] | 270 | void Element2D::setBindNode(const std::string& bindNode) | 
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| [4858] | 271 | { | 
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| [9869] | 272 | const PNode* tmpBindNode = PNode::objectList().getObject(bindNode); | 
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| [4858] | 273 | if (tmpBindNode != NULL) | 
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|  | 274 | this->bindNode = tmpBindNode; | 
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|  | 275 | } | 
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|  | 276 |  | 
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| [5091] | 277 | /** | 
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| [7840] | 278 | * @brief sets the relative coordinate of the Element2D to its parent | 
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| [5091] | 279 | * @param relCoord the relative coordinate to the parent | 
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|  | 280 | */ | 
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| [7316] | 281 | void Element2D::setRelCoor2D (const Vector2D& relCoord) | 
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| [5081] | 282 | { | 
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| [5113] | 283 | if (this->toCoordinate!= NULL) | 
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|  | 284 | { | 
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|  | 285 | delete this->toCoordinate; | 
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|  | 286 | this->toCoordinate = NULL; | 
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|  | 287 | } | 
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| [5082] | 288 | this->relCoordinate = relCoord; | 
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|  | 289 | this->bRelCoorChanged = true; | 
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| [5081] | 290 | } | 
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|  | 291 |  | 
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| [5091] | 292 | /** | 
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| [7840] | 293 | * @brief sets the relative coordinate of the Element2D to its Parent | 
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| [5091] | 294 | * @param x the x coordinate | 
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|  | 295 | * @param y the y coordinate | 
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|  | 296 | */ | 
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| [7316] | 297 | void Element2D::setRelCoor2D (float x, float y) | 
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| [5081] | 298 | { | 
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| [7316] | 299 | this->setRelCoor2D(Vector2D(x,y)); | 
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| [5081] | 300 | } | 
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|  | 301 |  | 
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| [5091] | 302 | /** | 
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| [8035] | 303 | * @brief updates the Rel - Coordinate in x-direction | 
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|  | 304 | * @param x the x coordinate | 
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|  | 305 | */ | 
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|  | 306 | void Element2D::setRelCoorX2D(float x) | 
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|  | 307 | { | 
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|  | 308 | this->setRelCoor2D(Vector2D(x, this->relCoordinate.y)); | 
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|  | 309 | } | 
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|  | 310 |  | 
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|  | 311 | /** | 
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|  | 312 | * @brief updates the Rel - Coordinate in y-direction | 
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|  | 313 | * @param y the y coordinate | 
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|  | 314 | */ | 
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|  | 315 | void Element2D::setRelCoorY2D(float y) | 
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|  | 316 | { | 
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|  | 317 | this->setRelCoor2D(Vector2D(this->relCoordinate.x, y)); | 
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|  | 318 | } | 
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|  | 319 |  | 
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|  | 320 |  | 
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|  | 321 | /** | 
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| [7840] | 322 | * @brief sets the Relative coordinate to the parent in Pixels | 
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| [5091] | 323 | * @param x the relCoord X | 
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|  | 324 | * @param y the relCoord Y | 
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|  | 325 | */ | 
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| [5089] | 326 | void Element2D::setRelCoor2Dpx (int x, int y) | 
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|  | 327 | { | 
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| [7316] | 328 | this->setRelCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| [7332] | 329 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
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| [5089] | 330 | } | 
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|  | 331 |  | 
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| [5091] | 332 | /** | 
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| [7840] | 333 | * @brief sets a new relative position smoothely | 
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| [5091] | 334 | * @param relCoordSoft the new Position to iterate to | 
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|  | 335 | * @param bias how fast to iterate to this position | 
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|  | 336 | */ | 
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| [7316] | 337 | void Element2D::setRelCoorSoft2D(const Vector2D& relCoordSoft, float bias) | 
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| [5081] | 338 | { | 
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| [5082] | 339 | if (likely(this->toCoordinate == NULL)) | 
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| [7316] | 340 | this->toCoordinate = new Vector2D(); | 
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| [5082] | 341 |  | 
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|  | 342 | *this->toCoordinate = relCoordSoft; | 
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|  | 343 | this->bias = bias; | 
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| [5081] | 344 | } | 
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|  | 345 |  | 
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| [5091] | 346 | /** | 
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| [7840] | 347 | * @brief sets a new relative position smoothely | 
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| [5091] | 348 | * @param x the new x-coordinate in Pixels of the Position to iterate to | 
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|  | 349 | * @param y the new y-coordinate in Pixels of the Position to iterate to | 
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|  | 350 | * @param bias how fast to iterate to this position | 
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|  | 351 | */ | 
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| [5089] | 352 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) | 
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|  | 353 | { | 
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| [7316] | 354 | this->setRelCoorSoft2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| [7332] | 355 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY()), | 
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| [5089] | 356 | bias); | 
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|  | 357 | } | 
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|  | 358 |  | 
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| [5091] | 359 | /** | 
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| [7840] | 360 | * @brief set relative coordinates smoothely | 
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| [5091] | 361 | * @param x x-relative coordinates to its parent | 
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|  | 362 | * @param y y-relative coordinates to its parent | 
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|  | 363 | * @param z z-relative coordinates to its parent | 
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| [7316] | 364 | * @see  void PNode::setRelCoorSoft (const Vector2D&, float) | 
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| [5091] | 365 | */ | 
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| [7316] | 366 | void Element2D::setRelCoorSoft2D(float x, float y, float bias) | 
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| [5081] | 367 | { | 
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| [7316] | 368 | this->setRelCoorSoft2D(Vector2D(x, y), bias); | 
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| [5081] | 369 | } | 
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|  | 370 |  | 
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| [5091] | 371 | /** | 
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|  | 372 | * @param absCoord set absolute coordinate | 
|---|
|  | 373 | */ | 
|---|
| [7316] | 374 | void Element2D::setAbsCoor2D (const Vector2D& absCoord) | 
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| [5081] | 375 | { | 
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| [5113] | 376 | if (this->toCoordinate!= NULL) | 
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|  | 377 | { | 
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|  | 378 | delete this->toCoordinate; | 
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|  | 379 | this->toCoordinate = NULL; | 
|---|
|  | 380 | } | 
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|  | 381 |  | 
|---|
| [5082] | 382 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
|---|
|  | 383 | { | 
|---|
|  | 384 | /* if you have set the absolute coordinates this overrides all other changes */ | 
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|  | 385 | if (likely(this->parent != NULL)) | 
|---|
|  | 386 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
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|  | 387 | else | 
|---|
|  | 388 | this->relCoordinate = absCoord; | 
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|  | 389 | } | 
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|  | 390 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
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|  | 391 | { | 
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|  | 392 | if (likely(this->parent != NULL)) | 
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|  | 393 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
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|  | 394 | else | 
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|  | 395 | this->relCoordinate = absCoord; | 
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|  | 396 | } | 
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|  | 397 |  | 
|---|
|  | 398 | this->bRelCoorChanged = true; | 
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| [5081] | 399 | } | 
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|  | 400 |  | 
|---|
| [5091] | 401 | /** | 
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|  | 402 | * @param x x-coordinate. | 
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|  | 403 | * @param y y-coordinate. | 
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|  | 404 | * @param z z-coordinate. | 
|---|
| [7316] | 405 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| [5091] | 406 | */ | 
|---|
| [7316] | 407 | void Element2D::setAbsCoor2D (float x, float y) | 
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| [5081] | 408 | { | 
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| [7316] | 409 | this->setAbsCoor2D(Vector2D(x, y)); | 
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| [5081] | 410 | } | 
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|  | 411 |  | 
|---|
| [5091] | 412 | /** | 
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| [8035] | 413 | * @brief updates the Abs - Coordinate in x-direction | 
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|  | 414 | * @param x the x coordinate | 
|---|
|  | 415 | */ | 
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|  | 416 | void Element2D::setAbsCoorX2D(float x) | 
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|  | 417 | { | 
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|  | 418 | this->setAbsCoor2D(x, this->getAbsCoor2D().y); | 
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|  | 419 | } | 
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|  | 420 |  | 
|---|
|  | 421 | /** | 
|---|
|  | 422 | * @brief updates the Abs - Coordinate in y-direction | 
|---|
|  | 423 | * @param y the y coordinate | 
|---|
|  | 424 | */ | 
|---|
|  | 425 | void Element2D::setAbsCoorY2D(float y) | 
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|  | 426 | { | 
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|  | 427 | this->setAbsCoor2D(this->getAbsCoor2D().x, y); | 
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|  | 428 | } | 
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|  | 429 |  | 
|---|
|  | 430 |  | 
|---|
|  | 431 | /** | 
|---|
| [5091] | 432 | * @param x x-coordinate in Pixels | 
|---|
|  | 433 | * @param y y-coordinate in Pixels | 
|---|
| [7316] | 434 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| [5091] | 435 | */ | 
|---|
| [5089] | 436 | void Element2D::setAbsCoor2Dpx (int x, int y) | 
|---|
|  | 437 | { | 
|---|
| [7316] | 438 | this->setAbsCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| [7332] | 439 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
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| [5089] | 440 | } | 
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|  | 441 |  | 
|---|
| [5091] | 442 | /** | 
|---|
| [5414] | 443 | * @param absCoordSoft set absolute coordinate | 
|---|
|  | 444 | * @param bias how fast to iterato to the new Coordinate | 
|---|
|  | 445 | */ | 
|---|
| [7316] | 446 | void Element2D::setAbsCoorSoft2D (const Vector2D& absCoordSoft, float bias) | 
|---|
| [5414] | 447 | { | 
|---|
|  | 448 | if (this->toCoordinate == NULL) | 
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| [7316] | 449 | this->toCoordinate = new Vector2D(); | 
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| [5414] | 450 |  | 
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|  | 451 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
|---|
|  | 452 | { | 
|---|
|  | 453 | /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
|  | 454 | if (likely(this->parent != NULL)) | 
|---|
|  | 455 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
|  | 456 | else | 
|---|
|  | 457 | *this->toCoordinate = absCoordSoft; | 
|---|
|  | 458 | } | 
|---|
|  | 459 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
|  | 460 | { | 
|---|
|  | 461 | if (likely(this->parent != NULL)) | 
|---|
|  | 462 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
|  | 463 | else | 
|---|
|  | 464 | *this->toCoordinate = absCoordSoft; | 
|---|
|  | 465 | } | 
|---|
|  | 466 |  | 
|---|
|  | 467 | this->bias = bias; | 
|---|
|  | 468 | } | 
|---|
|  | 469 |  | 
|---|
|  | 470 | /** | 
|---|
|  | 471 | * @param x x-coordinate. | 
|---|
|  | 472 | * @param y y-coordinate. | 
|---|
|  | 473 | * @param z z-coordinate. | 
|---|
| [7316] | 474 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| [5414] | 475 | */ | 
|---|
| [7316] | 476 | void Element2D::setAbsCoorSoft2D (float x, float y, float bias) | 
|---|
| [5414] | 477 | { | 
|---|
| [7316] | 478 | this->setAbsCoorSoft2D(Vector2D(x, y), bias); | 
|---|
| [5414] | 479 | } | 
|---|
|  | 480 |  | 
|---|
|  | 481 | /** | 
|---|
| [7840] | 482 | * @brief shift coordinate ralative | 
|---|
| [5091] | 483 | * @param shift shift vector | 
|---|
|  | 484 | * | 
|---|
| [7316] | 485 | * This simply adds the shift-Vector2D to the relative Coordinate | 
|---|
| [5091] | 486 | */ | 
|---|
| [7316] | 487 | void Element2D::shiftCoor2D (const Vector2D& shift) | 
|---|
| [5081] | 488 | { | 
|---|
| [5082] | 489 | this->relCoordinate += shift; | 
|---|
|  | 490 | this->bRelCoorChanged = true; | 
|---|
| [5081] | 491 | } | 
|---|
|  | 492 |  | 
|---|
| [5091] | 493 | /** | 
|---|
| [7840] | 494 | * @brief shifts in PixelSpace | 
|---|
| [5091] | 495 | * @param x the pixels to shift in X | 
|---|
|  | 496 | * @param y the pixels to shift in Y | 
|---|
|  | 497 | */ | 
|---|
| [5089] | 498 | void Element2D::shiftCoor2Dpx (int x, int y) | 
|---|
|  | 499 | { | 
|---|
| [7316] | 500 | this->shiftCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| [7332] | 501 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| [5089] | 502 | } | 
|---|
|  | 503 |  | 
|---|
| [5091] | 504 | /** | 
|---|
| [7840] | 505 | * @brief set relative direction | 
|---|
| [5091] | 506 | * @param relDir to its parent | 
|---|
|  | 507 | */ | 
|---|
| [5081] | 508 | void Element2D::setRelDir2D (float relDir) | 
|---|
|  | 509 | { | 
|---|
| [5113] | 510 | if (this->toDirection!= NULL) | 
|---|
|  | 511 | { | 
|---|
|  | 512 | delete this->toDirection; | 
|---|
|  | 513 | this->toDirection = NULL; | 
|---|
|  | 514 | } | 
|---|
|  | 515 |  | 
|---|
| [5082] | 516 | this->relDirection = relDir; | 
|---|
|  | 517 | this->bRelDirChanged = true; | 
|---|
| [5081] | 518 | } | 
|---|
|  | 519 |  | 
|---|
| [5091] | 520 | /** | 
|---|
| [7840] | 521 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
|---|
| [5091] | 522 | * @param relDirSoft the direction to iterate to smoothely. | 
|---|
|  | 523 | * @param bias how fast to iterate to the new Direction | 
|---|
|  | 524 | */ | 
|---|
| [5081] | 525 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) | 
|---|
|  | 526 | { | 
|---|
| [5082] | 527 | if (likely(this->toDirection == NULL)) | 
|---|
|  | 528 | this->toDirection = new float; | 
|---|
|  | 529 |  | 
|---|
|  | 530 | *this->toDirection = relDirSoft; | 
|---|
|  | 531 | this->bias = bias; | 
|---|
| [5081] | 532 | } | 
|---|
|  | 533 |  | 
|---|
| [5091] | 534 | /** | 
|---|
| [7840] | 535 | * @brief sets the absolute direction | 
|---|
| [5091] | 536 | * @param absDir absolute coordinates | 
|---|
|  | 537 | */ | 
|---|
| [5081] | 538 | void Element2D::setAbsDir2D (float absDir) | 
|---|
|  | 539 | { | 
|---|
| [5113] | 540 | if (this->toDirection!= NULL) | 
|---|
|  | 541 | { | 
|---|
|  | 542 | delete this->toDirection; | 
|---|
|  | 543 | this->toDirection = NULL; | 
|---|
|  | 544 | } | 
|---|
|  | 545 |  | 
|---|
| [5082] | 546 | if (likely(this->parent != NULL)) | 
|---|
|  | 547 | this->relDirection = absDir - this->parent->getAbsDir2D(); | 
|---|
|  | 548 | else | 
|---|
|  | 549 | this->relDirection = absDir; | 
|---|
|  | 550 |  | 
|---|
|  | 551 | this->bRelDirChanged = true; | 
|---|
| [5081] | 552 | } | 
|---|
|  | 553 |  | 
|---|
| [5091] | 554 | /** | 
|---|
| [7840] | 555 | * @brief sets the absolute direction softly | 
|---|
| [5414] | 556 | * @param absDir absolute coordinates | 
|---|
|  | 557 | */ | 
|---|
|  | 558 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) | 
|---|
|  | 559 | { | 
|---|
|  | 560 | if (this->toDirection == NULL) | 
|---|
|  | 561 | this->toDirection = new float; | 
|---|
|  | 562 |  | 
|---|
|  | 563 | if (likely(this->parent != NULL)) | 
|---|
|  | 564 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); | 
|---|
|  | 565 | else | 
|---|
|  | 566 | *this->toDirection = absDirSoft; | 
|---|
|  | 567 |  | 
|---|
|  | 568 | this->bias = bias; | 
|---|
|  | 569 | } | 
|---|
|  | 570 |  | 
|---|
|  | 571 | /** | 
|---|
| [5091] | 572 | * shift Direction | 
|---|
|  | 573 | * @param shift the direction around which to shift. | 
|---|
|  | 574 | */ | 
|---|
| [5083] | 575 | void Element2D::shiftDir2D (float shiftDir) | 
|---|
| [5081] | 576 | { | 
|---|
| [5082] | 577 | this->relDirection = this->relDirection + shiftDir; | 
|---|
|  | 578 | this->bRelDirChanged = true; | 
|---|
| [5081] | 579 | } | 
|---|
|  | 580 |  | 
|---|
| [5091] | 581 | /** | 
|---|
| [7330] | 582 | * @brief adds a child and makes this node to a parent | 
|---|
| [5091] | 583 | * @param child child reference | 
|---|
|  | 584 | * @param parentMode on which changes the child should also change ist state | 
|---|
|  | 585 | * | 
|---|
|  | 586 | * use this to add a child to this node. | 
|---|
|  | 587 | */ | 
|---|
| [5403] | 588 | void Element2D::addChild2D (Element2D* child) | 
|---|
| [5081] | 589 | { | 
|---|
| [6295] | 590 | assert(child != NULL); | 
|---|
| [5082] | 591 | if( likely(child->parent != NULL)) | 
|---|
|  | 592 | { | 
|---|
| [5254] | 593 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); | 
|---|
| [6299] | 594 | child->parent->eraseChild2D(child); | 
|---|
| [5082] | 595 | } | 
|---|
| [6299] | 596 | if (this->checkIntegrity(child)) | 
|---|
| [5402] | 597 | { | 
|---|
| [7332] | 598 | // Setting the New Parent. | 
|---|
| [6299] | 599 | child->parent = this; | 
|---|
|  | 600 | if (likely(this != NULL)) | 
|---|
| [5403] | 601 | { | 
|---|
| [7332] | 602 | // Layers of Children that are smaller than this(parents) Layer will be updated, and pushed to the front. | 
|---|
|  | 603 | if (unlikely(this->layer > child->getLayer())) | 
|---|
|  | 604 | { | 
|---|
|  | 605 | PRINTF(2)("Layer '%s' of Child(%s::%s) lower than parents(%s::%s) layer '%s'. updating...\n", | 
|---|
| [9406] | 606 | Element2D::layer2DToChar(child->getLayer()),child->getClassCName(), child->getCName(), | 
|---|
|  | 607 | this->getClassCName(), this->getCName(), Element2D::layer2DToChar(this->layer)); | 
|---|
| [7332] | 608 | child->layer = this->layer; | 
|---|
|  | 609 | this->children.push_front(child); | 
|---|
|  | 610 | } | 
|---|
|  | 611 | else | 
|---|
|  | 612 | { | 
|---|
|  | 613 | // Inserting the Element at the right Layer depth. | 
|---|
| [7840] | 614 | std::list<Element2D*>::iterator elem; | 
|---|
| [7332] | 615 | for (elem = this->children.begin(); elem != this->children.end(); elem++) | 
|---|
|  | 616 | { | 
|---|
|  | 617 | if ((*elem)->layer <= child->layer) | 
|---|
|  | 618 | { | 
|---|
|  | 619 | this->children.insert(elem, child); | 
|---|
|  | 620 | break; | 
|---|
|  | 621 | } | 
|---|
|  | 622 | } | 
|---|
|  | 623 | // if we are at the Last child push it back. | 
|---|
|  | 624 | if (elem == this->children.end()) | 
|---|
|  | 625 | this->children.push_back(child); | 
|---|
|  | 626 | } | 
|---|
|  | 627 | } | 
|---|
|  | 628 | else | 
|---|
|  | 629 | { | 
|---|
|  | 630 | PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| [9406] | 631 | this->getClassCName(), this->getCName(), child->getClassCName(), child->getCName()); | 
|---|
| [7332] | 632 | child->parent = NULL; | 
|---|
|  | 633 | } | 
|---|
| [5402] | 634 | } | 
|---|
| [6299] | 635 | child->parentCoorChanged2D(); | 
|---|
| [5081] | 636 | } | 
|---|
|  | 637 |  | 
|---|
| [5091] | 638 | /** | 
|---|
|  | 639 | * @see Element2D::addChild(Element2D* child); | 
|---|
|  | 640 | * @param childName the name of the child to add to this PNode | 
|---|
|  | 641 | */ | 
|---|
| [7221] | 642 | void Element2D::addChild2D (const std::string& childName) | 
|---|
| [5081] | 643 | { | 
|---|
| [9869] | 644 | Element2D* childNode = Element2D::objectList().getObject(childName); | 
|---|
| [5082] | 645 | if (childNode != NULL) | 
|---|
|  | 646 | this->addChild2D(childNode); | 
|---|
| [5081] | 647 | } | 
|---|
|  | 648 |  | 
|---|
| [5091] | 649 | /** | 
|---|
| [7330] | 650 | * @brief removes a child from the node | 
|---|
| [5091] | 651 | * @param child the child to remove from this Node.. | 
|---|
|  | 652 | * | 
|---|
|  | 653 | * Children from nodes will not be lost, they are referenced to NullPointer | 
|---|
|  | 654 | */ | 
|---|
| [5081] | 655 | void Element2D::removeChild2D (Element2D* child) | 
|---|
|  | 656 | { | 
|---|
| [5212] | 657 | if (child != NULL) | 
|---|
|  | 658 | child->remove2D(); | 
|---|
| [5081] | 659 | } | 
|---|
|  | 660 |  | 
|---|
| [5091] | 661 | /** | 
|---|
| [6299] | 662 | * !! PRIVATE FUNCTION | 
|---|
|  | 663 | * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) | 
|---|
|  | 664 | */ | 
|---|
|  | 665 | void Element2D::reparent2D() | 
|---|
|  | 666 | { | 
|---|
|  | 667 | if (this->parentMode & E2D_REPARENT_TO_NULL) | 
|---|
|  | 668 | this->setParent2D((Element2D*)NULL); | 
|---|
|  | 669 | else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
|  | 670 | this->setParent2D(this->parent->getParent2D()); | 
|---|
|  | 671 | else | 
|---|
|  | 672 | this->setParent2D(Element2D::getNullElement()); | 
|---|
|  | 673 | } | 
|---|
|  | 674 |  | 
|---|
|  | 675 |  | 
|---|
|  | 676 | /** | 
|---|
|  | 677 | * @param child the child to be erased from this Nodes List | 
|---|
|  | 678 | */ | 
|---|
|  | 679 | void Element2D::eraseChild2D(Element2D* child) | 
|---|
|  | 680 | { | 
|---|
|  | 681 | assert (this != NULL && child != NULL); | 
|---|
|  | 682 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); | 
|---|
|  | 683 | this->children.erase(childIT); | 
|---|
|  | 684 | } | 
|---|
|  | 685 |  | 
|---|
|  | 686 |  | 
|---|
|  | 687 |  | 
|---|
|  | 688 | /** | 
|---|
| [7840] | 689 | * @brief remove this Element from the tree and adds all children to NullElement2D | 
|---|
| [5091] | 690 | * | 
|---|
| [5285] | 691 | * afterwards this Node is free, and can be reattached, or deleted freely. | 
|---|
| [5091] | 692 | */ | 
|---|
| [5081] | 693 | void Element2D::remove2D() | 
|---|
|  | 694 | { | 
|---|
| [7840] | 695 | std::list<Element2D*>::iterator child = this->children.begin(); | 
|---|
|  | 696 | std::list<Element2D*>::iterator reparenter; | 
|---|
| [6299] | 697 | while (child != this->children.end()) | 
|---|
|  | 698 | { | 
|---|
|  | 699 | reparenter = child; | 
|---|
|  | 700 | child++; | 
|---|
|  | 701 | if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
|  | 702 | (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) | 
|---|
|  | 703 | { | 
|---|
|  | 704 | (*reparenter)->reparent2D(); | 
|---|
| [9406] | 705 | PRINTF(5)("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassCName(),(*reparenter)->getParent2D()->getCName()); | 
|---|
| [6299] | 706 | } | 
|---|
|  | 707 | } | 
|---|
| [5214] | 708 | if (this->parent != NULL) | 
|---|
| [5285] | 709 | { | 
|---|
| [6299] | 710 | this->parent->eraseChild2D(this); | 
|---|
| [5285] | 711 | this->parent = NULL; | 
|---|
|  | 712 | } | 
|---|
| [5081] | 713 | } | 
|---|
|  | 714 |  | 
|---|
|  | 715 |  | 
|---|
| [5091] | 716 | /** | 
|---|
|  | 717 | * @see Element2D::setParent(Element2D* parent); | 
|---|
|  | 718 | * @param parentName the name of the Parent to set to this Element2D | 
|---|
|  | 719 | */ | 
|---|
| [7221] | 720 | void Element2D::setParent2D (const std::string& parentName) | 
|---|
| [5081] | 721 | { | 
|---|
| [9869] | 722 | Element2D* parentNode = Element2D::objectList().getObject(parentName); | 
|---|
| [5082] | 723 | if (parentNode != NULL) | 
|---|
|  | 724 | parentNode->addChild2D(this); | 
|---|
| [6299] | 725 | else | 
|---|
|  | 726 | PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", | 
|---|
| [9406] | 727 | this->getClassCName(), this->getCName(), parentName.c_str()); | 
|---|
| [5081] | 728 | } | 
|---|
|  | 729 |  | 
|---|
| [5091] | 730 | /** | 
|---|
| [7840] | 731 | * @brief does the reparenting in a very smooth way | 
|---|
| [5091] | 732 | * @param parentNode the new Node to connect this node to. | 
|---|
|  | 733 | * @param bias the speed to iterate to this new Positions | 
|---|
|  | 734 | */ | 
|---|
| [5382] | 735 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) | 
|---|
| [5081] | 736 | { | 
|---|
| [5082] | 737 | if (this->parent == parentNode) | 
|---|
|  | 738 | return; | 
|---|
|  | 739 |  | 
|---|
|  | 740 | if (likely(this->toCoordinate == NULL)) | 
|---|
|  | 741 | { | 
|---|
| [7316] | 742 | this->toCoordinate = new Vector2D(); | 
|---|
| [5082] | 743 | *this->toCoordinate = this->getRelCoor2D(); | 
|---|
|  | 744 | } | 
|---|
|  | 745 | if (likely(this->toDirection == NULL)) | 
|---|
|  | 746 | { | 
|---|
|  | 747 | this->toDirection = new float; | 
|---|
|  | 748 | *this->toDirection = this->getRelDir2D(); | 
|---|
|  | 749 | } | 
|---|
|  | 750 | this->bias = bias; | 
|---|
|  | 751 |  | 
|---|
|  | 752 |  | 
|---|
| [7316] | 753 | Vector2D tmpV = this->getAbsCoor2D(); | 
|---|
| [5082] | 754 | float tmpQ = this->getAbsDir2D(); | 
|---|
|  | 755 |  | 
|---|
|  | 756 | parentNode->addChild2D(this); | 
|---|
|  | 757 |  | 
|---|
| [6299] | 758 | if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. | 
|---|
| [5082] | 759 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); | 
|---|
|  | 760 | else | 
|---|
| [5382] | 761 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); | 
|---|
|  | 762 | this->bRelCoorChanged = true; | 
|---|
| [5082] | 763 |  | 
|---|
| [5382] | 764 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); | 
|---|
|  | 765 | this->bRelDirChanged = true; | 
|---|
| [5081] | 766 | } | 
|---|
|  | 767 |  | 
|---|
| [5091] | 768 | /** | 
|---|
| [7330] | 769 | * @brief does the reparenting in a very smooth way | 
|---|
| [5091] | 770 | * @param parentName the name of the Parent to reconnect to | 
|---|
|  | 771 | * @param bias the speed to iterate to this new Positions | 
|---|
|  | 772 | */ | 
|---|
| [7221] | 773 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) | 
|---|
| [5081] | 774 | { | 
|---|
| [9869] | 775 | Element2D* parentNode = Element2D::objectList().getObject(parentName); | 
|---|
| [5082] | 776 | if (parentNode != NULL) | 
|---|
| [5382] | 777 | this->setParentSoft2D(parentNode, bias); | 
|---|
| [5081] | 778 | } | 
|---|
|  | 779 |  | 
|---|
| [6299] | 780 | /** | 
|---|
|  | 781 | * @param parentMode sets the parentingMode of this Node | 
|---|
|  | 782 | */ | 
|---|
|  | 783 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) | 
|---|
| [6142] | 784 | { | 
|---|
| [6307] | 785 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| [6142] | 786 | } | 
|---|
|  | 787 |  | 
|---|
| [6299] | 788 |  | 
|---|
| [5091] | 789 | /** | 
|---|
| [6295] | 790 | * @brief sets the mode of this parent manually | 
|---|
| [5091] | 791 | * @param parentMode a String representing this parentingMode | 
|---|
|  | 792 | */ | 
|---|
| [7221] | 793 | void Element2D::setParentMode2D (const std::string& parentingMode) | 
|---|
| [5081] | 794 | { | 
|---|
| [7221] | 795 | this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); | 
|---|
| [5081] | 796 | } | 
|---|
|  | 797 |  | 
|---|
| [7330] | 798 | /** | 
|---|
|  | 799 | * @brief checks if elem1 is in a deeper layer as elem2 | 
|---|
|  | 800 | * @param elem1 the first Element2D | 
|---|
|  | 801 | * @param elem2 the second Element2D | 
|---|
|  | 802 | * @returns true if elem1->layer < elem2->layer | 
|---|
|  | 803 | */ | 
|---|
|  | 804 | bool Element2D::layerSortPredicate(const Element2D* elem1, const Element2D* elem2) | 
|---|
|  | 805 | { | 
|---|
|  | 806 | return elem1->layer < elem2->layer; | 
|---|
|  | 807 | } | 
|---|
| [6299] | 808 |  | 
|---|
| [7330] | 809 |  | 
|---|
| [5091] | 810 | /** | 
|---|
| [6299] | 811 | * @returns the NullElement (and if needed (most probably) creates it) | 
|---|
|  | 812 | */ | 
|---|
|  | 813 | Element2D* Element2D::createNullElement() | 
|---|
|  | 814 | { | 
|---|
|  | 815 | if (likely(Element2D::nullElement == NULL)) | 
|---|
|  | 816 | { | 
|---|
|  | 817 | Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); | 
|---|
|  | 818 | Element2D::nullElement->setName("NullElement"); | 
|---|
|  | 819 | } | 
|---|
|  | 820 | return Element2D::nullElement; | 
|---|
|  | 821 | } | 
|---|
|  | 822 |  | 
|---|
|  | 823 |  | 
|---|
|  | 824 | /** | 
|---|
|  | 825 | * !! PRIVATE FUNCTION | 
|---|
|  | 826 | * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) | 
|---|
|  | 827 | * @param checkParent the Parent to check. | 
|---|
|  | 828 | * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
|  | 829 | * | 
|---|
|  | 830 | * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
|  | 831 | * into the Tree, and we do not want this. | 
|---|
|  | 832 | */ | 
|---|
|  | 833 | bool Element2D::checkIntegrity(const Element2D* checkParent) const | 
|---|
|  | 834 | { | 
|---|
|  | 835 | const Element2D* parent = this; | 
|---|
|  | 836 | while ( (parent = parent->getParent2D()) != NULL) | 
|---|
|  | 837 | if (unlikely(parent == checkParent)) | 
|---|
|  | 838 | return false; | 
|---|
|  | 839 | return true; | 
|---|
|  | 840 | } | 
|---|
|  | 841 |  | 
|---|
|  | 842 |  | 
|---|
|  | 843 | /** | 
|---|
| [7330] | 844 | * @brief updates the absCoordinate/absDirection | 
|---|
| [5091] | 845 | * @param dt The time passed since the last update | 
|---|
| [5081] | 846 |  | 
|---|
| [5091] | 847 | this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
|  | 848 | and directions. this update should be done by the engine, so you don't have to | 
|---|
|  | 849 | worry, normaly... | 
|---|
|  | 850 | */ | 
|---|
| [5081] | 851 | void Element2D::update2D (float dt) | 
|---|
|  | 852 | { | 
|---|
| [5089] | 853 | // setting the Position of this 2D-Element. | 
|---|
| [5083] | 854 | if( likely(this->parent != NULL)) | 
|---|
|  | 855 | { | 
|---|
| [7332] | 856 | // movement for nodes with smoothMove enabled | 
|---|
| [5083] | 857 | if (unlikely(this->toCoordinate != NULL)) | 
|---|
|  | 858 | { | 
|---|
| [7316] | 859 | Vector2D moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| [5082] | 860 |  | 
|---|
| [5083] | 861 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
|  | 862 | { | 
|---|
|  | 863 | this->shiftCoor2D(moveVect); | 
|---|
|  | 864 | } | 
|---|
|  | 865 | else | 
|---|
|  | 866 | { | 
|---|
| [7316] | 867 | Vector2D tmp = *this->toCoordinate; | 
|---|
| [5377] | 868 | this->setRelCoor2D(tmp); | 
|---|
| [9406] | 869 | PRINTF(5)("SmoothMove of %s finished\n", this->getCName()); | 
|---|
| [5083] | 870 | } | 
|---|
|  | 871 | } | 
|---|
|  | 872 | if (unlikely(this->toDirection != NULL)) | 
|---|
|  | 873 | { | 
|---|
| [5376] | 874 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; | 
|---|
|  | 875 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| [5083] | 876 | { | 
|---|
|  | 877 | this->shiftDir2D(rotFlot); | 
|---|
|  | 878 | } | 
|---|
|  | 879 | else | 
|---|
|  | 880 | { | 
|---|
| [5377] | 881 | float tmp = *this->toDirection; | 
|---|
|  | 882 | this->setRelDir2D(tmp); | 
|---|
| [9406] | 883 | PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); | 
|---|
| [5083] | 884 | } | 
|---|
|  | 885 | } | 
|---|
| [7031] | 886 | if (unlikely(this->toSize != NULL)) | 
|---|
|  | 887 | { | 
|---|
| [7919] | 888 | Vector2D shiftSize = (*this->toSize - this->size) *fabsf(dt)*bias; | 
|---|
| [7031] | 889 | if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
|  | 890 | { | 
|---|
| [7919] | 891 | this->size += shiftSize; | 
|---|
| [7031] | 892 | } | 
|---|
|  | 893 | else | 
|---|
|  | 894 | { | 
|---|
|  | 895 | delete this->toSize; | 
|---|
|  | 896 | this->toSize = NULL; | 
|---|
| [9406] | 897 | PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); | 
|---|
| [7031] | 898 | } | 
|---|
|  | 899 | } | 
|---|
| [5083] | 900 |  | 
|---|
|  | 901 | // MAIN UPDATE ///////////////////////////////////// | 
|---|
|  | 902 | this->lastAbsCoordinate = this->absCoordinate; | 
|---|
|  | 903 |  | 
|---|
| [9406] | 904 | PRINTF(5)("Element2D::update - %s - (%f, %f)\n", this->getCName(), this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| [5083] | 905 |  | 
|---|
|  | 906 |  | 
|---|
| [5118] | 907 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) | 
|---|
| [5083] | 908 | { | 
|---|
|  | 909 | /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| [5090] | 910 | this->prevRelDirection = this->relDirection; | 
|---|
| [5083] | 911 | this->absDirection = this->relDirection + parent->getAbsDir2D();; | 
|---|
|  | 912 | } | 
|---|
|  | 913 |  | 
|---|
| [5089] | 914 |  | 
|---|
| [5397] | 915 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) | 
|---|
| [5083] | 916 | { | 
|---|
|  | 917 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [5089] | 918 | this->absCoordinate.x = .5 + this->relCoordinate.x; | 
|---|
|  | 919 | this->absCoordinate.y = .5 + this->relCoordinate.y; | 
|---|
| [5083] | 920 | } | 
|---|
| [5397] | 921 | else if (unlikely(this->bindNode != NULL)) | 
|---|
| [5083] | 922 | { | 
|---|
| [7843] | 923 | if (State::getCamera()->distance(this->bindNode) < 0) | 
|---|
|  | 924 | this->bCurrentlyVisible = false; | 
|---|
|  | 925 | else | 
|---|
|  | 926 | { | 
|---|
|  | 927 | this->bCurrentlyVisible = true; | 
|---|
|  | 928 | } | 
|---|
|  | 929 |  | 
|---|
| [7871] | 930 | /// TODO this should be done on the new Projection Matrix. | 
|---|
| [6778] | 931 | GLdouble projectPos[3] = {0.0, 0.0, 0.0}; | 
|---|
| [5089] | 932 | gluProject(this->bindNode->getAbsCoor().x, | 
|---|
|  | 933 | this->bindNode->getAbsCoor().y, | 
|---|
|  | 934 | this->bindNode->getAbsCoor().z, | 
|---|
|  | 935 | GraphicsEngine::modMat, | 
|---|
|  | 936 | GraphicsEngine::projMat, | 
|---|
|  | 937 | GraphicsEngine::viewPort, | 
|---|
|  | 938 | projectPos, | 
|---|
|  | 939 | projectPos+1, | 
|---|
|  | 940 | projectPos+2); | 
|---|
| [9406] | 941 | //       printf("%s::%s  == %f %f %f :: %f %f\n", this->getClassCName(), this->getName(), | 
|---|
| [7332] | 942 | //              this->bindNode->getAbsCoor().x, | 
|---|
|  | 943 | //              this->bindNode->getAbsCoor().y, | 
|---|
|  | 944 | //              this->bindNode->getAbsCoor().z, | 
|---|
|  | 945 | //              projectPos[0], | 
|---|
|  | 946 | //              projectPos[1]); | 
|---|
| [6778] | 947 |  | 
|---|
| [5396] | 948 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; | 
|---|
|  | 949 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() -  projectPos[1] + this->relCoordinate.y; | 
|---|
|  | 950 | this->bRelCoorChanged = true; | 
|---|
| [5089] | 951 | } | 
|---|
|  | 952 | else | 
|---|
|  | 953 | { | 
|---|
|  | 954 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) | 
|---|
|  | 955 | { | 
|---|
|  | 956 | /* update the current absCoordinate */ | 
|---|
|  | 957 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
|  | 958 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; | 
|---|
|  | 959 | } | 
|---|
|  | 960 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
|  | 961 | { | 
|---|
|  | 962 | /* update the current absCoordinate */ | 
|---|
|  | 963 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [8316] | 964 | //         float sine = sin(this->parent->getAbsDir2D()); | 
|---|
|  | 965 | //         float cose = cos(this->parent->getAbsDir2D()); | 
|---|
| [7332] | 966 | //        this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; | 
|---|
|  | 967 | //        this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; | 
|---|
| [5090] | 968 |  | 
|---|
| [5089] | 969 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); | 
|---|
|  | 970 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); | 
|---|
| [5083] | 971 |  | 
|---|
| [5089] | 972 | } | 
|---|
| [5083] | 973 | } | 
|---|
|  | 974 | ///////////////////////////////////////////////// | 
|---|
|  | 975 | } | 
|---|
|  | 976 | else | 
|---|
|  | 977 | { | 
|---|
| [7316] | 978 | PRINTF(5)("Element2D::update - (%f, %f)\n", this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| [5083] | 979 | if (this->bRelCoorChanged) | 
|---|
| [5118] | 980 | { | 
|---|
|  | 981 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [5083] | 982 | this->absCoordinate = this->relCoordinate; | 
|---|
| [5118] | 983 | } | 
|---|
| [5083] | 984 | if (this->bRelDirChanged) | 
|---|
| [5118] | 985 | { | 
|---|
|  | 986 | this->prevRelDirection = this->relDirection; | 
|---|
| [5376] | 987 | this->absDirection = this->getAbsDir2D() + this->relDirection; | 
|---|
| [5118] | 988 | } | 
|---|
| [5083] | 989 | } | 
|---|
|  | 990 |  | 
|---|
| [5089] | 991 |  | 
|---|
|  | 992 | // UPDATE CHILDREN | 
|---|
| [6299] | 993 | if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) | 
|---|
| [5083] | 994 | { | 
|---|
| [7840] | 995 | std::list<Element2D*>::iterator child; | 
|---|
| [5775] | 996 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| [5083] | 997 | { | 
|---|
|  | 998 | /* if this node has changed, make sure, that all children are updated also */ | 
|---|
|  | 999 | if( likely(this->bRelCoorChanged)) | 
|---|
| [6299] | 1000 | (*child)->parentCoorChanged2D(); | 
|---|
| [5083] | 1001 | if( likely(this->bRelDirChanged)) | 
|---|
| [6299] | 1002 | (*child)->parentDirChanged2D(); | 
|---|
| [5083] | 1003 |  | 
|---|
| [5775] | 1004 | (*child)->update2D(dt); | 
|---|
| [5083] | 1005 | } | 
|---|
|  | 1006 | } | 
|---|
| [5089] | 1007 |  | 
|---|
|  | 1008 | // FINISHING PROCESS | 
|---|
| [5083] | 1009 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
|  | 1010 | this->bRelCoorChanged = false; | 
|---|
|  | 1011 | this->bRelDirChanged = false; | 
|---|
| [5081] | 1012 | } | 
|---|
|  | 1013 |  | 
|---|
| [6299] | 1014 |  | 
|---|
| [5091] | 1015 | /** | 
|---|
| [7840] | 1016 | * @brief displays some information about this pNode | 
|---|
| [5091] | 1017 | * @param depth The deph into which to debug the children of this Element2D to. | 
|---|
|  | 1018 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) | 
|---|
|  | 1019 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) | 
|---|
|  | 1020 | */ | 
|---|
| [7052] | 1021 | void Element2D::debug2D (unsigned int depth, unsigned int level) const | 
|---|
| [5081] | 1022 | { | 
|---|
| [5082] | 1023 | for (unsigned int i = 0; i < level; i++) | 
|---|
|  | 1024 | PRINT(0)(" |"); | 
|---|
| [5775] | 1025 | if (this->children.size() > 0) | 
|---|
| [5082] | 1026 | PRINT(0)(" +"); | 
|---|
|  | 1027 | else | 
|---|
|  | 1028 | PRINT(0)(" -"); | 
|---|
| [7332] | 1029 | PRINT(0)("E2D(%s::%s);AC:(%0.2f, %0.2f);RC:(%0.2f, %0.2f);AD(%0.2f)->%s;Layer:(%s)\n", | 
|---|
| [9406] | 1030 | this->getClassCName(), | 
|---|
|  | 1031 | this->getCName(), | 
|---|
| [7332] | 1032 | this->absCoordinate.x, | 
|---|
|  | 1033 | this->absCoordinate.y, | 
|---|
|  | 1034 | this->relCoordinate.x, | 
|---|
|  | 1035 | this->relCoordinate.y, | 
|---|
|  | 1036 | this->getAbsDir2D(), | 
|---|
|  | 1037 | Element2D::parentingModeToString2D(parentMode), | 
|---|
|  | 1038 | Element2D::layer2DToChar(this->layer)); | 
|---|
| [5402] | 1039 |  | 
|---|
| [5082] | 1040 | if (depth >= 2 || depth == 0) | 
|---|
|  | 1041 | { | 
|---|
| [7840] | 1042 | std::list<Element2D*>::const_iterator child; | 
|---|
| [5775] | 1043 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| [5082] | 1044 | { | 
|---|
|  | 1045 | if (depth == 0) | 
|---|
| [7052] | 1046 | (*child)->debug2D(0, level + 1); | 
|---|
| [5082] | 1047 | else | 
|---|
| [7052] | 1048 | (*child)->debug2D(depth - 1, level +1); | 
|---|
| [5082] | 1049 | } | 
|---|
|  | 1050 | } | 
|---|
| [5081] | 1051 | } | 
|---|
|  | 1052 |  | 
|---|
| [5285] | 1053 | /** | 
|---|
| [7840] | 1054 | * @brief ticks the 2d-Element | 
|---|
| [5285] | 1055 | * @param dt the time elapsed since the last tick | 
|---|
| [5401] | 1056 | * | 
|---|
|  | 1057 | * the element only gets tickt, if it is active. | 
|---|
|  | 1058 | * Be aware, that this walks through the entire Element2D-tree, | 
|---|
|  | 1059 | * searching for Elements to be ticked. | 
|---|
| [5285] | 1060 | */ | 
|---|
| [5401] | 1061 | void Element2D::tick2D(float dt) | 
|---|
| [5285] | 1062 | { | 
|---|
| [6299] | 1063 | if (this->bActive) | 
|---|
| [5401] | 1064 | this->tick(dt); | 
|---|
| [5775] | 1065 | if (this->children.size() > 0) | 
|---|
| [5401] | 1066 | { | 
|---|
| [7840] | 1067 | std::list<Element2D*>::iterator child; | 
|---|
| [5775] | 1068 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
|  | 1069 | (*child)->tick2D(dt); | 
|---|
| [5401] | 1070 | } | 
|---|
|  | 1071 | } | 
|---|
| [5082] | 1072 |  | 
|---|
| [5401] | 1073 | /** | 
|---|
| [7840] | 1074 | * @brief draws all the Elements from this element2D downwards | 
|---|
| [8360] | 1075 | * @param from the minimal Layer to draw. @see E2D_LAYER | 
|---|
|  | 1076 | * @param to the maximal Layer to draw. @see E2D_LAYER | 
|---|
|  | 1077 | * | 
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| [5401] | 1078 | */ | 
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| [7840] | 1079 | void Element2D::draw2D(E2D_LAYER from, E2D_LAYER to) const | 
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| [5401] | 1080 | { | 
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| [7844] | 1081 | if (this->isVisible()) | 
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| [8360] | 1082 | { | 
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| [5401] | 1083 | this->draw(); | 
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| [8360] | 1084 | this->drawChildren(from, to); | 
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|  | 1085 | } | 
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|  | 1086 | else if ((parentMode & E2D_HIDE_CHILDREN_IF_HIDDEN) == 0) | 
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|  | 1087 | this->drawChildren(from, to); | 
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|  | 1088 | } | 
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|  | 1089 |  | 
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|  | 1090 | /** | 
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|  | 1091 | * @brief Draws the Children of the Element2D node. | 
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|  | 1092 | * @param param the minimal Layer to draw. @see E2D_LAYER | 
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|  | 1093 | * @param to the maximal Layer to draw. @see E2D_LAYER | 
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|  | 1094 | */ | 
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|  | 1095 | void Element2D::drawChildren(E2D_LAYER from, E2D_LAYER to) const | 
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|  | 1096 | { | 
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|  | 1097 | if (likely(this->children.size() > 0)) | 
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| [5401] | 1098 | { | 
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| [7840] | 1099 | std::list<Element2D*>::const_iterator child; | 
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| [5775] | 1100 | for (child = this->children.begin(); child != this->children.end(); child++) | 
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| [7840] | 1101 | if (likely( (*child)->layer >= from && (*child)->layer <= to)) | 
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|  | 1102 | (*child)->draw2D(from, to); | 
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| [5401] | 1103 | } | 
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| [5285] | 1104 | } | 
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|  | 1105 |  | 
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| [8360] | 1106 |  | 
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| [5091] | 1107 | /** | 
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| [7330] | 1108 | * @brief displays the Element2D at its position with its rotation as a Plane. | 
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| [5091] | 1109 | */ | 
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| [5417] | 1110 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const | 
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| [5081] | 1111 | { | 
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| [5417] | 1112 | if (level == 0) | 
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|  | 1113 | { | 
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|  | 1114 | glPushAttrib(GL_ENABLE_BIT); | 
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|  | 1115 | glMatrixMode(GL_MODELVIEW); | 
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| [5082] | 1116 |  | 
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| [5417] | 1117 | glDisable(GL_LIGHTING); | 
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|  | 1118 | glDisable(GL_BLEND); | 
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|  | 1119 | glDisable(GL_TEXTURE_2D); | 
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|  | 1120 | } | 
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|  | 1121 |  | 
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|  | 1122 | glPushMatrix(); | 
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|  | 1123 | /* translate */ | 
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|  | 1124 | /* rotate */ | 
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|  | 1125 | glColor3f(color.x, color.y, color.z); | 
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|  | 1126 |  | 
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|  | 1127 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
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|  | 1128 | glRotatef(this->getAbsDir2D(), 0,0,1); | 
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|  | 1129 | glBegin(GL_LINE_LOOP); | 
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| [5418] | 1130 | glVertex2f(0, 0); | 
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|  | 1131 | glVertex2f(0, +this->getSizeY2D()); | 
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| [5417] | 1132 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); | 
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| [5418] | 1133 | glVertex2f(+this->getSizeX2D(), 0); | 
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| [5417] | 1134 | glEnd(); | 
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|  | 1135 |  | 
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|  | 1136 |  | 
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|  | 1137 | glPopMatrix(); | 
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|  | 1138 | if (depth >= 2 || depth == 0) | 
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|  | 1139 | { | 
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|  | 1140 | Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
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| [7840] | 1141 | std::list<Element2D*>::const_iterator child; | 
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| [5775] | 1142 | for (child = this->children.begin(); child != this->children.end(); child++) | 
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| [5417] | 1143 | { | 
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|  | 1144 | // drawing the Dependency graph | 
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| [6299] | 1145 | if (this != Element2D::getNullElement()) | 
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| [5417] | 1146 | { | 
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|  | 1147 | glBegin(GL_LINES); | 
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|  | 1148 | glColor3f(color.x, color.y, color.z); | 
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|  | 1149 | glVertex3f(this->getAbsCoor2D ().x, | 
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|  | 1150 | this->getAbsCoor2D ().y, | 
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|  | 1151 | 0); | 
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|  | 1152 | glColor3f(childColor.x, childColor.y, childColor.z); | 
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| [5775] | 1153 | glVertex3f((*child)->getAbsCoor2D ().x, | 
|---|
|  | 1154 | (*child)->getAbsCoor2D ().y, | 
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| [5417] | 1155 | 0); | 
|---|
|  | 1156 | glEnd(); | 
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|  | 1157 | } | 
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|  | 1158 | if (depth == 0) | 
|---|
| [5775] | 1159 | (*child)->debugDraw2D(0, size, childColor, level+1); | 
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| [5417] | 1160 | else | 
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| [5775] | 1161 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); | 
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| [5417] | 1162 | } | 
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|  | 1163 | } | 
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|  | 1164 | if (level == 0) | 
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|  | 1165 | glPopAttrib(); | 
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| [5081] | 1166 | } | 
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|  | 1167 |  | 
|---|
|  | 1168 |  | 
|---|
|  | 1169 | // helper functions // | 
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| [5091] | 1170 | /** | 
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| [7330] | 1171 | * @brief converts a parentingMode into a string that is the name of it | 
|---|
| [5091] | 1172 | * @param parentingMode the ParentingMode to convert | 
|---|
|  | 1173 | * @return the converted string | 
|---|
|  | 1174 | */ | 
|---|
| [7221] | 1175 | const char* Element2D::parentingModeToString2D(int parentingMode) | 
|---|
| [5081] | 1176 | { | 
|---|
| [5082] | 1177 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) | 
|---|
|  | 1178 | return "local-rotate"; | 
|---|
|  | 1179 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
|  | 1180 | return "rotate-movement"; | 
|---|
|  | 1181 | else if (parentingMode == E2D_PARENT_MOVEMENT) | 
|---|
|  | 1182 | return "movement"; | 
|---|
|  | 1183 | else if (parentingMode == E2D_PARENT_ALL) | 
|---|
|  | 1184 | return "all"; | 
|---|
|  | 1185 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) | 
|---|
|  | 1186 | return "rotate-and-move"; | 
|---|
| [8316] | 1187 | else return "all"; | 
|---|
| [5081] | 1188 | } | 
|---|
|  | 1189 |  | 
|---|
| [5091] | 1190 | /** | 
|---|
| [7330] | 1191 | * @brief converts a parenting-mode-string into a int | 
|---|
| [5091] | 1192 | * @param parentingMode the string naming the parentingMode | 
|---|
|  | 1193 | * @return the int corresponding to the named parentingMode | 
|---|
|  | 1194 | */ | 
|---|
| [7221] | 1195 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) | 
|---|
| [5081] | 1196 | { | 
|---|
| [7221] | 1197 | if (parentingMode == "local-rotate") | 
|---|
| [5082] | 1198 | return (E2D_PARENT_LOCAL_ROTATE); | 
|---|
| [7221] | 1199 | else  if (parentingMode == "rotate-movement") | 
|---|
| [5082] | 1200 | return (E2D_PARENT_ROTATE_MOVEMENT); | 
|---|
| [7221] | 1201 | else  if (parentingMode == "movement") | 
|---|
| [5082] | 1202 | return (E2D_PARENT_MOVEMENT); | 
|---|
| [7221] | 1203 | else  if (parentingMode == "all") | 
|---|
| [5082] | 1204 | return (E2D_PARENT_ALL); | 
|---|
| [7221] | 1205 | else  if (parentingMode == "rotate-and-move") | 
|---|
| [5082] | 1206 | return (E2D_PARENT_ROTATE_AND_MOVE); | 
|---|
| [8316] | 1207 | else return E2D_PARENT_ALL; | 
|---|
| [5081] | 1208 | } | 
|---|
|  | 1209 |  | 
|---|
| [5401] | 1210 | /** | 
|---|
| [7330] | 1211 | * @brief converts a layer into its corresponding string | 
|---|
| [5401] | 1212 | * @param layer the layer to get the name-String of. | 
|---|
|  | 1213 | * @returns the Name of the Layer (on error the default-layer-string is returned) | 
|---|
|  | 1214 | */ | 
|---|
|  | 1215 | const char* Element2D::layer2DToChar(E2D_LAYER layer) | 
|---|
|  | 1216 | { | 
|---|
|  | 1217 | switch(layer) | 
|---|
|  | 1218 | { | 
|---|
| [7330] | 1219 | case E2D_LAYER_ABOVE_ALL: | 
|---|
|  | 1220 | return "above-all"; | 
|---|
| [5401] | 1221 | case E2D_LAYER_TOP: | 
|---|
|  | 1222 | return "top"; | 
|---|
|  | 1223 | case E2D_LAYER_MEDIUM: | 
|---|
|  | 1224 | return "medium"; | 
|---|
|  | 1225 | case E2D_LAYER_BOTTOM: | 
|---|
|  | 1226 | return "bottom"; | 
|---|
|  | 1227 | case E2D_LAYER_BELOW_ALL: | 
|---|
|  | 1228 | return "below-all"; | 
|---|
|  | 1229 | default: | 
|---|
| [7330] | 1230 | assert (false); | 
|---|
| [5401] | 1231 | return layer2DToChar(E2D_DEFAULT_LAYER); | 
|---|
|  | 1232 | } | 
|---|
|  | 1233 | } | 
|---|
| [5081] | 1234 |  | 
|---|
| [5401] | 1235 | /** | 
|---|
| [7330] | 1236 | * @brief converts a String holding a actual Layer | 
|---|
| [5401] | 1237 | * @param layer the String to convert into a Layer2D | 
|---|
|  | 1238 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. | 
|---|
|  | 1239 | */ | 
|---|
| [7221] | 1240 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) | 
|---|
| [5401] | 1241 | { | 
|---|
| [7330] | 1242 | if (layer == "above-all") | 
|---|
|  | 1243 | return (E2D_LAYER_ABOVE_ALL); | 
|---|
|  | 1244 | if (layer == "top") | 
|---|
| [5401] | 1245 | return (E2D_LAYER_TOP); | 
|---|
| [7221] | 1246 | else  if (layer == "medium") | 
|---|
| [5401] | 1247 | return (E2D_LAYER_MEDIUM); | 
|---|
| [7221] | 1248 | else  if (layer == "bottom") | 
|---|
| [5401] | 1249 | return (E2D_LAYER_BOTTOM); | 
|---|
| [7221] | 1250 | else  if (layer == "below-all") | 
|---|
| [5401] | 1251 | return (E2D_LAYER_BELOW_ALL); | 
|---|
|  | 1252 | else | 
|---|
|  | 1253 | return (E2D_DEFAULT_LAYER); | 
|---|
|  | 1254 | } | 
|---|