| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [4838] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| [1853] | 17 |  | 
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| [4839] | 18 | #include "element_2d.h" | 
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| [4840] | 19 | #include "render_2d.h" | 
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| [1853] | 20 |  | 
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| [6142] | 21 | #include <algorithm> | 
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 | 22 |  | 
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| [7843] | 23 | // ONLY IF PNODE ENABLED // | 
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 | 24 | #include "state.h" | 
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| [5775] | 25 | #include "p_node.h" | 
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| [7843] | 26 | #include "camera.h" | 
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 | 27 | /////////////////////////// | 
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| [5775] | 28 |  | 
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| [4843] | 29 | #include "graphics_engine.h" | 
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| [7193] | 30 | #include "util/loading/load_param.h" | 
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| [5775] | 31 |  | 
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| [5285] | 32 | #include "color.h" | 
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| [9869] | 33 | #include "debug.h" | 
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 | 34 | #include "shell_command.h" | 
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| [4843] | 35 |  | 
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| [8360] | 36 | SHELL_COMMAND(debug, Element2D, debug2D); | 
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| [7330] | 37 |  | 
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| [9869] | 38 | ObjectListDefinition(Element2D); | 
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| [1853] | 39 |  | 
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| [9869] | 40 |  | 
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| [5285] | 41 | /** | 
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| [6295] | 42 |  * @brief standard constructor | 
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| [5285] | 43 |  * @param parent the parent to set for this Element2D | 
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 | 44 |  * | 
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 | 45 |  * NullElement2D needs this constructor with parameter NULL to initialize | 
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 | 46 |  * itself. Otherwise it would result in an endless Loop. | 
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 | 47 |  */ | 
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| [6299] | 48 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) | 
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| [3365] | 49 | { | 
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| [9869] | 50 |   this->registerObject(this, Element2D::_objectList); | 
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| [6299] | 51 |  | 
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 | 52 |   this->setVisibility(true); | 
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| [7843] | 53 |   this->bCurrentlyVisible = true; | 
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| [6299] | 54 |   this->activate2D(); | 
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 | 55 |   this->setAlignment(E2D_ALIGN_NONE); | 
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 | 56 |   this->bindNode = NULL; | 
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 | 57 |  | 
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 | 58 |   this->parentMode = nodeFlags; | 
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 | 59 |   this->parent = NULL; | 
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 | 60 |   this->absDirection = 0.0; | 
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 | 61 |   this->relDirection = 0.0; | 
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 | 62 |   this->bRelCoorChanged = true; | 
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 | 63 |   this->bRelDirChanged = true; | 
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 | 64 |   this->toCoordinate = NULL; | 
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 | 65 |   this->toDirection = NULL; | 
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| [7919] | 66 |  | 
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 | 67 |   this->size = Vector2D(0,0); | 
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| [7031] | 68 |   this->toSize = NULL; | 
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| [6299] | 69 |  | 
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 | 70 |  | 
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| [5402] | 71 |   this->layer = layer; | 
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| [6299] | 72 |   if (parent != NULL) | 
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 | 73 |     parent->addChild2D(this); | 
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| [3365] | 74 | } | 
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| [1853] | 75 |  | 
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| [6299] | 76 |  | 
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| [3245] | 77 | /** | 
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| [6299] | 78 |  * @brief the mighty NullElement | 
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 | 79 |  * TopMost Node of them all. | 
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 | 80 |  */ | 
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 | 81 | Element2D* Element2D::nullElement = NULL; | 
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 | 82 |  | 
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 | 83 |  | 
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 | 84 | /** | 
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| [6295] | 85 |  * @brief standard deconstructor | 
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| [5285] | 86 |  * | 
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 | 87 |  * There are two general ways to delete an Element2D | 
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 | 88 |  * 1. delete instance; | 
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 | 89 |  *   -> result | 
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 | 90 |  *    delete this Node and all its children and children's children... | 
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 | 91 |  *    (danger if you still want the instance!!) | 
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 | 92 |  * | 
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 | 93 |  * 2. instance->remove2D(); delete instance; | 
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 | 94 |  *   -> result: | 
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| [5401] | 95 |  *    moves its children to the NullElement2D | 
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| [5285] | 96 |  *    then deletes the Element. | 
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 | 97 |  */ | 
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| [4838] | 98 | Element2D::~Element2D () | 
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| [3543] | 99 | { | 
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| [6299] | 100 |   // remove the Element2D, delete it's children (if required). | 
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 | 101 |   std::list<Element2D*>::iterator tmp = this->children.begin(); | 
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 | 102 |   std::list<Element2D*>::iterator deleteNode; | 
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 | 103 |   while(!this->children.empty()) | 
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 | 104 |     while (tmp != this->children.end()) | 
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 | 105 |     { | 
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 | 106 |       deleteNode = tmp; | 
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 | 107 |       tmp++; | 
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| [9406] | 108 |       //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassCName(), this->getName()); | 
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| [6299] | 109 |       if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || | 
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 | 110 |           ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) | 
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 | 111 |       { | 
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 | 112 |         if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) | 
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 | 113 |           delete (*deleteNode); | 
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 | 114 |         else | 
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 | 115 |           (*deleteNode)->reparent2D(); | 
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 | 116 |       } | 
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 | 117 |       else | 
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 | 118 |         delete (*deleteNode); | 
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 | 119 |     } | 
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 | 120 |  | 
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| [5285] | 121 |   if (this->parent != NULL) | 
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 | 122 |   { | 
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| [6299] | 123 |     this->parent->eraseChild2D(this); | 
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| [5285] | 124 |     this->parent = NULL; | 
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 | 125 |   } | 
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| [5089] | 126 |  | 
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| [5285] | 127 |   // remove all other allocated memory. | 
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| [5088] | 128 |   if (this->toCoordinate != NULL) | 
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 | 129 |     delete this->toCoordinate; | 
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 | 130 |   if (this->toDirection != NULL) | 
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 | 131 |     delete this->toDirection; | 
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| [7727] | 132 |   if (this->toSize != NULL) | 
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 | 133 |     delete this->toSize; | 
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| [6299] | 134 |  | 
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 | 135 |   if (this == Element2D::nullElement) | 
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 | 136 |     Element2D::nullElement = NULL; | 
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| [3543] | 137 | } | 
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| [4843] | 138 |  | 
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 | 139 |  | 
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| [4858] | 140 | /** | 
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| [6295] | 141 |  * @brief Loads the Parameters of an Element2D from... | 
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| [4858] | 142 |  * @param root The XML-element to load from | 
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 | 143 |  */ | 
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 | 144 | void Element2D::loadParams(const TiXmlElement* root) | 
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 | 145 | { | 
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| [6512] | 146 |   BaseObject::loadParams(root); | 
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 | 147 |  | 
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| [5402] | 148 |   // ELEMENT2D-native settings. | 
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| [5671] | 149 |   LoadParam(root, "alignment", this, Element2D, setAlignment) | 
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| [7332] | 150 |   .describe("loads the alignment: (either: center, left, right or screen-center)"); | 
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| [4858] | 151 |  | 
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| [5671] | 152 |   LoadParam(root, "layer", this, Element2D, setLayer) | 
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| [7332] | 153 |   .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); | 
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| [4858] | 154 |  | 
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| [5671] | 155 |   LoadParam(root, "bind-node", this, Element2D, setBindNode) | 
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| [7332] | 156 |   .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); | 
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| [4858] | 157 |  | 
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| [5671] | 158 |   LoadParam(root, "visibility", this, Element2D, setVisibility) | 
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| [7332] | 159 |   .describe("if the Element is visible or not"); | 
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| [5089] | 160 |  | 
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 | 161 |  | 
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| [7332] | 162 |   // PNode-style: | 
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| [6878] | 163 |   LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) | 
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| [7332] | 164 |   .describe("Sets The relative position of the Node to its parent."); | 
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| [5091] | 165 |  | 
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| [6878] | 166 |   LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) | 
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| [7332] | 167 |   .describe("Sets The absolute Position of the Node."); | 
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| [5091] | 168 |  | 
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| [6878] | 169 |   LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) | 
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| [7332] | 170 |   .describe("Sets The relative rotation of the Node to its parent."); | 
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| [5091] | 171 |  | 
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| [6878] | 172 |   LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) | 
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| [7332] | 173 |   .describe("Sets The absolute rotation of the Node."); | 
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| [5091] | 174 |  | 
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| [5671] | 175 |   LoadParam(root, "parent", this, Element2D, setParent2D) | 
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| [7332] | 176 |   .describe("the Name of the Parent of this Element2D"); | 
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| [5091] | 177 |  | 
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| [5671] | 178 |   LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) | 
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| [7332] | 179 |   .describe("the mode to connect this node to its parent ()"); | 
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| [5091] | 180 |  | 
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 | 181 |   // cycling properties | 
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| [6295] | 182 |   LOAD_PARAM_START_CYCLE(root, element); | 
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| [5091] | 183 |   { | 
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| [6299] | 184 |     LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) | 
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| [7332] | 185 |     .describe("adds a new Child to the current Node."); | 
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| [5091] | 186 |   } | 
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| [6295] | 187 |   LOAD_PARAM_END_CYCLE(element); | 
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| [4858] | 188 | } | 
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 | 189 |  | 
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 | 190 | /** | 
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| [7342] | 191 |  * @brief sets the alignment of the 2D-element in form of a String | 
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| [4858] | 192 |  * @param alignment the alignment @see loadParams | 
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 | 193 | */ | 
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| [7221] | 194 | void Element2D::setAlignment(const std::string& alignment) | 
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| [4858] | 195 | { | 
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| [7221] | 196 |   if (alignment == "center") | 
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| [4858] | 197 |     this->setAlignment(E2D_ALIGN_CENTER); | 
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| [7221] | 198 |   else if (alignment == "left") | 
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| [4858] | 199 |     this->setAlignment(E2D_ALIGN_LEFT); | 
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| [7221] | 200 |   else if (alignment == "right") | 
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| [4858] | 201 |     this->setAlignment(E2D_ALIGN_RIGHT); | 
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| [7221] | 202 |   else if (alignment == "screen-center") | 
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| [4858] | 203 |     this->setAlignment(E2D_ALIGN_SCREEN_CENTER); | 
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 | 204 | } | 
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 | 205 |  | 
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| [4862] | 206 |  | 
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| [4858] | 207 | /** | 
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| [7840] | 208 |  * @brief moves a Element to another layer | 
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| [4862] | 209 |  * @param layer the Layer this is drawn on | 
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 | 210 |  */ | 
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 | 211 | void Element2D::setLayer(E2D_LAYER layer) | 
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 | 212 | { | 
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| [7341] | 213 |   if (unlikely(this->layer == layer)) return; | 
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 | 214 |  | 
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| [5402] | 215 |   if (this->parent != NULL && this->parent->getLayer() > layer) | 
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 | 216 |   { | 
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| [5403] | 217 |     PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", | 
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| [9406] | 218 |               this->getCName(), | 
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| [5403] | 219 |               Element2D::layer2DToChar(layer), | 
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| [9406] | 220 |               this->parent->getCName(), | 
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| [5403] | 221 |               Element2D::layer2DToChar(this->parent->getLayer())); | 
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| [5402] | 222 |     layer = this->parent->getLayer(); | 
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 | 223 |   } | 
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| [4862] | 224 |   this->layer = layer; | 
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| [7330] | 225 |  | 
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 | 226 |  | 
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 | 227 |   if (this->parent != NULL) | 
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 | 228 |     this->parent->children.sort(layerSortPredicate); | 
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| [4862] | 229 | } | 
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 | 230 |  | 
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 | 231 | /** | 
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| [7342] | 232 |  * @brief sets the layer onto which this 2D-element is projected to. | 
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| [7221] | 233 |  * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) | 
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| [4858] | 234 |  */ | 
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| [7221] | 235 | void Element2D::setLayer(const std::string& layer) | 
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| [4858] | 236 | { | 
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| [5401] | 237 |   this->setLayer(Element2D::charToLayer2D(layer)); | 
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| [4858] | 238 | } | 
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 | 239 |  | 
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| [7846] | 240 | /** | 
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 | 241 |  * @brief sets the Size of the Element2D softly. | 
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 | 242 |  * @param x the x-coordinate | 
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 | 243 |  * @param y the y-coordinate. | 
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 | 244 |  * @param bias the bias (bigger = faster). | 
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 | 245 |  */ | 
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| [7031] | 246 | void Element2D::setSizeSoft2D(float x, float y, float bias) | 
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 | 247 | { | 
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 | 248 |   if (likely(this->toSize == NULL)) | 
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 | 249 |     this->toSize = new Vector2D(); | 
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| [4858] | 250 |  | 
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| [7031] | 251 |   *this->toSize = Vector2D(x,y);; | 
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 | 252 |   this->bias = bias; | 
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 | 253 | } | 
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 | 254 |  | 
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 | 255 |  | 
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| [7843] | 256 | /** | 
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 | 257 |  * @brief sets a node, this 2D-Element should be shown upon | 
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 | 258 |  * @param bindNode the Node of the Node. (if NULL it will be unset). | 
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 | 259 |  */ | 
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 | 260 | void Element2D::setBindNode(const PNode* bindNode) | 
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 | 261 | { | 
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 | 262 |   this->bindNode = bindNode; | 
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| [7845] | 263 |   this->bCurrentlyVisible = (bindNode == NULL); | 
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| [7843] | 264 | } | 
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| [7031] | 265 |  | 
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| [4858] | 266 | /** | 
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| [6299] | 267 |  * @brief sets a node, this 2D-Element should be shown upon | 
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| [4858] | 268 |  * @param bindNode the name of the Node (should be existing) | 
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 | 269 |  */ | 
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| [7221] | 270 | void Element2D::setBindNode(const std::string& bindNode) | 
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| [4858] | 271 | { | 
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| [9869] | 272 |   const PNode* tmpBindNode = PNode::objectList().getObject(bindNode); | 
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| [4858] | 273 |   if (tmpBindNode != NULL) | 
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 | 274 |     this->bindNode = tmpBindNode; | 
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 | 275 | } | 
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 | 276 |  | 
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| [5091] | 277 | /** | 
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| [7840] | 278 |  * @brief sets the relative coordinate of the Element2D to its parent | 
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| [5091] | 279 |  * @param relCoord the relative coordinate to the parent | 
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 | 280 |  */ | 
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| [7316] | 281 | void Element2D::setRelCoor2D (const Vector2D& relCoord) | 
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| [5081] | 282 | { | 
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| [5113] | 283 |   if (this->toCoordinate!= NULL) | 
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 | 284 |   { | 
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 | 285 |     delete this->toCoordinate; | 
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 | 286 |     this->toCoordinate = NULL; | 
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 | 287 |   } | 
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| [5082] | 288 |   this->relCoordinate = relCoord; | 
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 | 289 |   this->bRelCoorChanged = true; | 
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| [5081] | 290 | } | 
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 | 291 |  | 
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| [5091] | 292 | /** | 
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| [7840] | 293 |  * @brief sets the relative coordinate of the Element2D to its Parent | 
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| [5091] | 294 |  * @param x the x coordinate | 
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 | 295 |  * @param y the y coordinate | 
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 | 296 |  */ | 
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| [7316] | 297 | void Element2D::setRelCoor2D (float x, float y) | 
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| [5081] | 298 | { | 
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| [7316] | 299 |   this->setRelCoor2D(Vector2D(x,y)); | 
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| [5081] | 300 | } | 
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 | 301 |  | 
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| [5091] | 302 | /** | 
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| [8035] | 303 |  * @brief updates the Rel - Coordinate in x-direction | 
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 | 304 |  * @param x the x coordinate | 
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 | 305 |  */ | 
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 | 306 | void Element2D::setRelCoorX2D(float x) | 
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 | 307 | { | 
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 | 308 |   this->setRelCoor2D(Vector2D(x, this->relCoordinate.y)); | 
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 | 309 | } | 
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 | 310 |  | 
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 | 311 | /** | 
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 | 312 |  * @brief updates the Rel - Coordinate in y-direction | 
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 | 313 |  * @param y the y coordinate | 
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 | 314 |  */ | 
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 | 315 | void Element2D::setRelCoorY2D(float y) | 
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 | 316 | { | 
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 | 317 |   this->setRelCoor2D(Vector2D(this->relCoordinate.x, y)); | 
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 | 318 | } | 
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 | 319 |  | 
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 | 320 |  | 
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 | 321 | /** | 
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| [7840] | 322 |  * @brief sets the Relative coordinate to the parent in Pixels | 
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| [5091] | 323 |  * @param x the relCoord X | 
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 | 324 |  * @param y the relCoord Y | 
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 | 325 |  */ | 
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| [5089] | 326 | void Element2D::setRelCoor2Dpx (int x, int y) | 
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 | 327 | { | 
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| [7316] | 328 |   this->setRelCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| [7332] | 329 |                               (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
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| [5089] | 330 | } | 
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 | 331 |  | 
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| [5091] | 332 | /** | 
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| [7840] | 333 |  * @brief sets a new relative position smoothely | 
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| [5091] | 334 |  * @param relCoordSoft the new Position to iterate to | 
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 | 335 |  * @param bias how fast to iterate to this position | 
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 | 336 |  */ | 
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| [7316] | 337 | void Element2D::setRelCoorSoft2D(const Vector2D& relCoordSoft, float bias) | 
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| [5081] | 338 | { | 
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| [5082] | 339 |   if (likely(this->toCoordinate == NULL)) | 
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| [7316] | 340 |     this->toCoordinate = new Vector2D(); | 
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| [5082] | 341 |  | 
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 | 342 |   *this->toCoordinate = relCoordSoft; | 
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 | 343 |   this->bias = bias; | 
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| [5081] | 344 | } | 
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 | 345 |  | 
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| [5091] | 346 | /** | 
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| [7840] | 347 |  * @brief sets a new relative position smoothely | 
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| [5091] | 348 |  * @param x the new x-coordinate in Pixels of the Position to iterate to | 
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 | 349 |  * @param y the new y-coordinate in Pixels of the Position to iterate to | 
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 | 350 |  * @param bias how fast to iterate to this position | 
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 | 351 |  */ | 
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| [5089] | 352 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) | 
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 | 353 | { | 
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| [7316] | 354 |   this->setRelCoorSoft2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| [7332] | 355 |                                   (float)y/(float)GraphicsEngine::getInstance()->getResolutionY()), | 
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| [5089] | 356 |                          bias); | 
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 | 357 | } | 
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 | 358 |  | 
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| [5091] | 359 | /** | 
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| [7840] | 360 |  * @brief set relative coordinates smoothely | 
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| [5091] | 361 |  * @param x x-relative coordinates to its parent | 
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 | 362 |  * @param y y-relative coordinates to its parent | 
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 | 363 |  * @param z z-relative coordinates to its parent | 
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| [7316] | 364 |  * @see  void PNode::setRelCoorSoft (const Vector2D&, float) | 
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| [5091] | 365 |  */ | 
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| [7316] | 366 | void Element2D::setRelCoorSoft2D(float x, float y, float bias) | 
|---|
| [5081] | 367 | { | 
|---|
| [7316] | 368 |   this->setRelCoorSoft2D(Vector2D(x, y), bias); | 
|---|
| [5081] | 369 | } | 
|---|
 | 370 |  | 
|---|
| [5091] | 371 | /** | 
|---|
 | 372 |  * @param absCoord set absolute coordinate | 
|---|
 | 373 |  */ | 
|---|
| [7316] | 374 | void Element2D::setAbsCoor2D (const Vector2D& absCoord) | 
|---|
| [5081] | 375 | { | 
|---|
| [5113] | 376 |   if (this->toCoordinate!= NULL) | 
|---|
 | 377 |   { | 
|---|
 | 378 |     delete this->toCoordinate; | 
|---|
 | 379 |     this->toCoordinate = NULL; | 
|---|
 | 380 |   } | 
|---|
 | 381 |  | 
|---|
| [5082] | 382 |   if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
|---|
 | 383 |   { | 
|---|
 | 384 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
 | 385 |     if (likely(this->parent != NULL)) | 
|---|
 | 386 |       this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
|---|
 | 387 |     else | 
|---|
 | 388 |       this->relCoordinate = absCoord; | 
|---|
 | 389 |   } | 
|---|
 | 390 |   if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
 | 391 |   { | 
|---|
 | 392 |     if (likely(this->parent != NULL)) | 
|---|
 | 393 |       this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
|---|
 | 394 |     else | 
|---|
 | 395 |       this->relCoordinate = absCoord; | 
|---|
 | 396 |   } | 
|---|
 | 397 |  | 
|---|
 | 398 |   this->bRelCoorChanged = true; | 
|---|
| [5081] | 399 | } | 
|---|
 | 400 |  | 
|---|
| [5091] | 401 | /** | 
|---|
 | 402 |  * @param x x-coordinate. | 
|---|
 | 403 |  * @param y y-coordinate. | 
|---|
 | 404 |  * @param z z-coordinate. | 
|---|
| [7316] | 405 |  * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| [5091] | 406 |  */ | 
|---|
| [7316] | 407 | void Element2D::setAbsCoor2D (float x, float y) | 
|---|
| [5081] | 408 | { | 
|---|
| [7316] | 409 |   this->setAbsCoor2D(Vector2D(x, y)); | 
|---|
| [5081] | 410 | } | 
|---|
 | 411 |  | 
|---|
| [5091] | 412 | /** | 
|---|
| [8035] | 413 |  * @brief updates the Abs - Coordinate in x-direction | 
|---|
 | 414 |  * @param x the x coordinate | 
|---|
 | 415 |  */ | 
|---|
 | 416 | void Element2D::setAbsCoorX2D(float x) | 
|---|
 | 417 | { | 
|---|
 | 418 |   this->setAbsCoor2D(x, this->getAbsCoor2D().y); | 
|---|
 | 419 | } | 
|---|
 | 420 |  | 
|---|
 | 421 | /** | 
|---|
 | 422 |  * @brief updates the Abs - Coordinate in y-direction | 
|---|
 | 423 |  * @param y the y coordinate | 
|---|
 | 424 |  */ | 
|---|
 | 425 | void Element2D::setAbsCoorY2D(float y) | 
|---|
 | 426 | { | 
|---|
 | 427 |   this->setAbsCoor2D(this->getAbsCoor2D().x, y); | 
|---|
 | 428 | } | 
|---|
 | 429 |  | 
|---|
 | 430 |  | 
|---|
 | 431 | /** | 
|---|
| [5091] | 432 |  * @param x x-coordinate in Pixels | 
|---|
 | 433 |  * @param y y-coordinate in Pixels | 
|---|
| [7316] | 434 |  * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| [5091] | 435 |  */ | 
|---|
| [5089] | 436 | void Element2D::setAbsCoor2Dpx (int x, int y) | 
|---|
 | 437 | { | 
|---|
| [7316] | 438 |   this->setAbsCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| [7332] | 439 |                               (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| [5089] | 440 | } | 
|---|
 | 441 |  | 
|---|
| [5091] | 442 | /** | 
|---|
| [5414] | 443 |  * @param absCoordSoft set absolute coordinate | 
|---|
 | 444 |  * @param bias how fast to iterato to the new Coordinate | 
|---|
 | 445 |  */ | 
|---|
| [7316] | 446 | void Element2D::setAbsCoorSoft2D (const Vector2D& absCoordSoft, float bias) | 
|---|
| [5414] | 447 | { | 
|---|
 | 448 |   if (this->toCoordinate == NULL) | 
|---|
| [7316] | 449 |     this->toCoordinate = new Vector2D(); | 
|---|
| [5414] | 450 |  | 
|---|
 | 451 |   if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
|---|
 | 452 |   { | 
|---|
 | 453 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
 | 454 |     if (likely(this->parent != NULL)) | 
|---|
 | 455 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
 | 456 |     else | 
|---|
 | 457 |       *this->toCoordinate = absCoordSoft; | 
|---|
 | 458 |   } | 
|---|
 | 459 |   if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
 | 460 |   { | 
|---|
 | 461 |     if (likely(this->parent != NULL)) | 
|---|
 | 462 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
 | 463 |     else | 
|---|
 | 464 |       *this->toCoordinate = absCoordSoft; | 
|---|
 | 465 |   } | 
|---|
 | 466 |  | 
|---|
 | 467 |   this->bias = bias; | 
|---|
 | 468 | } | 
|---|
 | 469 |  | 
|---|
 | 470 | /** | 
|---|
 | 471 |  * @param x x-coordinate. | 
|---|
 | 472 |  * @param y y-coordinate. | 
|---|
 | 473 |  * @param z z-coordinate. | 
|---|
| [7316] | 474 |  * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| [5414] | 475 |  */ | 
|---|
| [7316] | 476 | void Element2D::setAbsCoorSoft2D (float x, float y, float bias) | 
|---|
| [5414] | 477 | { | 
|---|
| [7316] | 478 |   this->setAbsCoorSoft2D(Vector2D(x, y), bias); | 
|---|
| [5414] | 479 | } | 
|---|
 | 480 |  | 
|---|
 | 481 | /** | 
|---|
| [7840] | 482 |  * @brief shift coordinate ralative | 
|---|
| [5091] | 483 |  * @param shift shift vector | 
|---|
 | 484 |  * | 
|---|
| [7316] | 485 |  * This simply adds the shift-Vector2D to the relative Coordinate | 
|---|
| [5091] | 486 |  */ | 
|---|
| [7316] | 487 | void Element2D::shiftCoor2D (const Vector2D& shift) | 
|---|
| [5081] | 488 | { | 
|---|
| [5082] | 489 |   this->relCoordinate += shift; | 
|---|
 | 490 |   this->bRelCoorChanged = true; | 
|---|
| [5081] | 491 | } | 
|---|
 | 492 |  | 
|---|
| [5091] | 493 | /** | 
|---|
| [7840] | 494 |  * @brief shifts in PixelSpace | 
|---|
| [5091] | 495 |  * @param x the pixels to shift in X | 
|---|
 | 496 |  * @param y the pixels to shift in Y | 
|---|
 | 497 |  */ | 
|---|
| [5089] | 498 | void Element2D::shiftCoor2Dpx (int x, int y) | 
|---|
 | 499 | { | 
|---|
| [7316] | 500 |   this->shiftCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| [7332] | 501 |                              (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| [5089] | 502 | } | 
|---|
 | 503 |  | 
|---|
| [5091] | 504 | /** | 
|---|
| [7840] | 505 |  * @brief set relative direction | 
|---|
| [5091] | 506 |  * @param relDir to its parent | 
|---|
 | 507 |  */ | 
|---|
| [5081] | 508 | void Element2D::setRelDir2D (float relDir) | 
|---|
 | 509 | { | 
|---|
| [5113] | 510 |   if (this->toDirection!= NULL) | 
|---|
 | 511 |   { | 
|---|
 | 512 |     delete this->toDirection; | 
|---|
 | 513 |     this->toDirection = NULL; | 
|---|
 | 514 |   } | 
|---|
 | 515 |  | 
|---|
| [5082] | 516 |   this->relDirection = relDir; | 
|---|
 | 517 |   this->bRelDirChanged = true; | 
|---|
| [5081] | 518 | } | 
|---|
 | 519 |  | 
|---|
| [5091] | 520 | /** | 
|---|
| [7840] | 521 |  * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
|---|
| [5091] | 522 |  * @param relDirSoft the direction to iterate to smoothely. | 
|---|
 | 523 |  * @param bias how fast to iterate to the new Direction | 
|---|
 | 524 |  */ | 
|---|
| [5081] | 525 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) | 
|---|
 | 526 | { | 
|---|
| [5082] | 527 |   if (likely(this->toDirection == NULL)) | 
|---|
 | 528 |     this->toDirection = new float; | 
|---|
 | 529 |  | 
|---|
 | 530 |   *this->toDirection = relDirSoft; | 
|---|
 | 531 |   this->bias = bias; | 
|---|
| [5081] | 532 | } | 
|---|
 | 533 |  | 
|---|
| [5091] | 534 | /** | 
|---|
| [7840] | 535 |  * @brief sets the absolute direction | 
|---|
| [5091] | 536 |  * @param absDir absolute coordinates | 
|---|
 | 537 |  */ | 
|---|
| [5081] | 538 | void Element2D::setAbsDir2D (float absDir) | 
|---|
 | 539 | { | 
|---|
| [5113] | 540 |   if (this->toDirection!= NULL) | 
|---|
 | 541 |   { | 
|---|
 | 542 |     delete this->toDirection; | 
|---|
 | 543 |     this->toDirection = NULL; | 
|---|
 | 544 |   } | 
|---|
 | 545 |  | 
|---|
| [5082] | 546 |   if (likely(this->parent != NULL)) | 
|---|
 | 547 |     this->relDirection = absDir - this->parent->getAbsDir2D(); | 
|---|
 | 548 |   else | 
|---|
 | 549 |     this->relDirection = absDir; | 
|---|
 | 550 |  | 
|---|
 | 551 |   this->bRelDirChanged = true; | 
|---|
| [5081] | 552 | } | 
|---|
 | 553 |  | 
|---|
| [5091] | 554 | /** | 
|---|
| [7840] | 555 |  * @brief sets the absolute direction softly | 
|---|
| [5414] | 556 |  * @param absDir absolute coordinates | 
|---|
 | 557 |  */ | 
|---|
 | 558 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) | 
|---|
 | 559 | { | 
|---|
 | 560 |   if (this->toDirection == NULL) | 
|---|
 | 561 |     this->toDirection = new float; | 
|---|
 | 562 |  | 
|---|
 | 563 |   if (likely(this->parent != NULL)) | 
|---|
 | 564 |     *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); | 
|---|
 | 565 |   else | 
|---|
 | 566 |     *this->toDirection = absDirSoft; | 
|---|
 | 567 |  | 
|---|
 | 568 |   this->bias = bias; | 
|---|
 | 569 | } | 
|---|
 | 570 |  | 
|---|
 | 571 | /** | 
|---|
| [5091] | 572 |  * shift Direction | 
|---|
 | 573 |  * @param shift the direction around which to shift. | 
|---|
 | 574 |  */ | 
|---|
| [5083] | 575 | void Element2D::shiftDir2D (float shiftDir) | 
|---|
| [5081] | 576 | { | 
|---|
| [5082] | 577 |   this->relDirection = this->relDirection + shiftDir; | 
|---|
 | 578 |   this->bRelDirChanged = true; | 
|---|
| [5081] | 579 | } | 
|---|
 | 580 |  | 
|---|
| [5091] | 581 | /** | 
|---|
| [7330] | 582 |  * @brief adds a child and makes this node to a parent | 
|---|
| [5091] | 583 |  * @param child child reference | 
|---|
 | 584 |  * @param parentMode on which changes the child should also change ist state | 
|---|
 | 585 |  * | 
|---|
 | 586 |  * use this to add a child to this node. | 
|---|
 | 587 |  */ | 
|---|
| [5403] | 588 | void Element2D::addChild2D (Element2D* child) | 
|---|
| [5081] | 589 | { | 
|---|
| [6295] | 590 |   assert(child != NULL); | 
|---|
| [5082] | 591 |   if( likely(child->parent != NULL)) | 
|---|
 | 592 |   { | 
|---|
| [5254] | 593 |     PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); | 
|---|
| [6299] | 594 |     child->parent->eraseChild2D(child); | 
|---|
| [5082] | 595 |   } | 
|---|
| [6299] | 596 |   if (this->checkIntegrity(child)) | 
|---|
| [5402] | 597 |   { | 
|---|
| [7332] | 598 |     // Setting the New Parent. | 
|---|
| [6299] | 599 |     child->parent = this; | 
|---|
 | 600 |     if (likely(this != NULL)) | 
|---|
| [5403] | 601 |     { | 
|---|
| [7332] | 602 |       // Layers of Children that are smaller than this(parents) Layer will be updated, and pushed to the front. | 
|---|
 | 603 |       if (unlikely(this->layer > child->getLayer())) | 
|---|
 | 604 |       { | 
|---|
 | 605 |         PRINTF(2)("Layer '%s' of Child(%s::%s) lower than parents(%s::%s) layer '%s'. updating...\n", | 
|---|
| [9406] | 606 |                   Element2D::layer2DToChar(child->getLayer()),child->getClassCName(), child->getCName(), | 
|---|
 | 607 |                   this->getClassCName(), this->getCName(), Element2D::layer2DToChar(this->layer)); | 
|---|
| [7332] | 608 |         child->layer = this->layer; | 
|---|
 | 609 |         this->children.push_front(child); | 
|---|
 | 610 |       } | 
|---|
 | 611 |       else | 
|---|
 | 612 |       { | 
|---|
 | 613 |         // Inserting the Element at the right Layer depth. | 
|---|
| [7840] | 614 |         std::list<Element2D*>::iterator elem; | 
|---|
| [7332] | 615 |         for (elem = this->children.begin(); elem != this->children.end(); elem++) | 
|---|
 | 616 |         { | 
|---|
 | 617 |           if ((*elem)->layer <= child->layer) | 
|---|
 | 618 |           { | 
|---|
 | 619 |             this->children.insert(elem, child); | 
|---|
 | 620 |             break; | 
|---|
 | 621 |           } | 
|---|
 | 622 |         } | 
|---|
 | 623 |         // if we are at the Last child push it back. | 
|---|
 | 624 |         if (elem == this->children.end()) | 
|---|
 | 625 |           this->children.push_back(child); | 
|---|
 | 626 |       } | 
|---|
 | 627 |     } | 
|---|
 | 628 |     else | 
|---|
 | 629 |     { | 
|---|
 | 630 |       PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| [9406] | 631 |                 this->getClassCName(), this->getCName(), child->getClassCName(), child->getCName()); | 
|---|
| [7332] | 632 |       child->parent = NULL; | 
|---|
 | 633 |     } | 
|---|
| [5402] | 634 |   } | 
|---|
| [6299] | 635 |   child->parentCoorChanged2D(); | 
|---|
| [5081] | 636 | } | 
|---|
 | 637 |  | 
|---|
| [5091] | 638 | /** | 
|---|
 | 639 |  * @see Element2D::addChild(Element2D* child); | 
|---|
 | 640 |  * @param childName the name of the child to add to this PNode | 
|---|
 | 641 |  */ | 
|---|
| [7221] | 642 | void Element2D::addChild2D (const std::string& childName) | 
|---|
| [5081] | 643 | { | 
|---|
| [9869] | 644 |   Element2D* childNode = Element2D::objectList().getObject(childName); | 
|---|
| [5082] | 645 |   if (childNode != NULL) | 
|---|
 | 646 |     this->addChild2D(childNode); | 
|---|
| [5081] | 647 | } | 
|---|
 | 648 |  | 
|---|
| [5091] | 649 | /** | 
|---|
| [7330] | 650 |  * @brief removes a child from the node | 
|---|
| [5091] | 651 |  * @param child the child to remove from this Node.. | 
|---|
 | 652 |  * | 
|---|
 | 653 |  * Children from nodes will not be lost, they are referenced to NullPointer | 
|---|
 | 654 |  */ | 
|---|
| [5081] | 655 | void Element2D::removeChild2D (Element2D* child) | 
|---|
 | 656 | { | 
|---|
| [5212] | 657 |   if (child != NULL) | 
|---|
 | 658 |     child->remove2D(); | 
|---|
| [5081] | 659 | } | 
|---|
 | 660 |  | 
|---|
| [5091] | 661 | /** | 
|---|
| [6299] | 662 |  * !! PRIVATE FUNCTION | 
|---|
 | 663 |  * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) | 
|---|
 | 664 |  */ | 
|---|
 | 665 | void Element2D::reparent2D() | 
|---|
 | 666 | { | 
|---|
 | 667 |   if (this->parentMode & E2D_REPARENT_TO_NULL) | 
|---|
 | 668 |     this->setParent2D((Element2D*)NULL); | 
|---|
 | 669 |   else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
 | 670 |     this->setParent2D(this->parent->getParent2D()); | 
|---|
 | 671 |   else | 
|---|
 | 672 |     this->setParent2D(Element2D::getNullElement()); | 
|---|
 | 673 | } | 
|---|
 | 674 |  | 
|---|
 | 675 |  | 
|---|
 | 676 | /** | 
|---|
 | 677 |  * @param child the child to be erased from this Nodes List | 
|---|
 | 678 |  */ | 
|---|
 | 679 | void Element2D::eraseChild2D(Element2D* child) | 
|---|
 | 680 | { | 
|---|
 | 681 |   assert (this != NULL && child != NULL); | 
|---|
 | 682 |   std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); | 
|---|
 | 683 |   this->children.erase(childIT); | 
|---|
 | 684 | } | 
|---|
 | 685 |  | 
|---|
 | 686 |  | 
|---|
 | 687 |  | 
|---|
 | 688 | /** | 
|---|
| [7840] | 689 |  * @brief remove this Element from the tree and adds all children to NullElement2D | 
|---|
| [5091] | 690 |  * | 
|---|
| [5285] | 691 |  * afterwards this Node is free, and can be reattached, or deleted freely. | 
|---|
| [5091] | 692 |  */ | 
|---|
| [5081] | 693 | void Element2D::remove2D() | 
|---|
 | 694 | { | 
|---|
| [7840] | 695 |   std::list<Element2D*>::iterator child = this->children.begin(); | 
|---|
 | 696 |   std::list<Element2D*>::iterator reparenter; | 
|---|
| [6299] | 697 |   while (child != this->children.end()) | 
|---|
 | 698 |   { | 
|---|
 | 699 |     reparenter = child; | 
|---|
 | 700 |     child++; | 
|---|
 | 701 |     if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
 | 702 |         (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) | 
|---|
 | 703 |     { | 
|---|
 | 704 |       (*reparenter)->reparent2D(); | 
|---|
| [9406] | 705 |       PRINTF(5)("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassCName(),(*reparenter)->getParent2D()->getCName()); | 
|---|
| [6299] | 706 |     } | 
|---|
 | 707 |   } | 
|---|
| [5214] | 708 |   if (this->parent != NULL) | 
|---|
| [5285] | 709 |   { | 
|---|
| [6299] | 710 |     this->parent->eraseChild2D(this); | 
|---|
| [5285] | 711 |     this->parent = NULL; | 
|---|
 | 712 |   } | 
|---|
| [5081] | 713 | } | 
|---|
 | 714 |  | 
|---|
 | 715 |  | 
|---|
| [5091] | 716 | /** | 
|---|
 | 717 |  * @see Element2D::setParent(Element2D* parent); | 
|---|
 | 718 |  * @param parentName the name of the Parent to set to this Element2D | 
|---|
 | 719 |  */ | 
|---|
| [7221] | 720 | void Element2D::setParent2D (const std::string& parentName) | 
|---|
| [5081] | 721 | { | 
|---|
| [9869] | 722 |   Element2D* parentNode = Element2D::objectList().getObject(parentName); | 
|---|
| [5082] | 723 |   if (parentNode != NULL) | 
|---|
 | 724 |     parentNode->addChild2D(this); | 
|---|
| [6299] | 725 |   else | 
|---|
 | 726 |     PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", | 
|---|
| [9406] | 727 |               this->getClassCName(), this->getCName(), parentName.c_str()); | 
|---|
| [5081] | 728 | } | 
|---|
 | 729 |  | 
|---|
| [5091] | 730 | /** | 
|---|
| [7840] | 731 |  * @brief does the reparenting in a very smooth way | 
|---|
| [5091] | 732 |  * @param parentNode the new Node to connect this node to. | 
|---|
 | 733 |  * @param bias the speed to iterate to this new Positions | 
|---|
 | 734 |  */ | 
|---|
| [5382] | 735 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) | 
|---|
| [5081] | 736 | { | 
|---|
| [5082] | 737 |   if (this->parent == parentNode) | 
|---|
 | 738 |     return; | 
|---|
 | 739 |  | 
|---|
 | 740 |   if (likely(this->toCoordinate == NULL)) | 
|---|
 | 741 |   { | 
|---|
| [7316] | 742 |     this->toCoordinate = new Vector2D(); | 
|---|
| [5082] | 743 |     *this->toCoordinate = this->getRelCoor2D(); | 
|---|
 | 744 |   } | 
|---|
 | 745 |   if (likely(this->toDirection == NULL)) | 
|---|
 | 746 |   { | 
|---|
 | 747 |     this->toDirection = new float; | 
|---|
 | 748 |     *this->toDirection = this->getRelDir2D(); | 
|---|
 | 749 |   } | 
|---|
 | 750 |   this->bias = bias; | 
|---|
 | 751 |  | 
|---|
 | 752 |  | 
|---|
| [7316] | 753 |   Vector2D tmpV = this->getAbsCoor2D(); | 
|---|
| [5082] | 754 |   float tmpQ = this->getAbsDir2D(); | 
|---|
 | 755 |  | 
|---|
 | 756 |   parentNode->addChild2D(this); | 
|---|
 | 757 |  | 
|---|
| [6299] | 758 |   if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. | 
|---|
| [5082] | 759 |     ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); | 
|---|
 | 760 |   else | 
|---|
| [5382] | 761 |     this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); | 
|---|
 | 762 |   this->bRelCoorChanged = true; | 
|---|
| [5082] | 763 |  | 
|---|
| [5382] | 764 |   this->relDirection = (tmpQ - parentNode->getAbsDir2D()); | 
|---|
 | 765 |   this->bRelDirChanged = true; | 
|---|
| [5081] | 766 | } | 
|---|
 | 767 |  | 
|---|
| [5091] | 768 | /** | 
|---|
| [7330] | 769 |  * @brief does the reparenting in a very smooth way | 
|---|
| [5091] | 770 |  * @param parentName the name of the Parent to reconnect to | 
|---|
 | 771 |  * @param bias the speed to iterate to this new Positions | 
|---|
 | 772 |  */ | 
|---|
| [7221] | 773 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) | 
|---|
| [5081] | 774 | { | 
|---|
| [9869] | 775 |   Element2D* parentNode = Element2D::objectList().getObject(parentName); | 
|---|
| [5082] | 776 |   if (parentNode != NULL) | 
|---|
| [5382] | 777 |     this->setParentSoft2D(parentNode, bias); | 
|---|
| [5081] | 778 | } | 
|---|
 | 779 |  | 
|---|
| [6299] | 780 | /** | 
|---|
 | 781 |  * @param parentMode sets the parentingMode of this Node | 
|---|
 | 782 |  */ | 
|---|
 | 783 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) | 
|---|
| [6142] | 784 | { | 
|---|
| [6307] | 785 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| [6142] | 786 | } | 
|---|
 | 787 |  | 
|---|
| [6299] | 788 |  | 
|---|
| [5091] | 789 | /** | 
|---|
| [6295] | 790 |  * @brief sets the mode of this parent manually | 
|---|
| [5091] | 791 |  * @param parentMode a String representing this parentingMode | 
|---|
 | 792 |  */ | 
|---|
| [7221] | 793 | void Element2D::setParentMode2D (const std::string& parentingMode) | 
|---|
| [5081] | 794 | { | 
|---|
| [7221] | 795 |   this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); | 
|---|
| [5081] | 796 | } | 
|---|
 | 797 |  | 
|---|
| [7330] | 798 | /** | 
|---|
 | 799 |  * @brief checks if elem1 is in a deeper layer as elem2 | 
|---|
 | 800 |  * @param elem1 the first Element2D | 
|---|
 | 801 |  * @param elem2 the second Element2D | 
|---|
 | 802 |  * @returns true if elem1->layer < elem2->layer | 
|---|
 | 803 |  */ | 
|---|
 | 804 | bool Element2D::layerSortPredicate(const Element2D* elem1, const Element2D* elem2) | 
|---|
 | 805 | { | 
|---|
 | 806 |   return elem1->layer < elem2->layer; | 
|---|
 | 807 | } | 
|---|
| [6299] | 808 |  | 
|---|
| [7330] | 809 |  | 
|---|
| [5091] | 810 | /** | 
|---|
| [6299] | 811 |  * @returns the NullElement (and if needed (most probably) creates it) | 
|---|
 | 812 |  */ | 
|---|
 | 813 | Element2D* Element2D::createNullElement() | 
|---|
 | 814 | { | 
|---|
 | 815 |   if (likely(Element2D::nullElement == NULL)) | 
|---|
 | 816 |   { | 
|---|
 | 817 |     Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); | 
|---|
 | 818 |     Element2D::nullElement->setName("NullElement"); | 
|---|
 | 819 |   } | 
|---|
 | 820 |   return Element2D::nullElement; | 
|---|
 | 821 | } | 
|---|
 | 822 |  | 
|---|
 | 823 |  | 
|---|
 | 824 | /** | 
|---|
 | 825 |  * !! PRIVATE FUNCTION | 
|---|
 | 826 |  * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) | 
|---|
 | 827 |  * @param checkParent the Parent to check. | 
|---|
 | 828 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
 | 829 |  * | 
|---|
 | 830 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
 | 831 |  * into the Tree, and we do not want this. | 
|---|
 | 832 |  */ | 
|---|
 | 833 | bool Element2D::checkIntegrity(const Element2D* checkParent) const | 
|---|
 | 834 | { | 
|---|
 | 835 |   const Element2D* parent = this; | 
|---|
 | 836 |   while ( (parent = parent->getParent2D()) != NULL) | 
|---|
 | 837 |     if (unlikely(parent == checkParent)) | 
|---|
 | 838 |       return false; | 
|---|
 | 839 |   return true; | 
|---|
 | 840 | } | 
|---|
 | 841 |  | 
|---|
 | 842 |  | 
|---|
 | 843 | /** | 
|---|
| [7330] | 844 |  * @brief updates the absCoordinate/absDirection | 
|---|
| [5091] | 845 |  * @param dt The time passed since the last update | 
|---|
| [5081] | 846 |  | 
|---|
| [5091] | 847 |    this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
 | 848 |    and directions. this update should be done by the engine, so you don't have to | 
|---|
 | 849 |    worry, normaly... | 
|---|
 | 850 |  */ | 
|---|
| [5081] | 851 | void Element2D::update2D (float dt) | 
|---|
 | 852 | { | 
|---|
| [5089] | 853 |   // setting the Position of this 2D-Element. | 
|---|
| [5083] | 854 |   if( likely(this->parent != NULL)) | 
|---|
 | 855 |   { | 
|---|
| [7332] | 856 |     // movement for nodes with smoothMove enabled | 
|---|
| [5083] | 857 |     if (unlikely(this->toCoordinate != NULL)) | 
|---|
 | 858 |     { | 
|---|
| [7316] | 859 |       Vector2D moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| [5082] | 860 |  | 
|---|
| [5083] | 861 |       if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
 | 862 |       { | 
|---|
 | 863 |         this->shiftCoor2D(moveVect); | 
|---|
 | 864 |       } | 
|---|
 | 865 |       else | 
|---|
 | 866 |       { | 
|---|
| [7316] | 867 |         Vector2D tmp = *this->toCoordinate; | 
|---|
| [5377] | 868 |         this->setRelCoor2D(tmp); | 
|---|
| [9406] | 869 |         PRINTF(5)("SmoothMove of %s finished\n", this->getCName()); | 
|---|
| [5083] | 870 |       } | 
|---|
 | 871 |     } | 
|---|
 | 872 |     if (unlikely(this->toDirection != NULL)) | 
|---|
 | 873 |     { | 
|---|
| [5376] | 874 |       float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; | 
|---|
 | 875 |       if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| [5083] | 876 |       { | 
|---|
 | 877 |         this->shiftDir2D(rotFlot); | 
|---|
 | 878 |       } | 
|---|
 | 879 |       else | 
|---|
 | 880 |       { | 
|---|
| [5377] | 881 |         float tmp = *this->toDirection; | 
|---|
 | 882 |         this->setRelDir2D(tmp); | 
|---|
| [9406] | 883 |         PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); | 
|---|
| [5083] | 884 |       } | 
|---|
 | 885 |     } | 
|---|
| [7031] | 886 |     if (unlikely(this->toSize != NULL)) | 
|---|
 | 887 |     { | 
|---|
| [7919] | 888 |       Vector2D shiftSize = (*this->toSize - this->size) *fabsf(dt)*bias; | 
|---|
| [7031] | 889 |       if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
 | 890 |       { | 
|---|
| [7919] | 891 |         this->size += shiftSize; | 
|---|
| [7031] | 892 |       } | 
|---|
 | 893 |       else | 
|---|
 | 894 |       { | 
|---|
 | 895 |         delete this->toSize; | 
|---|
 | 896 |         this->toSize = NULL; | 
|---|
| [9406] | 897 |         PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); | 
|---|
| [7031] | 898 |       } | 
|---|
 | 899 |     } | 
|---|
| [5083] | 900 |  | 
|---|
 | 901 |     // MAIN UPDATE ///////////////////////////////////// | 
|---|
 | 902 |     this->lastAbsCoordinate = this->absCoordinate; | 
|---|
 | 903 |  | 
|---|
| [9406] | 904 |     PRINTF(5)("Element2D::update - %s - (%f, %f)\n", this->getCName(), this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| [5083] | 905 |  | 
|---|
 | 906 |  | 
|---|
| [5118] | 907 |     if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) | 
|---|
| [5083] | 908 |     { | 
|---|
 | 909 |       /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| [5090] | 910 |       this->prevRelDirection = this->relDirection; | 
|---|
| [5083] | 911 |       this->absDirection = this->relDirection + parent->getAbsDir2D();; | 
|---|
 | 912 |     } | 
|---|
 | 913 |  | 
|---|
| [5089] | 914 |  | 
|---|
| [5397] | 915 |     if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) | 
|---|
| [5083] | 916 |     { | 
|---|
 | 917 |       this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [5089] | 918 |       this->absCoordinate.x = .5 + this->relCoordinate.x; | 
|---|
 | 919 |       this->absCoordinate.y = .5 + this->relCoordinate.y; | 
|---|
| [5083] | 920 |     } | 
|---|
| [5397] | 921 |     else if (unlikely(this->bindNode != NULL)) | 
|---|
| [5083] | 922 |     { | 
|---|
| [7843] | 923 |       if (State::getCamera()->distance(this->bindNode) < 0) | 
|---|
 | 924 |         this->bCurrentlyVisible = false; | 
|---|
 | 925 |       else | 
|---|
 | 926 |       { | 
|---|
 | 927 |         this->bCurrentlyVisible = true; | 
|---|
 | 928 |       } | 
|---|
 | 929 |  | 
|---|
| [7871] | 930 |       /// TODO this should be done on the new Projection Matrix. | 
|---|
| [6778] | 931 |       GLdouble projectPos[3] = {0.0, 0.0, 0.0}; | 
|---|
| [5089] | 932 |       gluProject(this->bindNode->getAbsCoor().x, | 
|---|
 | 933 |                  this->bindNode->getAbsCoor().y, | 
|---|
 | 934 |                  this->bindNode->getAbsCoor().z, | 
|---|
 | 935 |                  GraphicsEngine::modMat, | 
|---|
 | 936 |                  GraphicsEngine::projMat, | 
|---|
 | 937 |                  GraphicsEngine::viewPort, | 
|---|
 | 938 |                  projectPos, | 
|---|
 | 939 |                  projectPos+1, | 
|---|
 | 940 |                  projectPos+2); | 
|---|
| [9406] | 941 |       //       printf("%s::%s  == %f %f %f :: %f %f\n", this->getClassCName(), this->getName(), | 
|---|
| [7332] | 942 |       //              this->bindNode->getAbsCoor().x, | 
|---|
 | 943 |       //              this->bindNode->getAbsCoor().y, | 
|---|
 | 944 |       //              this->bindNode->getAbsCoor().z, | 
|---|
 | 945 |       //              projectPos[0], | 
|---|
 | 946 |       //              projectPos[1]); | 
|---|
| [6778] | 947 |  | 
|---|
| [5396] | 948 |       this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; | 
|---|
 | 949 |       this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() -  projectPos[1] + this->relCoordinate.y; | 
|---|
 | 950 |       this->bRelCoorChanged = true; | 
|---|
| [5089] | 951 |     } | 
|---|
 | 952 |     else | 
|---|
 | 953 |     { | 
|---|
 | 954 |       if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) | 
|---|
 | 955 |       { | 
|---|
 | 956 |         /* update the current absCoordinate */ | 
|---|
 | 957 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
 | 958 |         this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; | 
|---|
 | 959 |       } | 
|---|
 | 960 |       else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
 | 961 |       { | 
|---|
 | 962 |         /* update the current absCoordinate */ | 
|---|
 | 963 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [8316] | 964 | //         float sine = sin(this->parent->getAbsDir2D()); | 
|---|
 | 965 | //         float cose = cos(this->parent->getAbsDir2D()); | 
|---|
| [7332] | 966 |         //        this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; | 
|---|
 | 967 |         //        this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; | 
|---|
| [5090] | 968 |  | 
|---|
| [5089] | 969 |         this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); | 
|---|
 | 970 |         this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); | 
|---|
| [5083] | 971 |  | 
|---|
| [5089] | 972 |       } | 
|---|
| [5083] | 973 |     } | 
|---|
 | 974 |     ///////////////////////////////////////////////// | 
|---|
 | 975 |   } | 
|---|
 | 976 |   else | 
|---|
 | 977 |   { | 
|---|
| [7316] | 978 |     PRINTF(5)("Element2D::update - (%f, %f)\n", this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| [5083] | 979 |     if (this->bRelCoorChanged) | 
|---|
| [5118] | 980 |     { | 
|---|
 | 981 |       this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [5083] | 982 |       this->absCoordinate = this->relCoordinate; | 
|---|
| [5118] | 983 |     } | 
|---|
| [5083] | 984 |     if (this->bRelDirChanged) | 
|---|
| [5118] | 985 |     { | 
|---|
 | 986 |       this->prevRelDirection = this->relDirection; | 
|---|
| [5376] | 987 |       this->absDirection = this->getAbsDir2D() + this->relDirection; | 
|---|
| [5118] | 988 |     } | 
|---|
| [5083] | 989 |   } | 
|---|
 | 990 |  | 
|---|
| [5089] | 991 |  | 
|---|
 | 992 |   // UPDATE CHILDREN | 
|---|
| [6299] | 993 |   if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) | 
|---|
| [5083] | 994 |   { | 
|---|
| [7840] | 995 |     std::list<Element2D*>::iterator child; | 
|---|
| [5775] | 996 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| [5083] | 997 |     { | 
|---|
 | 998 |       /* if this node has changed, make sure, that all children are updated also */ | 
|---|
 | 999 |       if( likely(this->bRelCoorChanged)) | 
|---|
| [6299] | 1000 |         (*child)->parentCoorChanged2D(); | 
|---|
| [5083] | 1001 |       if( likely(this->bRelDirChanged)) | 
|---|
| [6299] | 1002 |         (*child)->parentDirChanged2D(); | 
|---|
| [5083] | 1003 |  | 
|---|
| [5775] | 1004 |       (*child)->update2D(dt); | 
|---|
| [5083] | 1005 |     } | 
|---|
 | 1006 |   } | 
|---|
| [5089] | 1007 |  | 
|---|
 | 1008 |   // FINISHING PROCESS | 
|---|
| [5083] | 1009 |   this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
 | 1010 |   this->bRelCoorChanged = false; | 
|---|
 | 1011 |   this->bRelDirChanged = false; | 
|---|
| [5081] | 1012 | } | 
|---|
 | 1013 |  | 
|---|
| [6299] | 1014 |  | 
|---|
| [5091] | 1015 | /** | 
|---|
| [7840] | 1016 |  * @brief displays some information about this pNode | 
|---|
| [5091] | 1017 |  * @param depth The deph into which to debug the children of this Element2D to. | 
|---|
 | 1018 |  * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) | 
|---|
 | 1019 |  * @param level The n-th level of the Node we draw (this is internal and only for nice output) | 
|---|
 | 1020 |  */ | 
|---|
| [7052] | 1021 | void Element2D::debug2D (unsigned int depth, unsigned int level) const | 
|---|
| [5081] | 1022 | { | 
|---|
| [5082] | 1023 |   for (unsigned int i = 0; i < level; i++) | 
|---|
 | 1024 |     PRINT(0)(" |"); | 
|---|
| [5775] | 1025 |   if (this->children.size() > 0) | 
|---|
| [5082] | 1026 |     PRINT(0)(" +"); | 
|---|
 | 1027 |   else | 
|---|
 | 1028 |     PRINT(0)(" -"); | 
|---|
| [7332] | 1029 |   PRINT(0)("E2D(%s::%s);AC:(%0.2f, %0.2f);RC:(%0.2f, %0.2f);AD(%0.2f)->%s;Layer:(%s)\n", | 
|---|
| [9406] | 1030 |            this->getClassCName(), | 
|---|
 | 1031 |            this->getCName(), | 
|---|
| [7332] | 1032 |            this->absCoordinate.x, | 
|---|
 | 1033 |            this->absCoordinate.y, | 
|---|
 | 1034 |            this->relCoordinate.x, | 
|---|
 | 1035 |            this->relCoordinate.y, | 
|---|
 | 1036 |            this->getAbsDir2D(), | 
|---|
 | 1037 |            Element2D::parentingModeToString2D(parentMode), | 
|---|
 | 1038 |            Element2D::layer2DToChar(this->layer)); | 
|---|
| [5402] | 1039 |  | 
|---|
| [5082] | 1040 |   if (depth >= 2 || depth == 0) | 
|---|
 | 1041 |   { | 
|---|
| [7840] | 1042 |     std::list<Element2D*>::const_iterator child; | 
|---|
| [5775] | 1043 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| [5082] | 1044 |     { | 
|---|
 | 1045 |       if (depth == 0) | 
|---|
| [7052] | 1046 |         (*child)->debug2D(0, level + 1); | 
|---|
| [5082] | 1047 |       else | 
|---|
| [7052] | 1048 |         (*child)->debug2D(depth - 1, level +1); | 
|---|
| [5082] | 1049 |     } | 
|---|
 | 1050 |   } | 
|---|
| [5081] | 1051 | } | 
|---|
 | 1052 |  | 
|---|
| [5285] | 1053 | /** | 
|---|
| [7840] | 1054 |  * @brief ticks the 2d-Element | 
|---|
| [5285] | 1055 |  * @param dt the time elapsed since the last tick | 
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| [5401] | 1056 |  * | 
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 | 1057 |  * the element only gets tickt, if it is active. | 
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 | 1058 |  * Be aware, that this walks through the entire Element2D-tree, | 
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 | 1059 |  * searching for Elements to be ticked. | 
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| [5285] | 1060 |  */ | 
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| [5401] | 1061 | void Element2D::tick2D(float dt) | 
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| [5285] | 1062 | { | 
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| [6299] | 1063 |   if (this->bActive) | 
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| [5401] | 1064 |     this->tick(dt); | 
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| [5775] | 1065 |   if (this->children.size() > 0) | 
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| [5401] | 1066 |   { | 
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| [7840] | 1067 |     std::list<Element2D*>::iterator child; | 
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| [5775] | 1068 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
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 | 1069 |       (*child)->tick2D(dt); | 
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| [5401] | 1070 |   } | 
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 | 1071 | } | 
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| [5082] | 1072 |  | 
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| [5401] | 1073 | /** | 
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| [7840] | 1074 |  * @brief draws all the Elements from this element2D downwards | 
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| [8360] | 1075 |  * @param from the minimal Layer to draw. @see E2D_LAYER | 
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 | 1076 |  * @param to the maximal Layer to draw. @see E2D_LAYER | 
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 | 1077 |  * | 
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| [5401] | 1078 |  */ | 
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| [7840] | 1079 | void Element2D::draw2D(E2D_LAYER from, E2D_LAYER to) const | 
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| [5401] | 1080 | { | 
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| [7844] | 1081 |   if (this->isVisible()) | 
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| [8360] | 1082 |   { | 
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| [5401] | 1083 |     this->draw(); | 
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| [8360] | 1084 |     this->drawChildren(from, to); | 
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 | 1085 |   } | 
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 | 1086 |   else if ((parentMode & E2D_HIDE_CHILDREN_IF_HIDDEN) == 0) | 
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 | 1087 |     this->drawChildren(from, to); | 
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 | 1088 | } | 
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 | 1089 |  | 
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 | 1090 | /** | 
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 | 1091 |  * @brief Draws the Children of the Element2D node. | 
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 | 1092 |  * @param param the minimal Layer to draw. @see E2D_LAYER | 
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 | 1093 |  * @param to the maximal Layer to draw. @see E2D_LAYER | 
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 | 1094 |  */ | 
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 | 1095 | void Element2D::drawChildren(E2D_LAYER from, E2D_LAYER to) const | 
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 | 1096 | { | 
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 | 1097 |   if (likely(this->children.size() > 0)) | 
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| [5401] | 1098 |   { | 
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| [7840] | 1099 |     std::list<Element2D*>::const_iterator child; | 
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| [5775] | 1100 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
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| [7840] | 1101 |       if (likely( (*child)->layer >= from && (*child)->layer <= to)) | 
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 | 1102 |         (*child)->draw2D(from, to); | 
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| [5401] | 1103 |   } | 
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| [5285] | 1104 | } | 
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 | 1105 |  | 
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| [8360] | 1106 |  | 
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| [5091] | 1107 | /** | 
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| [7330] | 1108 |  * @brief displays the Element2D at its position with its rotation as a Plane. | 
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| [5091] | 1109 |  */ | 
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| [5417] | 1110 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const | 
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| [5081] | 1111 | { | 
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| [5417] | 1112 |   if (level == 0) | 
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 | 1113 |   { | 
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 | 1114 |     glPushAttrib(GL_ENABLE_BIT); | 
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 | 1115 |     glMatrixMode(GL_MODELVIEW); | 
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| [5082] | 1116 |  | 
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| [5417] | 1117 |     glDisable(GL_LIGHTING); | 
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 | 1118 |     glDisable(GL_BLEND); | 
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 | 1119 |     glDisable(GL_TEXTURE_2D); | 
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 | 1120 |   } | 
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 | 1121 |  | 
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 | 1122 |   glPushMatrix(); | 
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 | 1123 |   /* translate */ | 
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 | 1124 |   /* rotate */ | 
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 | 1125 |   glColor3f(color.x, color.y, color.z); | 
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 | 1126 |  | 
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 | 1127 |   glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
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 | 1128 |   glRotatef(this->getAbsDir2D(), 0,0,1); | 
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 | 1129 |   glBegin(GL_LINE_LOOP); | 
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| [5418] | 1130 |   glVertex2f(0, 0); | 
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 | 1131 |   glVertex2f(0, +this->getSizeY2D()); | 
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| [5417] | 1132 |   glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); | 
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| [5418] | 1133 |   glVertex2f(+this->getSizeX2D(), 0); | 
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| [5417] | 1134 |   glEnd(); | 
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 | 1135 |  | 
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 | 1136 |  | 
|---|
 | 1137 |   glPopMatrix(); | 
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 | 1138 |   if (depth >= 2 || depth == 0) | 
|---|
 | 1139 |   { | 
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 | 1140 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
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| [7840] | 1141 |     std::list<Element2D*>::const_iterator child; | 
|---|
| [5775] | 1142 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| [5417] | 1143 |     { | 
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 | 1144 |       // drawing the Dependency graph | 
|---|
| [6299] | 1145 |       if (this != Element2D::getNullElement()) | 
|---|
| [5417] | 1146 |       { | 
|---|
 | 1147 |         glBegin(GL_LINES); | 
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 | 1148 |         glColor3f(color.x, color.y, color.z); | 
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 | 1149 |         glVertex3f(this->getAbsCoor2D ().x, | 
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 | 1150 |                    this->getAbsCoor2D ().y, | 
|---|
 | 1151 |                    0); | 
|---|
 | 1152 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
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| [5775] | 1153 |         glVertex3f((*child)->getAbsCoor2D ().x, | 
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 | 1154 |                    (*child)->getAbsCoor2D ().y, | 
|---|
| [5417] | 1155 |                    0); | 
|---|
 | 1156 |         glEnd(); | 
|---|
 | 1157 |       } | 
|---|
 | 1158 |       if (depth == 0) | 
|---|
| [5775] | 1159 |         (*child)->debugDraw2D(0, size, childColor, level+1); | 
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| [5417] | 1160 |       else | 
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| [5775] | 1161 |         (*child)->debugDraw2D(depth - 1, size, childColor, level +1); | 
|---|
| [5417] | 1162 |     } | 
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 | 1163 |   } | 
|---|
 | 1164 |   if (level == 0) | 
|---|
 | 1165 |     glPopAttrib(); | 
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| [5081] | 1166 | } | 
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 | 1167 |  | 
|---|
 | 1168 |  | 
|---|
 | 1169 | // helper functions // | 
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| [5091] | 1170 | /** | 
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| [7330] | 1171 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| [5091] | 1172 |  * @param parentingMode the ParentingMode to convert | 
|---|
 | 1173 |  * @return the converted string | 
|---|
 | 1174 |  */ | 
|---|
| [7221] | 1175 | const char* Element2D::parentingModeToString2D(int parentingMode) | 
|---|
| [5081] | 1176 | { | 
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| [5082] | 1177 |   if (parentingMode == E2D_PARENT_LOCAL_ROTATE) | 
|---|
 | 1178 |     return "local-rotate"; | 
|---|
 | 1179 |   else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) | 
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 | 1180 |     return "rotate-movement"; | 
|---|
 | 1181 |   else if (parentingMode == E2D_PARENT_MOVEMENT) | 
|---|
 | 1182 |     return "movement"; | 
|---|
 | 1183 |   else if (parentingMode == E2D_PARENT_ALL) | 
|---|
 | 1184 |     return "all"; | 
|---|
 | 1185 |   else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) | 
|---|
 | 1186 |     return "rotate-and-move"; | 
|---|
| [8316] | 1187 |   else return "all"; | 
|---|
| [5081] | 1188 | } | 
|---|
 | 1189 |  | 
|---|
| [5091] | 1190 | /** | 
|---|
| [7330] | 1191 |  * @brief converts a parenting-mode-string into a int | 
|---|
| [5091] | 1192 |  * @param parentingMode the string naming the parentingMode | 
|---|
 | 1193 |  * @return the int corresponding to the named parentingMode | 
|---|
 | 1194 |  */ | 
|---|
| [7221] | 1195 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) | 
|---|
| [5081] | 1196 | { | 
|---|
| [7221] | 1197 |   if (parentingMode == "local-rotate") | 
|---|
| [5082] | 1198 |     return (E2D_PARENT_LOCAL_ROTATE); | 
|---|
| [7221] | 1199 |   else  if (parentingMode == "rotate-movement") | 
|---|
| [5082] | 1200 |     return (E2D_PARENT_ROTATE_MOVEMENT); | 
|---|
| [7221] | 1201 |   else  if (parentingMode == "movement") | 
|---|
| [5082] | 1202 |     return (E2D_PARENT_MOVEMENT); | 
|---|
| [7221] | 1203 |   else  if (parentingMode == "all") | 
|---|
| [5082] | 1204 |     return (E2D_PARENT_ALL); | 
|---|
| [7221] | 1205 |   else  if (parentingMode == "rotate-and-move") | 
|---|
| [5082] | 1206 |     return (E2D_PARENT_ROTATE_AND_MOVE); | 
|---|
| [8316] | 1207 |   else return E2D_PARENT_ALL; | 
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| [5081] | 1208 | } | 
|---|
 | 1209 |  | 
|---|
| [5401] | 1210 | /** | 
|---|
| [7330] | 1211 |  * @brief converts a layer into its corresponding string | 
|---|
| [5401] | 1212 |  * @param layer the layer to get the name-String of. | 
|---|
 | 1213 |  * @returns the Name of the Layer (on error the default-layer-string is returned) | 
|---|
 | 1214 |  */ | 
|---|
 | 1215 | const char* Element2D::layer2DToChar(E2D_LAYER layer) | 
|---|
 | 1216 | { | 
|---|
 | 1217 |   switch(layer) | 
|---|
 | 1218 |   { | 
|---|
| [7330] | 1219 |     case E2D_LAYER_ABOVE_ALL: | 
|---|
 | 1220 |       return "above-all"; | 
|---|
| [5401] | 1221 |     case E2D_LAYER_TOP: | 
|---|
 | 1222 |       return "top"; | 
|---|
 | 1223 |     case E2D_LAYER_MEDIUM: | 
|---|
 | 1224 |       return "medium"; | 
|---|
 | 1225 |     case E2D_LAYER_BOTTOM: | 
|---|
 | 1226 |       return "bottom"; | 
|---|
 | 1227 |     case E2D_LAYER_BELOW_ALL: | 
|---|
 | 1228 |       return "below-all"; | 
|---|
 | 1229 |     default: | 
|---|
| [7330] | 1230 |       assert (false); | 
|---|
| [5401] | 1231 |       return layer2DToChar(E2D_DEFAULT_LAYER); | 
|---|
 | 1232 |   } | 
|---|
 | 1233 | } | 
|---|
| [5081] | 1234 |  | 
|---|
| [5401] | 1235 | /** | 
|---|
| [7330] | 1236 |  * @brief converts a String holding a actual Layer | 
|---|
| [5401] | 1237 |  * @param layer the String to convert into a Layer2D | 
|---|
 | 1238 |  * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. | 
|---|
 | 1239 |  */ | 
|---|
| [7221] | 1240 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) | 
|---|
| [5401] | 1241 | { | 
|---|
| [7330] | 1242 |   if (layer == "above-all") | 
|---|
 | 1243 |     return (E2D_LAYER_ABOVE_ALL); | 
|---|
 | 1244 |   if (layer == "top") | 
|---|
| [5401] | 1245 |     return (E2D_LAYER_TOP); | 
|---|
| [7221] | 1246 |   else  if (layer == "medium") | 
|---|
| [5401] | 1247 |     return (E2D_LAYER_MEDIUM); | 
|---|
| [7221] | 1248 |   else  if (layer == "bottom") | 
|---|
| [5401] | 1249 |     return (E2D_LAYER_BOTTOM); | 
|---|
| [7221] | 1250 |   else  if (layer == "below-all") | 
|---|
| [5401] | 1251 |     return (E2D_LAYER_BELOW_ALL); | 
|---|
 | 1252 |   else | 
|---|
 | 1253 |     return (E2D_DEFAULT_LAYER); | 
|---|
 | 1254 | } | 
|---|