| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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| 17 |  | 
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| 18 | #include "texture.h" | 
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| 19 |  | 
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| 20 | #include "debug.h" | 
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| 21 | #include "compiler.h" | 
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| 22 | #include <math.h> | 
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| 23 |  | 
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| 24 | // INCLUDING SDL_Image | 
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| 25 | #ifdef HAVE_SDL_IMAGE_H | 
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| 26 | #include <SDL_image.h> | 
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| 27 | #else | 
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| 28 | #include <SDL/SDL_image.h> | 
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| 29 | #endif | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | *  Constructor for a Texture | 
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| 33 | */ | 
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| 34 | Texture::Texture(const char* imageName, GLenum target) | 
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| 35 | { | 
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| 36 | this->setClassID(CL_TEXTURE, "Texture"); | 
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| 37 |  | 
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| 38 | this->bAlpha = false; | 
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| 39 | this->texture = 0; | 
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| 40 | this->image = NULL; | 
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| 41 | this->priority = 0.5; | 
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| 42 |  | 
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| 43 | if (imageName != NULL) | 
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| 44 | { | 
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| 45 | this->setName(imageName); | 
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| 46 | this->loadImage(imageName, target); | 
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| 47 | } | 
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| 48 | } | 
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| 49 |  | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | *  Destructor of a Texture | 
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| 53 |  | 
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| 54 | Frees Data, and deletes the textures from GL | 
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| 55 | */ | 
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| 56 | Texture::~Texture() | 
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| 57 | { | 
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| 58 | if (this->texture != 0) | 
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| 59 | glDeleteTextures(1, &this->texture); | 
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| 60 | if (this->image != NULL) | 
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| 61 | SDL_FreeSurface(this->image); | 
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| 62 | } | 
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| 63 |  | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | *  loads an Image from a file to a Texture | 
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| 67 | * @param imageName The image to load | 
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| 68 | */ | 
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| 69 | bool Texture::loadImage(const char* imageName, GLenum target) | 
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| 70 | { | 
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| 71 | if (Texture::texturesEnabled) | 
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| 72 | { | 
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| 73 | if (this->image != NULL) | 
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| 74 | { | 
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| 75 | SDL_FreeSurface(this->image); | 
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| 76 | this->image = NULL; | 
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| 77 | } | 
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| 78 | if (this->texture != 0) | 
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| 79 | { | 
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| 80 | glDeleteTextures(1, &this->texture); | 
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| 81 | this->texture = 0; | 
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| 82 | } | 
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| 83 | if (imageName != NULL) | 
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| 84 | { | 
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| 85 | SDL_Surface* tmpSurf; | 
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| 86 | if (this->texture != 0 && glIsTexture(this->texture)) | 
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| 87 | glDeleteTextures(1, &this->texture); | 
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| 88 | // load the new Image to memory | 
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| 89 | tmpSurf = IMG_Load(imageName); | 
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| 90 | if(tmpSurf != NULL) | 
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| 91 | { | 
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| 92 | PRINTF(4)("loading Image %s\n", imageName); | 
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| 93 | bool hasAlpha; | 
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| 94 | SDL_Surface* newSurf = this->prepareSurface(tmpSurf, hasAlpha); | 
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| 95 | if (newSurf != NULL) | 
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| 96 | { | 
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| 97 | this->setSurface(newSurf); | 
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| 98 | this->setAlpha(hasAlpha); | 
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| 99 | this->setTexture(Texture::loadTexToGL(newSurf, target)); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | SDL_FreeSurface(tmpSurf); | 
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| 103 | return true; | 
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| 104 | } | 
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| 105 | else | 
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| 106 | { | 
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| 107 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); | 
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| 108 | this->texture = 0; | 
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| 109 | return false; | 
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| 110 | } | 
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| 111 | } | 
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| 112 | else | 
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| 113 | { | 
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| 114 | PRINTF(2)("Image-Name not specified\n"); | 
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| 115 | return false; | 
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| 116 | } | 
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| 117 | } | 
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| 118 | return false; | 
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| 119 | } | 
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| 120 |  | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | * rebuilds the texture. | 
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| 124 | * reloads the Texture from Memory to OpenGL. | 
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| 125 | */ | 
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| 126 | bool Texture::rebuild() | 
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| 127 | { | 
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| 128 | if (this->texture != 0) | 
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| 129 | { | 
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| 130 | if (glIsTexture(this->texture)) | 
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| 131 | glDeleteTextures(1,&this->texture); | 
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| 132 | this->setTexture(0); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | if (this->image != NULL) | 
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| 136 | { | 
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| 137 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); | 
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| 138 | this->setTexture(loadTexToGL(this->image)); | 
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| 139 | } | 
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| 140 | } | 
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| 141 |  | 
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| 142 |  | 
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| 143 | /** | 
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| 144 | * set the surface this Texture handles | 
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| 145 | * @param newSurface the new Surface to set as the image for this Texture. | 
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| 146 | * | 
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| 147 | * This deletes the old version of the stored Texture, | 
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| 148 | * and sets the newly given Surface as current. | 
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| 149 | */ | 
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| 150 | bool Texture::setSurface(SDL_Surface* newSurface) | 
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| 151 | { | 
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| 152 | if (this->image != NULL) | 
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| 153 | SDL_FreeSurface(this->image); | 
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| 154 |  | 
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| 155 | this->image = newSurface; | 
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| 156 |  | 
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| 157 | return (this->image != NULL); | 
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| 158 | } | 
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| 159 |  | 
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| 160 |  | 
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| 161 | bool Texture::texturesEnabled = true; | 
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| 162 |  | 
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| 163 | /** | 
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| 164 | * enables, disables textures | 
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| 165 | * @param texturesEnabled true if the textures should be enabled | 
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| 166 | */ | 
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| 167 | void Texture::setTextureEnableState(bool texturesEnabled) | 
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| 168 | { | 
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| 169 | Texture::texturesEnabled = texturesEnabled; | 
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| 170 | } | 
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| 171 |  | 
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| 172 |  | 
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| 173 | ////////////////////////////////////// | 
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| 174 | // UTILITY FUNCTIONALITY OF TEXTURE // | 
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| 175 | ////////////////////////////////////// | 
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| 176 | /** | 
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| 177 | * converts surface to a new SDL_Surface, that is loadable by openGL | 
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| 178 | * @param surface the Surface to convert | 
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| 179 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. | 
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| 180 | * @returns a !!new!! Surface, that is loadable by openGL. | 
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| 181 | */ | 
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| 182 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) const | 
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| 183 | { | 
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| 184 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); | 
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| 185 |  | 
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| 186 | SDL_Surface* retSurface; | 
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| 187 | SDL_Rect area; | 
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| 188 | Uint32 saved_flags; | 
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| 189 | Uint8  saved_alpha; | 
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| 190 |  | 
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| 191 | hasAlpha = false; | 
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| 192 | retSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | 
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| 193 | surface->w, surface->h, | 
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| 194 | 32, | 
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| 195 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ | 
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| 196 | 0x000000FF, | 
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| 197 | 0x0000FF00, | 
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| 198 | 0x00FF0000, | 
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| 199 | 0xFF000000 | 
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| 200 | #else | 
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| 201 | 0xFF000000, | 
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| 202 | 0x00FF0000, | 
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| 203 | 0x0000FF00, | 
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| 204 | 0x000000FF | 
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| 205 | #endif | 
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| 206 | ); | 
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| 207 | if ( retSurface == NULL ) | 
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| 208 | { | 
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| 209 | return NULL; | 
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| 210 | } | 
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| 211 |  | 
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| 212 | /* Save the alpha blending attributes */ | 
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| 213 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); | 
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| 214 | saved_alpha = surface->format->alpha; | 
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| 215 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
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| 216 | { | 
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| 217 | SDL_SetAlpha(surface, 0, 0); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | /* Copy the surface into the GL texture image */ | 
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| 221 | area.x = 0; | 
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| 222 | area.y = 0; | 
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| 223 | area.w = surface->w; | 
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| 224 | area.h = surface->h; | 
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| 225 | SDL_BlitSurface(surface, &area, retSurface, &area); | 
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| 226 |  | 
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| 227 | /* Restore the alpha blending attributes */ | 
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| 228 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
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| 229 | { | 
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| 230 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); | 
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| 231 | hasAlpha = true; | 
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| 232 | } | 
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| 233 |  | 
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| 234 | return (retSurface); | 
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| 235 | } | 
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| 236 |  | 
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| 237 |  | 
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| 238 | /** | 
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| 239 | *  Loads a Texture to the openGL-environment. | 
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| 240 | * @param surface the Image to load to openGL | 
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| 241 | * @returns The ID of the texture. | 
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| 242 | */ | 
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| 243 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) const | 
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| 244 | { | 
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| 245 | //   if (this->texture != 0 && glIsTexture(this->texture)) | 
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| 246 | //     glDeleteTextures(1, &this->texture); | 
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| 247 | //   this->texture = 0; | 
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| 248 |  | 
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| 249 | int      errorCode = 0;           //!< the error code for the texture loading functions | 
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| 250 | GLuint   texture;                 //!< the OpenGL texture handle | 
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| 251 | int      mipmapLevel = 0;         //!< the maximum mipmap level for this texture | 
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| 252 | int      mipmapWidth = 0;         //!< the width of the mipmap | 
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| 253 | int      mipmapHight = 0;         //!< the height of the mipmap | 
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| 254 |  | 
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| 255 |  | 
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| 256 | if (surface == NULL) | 
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| 257 | return 0; | 
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| 258 |  | 
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| 259 | /* Create an OpenGL texture for the image */ | 
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| 260 | glGenTextures(1, &texture); | 
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| 261 | glBindTexture(target, texture); | 
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| 262 |  | 
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| 263 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
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| 264 | glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); | 
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| 265 |  | 
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| 266 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR/*_MIPMAP_LINEAR*/); | 
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| 267 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
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| 268 |  | 
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| 269 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); | 
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| 270 |  | 
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| 271 |  | 
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| 272 | /* control the mipmap levels */ | 
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| 273 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); | 
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| 274 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); | 
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| 275 |  | 
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| 276 | /* build the Texture  OpenGL V >= 1.1 */ | 
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| 277 | glTexImage2D(target, | 
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| 278 | 0, | 
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| 279 | GL_RGBA, | 
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| 280 | surface->w, | 
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| 281 | surface->h, | 
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| 282 | 0, | 
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| 283 | GL_RGBA, | 
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| 284 | GL_UNSIGNED_BYTE, | 
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| 285 | surface->pixels); | 
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| 286 | //  printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); | 
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| 287 |  | 
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| 288 | // build the MipMaps automaticaly | 
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| 289 | errorCode = gluBuild2DMipmaps(target, | 
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| 290 | GL_RGBA, | 
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| 291 | surface->w, | 
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| 292 | surface->h, | 
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| 293 | GL_RGBA, | 
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| 294 | GL_UNSIGNED_BYTE, | 
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| 295 | surface->pixels | 
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| 296 | ); | 
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| 297 | if(unlikely(errorCode != 0)) | 
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| 298 | PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); | 
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| 299 |  | 
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| 300 | return texture; | 
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| 301 | } | 
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| 302 |  | 
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