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source: orxonox.OLD/trunk/src/lib/graphics/importer/texture_sequence.h @ 8297

Last change on this file since 8297 was 8297, checked in by bensch, 18 years ago

trunk: new ImageLoading algo

File size: 1.9 KB
Line 
1/*!
2 * @file texture_sequence.h
3 * @brief Contains the texture_sequence class, that handles the reading of Image-files into multiple Texutres.
4 */
5
6#ifndef _TEXTURE_SEQUENCE_H
7#define _TEXTURE_SEQUENCE_H
8
9#include "texture.h"
10
11#include <vector>
12#include <stdarg.h>
13
14
15//! A Class, that reads in Textures from different fileformats.
16class TextureSequence : public Texture
17{
18  public:
19    TextureSequence(unsigned int count = 0, ...);
20  //  Texture(TEXTURE_TYPE type, int resolution);
21    virtual ~TextureSequence();
22
23    bool loadImageSeries(unsigned int count, ...);
24    bool loadImageSeries(unsigned int count, va_list textureNames);
25    bool loadImageSeries(const std::string& imagePrefix, unsigned int from, unsigned int to, const std::string& extension = "png");
26    bool addFrame(const std::string& image);
27    bool addFrame(SDL_Surface* surface);
28    bool addFrame(GLuint texture);
29
30    void clearLists();
31
32    virtual bool rebuild();
33
34    /** @returns the count of frames in this sequence */
35    inline unsigned int getFrameCount() const { return this->textures.size(); };
36
37    //void gotoFrame(unsigned int frameNumber);
38    /** @returns The textureID of the Frame @param frameNumber the n-th frame this texture-series.  */
39    inline GLuint getFrameTexture(unsigned int frameNumber) const { return (this->textures.size()>frameNumber)?this->textures[frameNumber]:0; };
40    /** @returns The SDL_Surface of the image at Frame @param frameNumber the n-th frame of this image-seriers */
41    const SDL_Surface* const getFrameImage(unsigned int frameNumber) const { return (this->images.size()>frameNumber)?this->images[frameNumber]:NULL; };
42
43  private:
44    std::vector<GLuint>          textures;            //!< The Texture-ID of opengl from this Texture.
45    std::vector<SDL_Surface*>    images;              //!< The SDL_Surfce that stores the Texture on it.
46};
47
48#endif /* _TEXTURE_SEQUENCE_H */
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