[2823] | 1 | /*! |
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[6021] | 2 | * @file static_model.h |
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| 3 | * @brief Contains the Model Class that handles Static 3D-Models rendered with glList's |
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| 4 | */ |
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[2823] | 5 | |
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[9830] | 6 | #ifndef _STATIC_MODEL_DATA_H |
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| 7 | #define _STATIC_MODEL_DATA_H |
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[2773] | 8 | |
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[6021] | 9 | #include "model.h" |
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[5701] | 10 | |
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[2776] | 11 | #include "material.h" |
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[6423] | 12 | #include <vector> |
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[9830] | 13 | #include "count_pointer.h" |
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[2748] | 14 | |
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[9830] | 15 | |
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[3657] | 16 | // definition of different modes for setting up Faces |
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| 17 | #define VERTEX 0 //!< If Faces are created WITH Vertex-Coordinate |
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| 18 | #define NORMAL 1 //!< If Faces are created WITH Normals (otherwise autocalculate) |
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| 19 | #define TEXCOORD 2 //!< If Faces are created WITH TextureCoordinate |
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[4468] | 20 | |
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[3894] | 21 | //! an enumerator for VERTEX_FORMAT |
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[4830] | 22 | typedef enum VERTEX_FORMAT { |
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| 23 | VERTEX_ONLY = VERTEX, |
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| 24 | VERTEX_NORMAL = NORMAL, |
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| 25 | VERTEX_TEXCOORD = TEXCOORD, |
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| 26 | VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD |
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| 27 | }; |
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[2842] | 28 | |
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[3063] | 29 | |
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[4468] | 30 | |
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[4022] | 31 | ///////////// |
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| 32 | /// MODEL /// |
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| 33 | ///////////// |
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[6021] | 34 | //! Class that handles static 3D-Models. |
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| 35 | /** |
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| 36 | * it can also read them in and display them. |
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| 37 | * All the objects are rendered with glLists |
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| 38 | */ |
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[9829] | 39 | class StaticModelData : public BaseObject |
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[4022] | 40 | { |
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[9829] | 41 | ObjectListDeclaration(StaticModelData); |
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[10141] | 42 | |
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[10161] | 43 | public: |
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[10141] | 44 | //////////////////// |
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| 45 | /// SUB-ELEMENTS /// |
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| 46 | //////////////////// |
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| 47 | //! This is the placeholder of one Vertex beloning to a Face. |
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| 48 | class FaceElement |
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| 49 | { |
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[9684] | 50 | public: |
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[10141] | 51 | FaceElement(); |
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[9830] | 52 | |
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[10141] | 53 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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| 54 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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| 55 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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| 56 | }; |
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| 57 | |
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| 58 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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| 59 | class Face |
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| 60 | { |
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[9830] | 61 | public: |
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[10141] | 62 | Face(); |
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| 63 | |
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| 64 | std::vector<FaceElement> _elements; //!< Elements of the Face. |
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| 65 | Material* _material; //!< The Material to use. |
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| 66 | }; |
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| 67 | |
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| 68 | //! Group to handle multiple Models per obj-file. |
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| 69 | class Group |
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| 70 | { |
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| 71 | public: |
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| 72 | Group(); |
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| 73 | ~Group(); |
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| 74 | |
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| 75 | //! Compares the name with the groups name. |
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| 76 | bool operator==(const std::string& name) const { return this->name == name; }; |
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| 77 | void cleanup(); |
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| 78 | |
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| 79 | std::string name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (std::string name) function. |
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| 80 | GLubyte* indices; //!< The indices of the Groups. Needed for vertex-arrays |
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| 81 | GLuint listNumber; //!< The number of the GL-List this Group gets. |
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| 82 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly @todo ENUM... |
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| 83 | |
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| 84 | std::vector<Face> _faces; //!< Faces. |
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| 85 | }; |
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| 86 | |
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| 87 | public: |
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| 88 | typedef CountPointer<StaticModelData> Pointer; |
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| 89 | |
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| 90 | public: |
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[9829] | 91 | StaticModelData(const std::string& modelName = ""); |
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| 92 | virtual ~StaticModelData(); |
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[3910] | 93 | |
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[9830] | 94 | void draw() const; |
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[10141] | 95 | void draw(unsigned int groupNumber) const; |
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[7221] | 96 | void draw(const std::string& groupName) const; |
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[3910] | 97 | |
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[5790] | 98 | void rebuild(); |
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| 99 | |
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[10141] | 100 | Material* addMaterial(const Material& material); |
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[7221] | 101 | Material* addMaterial(const std::string& materialName); |
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[3913] | 102 | |
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[7221] | 103 | bool addGroup(const std::string& groupString); |
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[6031] | 104 | |
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[9830] | 105 | void setScaleFactor(float scaleFactor) { this->scaleFactor = scaleFactor; }; |
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| 106 | |
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[7221] | 107 | bool addVertex(const std::string& vertexString); |
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[3894] | 108 | bool addVertex(float x, float y, float z); |
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[6031] | 109 | |
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[7221] | 110 | bool addFace(const std::string& faceString); |
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[9830] | 111 | bool addFace(int faceElemCount, VERTEX_FORMAT type, va_list args); |
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[6031] | 112 | |
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[7221] | 113 | bool addVertexNormal(const std::string& normalString); |
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[3894] | 114 | bool addVertexNormal(float x, float y, float z); |
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[6031] | 115 | |
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[7221] | 116 | bool addVertexTexture(const std::string& vTextureString); |
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[3894] | 117 | bool addVertexTexture(float u, float v); |
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[6031] | 118 | |
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[7221] | 119 | bool setMaterial(const std::string& mtlString); |
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[3913] | 120 | bool setMaterial(Material* mtl); |
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[6031] | 121 | |
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[4746] | 122 | void finalize(); |
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[4106] | 123 | |
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[4468] | 124 | |
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[9830] | 125 | const std::vector<GLfloat>& getVertices() const { return this->vertices; }; |
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| 126 | const std::vector<GLfloat>& getNormals() const { return this->normals; }; |
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| 127 | const std::vector<GLfloat>& getTexCoords() const { return this->vTexture; }; |
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| 128 | const std::vector<sTriangleExt>& getTriangles() const { return this->triangles; }; |
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| 129 | ///! HACK SOLUTION sTriangleExt should be const in the modelInfo. |
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| 130 | sTriangleExt* getTrianglesExt() { return &this->triangles[0]; }; |
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[10147] | 131 | const std::vector<Group>& getGroups() { return this->_modelGroups; } |
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[4468] | 132 | |
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[9830] | 133 | float getScaleFactor() const { return scaleFactor; } |
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| 134 | |
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| 135 | protected: |
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[7221] | 136 | Material* findMaterialByName(const std::string& materialName); |
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[4468] | 137 | |
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[9830] | 138 | private: |
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[4746] | 139 | bool buildVertexNormals(); |
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[4468] | 140 | |
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[4746] | 141 | bool importToDisplayList(); |
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[4791] | 142 | bool buildTriangleList(); |
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[6031] | 143 | |
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[10141] | 144 | bool addGLElement(const StaticModelData::FaceElement& elem); |
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[4468] | 145 | |
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[4746] | 146 | bool cleanup(); |
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[4468] | 147 | |
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[9830] | 148 | private: |
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[5774] | 149 | bool finalized; //!< Sets the Object to be finalized. |
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[4468] | 150 | |
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[9830] | 151 | float scaleFactor; //!< The Factor with which the Model should be scaled. @todo maybe one wants to scale the Model after Initialisation |
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| 152 | |
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[5774] | 153 | unsigned int faceCount; //!< A modelwide Counter for the faces |
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[4468] | 154 | |
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[6423] | 155 | std::vector<GLfloat> vertices; //!< The Array that handles the Vertices. |
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| 156 | std::vector<GLfloat> normals; //!< The Array that handles the Normals. |
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| 157 | std::vector<GLfloat> vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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[6031] | 158 | |
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[9829] | 159 | std::vector<sTriangleExt> triangles; //!< The Triangles if built. |
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| 160 | |
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[4468] | 161 | |
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[10141] | 162 | std::vector<Group> _modelGroups; |
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| 163 | |
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| 164 | std::list<Material> materialList; //!< A list for all the Materials in this Model |
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[2748] | 165 | }; |
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[2773] | 166 | |
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[9830] | 167 | #endif /* _STATIC_MODEL_DATA_H */ |
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