| [4662] | 1 | /* | 
|---|
| [3341] | 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
|  | 3 |  | 
|---|
|  | 4 | Copyright (C) 2004 orx | 
|---|
|  | 5 |  | 
|---|
|  | 6 | This program is free software; you can redistribute it and/or modify | 
|---|
|  | 7 | it under the terms of the GNU General Public License as published by | 
|---|
|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
|  | 9 | any later version. | 
|---|
|  | 10 |  | 
|---|
|  | 11 | ### File Specific: | 
|---|
|  | 12 | main-programmer: Benjamin Grauer | 
|---|
|  | 13 | co-programmer: ... | 
|---|
|  | 14 | */ | 
|---|
|  | 15 |  | 
|---|
| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
|---|
|  | 17 |  | 
|---|
| [3341] | 18 | #include "texture.h" | 
|---|
|  | 19 |  | 
|---|
| [4357] | 20 | #include "debug.h" | 
|---|
| [6139] | 21 | #include "compiler.h" | 
|---|
|  | 22 | #include <math.h> | 
|---|
| [3622] | 23 |  | 
|---|
| [5858] | 24 | // INCLUDING SDL_Image | 
|---|
| [4662] | 25 | #ifdef HAVE_SDL_IMAGE_H | 
|---|
| [4357] | 26 | #include <SDL_image.h> | 
|---|
| [4662] | 27 | #else | 
|---|
|  | 28 | #include <SDL/SDL_image.h> | 
|---|
|  | 29 | #endif | 
|---|
| [4357] | 30 |  | 
|---|
| [3341] | 31 | /** | 
|---|
| [4836] | 32 | *  Constructor for a Texture | 
|---|
| [3344] | 33 | */ | 
|---|
| [6465] | 34 | Texture::Texture(const char* imageName, GLenum target) | 
|---|
| [3655] | 35 | { | 
|---|
| [5304] | 36 | this->setClassID(CL_TEXTURE, "Texture"); | 
|---|
|  | 37 |  | 
|---|
| [5212] | 38 | this->bAlpha = false; | 
|---|
| [3655] | 39 | this->texture = 0; | 
|---|
| [5753] | 40 | this->image = NULL; | 
|---|
| [6139] | 41 | this->priority = 0.5; | 
|---|
| [5754] | 42 |  | 
|---|
| [5305] | 43 | if (imageName != NULL) | 
|---|
| [5769] | 44 | { | 
|---|
|  | 45 | this->setName(imageName); | 
|---|
| [6465] | 46 | this->loadImage(imageName, target); | 
|---|
| [5769] | 47 | } | 
|---|
| [4662] | 48 | } | 
|---|
| [3655] | 49 |  | 
|---|
| [5863] | 50 |  | 
|---|
| [3655] | 51 | /** | 
|---|
| [4836] | 52 | *  Destructor of a Texture | 
|---|
| [4662] | 53 |  | 
|---|
| [3344] | 54 | Frees Data, and deletes the textures from GL | 
|---|
|  | 55 | */ | 
|---|
| [4746] | 56 | Texture::~Texture() | 
|---|
| [3344] | 57 | { | 
|---|
| [5211] | 58 | if (this->texture != 0) | 
|---|
| [3344] | 59 | glDeleteTextures(1, &this->texture); | 
|---|
| [5753] | 60 | if (this->image != NULL) | 
|---|
|  | 61 | SDL_FreeSurface(this->image); | 
|---|
| [3344] | 62 | } | 
|---|
|  | 63 |  | 
|---|
| [5863] | 64 |  | 
|---|
| [3863] | 65 | /** | 
|---|
| [4836] | 66 | *  loads an Image from a file to a Texture | 
|---|
|  | 67 | * @param imageName The image to load | 
|---|
| [3863] | 68 | */ | 
|---|
| [6465] | 69 | bool Texture::loadImage(const char* imageName, GLenum target) | 
|---|
| [3341] | 70 | { | 
|---|
| [5858] | 71 | if (Texture::texturesEnabled) | 
|---|
| [6859] | 72 | { | 
|---|
|  | 73 | if (this->image != NULL) | 
|---|
| [3341] | 74 | { | 
|---|
| [6859] | 75 | SDL_FreeSurface(this->image); | 
|---|
|  | 76 | this->image = NULL; | 
|---|
|  | 77 | } | 
|---|
|  | 78 | if (this->texture != 0) | 
|---|
|  | 79 | { | 
|---|
|  | 80 | glDeleteTextures(1, &this->texture); | 
|---|
|  | 81 | this->texture = 0; | 
|---|
|  | 82 | } | 
|---|
|  | 83 | if (imageName != NULL) | 
|---|
|  | 84 | { | 
|---|
|  | 85 | SDL_Surface* tmpSurf; | 
|---|
|  | 86 | if (this->texture != 0 && glIsTexture(this->texture)) | 
|---|
|  | 87 | glDeleteTextures(1, &this->texture); | 
|---|
|  | 88 | // load the new Image to memory | 
|---|
|  | 89 | tmpSurf = IMG_Load(imageName); | 
|---|
|  | 90 | if(tmpSurf != NULL) | 
|---|
|  | 91 | { | 
|---|
|  | 92 | PRINTF(4)("loading Image %s\n", imageName); | 
|---|
|  | 93 | bool hasAlpha; | 
|---|
|  | 94 | SDL_Surface* newSurf = this->prepareSurface(tmpSurf, hasAlpha); | 
|---|
|  | 95 | if (newSurf != NULL) | 
|---|
| [5768] | 96 | { | 
|---|
| [6859] | 97 | this->setSurface(newSurf); | 
|---|
|  | 98 | this->setAlpha(hasAlpha); | 
|---|
|  | 99 | this->setTexture(Texture::loadTexToGL(newSurf, target)); | 
|---|
| [5768] | 100 | } | 
|---|
| [5856] | 101 |  | 
|---|
| [6859] | 102 | SDL_FreeSurface(tmpSurf); | 
|---|
|  | 103 | return true; | 
|---|
|  | 104 | } | 
|---|
| [3622] | 105 | else | 
|---|
| [6859] | 106 | { | 
|---|
|  | 107 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); | 
|---|
|  | 108 | this->texture = 0; | 
|---|
|  | 109 | return false; | 
|---|
|  | 110 | } | 
|---|
| [3341] | 111 | } | 
|---|
| [6859] | 112 | else | 
|---|
|  | 113 | { | 
|---|
|  | 114 | PRINTF(2)("Image-Name not specified\n"); | 
|---|
|  | 115 | return false; | 
|---|
|  | 116 | } | 
|---|
|  | 117 | } | 
|---|
| [5754] | 118 | return false; | 
|---|
| [3341] | 119 | } | 
|---|
| [5753] | 120 |  | 
|---|
| [5863] | 121 |  | 
|---|
|  | 122 | /** | 
|---|
|  | 123 | * rebuilds the texture. | 
|---|
|  | 124 | * reloads the Texture from Memory to OpenGL. | 
|---|
|  | 125 | */ | 
|---|
| [5755] | 126 | bool Texture::rebuild() | 
|---|
| [5754] | 127 | { | 
|---|
| [5860] | 128 | if (this->texture != 0) | 
|---|
| [6859] | 129 | { | 
|---|
|  | 130 | if (glIsTexture(this->texture)) | 
|---|
|  | 131 | glDeleteTextures(1,&this->texture); | 
|---|
|  | 132 | this->setTexture(0); | 
|---|
|  | 133 | } | 
|---|
| [5754] | 134 |  | 
|---|
|  | 135 | if (this->image != NULL) | 
|---|
| [6859] | 136 | { | 
|---|
|  | 137 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); | 
|---|
|  | 138 | this->setTexture(loadTexToGL(this->image)); | 
|---|
|  | 139 | } | 
|---|
| [5863] | 140 | } | 
|---|
| [5768] | 141 |  | 
|---|
| [5863] | 142 |  | 
|---|
|  | 143 | /** | 
|---|
|  | 144 | * set the surface this Texture handles | 
|---|
|  | 145 | * @param newSurface the new Surface to set as the image for this Texture. | 
|---|
|  | 146 | * | 
|---|
|  | 147 | * This deletes the old version of the stored Texture, | 
|---|
|  | 148 | * and sets the newly given Surface as current. | 
|---|
|  | 149 | */ | 
|---|
|  | 150 | bool Texture::setSurface(SDL_Surface* newSurface) | 
|---|
|  | 151 | { | 
|---|
|  | 152 | if (this->image != NULL) | 
|---|
|  | 153 | SDL_FreeSurface(this->image); | 
|---|
|  | 154 |  | 
|---|
|  | 155 | this->image = newSurface; | 
|---|
|  | 156 |  | 
|---|
|  | 157 | return (this->image != NULL); | 
|---|
| [5754] | 158 | } | 
|---|
|  | 159 |  | 
|---|
| [5863] | 160 |  | 
|---|
|  | 161 | bool Texture::texturesEnabled = true; | 
|---|
|  | 162 |  | 
|---|
| [5754] | 163 | /** | 
|---|
| [5863] | 164 | * enables, disables textures | 
|---|
|  | 165 | * @param texturesEnabled true if the textures should be enabled | 
|---|
|  | 166 | */ | 
|---|
|  | 167 | void Texture::setTextureEnableState(bool texturesEnabled) | 
|---|
|  | 168 | { | 
|---|
|  | 169 | Texture::texturesEnabled = texturesEnabled; | 
|---|
|  | 170 | } | 
|---|
|  | 171 |  | 
|---|
|  | 172 |  | 
|---|
|  | 173 | ////////////////////////////////////// | 
|---|
|  | 174 | // UTILITY FUNCTIONALITY OF TEXTURE // | 
|---|
|  | 175 | ////////////////////////////////////// | 
|---|
|  | 176 | /** | 
|---|
| [5754] | 177 | * converts surface to a new SDL_Surface, that is loadable by openGL | 
|---|
|  | 178 | * @param surface the Surface to convert | 
|---|
| [5859] | 179 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. | 
|---|
| [5754] | 180 | * @returns a !!new!! Surface, that is loadable by openGL. | 
|---|
|  | 181 | */ | 
|---|
| [6139] | 182 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) const | 
|---|
| [5753] | 183 | { | 
|---|
|  | 184 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); | 
|---|
| [5768] | 185 |  | 
|---|
| [5859] | 186 | SDL_Surface* retSurface; | 
|---|
| [5753] | 187 | SDL_Rect area; | 
|---|
|  | 188 | Uint32 saved_flags; | 
|---|
|  | 189 | Uint8  saved_alpha; | 
|---|
| [5768] | 190 |  | 
|---|
| [5859] | 191 | hasAlpha = false; | 
|---|
|  | 192 | retSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | 
|---|
| [5863] | 193 | surface->w, surface->h, | 
|---|
|  | 194 | 32, | 
|---|
| [5753] | 195 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ | 
|---|
| [6859] | 196 | 0x000000FF, | 
|---|
|  | 197 | 0x0000FF00, | 
|---|
|  | 198 | 0x00FF0000, | 
|---|
|  | 199 | 0xFF000000 | 
|---|
| [5753] | 200 | #else | 
|---|
| [6859] | 201 | 0xFF000000, | 
|---|
|  | 202 | 0x00FF0000, | 
|---|
|  | 203 | 0x0000FF00, | 
|---|
|  | 204 | 0x000000FF | 
|---|
| [5753] | 205 | #endif | 
|---|
| [5863] | 206 | ); | 
|---|
| [5859] | 207 | if ( retSurface == NULL ) | 
|---|
| [5768] | 208 | { | 
|---|
| [5859] | 209 | return NULL; | 
|---|
| [5768] | 210 | } | 
|---|
|  | 211 |  | 
|---|
| [5753] | 212 | /* Save the alpha blending attributes */ | 
|---|
|  | 213 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); | 
|---|
|  | 214 | saved_alpha = surface->format->alpha; | 
|---|
| [6859] | 215 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
|---|
|  | 216 | { | 
|---|
| [5753] | 217 | SDL_SetAlpha(surface, 0, 0); | 
|---|
|  | 218 | } | 
|---|
| [5768] | 219 |  | 
|---|
| [5753] | 220 | /* Copy the surface into the GL texture image */ | 
|---|
|  | 221 | area.x = 0; | 
|---|
|  | 222 | area.y = 0; | 
|---|
|  | 223 | area.w = surface->w; | 
|---|
|  | 224 | area.h = surface->h; | 
|---|
| [5859] | 225 | SDL_BlitSurface(surface, &area, retSurface, &area); | 
|---|
| [5768] | 226 |  | 
|---|
| [5753] | 227 | /* Restore the alpha blending attributes */ | 
|---|
| [5768] | 228 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
|---|
|  | 229 | { | 
|---|
|  | 230 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); | 
|---|
| [5859] | 231 | hasAlpha = true; | 
|---|
| [5768] | 232 | } | 
|---|
|  | 233 |  | 
|---|
| [5859] | 234 | return (retSurface); | 
|---|
| [5753] | 235 | } | 
|---|
|  | 236 |  | 
|---|
|  | 237 |  | 
|---|
|  | 238 | /** | 
|---|
|  | 239 | *  Loads a Texture to the openGL-environment. | 
|---|
|  | 240 | * @param surface the Image to load to openGL | 
|---|
|  | 241 | * @returns The ID of the texture. | 
|---|
|  | 242 | */ | 
|---|
| [6465] | 243 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) const | 
|---|
| [5753] | 244 | { | 
|---|
| [6859] | 245 | //   if (this->texture != 0 && glIsTexture(this->texture)) | 
|---|
|  | 246 | //     glDeleteTextures(1, &this->texture); | 
|---|
|  | 247 | //   this->texture = 0; | 
|---|
| [5768] | 248 |  | 
|---|
| [6139] | 249 | int      errorCode = 0;           //!< the error code for the texture loading functions | 
|---|
|  | 250 | GLuint   texture;                 //!< the OpenGL texture handle | 
|---|
|  | 251 | int      mipmapLevel = 0;         //!< the maximum mipmap level for this texture | 
|---|
|  | 252 | int      mipmapWidth = 0;         //!< the width of the mipmap | 
|---|
|  | 253 | int      mipmapHight = 0;         //!< the height of the mipmap | 
|---|
| [5856] | 254 |  | 
|---|
| [6139] | 255 |  | 
|---|
| [5856] | 256 | if (surface == NULL) | 
|---|
| [5768] | 257 | return 0; | 
|---|
|  | 258 |  | 
|---|
| [5753] | 259 | /* Create an OpenGL texture for the image */ | 
|---|
| [5856] | 260 | glGenTextures(1, &texture); | 
|---|
| [6465] | 261 | glBindTexture(target, texture); | 
|---|
| [6139] | 262 |  | 
|---|
| [6634] | 263 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
|---|
|  | 264 | glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); | 
|---|
|  | 265 |  | 
|---|
|  | 266 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR/*_MIPMAP_LINEAR*/); | 
|---|
| [6465] | 267 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|---|
| [6165] | 268 |  | 
|---|
| [6634] | 269 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); | 
|---|
| [6165] | 270 |  | 
|---|
| [6145] | 271 |  | 
|---|
| [6139] | 272 | /* control the mipmap levels */ | 
|---|
| [6634] | 273 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); | 
|---|
|  | 274 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); | 
|---|
| [6139] | 275 |  | 
|---|
|  | 276 | /* build the Texture  OpenGL V >= 1.1 */ | 
|---|
| [6465] | 277 | glTexImage2D(target, | 
|---|
| [5768] | 278 | 0, | 
|---|
|  | 279 | GL_RGBA, | 
|---|
| [6523] | 280 | surface->w, | 
|---|
|  | 281 | surface->h, | 
|---|
| [5768] | 282 | 0, | 
|---|
|  | 283 | GL_RGBA, | 
|---|
|  | 284 | GL_UNSIGNED_BYTE, | 
|---|
| [5856] | 285 | surface->pixels); | 
|---|
| [6871] | 286 | //  printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); | 
|---|
| [6139] | 287 |  | 
|---|
|  | 288 | // build the MipMaps automaticaly | 
|---|
| [6465] | 289 | errorCode = gluBuild2DMipmaps(target, | 
|---|
| [6139] | 290 | GL_RGBA, | 
|---|
|  | 291 | surface->w, | 
|---|
|  | 292 | surface->h, | 
|---|
|  | 293 | GL_RGBA, | 
|---|
|  | 294 | GL_UNSIGNED_BYTE, | 
|---|
|  | 295 | surface->pixels | 
|---|
|  | 296 | ); | 
|---|
|  | 297 | if(unlikely(errorCode != 0)) | 
|---|
| [6165] | 298 | PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); | 
|---|
| [6139] | 299 |  | 
|---|
| [5856] | 300 | return texture; | 
|---|
| [5753] | 301 | } | 
|---|
| [6139] | 302 |  | 
|---|