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source: orxonox.OLD/trunk/src/lib/graphics/importer/texture_sequence.h @ 7574

Last change on this file since 7574 was 7221, checked in by bensch, 18 years ago

orxonox/trunk: merged the std-branche back, it runs on windows and Linux

svn merge https://svn.orxonox.net/orxonox/branches/std . -r7202:HEAD

File size: 1.7 KB
RevLine 
[3341]1/*!
[7194]2 * @file texture_sequence.h
3 * @brief Contains the texture_sequence class, that handles the reading of Image-files into multiple Texutres.
[5768]4 */
[3341]5
[5861]6#ifndef _TEXTURE_SEQUENCE_H
7#define _TEXTURE_SEQUENCE_H
[3341]8
[5858]9#include "texture.h"
[3548]10
[5858]11#include <vector>
[5860]12#include <stdarg.h>
[3548]13
[5239]14
[3341]15//! A Class, that reads in Textures from different fileformats.
[5861]16class TextureSequence : public Texture
[5860]17{
18  public:
[5861]19    TextureSequence(unsigned int count = 0, ...);
[4466]20  //  Texture(TEXTURE_TYPE type, int resolution);
[6981]21    virtual ~TextureSequence();
[3905]22
[5860]23    bool loadImageSeries(unsigned int count, ...);
24    bool loadImageSeries(unsigned int count, va_list textureNames);
[7221]25    bool addFrame(const std::string& image);
[5860]26    bool addFrame(SDL_Surface* surface);
[6532]27    bool addFrame(GLuint texture);
[5753]28
[6532]29    void clearLists();
30
[5860]31    virtual bool rebuild();
[3341]32
[5865]33    /** @returns the count of frames in this sequence */
34    inline unsigned int getFrameCount() const { return this->textures.size(); };
35
[6532]36    //void gotoFrame(unsigned int frameNumber);
[5860]37    /** @returns The textureID of the Frame @param frameNumber the n-th frame this texture-series.  */
[5865]38    inline GLuint getFrameTexture(unsigned int frameNumber) const { return (this->textures.size()>frameNumber)?this->textures[frameNumber]:0; };
[5860]39    /** @returns The SDL_Surface of the image at Frame @param frameNumber the n-th frame of this image-seriers */
[5865]40    const SDL_Surface* const getFrameImage(unsigned int frameNumber) const { return (this->images.size()>frameNumber)?this->images[frameNumber]:NULL; };
[5856]41
[5860]42  private:
43    std::vector<GLuint>          textures;            //!< The Texture-ID of opengl from this Texture.
44    std::vector<SDL_Surface*>    images;              //!< The SDL_Surfce that stores the Texture on it.
45};
[5768]46
[5861]47#endif /* _TEXTURE_SEQUENCE_H */
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