[4577] | 1 | /* |
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[2823] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[4793] | 14 | |
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| 15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
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[2823] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 19 | |
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[6021] | 20 | #include "static_model.h" |
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[3427] | 21 | |
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[5427] | 22 | #include "stdlibincl.h" |
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[3418] | 23 | #include <stdarg.h> |
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[3398] | 24 | |
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[3473] | 25 | #include "vector.h" |
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[3427] | 26 | |
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[3140] | 27 | using namespace std; |
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[2776] | 28 | |
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[4022] | 29 | |
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| 30 | //////////////////// |
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| 31 | /// SUB-Elements /// |
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| 32 | //////////////////// |
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[4023] | 33 | /** |
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[6031] | 34 | * @brief creates a new ModelFaceElement |
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| 35 | */ |
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[4022] | 36 | ModelFaceElement::ModelFaceElement() |
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[4038] | 37 | { |
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[4109] | 38 | this->vertexNumber = -1; |
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| 39 | this->normalNumber = -1; |
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[4577] | 40 | this->texCoordNumber = -1; |
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[4109] | 41 | |
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[4038] | 42 | this->next = NULL; |
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| 43 | } |
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[4022] | 44 | |
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[4023] | 45 | /** |
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[6031] | 46 | * @brief destroys a ModelFaceElement |
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| 47 | */ |
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[4022] | 48 | ModelFaceElement::~ModelFaceElement() |
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| 49 | { |
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[4038] | 50 | if (this->next) |
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[4022] | 51 | delete this->next; |
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| 52 | } |
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| 53 | |
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[4023] | 54 | /** |
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[6031] | 55 | * @brief creates a new ModelFace |
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| 56 | */ |
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[4022] | 57 | ModelFace::ModelFace() |
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| 58 | { |
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| 59 | this->vertexCount = 0; |
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| 60 | |
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| 61 | this->firstElem = NULL; |
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[4577] | 62 | |
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[4022] | 63 | this->material = NULL; |
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[4577] | 64 | |
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[4022] | 65 | this->next = NULL; |
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| 66 | } |
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| 67 | |
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[4023] | 68 | /** |
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[4836] | 69 | * deletes a ModelFace |
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[4023] | 70 | */ |
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[4022] | 71 | ModelFace::~ModelFace() |
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| 72 | { |
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| 73 | PRINTF(5)("Cleaning up Face\n"); |
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| 74 | |
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| 75 | if (this->firstElem != NULL) |
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[4038] | 76 | delete this->firstElem; |
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[4577] | 77 | |
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[4022] | 78 | if (this->next != NULL) |
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[4038] | 79 | delete this->next; |
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[4022] | 80 | } |
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| 81 | |
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[4023] | 82 | /** |
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[6031] | 83 | * @brief Creates a new ModelGroup |
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| 84 | */ |
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[4022] | 85 | ModelGroup::ModelGroup() |
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| 86 | { |
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| 87 | PRINTF(4)("Adding new Group\n"); |
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[6072] | 88 | this->name = NULL; |
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[4022] | 89 | this->faceMode = -1; |
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[4577] | 90 | this->faceCount = 0; |
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[4022] | 91 | this->next = NULL; |
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[5216] | 92 | this->listNumber = 0; |
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[6072] | 93 | this->indices = NULL; |
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[4577] | 94 | |
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[4022] | 95 | this->firstFace = new ModelFace; |
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| 96 | this->currentFace = this->firstFace; |
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| 97 | } |
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| 98 | |
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[4023] | 99 | /** |
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[6031] | 100 | * @brief deletes a ModelGroup |
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| 101 | */ |
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[4022] | 102 | ModelGroup::~ModelGroup() |
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| 103 | { |
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| 104 | PRINTF(5)("Cleaning up group\n"); |
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| 105 | if (this->firstFace != NULL) |
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[4038] | 106 | delete this->firstFace; |
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[4022] | 107 | |
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[5217] | 108 | // deleting the glList |
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| 109 | if (this->listNumber != 0) |
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| 110 | glDeleteLists(this->listNumber, 1); |
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| 111 | |
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[6072] | 112 | if (this->name != NULL) |
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[5218] | 113 | delete[] this->name; |
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| 114 | |
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[4022] | 115 | if (this->next !=NULL) |
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| 116 | delete this->next; |
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[5216] | 117 | |
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[4022] | 118 | } |
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| 119 | |
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[4023] | 120 | /** |
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[6031] | 121 | * @brief cleans up a ModelGroup |
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| 122 | * |
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| 123 | * actually does the same as the delete Operator, but does not delete the predecessing group |
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| 124 | */ |
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[4746] | 125 | void ModelGroup::cleanup() |
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[4022] | 126 | { |
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[4023] | 127 | PRINTF(5)("Cleaning up group\n"); |
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[4022] | 128 | if (this->firstFace) |
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| 129 | delete this->firstFace; |
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| 130 | this->firstFace = NULL; |
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| 131 | if (this->next) |
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| 132 | this->next->cleanup(); |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | ///////////// |
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| 137 | /// MODEL /// |
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| 138 | ///////////// |
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[2842] | 139 | /** |
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[6031] | 140 | * @brief Creates a 3D-Model. |
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| 141 | * |
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| 142 | * assigns it a Name and a Type |
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| 143 | */ |
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| 144 | StaticModel::StaticModel(const char* modelName) |
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[3398] | 145 | { |
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[6162] | 146 | this->setClassID(CL_STATIC_MODEL, "StaticModel"); |
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[4577] | 147 | PRINTF(4)("new 3D-Model is being created\n"); |
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[3398] | 148 | this->setName(modelName); |
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[3909] | 149 | |
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| 150 | this->finalized = false; |
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[6031] | 151 | |
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[3909] | 152 | // setting the start group; |
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[4022] | 153 | this->currentGroup = this->firstGroup = new ModelGroup; |
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[3909] | 154 | this->groupCount = 0; |
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[4677] | 155 | this->faceCount = 0; |
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[4577] | 156 | |
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[6031] | 157 | this->scaleFactor = 1.0f; |
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[3398] | 158 | } |
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| 159 | |
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| 160 | /** |
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[6031] | 161 | * @brief deletes an Model. |
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| 162 | * |
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| 163 | * Looks if any from model allocated space is still in use, and if so deleted it. |
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| 164 | */ |
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[6021] | 165 | StaticModel::~StaticModel() |
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[2847] | 166 | { |
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[3548] | 167 | PRINTF(4)("Deleting Model "); |
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[4577] | 168 | if (this->getName()) |
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[5790] | 169 | { |
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| 170 | PRINT(4)("%s\n", this->getName()); |
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| 171 | } |
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[3396] | 172 | else |
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[5790] | 173 | { |
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| 174 | PRINT(4)("\n"); |
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| 175 | } |
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| 176 | this->cleanup(); |
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[3396] | 177 | |
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[3911] | 178 | PRINTF(5)("Deleting display Lists.\n"); |
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[4038] | 179 | delete this->firstGroup; |
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[3140] | 180 | |
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[3915] | 181 | // deleting the MaterialList |
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[5304] | 182 | PRINTF(5)("Deleting Materials.\n"); |
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[4038] | 183 | |
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[4834] | 184 | //! @todo do we really have to delete this material?? |
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[5774] | 185 | list<ModelMaterial*>::iterator modMat; |
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| 186 | for(modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) |
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[5304] | 187 | { |
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[5774] | 188 | if (!(*modMat)->external) |
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| 189 | delete (*modMat)->material; |
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| 190 | delete (*modMat); |
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[4834] | 191 | } |
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[2847] | 192 | } |
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| 193 | |
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[2842] | 194 | /** |
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[6031] | 195 | * @brief Finalizes an Object. This can be done outside of the Class. |
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| 196 | */ |
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[6021] | 197 | void StaticModel::finalize() |
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[3398] | 198 | { |
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[3916] | 199 | // this creates the display List. |
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| 200 | this->importToDisplayList(); |
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[4791] | 201 | this->buildTriangleList(); |
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[3916] | 202 | |
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[6031] | 203 | this->pModelInfo.pVertices = this->vertices.getArray(); |
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| 204 | this->pModelInfo.pNormals = this->normals.getArray(); |
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| 205 | this->pModelInfo.pTexCoor = this->vTexture.getArray(); |
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[3398] | 206 | |
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| 207 | this->finalized = true; |
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| 208 | } |
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| 209 | |
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[5790] | 210 | /** |
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[6031] | 211 | * @brief rebuild the Model from the Information we got. |
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[5790] | 212 | */ |
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[6021] | 213 | void StaticModel::rebuild() |
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[5790] | 214 | { |
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| 215 | PRINTF(3)("Rebuilding Model '%s'\n", this->getName()); |
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| 216 | this->finalize(); |
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| 217 | } |
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| 218 | |
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[3912] | 219 | ////////// |
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| 220 | // DRAW // |
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| 221 | ////////// |
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[3398] | 222 | /** |
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[6033] | 223 | * @brief Draws the Models of all Groups. |
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| 224 | * |
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| 225 | * It does this by just calling the Lists that must have been created earlier. |
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| 226 | */ |
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[6021] | 227 | void StaticModel::draw () const |
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[2748] | 228 | { |
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[4577] | 229 | PRINTF(4)("drawing the 3D-Models\n"); |
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[4038] | 230 | ModelGroup* tmpGroup = this->firstGroup; |
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| 231 | while (tmpGroup != NULL) |
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[2850] | 232 | { |
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[4038] | 233 | PRINTF(5)("Drawing model %s\n", tmpGroup->name); |
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| 234 | glCallList (tmpGroup->listNumber); |
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| 235 | tmpGroup = tmpGroup->next; |
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[2850] | 236 | } |
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[2748] | 237 | } |
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[2754] | 238 | |
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[6031] | 239 | |
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[2842] | 240 | /** |
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[6031] | 241 | * @brief Draws the Model number groupNumber |
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[4836] | 242 | * @param groupNumber The number of the group that will be displayed. |
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[6031] | 243 | * |
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| 244 | * It does this by just calling the List that must have been created earlier. |
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| 245 | */ |
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[6021] | 246 | void StaticModel::draw (int groupNumber) const |
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[2851] | 247 | { |
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[6031] | 248 | if (unlikely(groupNumber >= this->groupCount)) |
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[2852] | 249 | { |
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[3548] | 250 | PRINTF(2)("You requested model number %i, but this File only contains of %i Models.\n", groupNumber-1, this->groupCount); |
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[2852] | 251 | return; |
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| 252 | } |
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[4577] | 253 | PRINTF(4)("drawing the requested 3D-Models if found.\n"); |
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[4038] | 254 | ModelGroup* tmpGroup = this->firstGroup; |
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[2851] | 255 | int counter = 0; |
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[4038] | 256 | while (tmpGroup != NULL) |
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[2851] | 257 | { |
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| 258 | if (counter == groupNumber) |
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[4577] | 259 | { |
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| 260 | PRINTF(4)("Drawing model number %i named %s\n", counter, tmpGroup->name); |
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| 261 | glCallList (tmpGroup->listNumber); |
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| 262 | return; |
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| 263 | } |
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[2851] | 264 | ++counter; |
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[4038] | 265 | tmpGroup = tmpGroup->next; |
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[2851] | 266 | } |
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[4577] | 267 | PRINTF(2)("Model number %i in %s not Found.\n", groupNumber, this->getName()); |
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[2851] | 268 | return; |
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| 269 | } |
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[2852] | 270 | |
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[6031] | 271 | |
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[2852] | 272 | /** |
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[6031] | 273 | * @brief Draws the Model with a specific groupName |
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[4836] | 274 | * @param groupName The name of the group that will be displayed. |
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[6031] | 275 | * |
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| 276 | * It does this by just calling the List that must have been created earlier. |
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| 277 | */ |
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[6021] | 278 | void StaticModel::draw (char* groupName) const |
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[2851] | 279 | { |
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[6072] | 280 | if (groupName == NULL) |
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| 281 | return; |
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[4577] | 282 | PRINTF(4)("drawing the requested 3D-Models if found.\n"); |
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[4038] | 283 | ModelGroup* tmpGroup = this->firstGroup; |
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| 284 | while (tmpGroup != NULL) |
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[2851] | 285 | { |
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[6072] | 286 | if (tmpGroup->name != NULL && !strcmp(tmpGroup->name, groupName)) |
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[4577] | 287 | { |
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| 288 | PRINTF(4)("Drawing model %s\n", tmpGroup->name); |
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| 289 | glCallList (tmpGroup->listNumber); |
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| 290 | return; |
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| 291 | } |
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[4038] | 292 | tmpGroup = tmpGroup->next; |
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[2851] | 293 | } |
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[4577] | 294 | PRINTF(2)("Model Named %s in %s not Found.\n", groupName, this->getName()); |
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[2851] | 295 | return; |
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| 296 | } |
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| 297 | |
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[3912] | 298 | ////////// |
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| 299 | // INIT // |
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| 300 | ////////// |
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[4038] | 301 | |
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[3916] | 302 | /** |
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[6031] | 303 | * @brief finalizes an Model. |
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| 304 | * |
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[4834] | 305 | * This funcion is needed, to delete all the Lists, and arrays that are no more |
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| 306 | * needed because they are already imported into openGL. |
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| 307 | * This will be applied at the end of the importing Process. |
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[3916] | 308 | */ |
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[6021] | 309 | bool StaticModel::cleanup() |
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[3916] | 310 | { |
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| 311 | PRINTF(4)("cleaning up the 3D-Model to save Memory.\n"); |
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[4022] | 312 | this->firstGroup->cleanup(); |
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[4577] | 313 | return true; |
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[3066] | 314 | } |
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| 315 | |
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[3912] | 316 | ////////// |
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| 317 | // MESH // |
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| 318 | ////////// |
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[3068] | 319 | /** |
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[6031] | 320 | * @brief adds a new Material to the Material List |
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[4836] | 321 | * @param material the Material to add |
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| 322 | * @returns the added material |
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[4834] | 323 | * |
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| 324 | * this also tells this Model, that all the Materials are handled externally |
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| 325 | * with this option set the Materials will not be deleted with the Model. |
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[5304] | 326 | */ |
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[6021] | 327 | Material* StaticModel::addMaterial(Material* material) |
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[3913] | 328 | { |
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[5308] | 329 | if (material == NULL) |
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| 330 | return NULL; |
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[5304] | 331 | ModelMaterial* modMat = new ModelMaterial; |
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| 332 | modMat->external = true; |
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| 333 | modMat->material = material; |
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[5774] | 334 | this->materialList.push_back(modMat); |
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[5304] | 335 | return modMat->material; |
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[3913] | 336 | } |
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| 337 | |
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| 338 | /** |
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[6031] | 339 | * @brief adds a new Material to the Material List |
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[4836] | 340 | * @param materialName the name of the Material to add |
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| 341 | * @returns the added material |
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[6031] | 342 | */ |
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[6021] | 343 | Material* StaticModel::addMaterial(const char* materialName) |
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[3913] | 344 | { |
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[5304] | 345 | ModelMaterial* modMat = new ModelMaterial; |
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| 346 | modMat->external = false; |
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[5308] | 347 | modMat->material = new Material(materialName); |
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[3913] | 348 | |
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| 349 | // adding material to the List of materials |
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[5774] | 350 | this->materialList.push_back(modMat); |
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[5304] | 351 | return modMat->material; |
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[3913] | 352 | } |
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| 353 | |
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[3914] | 354 | /** |
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[6031] | 355 | * @brief finds a Material by its name and returns it |
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[4836] | 356 | * @param materialName the Name of the material to search for. |
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| 357 | * @returns the Material if found, NULL otherwise |
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[6031] | 358 | */ |
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[6021] | 359 | Material* StaticModel::findMaterialByName(const char* materialName) |
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[3913] | 360 | { |
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[5774] | 361 | list<ModelMaterial*>::iterator modMat; |
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| 362 | for (modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) |
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| 363 | if (!strcmp((*modMat)->material->getName(), materialName)) |
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| 364 | return (*modMat)->material; |
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[3913] | 365 | return NULL; |
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| 366 | } |
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| 367 | |
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| 368 | /** |
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[6031] | 369 | * @brief parses a group String |
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[4836] | 370 | * @param groupString the new Group to create |
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[6031] | 371 | * |
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| 372 | * This function initializes a new Group. |
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| 373 | * With it you should be able to create Models with more than one SubModel inside |
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| 374 | */ |
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[6021] | 375 | bool StaticModel::addGroup(const char* groupString) |
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[3066] | 376 | { |
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[3548] | 377 | PRINTF(5)("Read Group: %s.\n", groupString); |
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[4022] | 378 | if (this->groupCount != 0 && this->currentGroup->faceCount > 0) |
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[3066] | 379 | { |
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[5218] | 380 | // finalizeGroup(currentGroup); |
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[4022] | 381 | this->currentGroup = this->currentGroup->next = new ModelGroup; |
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[3066] | 382 | } |
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[3140] | 383 | // setting the group name if not default. |
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| 384 | if (strcmp(groupString, "default")) |
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| 385 | { |
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[3195] | 386 | this->currentGroup->name = new char [strlen(groupString)+1]; |
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| 387 | strcpy(this->currentGroup->name, groupString); |
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[3140] | 388 | } |
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[3195] | 389 | ++this->groupCount; |
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[3066] | 390 | } |
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| 391 | |
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| 392 | /** |
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[6031] | 393 | * @brief parses a vertex-String |
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[4836] | 394 | * @param vertexString The String that will be parsed. |
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[6031] | 395 | * |
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| 396 | * If a vertex line is found this function will inject it into the vertex-Array |
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| 397 | */ |
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[6021] | 398 | bool StaticModel::addVertex (const char* vertexString) |
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[2767] | 399 | { |
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[3071] | 400 | float subbuffer1; |
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| 401 | float subbuffer2; |
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| 402 | float subbuffer3; |
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| 403 | sscanf (vertexString, "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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[6031] | 404 | this->vertices.addEntry(subbuffer1*scaleFactor, |
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| 405 | subbuffer2*scaleFactor, |
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| 406 | subbuffer3*scaleFactor); |
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| 407 | this->pModelInfo.numVertices++; |
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[2767] | 408 | return true; |
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| 409 | } |
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| 410 | |
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[2842] | 411 | /** |
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[6031] | 412 | * @brief parses a vertex-String |
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[4836] | 413 | * @param x the X-coordinate of the Vertex to add. |
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| 414 | * @param y the Y-coordinate of the Vertex to add. |
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| 415 | * @param z the Z-coordinate of the Vertex to add. |
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[6031] | 416 | */ |
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[6021] | 417 | bool StaticModel::addVertex(float x, float y, float z) |
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[3400] | 418 | { |
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[3548] | 419 | PRINTF(5)("reading in a vertex: %f %f %f\n", x, y, z); |
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[6031] | 420 | this->vertices.addEntry(x*scaleFactor, |
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| 421 | y*scaleFactor, |
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| 422 | z*scaleFactor); |
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| 423 | this->pModelInfo.numVertices++; |
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[3400] | 424 | return true; |
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| 425 | } |
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| 426 | |
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| 427 | /** |
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[6031] | 428 | * @brief parses a vertexNormal-String |
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[4836] | 429 | * @param normalString The String that will be parsed. |
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[6031] | 430 | * |
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| 431 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 432 | */ |
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[6021] | 433 | bool StaticModel::addVertexNormal (const char* normalString) |
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[3912] | 434 | { |
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| 435 | float subbuffer1; |
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| 436 | float subbuffer2; |
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| 437 | float subbuffer3; |
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| 438 | sscanf (normalString, "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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[6031] | 439 | this->normals.addEntry(subbuffer1, subbuffer2, subbuffer3); |
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| 440 | this->pModelInfo.numNormals++; |
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[3912] | 441 | return true; |
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| 442 | } |
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| 443 | |
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| 444 | /** |
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[6031] | 445 | * @brief adds a VertexNormal. |
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[4836] | 446 | * @param x The x coordinate of the Normal. |
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| 447 | * @param y The y coordinate of the Normal. |
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| 448 | * @param z The z coordinate of the Normal. |
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[6031] | 449 | * |
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| 450 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 451 | */ |
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[6021] | 452 | bool StaticModel::addVertexNormal(float x, float y, float z) |
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[3912] | 453 | { |
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| 454 | PRINTF(5)("found vertex-Normal %f, %f, %f\n", x, y, z); |
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[6031] | 455 | this->normals.addEntry(x, y, z); |
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| 456 | this->pModelInfo.numNormals++; |
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[4106] | 457 | return true; |
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[3912] | 458 | } |
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| 459 | |
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| 460 | /** |
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[6031] | 461 | * @brief parses a vertexTextureCoordinate-String |
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[4836] | 462 | * @param vTextureString The String that will be parsed. |
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[6031] | 463 | * |
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| 464 | * If a vertexTextureCoordinate line is found, |
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| 465 | * this function will inject it into the vertexTexture-Array |
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| 466 | * |
---|
| 467 | * !! WARNING THIS IS DIFFERNT FROM addVervexTexture(float, float); because it changes the second entry to 1-v !! |
---|
| 468 | */ |
---|
[6021] | 469 | bool StaticModel::addVertexTexture (const char* vTextureString) |
---|
[3912] | 470 | { |
---|
| 471 | float subbuffer1; |
---|
| 472 | float subbuffer2; |
---|
| 473 | sscanf (vTextureString, "%f %f", &subbuffer1, &subbuffer2); |
---|
[6031] | 474 | this->vTexture.addEntry(subbuffer1); |
---|
| 475 | this->vTexture.addEntry(1 - subbuffer2); |
---|
| 476 | this->pModelInfo.numTexCoor++; |
---|
[3912] | 477 | return true; |
---|
| 478 | } |
---|
| 479 | |
---|
| 480 | /** |
---|
[6031] | 481 | * @brief adds a Texture Coordinate |
---|
[4836] | 482 | * @param u The u coordinate of the TextureCoordinate. |
---|
| 483 | * @param v The y coordinate of the TextureCoordinate. |
---|
[6031] | 484 | * |
---|
| 485 | * If a TextureCoordinate line is found this function will |
---|
| 486 | * inject it into the TextureCoordinate-Array |
---|
| 487 | */ |
---|
[6021] | 488 | bool StaticModel::addVertexTexture(float u, float v) |
---|
[3912] | 489 | { |
---|
| 490 | PRINTF(5)("found vertex-Texture %f, %f\n", u, v); |
---|
[6031] | 491 | this->vTexture.addEntry(u); |
---|
| 492 | this->vTexture.addEntry(v); |
---|
| 493 | this->pModelInfo.numTexCoor++; |
---|
[4106] | 494 | return true; |
---|
[3912] | 495 | } |
---|
| 496 | |
---|
| 497 | /** |
---|
[6031] | 498 | * @brief parses a face-string |
---|
[4836] | 499 | * @param faceString The String that will be parsed. |
---|
[6031] | 500 | * |
---|
| 501 | * If a face line is found this function will add it to the glList. |
---|
| 502 | * |
---|
| 503 | * String is different from the argument addFace, |
---|
| 504 | * in this, that the first Vertex/Normal/Texcoord is 1 instead of 0 |
---|
| 505 | */ |
---|
[6021] | 506 | bool StaticModel::addFace (const char* faceString) |
---|
[2767] | 507 | { |
---|
[3195] | 508 | if (this->currentGroup->faceCount >0) |
---|
[4022] | 509 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[2767] | 510 | |
---|
[4022] | 511 | ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; |
---|
[3068] | 512 | tmpElem->next = NULL; |
---|
[2934] | 513 | while(strcmp (faceString, "\0")) |
---|
[2767] | 514 | { |
---|
[3195] | 515 | if (this->currentGroup->currentFace->vertexCount>0) |
---|
[4577] | 516 | tmpElem = tmpElem->next = new ModelFaceElement; |
---|
[2934] | 517 | tmpElem->next = NULL; |
---|
| 518 | |
---|
[3064] | 519 | char tmpValue [50]; |
---|
[3072] | 520 | int tmpLen; |
---|
| 521 | char* vertex = NULL; |
---|
| 522 | char* texture = NULL; |
---|
| 523 | char* normal = NULL; |
---|
| 524 | |
---|
[3063] | 525 | sscanf (faceString, "%s", tmpValue); |
---|
[3072] | 526 | tmpLen = strlen(tmpValue); |
---|
| 527 | vertex = tmpValue; |
---|
[2934] | 528 | |
---|
[3072] | 529 | if ((texture = strstr (vertex, "/")) != NULL) |
---|
[4577] | 530 | { |
---|
| 531 | texture[0] = '\0'; |
---|
| 532 | texture ++; |
---|
| 533 | |
---|
| 534 | if ((normal = strstr (texture, "/")) !=NULL) |
---|
| 535 | { |
---|
| 536 | normal[0] = '\0'; |
---|
| 537 | normal ++; |
---|
| 538 | } |
---|
| 539 | } |
---|
[3072] | 540 | if (vertex) |
---|
[4577] | 541 | tmpElem->vertexNumber = atoi(vertex)-1; |
---|
[3072] | 542 | if (texture) |
---|
[4577] | 543 | tmpElem->texCoordNumber = atoi(texture)-1; |
---|
[3072] | 544 | if (normal) |
---|
[4577] | 545 | tmpElem->normalNumber = atoi(normal)-1; |
---|
[3072] | 546 | |
---|
| 547 | faceString += tmpLen; |
---|
[2934] | 548 | if (strcmp (faceString, "\0")) |
---|
[4577] | 549 | faceString++; |
---|
[3195] | 550 | this->currentGroup->currentFace->vertexCount++; |
---|
[2934] | 551 | } |
---|
[6162] | 552 | |
---|
[3195] | 553 | this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount -2; |
---|
[4677] | 554 | this->faceCount += this->currentGroup->currentFace->vertexCount -2; |
---|
[2754] | 555 | } |
---|
[2768] | 556 | |
---|
[2842] | 557 | /** |
---|
[6031] | 558 | * @brief adds a new Face |
---|
[4836] | 559 | * @param faceElemCount the number of Vertices to add to the Face. |
---|
| 560 | * @param type The information Passed with each Vertex |
---|
[3400] | 561 | */ |
---|
[6021] | 562 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) |
---|
[3400] | 563 | { |
---|
[4022] | 564 | if (this->currentGroup->faceCount > 0) |
---|
| 565 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[4577] | 566 | |
---|
[4022] | 567 | ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; |
---|
[4577] | 568 | |
---|
[3418] | 569 | va_list itemlist; |
---|
| 570 | va_start (itemlist, type); |
---|
| 571 | |
---|
| 572 | for (int i = 0; i < faceElemCount; i++) |
---|
| 573 | { |
---|
[4106] | 574 | if (this->currentGroup->currentFace->vertexCount > 0) |
---|
[4577] | 575 | tmpElem = tmpElem->next = new ModelFaceElement; |
---|
[3418] | 576 | |
---|
[4112] | 577 | tmpElem->vertexNumber = va_arg (itemlist, int); |
---|
[3657] | 578 | if (type & TEXCOORD) |
---|
[4577] | 579 | tmpElem->texCoordNumber = va_arg (itemlist, int); |
---|
[3657] | 580 | if (type & NORMAL) |
---|
[4577] | 581 | tmpElem->normalNumber = va_arg(itemlist, int); |
---|
[3418] | 582 | this->currentGroup->currentFace->vertexCount++; |
---|
| 583 | } |
---|
| 584 | va_end(itemlist); |
---|
| 585 | |
---|
| 586 | this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount - 2; |
---|
[4677] | 587 | this->faceCount += this->currentGroup->currentFace->vertexCount -2; |
---|
[3400] | 588 | } |
---|
| 589 | |
---|
| 590 | /** |
---|
[5308] | 591 | * Function that selects a material, if changed in the obj file. |
---|
[4836] | 592 | * @param matString the Material that will be set. |
---|
[3066] | 593 | */ |
---|
[6021] | 594 | bool StaticModel::setMaterial(const char* matString) |
---|
[3063] | 595 | { |
---|
[3801] | 596 | if (this->currentGroup->faceCount > 0) |
---|
[4022] | 597 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[4577] | 598 | |
---|
[3914] | 599 | this->currentGroup->currentFace->material = this->findMaterialByName(matString); |
---|
[3801] | 600 | |
---|
| 601 | if (this->currentGroup->faceCount == 0) |
---|
[6031] | 602 | this->currentGroup->faceCount++; |
---|
[3801] | 603 | } |
---|
| 604 | |
---|
| 605 | /** |
---|
[5308] | 606 | * Function that selects a material, if changed in the obj file. |
---|
[4836] | 607 | * @param mtl the Material that will be set. |
---|
[3801] | 608 | */ |
---|
[6021] | 609 | bool StaticModel::setMaterial(Material* mtl) |
---|
[3801] | 610 | { |
---|
| 611 | if (this->currentGroup->faceCount > 0) |
---|
[4022] | 612 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[4577] | 613 | |
---|
[3801] | 614 | this->currentGroup->currentFace->material = mtl; |
---|
| 615 | |
---|
[3195] | 616 | if (this->currentGroup->faceCount == 0) |
---|
[6031] | 617 | this->currentGroup->faceCount++; |
---|
[3063] | 618 | } |
---|
| 619 | |
---|
[3066] | 620 | /** |
---|
[6031] | 621 | * @brief A routine that is able to create normals. |
---|
| 622 | * |
---|
| 623 | * The algorithm does the following: |
---|
| 624 | * 1. It calculates creates Vectors for each normale, and sets them to zero. |
---|
| 625 | * 2. It then Walks through a) all the Groups b) all the Faces c) all the FaceElements |
---|
| 626 | * 3. It searches for a points two neighbours per Face, takes Vecotrs to them calculates FaceNormals and adds it to the Points Normal. |
---|
| 627 | * 4. It goes through all the normale-Points and calculates the VertexNormale and includes it in the normals-Array. |
---|
| 628 | */ |
---|
[6021] | 629 | bool StaticModel::buildVertexNormals () |
---|
[4577] | 630 | { |
---|
[3912] | 631 | PRINTF(4)("Normals are being calculated.\n"); |
---|
| 632 | |
---|
[6031] | 633 | Vector* normArray = new Vector [vertices.getCount()/3]; |
---|
| 634 | for (int i=0; i<vertices.getCount()/3;i++) |
---|
[3912] | 635 | normArray[i] = Vector(.0,.0,.0); |
---|
[4577] | 636 | |
---|
[3912] | 637 | int firstTouch; |
---|
| 638 | int secondTouch; |
---|
| 639 | Vector prevV; |
---|
| 640 | Vector nextV; |
---|
| 641 | Vector curV; |
---|
| 642 | |
---|
[4022] | 643 | ModelGroup* tmpGroup = firstGroup; |
---|
[6031] | 644 | while (tmpGroup != NULL) |
---|
[3912] | 645 | { |
---|
[4022] | 646 | ModelFace* tmpFace = tmpGroup->firstFace; |
---|
[6031] | 647 | while (tmpFace != NULL) |
---|
[4577] | 648 | { |
---|
[6031] | 649 | if (tmpFace->firstElem != NULL) |
---|
[4577] | 650 | { |
---|
| 651 | ModelFaceElement* firstElem = tmpFace->firstElem; |
---|
| 652 | ModelFaceElement* prevElem; |
---|
| 653 | ModelFaceElement* curElem = firstElem; |
---|
| 654 | ModelFaceElement* nextElem; |
---|
| 655 | ModelFaceElement* lastElem; |
---|
| 656 | // find last Element of the Chain. !! IMPORTANT:the last Element of the Chain must point to NULL, or it will resolv into an infinity-loop. |
---|
[6031] | 657 | while (curElem != NULL) |
---|
[4577] | 658 | { |
---|
| 659 | prevElem = curElem; |
---|
| 660 | curElem = curElem->next; |
---|
| 661 | } |
---|
| 662 | lastElem = prevElem; |
---|
[3912] | 663 | |
---|
[4577] | 664 | curElem = firstElem; |
---|
| 665 | for (int j=0; j<tmpFace->vertexCount; j++) |
---|
| 666 | { |
---|
| 667 | if (!(nextElem = curElem->next)) |
---|
| 668 | nextElem = firstElem; |
---|
| 669 | curElem->normalNumber = curElem->vertexNumber; |
---|
| 670 | |
---|
[6031] | 671 | curV = Vector (this->vertices.getArray()[curElem->vertexNumber*3], |
---|
| 672 | this->vertices.getArray()[curElem->vertexNumber*3+1], |
---|
| 673 | this->vertices.getArray()[curElem->vertexNumber*3+2]); |
---|
| 674 | |
---|
| 675 | prevV = Vector (this->vertices.getArray()[prevElem->vertexNumber*3], |
---|
| 676 | this->vertices.getArray()[prevElem->vertexNumber*3+1], |
---|
| 677 | this->vertices.getArray()[prevElem->vertexNumber*3+2]) - curV; |
---|
| 678 | |
---|
| 679 | nextV = Vector (this->vertices.getArray()[nextElem->vertexNumber*3], |
---|
| 680 | this->vertices.getArray()[nextElem->vertexNumber*3+1], |
---|
| 681 | this->vertices.getArray()[nextElem->vertexNumber*3+2]) - curV; |
---|
[4577] | 682 | normArray[curElem->vertexNumber] = normArray[curElem->vertexNumber] + nextV.cross(prevV); |
---|
| 683 | |
---|
| 684 | prevElem = curElem; |
---|
| 685 | curElem = curElem->next; |
---|
| 686 | } |
---|
| 687 | } |
---|
| 688 | tmpFace = tmpFace->next; |
---|
| 689 | } |
---|
[3912] | 690 | tmpGroup = tmpGroup->next; |
---|
| 691 | } |
---|
| 692 | |
---|
[6031] | 693 | for (int i=0; i < this->vertices.getCount()/3;i++) |
---|
[3912] | 694 | { |
---|
| 695 | normArray[i].normalize(); |
---|
| 696 | PRINTF(5)("Found Normale number %d: (%f; %f, %f).\n", i, normArray[i].x, normArray[i].y, normArray[i].z); |
---|
[4577] | 697 | |
---|
[4108] | 698 | this->addVertexNormal(normArray[i].x, normArray[i].y, normArray[i].z); |
---|
[3912] | 699 | |
---|
| 700 | } |
---|
[6031] | 701 | delete[] normArray; |
---|
[3912] | 702 | } |
---|
| 703 | |
---|
| 704 | //////////// |
---|
| 705 | // openGL // |
---|
| 706 | //////////// |
---|
| 707 | /** |
---|
[4836] | 708 | * reads and includes the Faces/Materials into the openGL state Machine |
---|
[3066] | 709 | */ |
---|
[6021] | 710 | bool StaticModel::importToDisplayList() |
---|
[3063] | 711 | { |
---|
| 712 | // finalize the Arrays |
---|
[6031] | 713 | this->vertices.finalizeArray(); |
---|
| 714 | this->vTexture.finalizeArray(); |
---|
| 715 | if (normals.getCount() == 0) // vertices-Array must be built for this |
---|
[3195] | 716 | this->buildVertexNormals(); |
---|
[6031] | 717 | this->normals.finalizeArray(); |
---|
[3063] | 718 | |
---|
[3195] | 719 | this->currentGroup = this->firstGroup; |
---|
[3063] | 720 | |
---|
[3195] | 721 | while (this->currentGroup != NULL) |
---|
[3063] | 722 | { |
---|
| 723 | |
---|
| 724 | // creating a glList for the Group |
---|
[3195] | 725 | if ((this->currentGroup->listNumber = glGenLists(1)) == 0) |
---|
[4577] | 726 | { |
---|
| 727 | PRINTF(2)("glList could not be created for this Model\n"); |
---|
| 728 | return false; |
---|
| 729 | } |
---|
[3195] | 730 | glNewList (this->currentGroup->listNumber, GL_COMPILE); |
---|
[3063] | 731 | |
---|
| 732 | // Putting Faces to GL |
---|
[4022] | 733 | ModelFace* tmpFace = this->currentGroup->firstFace; |
---|
[3063] | 734 | while (tmpFace != NULL) |
---|
[4577] | 735 | { |
---|
| 736 | if (tmpFace->vertexCount == 0 && tmpFace->material != NULL) |
---|
| 737 | { |
---|
| 738 | if (this->currentGroup->faceMode != -1) |
---|
| 739 | glEnd(); |
---|
| 740 | this->currentGroup->faceMode = 0; |
---|
| 741 | Material* tmpMat; |
---|
| 742 | if (tmpFace->material != NULL) |
---|
| 743 | { |
---|
| 744 | tmpFace->material->select(); |
---|
| 745 | PRINTF(5)("using material %s for coming Faces.\n", tmpFace->material->getName()); |
---|
| 746 | } |
---|
| 747 | } |
---|
[3065] | 748 | |
---|
[4577] | 749 | else if (tmpFace->vertexCount == 3) |
---|
| 750 | { |
---|
| 751 | if (this->currentGroup->faceMode != 3) |
---|
| 752 | { |
---|
| 753 | if (this->currentGroup->faceMode != -1) |
---|
| 754 | glEnd(); |
---|
| 755 | glBegin(GL_TRIANGLES); |
---|
| 756 | } |
---|
| 757 | |
---|
| 758 | this->currentGroup->faceMode = 3; |
---|
| 759 | PRINTF(5)("found triag.\n"); |
---|
| 760 | } |
---|
| 761 | |
---|
| 762 | else if (tmpFace->vertexCount == 4) |
---|
| 763 | { |
---|
| 764 | if (this->currentGroup->faceMode != 4) |
---|
| 765 | { |
---|
| 766 | if (this->currentGroup->faceMode != -1) |
---|
| 767 | glEnd(); |
---|
| 768 | glBegin(GL_QUADS); |
---|
| 769 | } |
---|
| 770 | this->currentGroup->faceMode = 4; |
---|
| 771 | PRINTF(5)("found quad.\n"); |
---|
| 772 | } |
---|
| 773 | |
---|
| 774 | else if (tmpFace->vertexCount > 4) |
---|
| 775 | { |
---|
| 776 | if (this->currentGroup->faceMode != -1) |
---|
| 777 | glEnd(); |
---|
| 778 | glBegin(GL_POLYGON); |
---|
| 779 | PRINTF(5)("Polygon with %i faces found.", tmpFace->vertexCount); |
---|
| 780 | this->currentGroup->faceMode = tmpFace->vertexCount; |
---|
| 781 | } |
---|
| 782 | |
---|
| 783 | ModelFaceElement* tmpElem = tmpFace->firstElem; |
---|
| 784 | while (tmpElem != NULL) |
---|
| 785 | { |
---|
| 786 | // PRINTF(2)("%s\n", tmpElem->value); |
---|
| 787 | this->addGLElement(tmpElem); |
---|
| 788 | tmpElem = tmpElem->next; |
---|
| 789 | } |
---|
| 790 | tmpFace = tmpFace->next; |
---|
| 791 | } |
---|
[3063] | 792 | glEnd(); |
---|
| 793 | glEndList(); |
---|
[3195] | 794 | |
---|
| 795 | this->currentGroup = this->currentGroup->next; |
---|
[4577] | 796 | } |
---|
[3063] | 797 | } |
---|
| 798 | |
---|
[3916] | 799 | |
---|
| 800 | /** |
---|
[4836] | 801 | * builds an array of triangles, that can later on be used for obb separation and octree separation |
---|
[4791] | 802 | */ |
---|
[6021] | 803 | bool StaticModel::buildTriangleList() |
---|
[4791] | 804 | { |
---|
[6031] | 805 | if( unlikely(this->pModelInfo.pTriangles != NULL)) |
---|
[4798] | 806 | return true; |
---|
[4793] | 807 | /* make sure, that all the arrays are finalized */ |
---|
[6031] | 808 | if( unlikely(!this->vertices.isFinalized())) |
---|
| 809 | this->vertices.finalizeArray(); |
---|
| 810 | if( unlikely(!this->vTexture.isFinalized())) |
---|
| 811 | this->vTexture.finalizeArray(); |
---|
| 812 | if( normals.getCount() == 0) // vertices-Array must be built for this |
---|
[4793] | 813 | this->buildVertexNormals(); |
---|
[6031] | 814 | if( unlikely(!this->normals.isFinalized())) |
---|
| 815 | this->normals.finalizeArray(); |
---|
[4791] | 816 | |
---|
[4796] | 817 | |
---|
| 818 | int index = 0; //!< the counter for the triangle array |
---|
| 819 | ModelFaceElement* tmpElem; //!< the temporary faceelement reference |
---|
| 820 | ModelFace* tmpFace; //!< the temporary face referece |
---|
| 821 | |
---|
| 822 | /* count the number of triangles */ |
---|
| 823 | /* now iterate through all groups and build up the triangle list */ |
---|
| 824 | this->currentGroup = this->firstGroup; |
---|
| 825 | while( this->currentGroup != NULL) |
---|
| 826 | { |
---|
| 827 | tmpFace = this->currentGroup->firstFace; |
---|
| 828 | while( tmpFace != NULL) |
---|
| 829 | { |
---|
| 830 | |
---|
| 831 | /* if its a triangle just add it to the list */ |
---|
| 832 | if( tmpFace->vertexCount == 3) |
---|
| 833 | { |
---|
[6031] | 834 | ++this->pModelInfo.numTriangles; |
---|
[4796] | 835 | } /* if the polygon is a quad */ |
---|
| 836 | else if( tmpFace->vertexCount == 4) |
---|
| 837 | { |
---|
[6031] | 838 | this->pModelInfo.numTriangles += 2; |
---|
[4796] | 839 | } |
---|
[4798] | 840 | else if( tmpFace->vertexCount > 4) |
---|
| 841 | { |
---|
[5676] | 842 | PRINTF(1)("This model (%s) got over 4 vertices per face <=> conflicts in the CD engine!\n", this->getName()); |
---|
[4798] | 843 | //exit(0); |
---|
| 844 | } |
---|
| 845 | tmpFace = tmpFace->next; |
---|
[4796] | 846 | } |
---|
| 847 | this->currentGroup = this->currentGroup->next; |
---|
| 848 | } |
---|
| 849 | |
---|
[6031] | 850 | PRINTF(3)("got %i triangles, %i vertices\n", this->pModelInfo.numTriangles, this->pModelInfo.numVertices); |
---|
[4797] | 851 | |
---|
[5774] | 852 | |
---|
[5676] | 853 | /* write MODELINFO structure */ |
---|
[4798] | 854 | |
---|
[4796] | 855 | /* allocate memory for the new triangle structures */ |
---|
[6031] | 856 | if( (this->pModelInfo.pTriangles = new sTriangleExt[this->pModelInfo.numTriangles]) == NULL) |
---|
[4793] | 857 | { |
---|
[4799] | 858 | PRINTF(1)("Could not allocate memory for triangle list\n"); |
---|
[4793] | 859 | return false; |
---|
| 860 | } |
---|
| 861 | |
---|
| 862 | /* now iterate through all groups and build up the triangle list */ |
---|
| 863 | this->currentGroup = this->firstGroup; |
---|
| 864 | while( this->currentGroup != NULL) |
---|
| 865 | { |
---|
| 866 | // Putting Faces to GL |
---|
[4795] | 867 | tmpFace = this->currentGroup->firstFace; |
---|
| 868 | while( tmpFace != NULL) |
---|
[4793] | 869 | { |
---|
| 870 | tmpElem = tmpFace->firstElem; |
---|
| 871 | |
---|
| 872 | /* if its a triangle just add it to the list */ |
---|
[4795] | 873 | if( tmpFace->vertexCount == 3) |
---|
[4793] | 874 | { |
---|
[4795] | 875 | for( int j = 0; j < 3; ++j) |
---|
[4793] | 876 | { |
---|
[6031] | 877 | this->pModelInfo.pTriangles[index].indexToVertices[j] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 878 | this->pModelInfo.pTriangles[index].indexToNormals[j] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 879 | this->pModelInfo.pTriangles[index].indexToTexCoor[j] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4793] | 880 | tmpElem = tmpElem->next; |
---|
| 881 | } |
---|
[4796] | 882 | ++index; |
---|
[4795] | 883 | } /* if the polygon is a quad */ |
---|
| 884 | else if( tmpFace->vertexCount == 4) |
---|
| 885 | { |
---|
[4793] | 886 | |
---|
[6031] | 887 | this->pModelInfo.pTriangles[index].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 888 | this->pModelInfo.pTriangles[index].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 889 | this->pModelInfo.pTriangles[index].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4799] | 890 | |
---|
[6031] | 891 | this->pModelInfo.pTriangles[index + 1].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 892 | this->pModelInfo.pTriangles[index + 1].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 893 | this->pModelInfo.pTriangles[index + 1].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4793] | 894 | tmpElem = tmpElem->next; |
---|
[4795] | 895 | |
---|
[6031] | 896 | this->pModelInfo.pTriangles[index].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 897 | this->pModelInfo.pTriangles[index].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 898 | this->pModelInfo.pTriangles[index].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4795] | 899 | tmpElem = tmpElem->next; |
---|
| 900 | |
---|
[6031] | 901 | this->pModelInfo.pTriangles[index].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 902 | this->pModelInfo.pTriangles[index].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 903 | this->pModelInfo.pTriangles[index].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4795] | 904 | |
---|
[6031] | 905 | this->pModelInfo.pTriangles[index + 1].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 906 | this->pModelInfo.pTriangles[index + 1].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 907 | this->pModelInfo.pTriangles[index + 1].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4801] | 908 | tmpElem = tmpElem->next; |
---|
[4795] | 909 | |
---|
[6031] | 910 | this->pModelInfo.pTriangles[index + 1].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 911 | this->pModelInfo.pTriangles[index + 1].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 912 | this->pModelInfo.pTriangles[index + 1].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4801] | 913 | |
---|
[4799] | 914 | index += 2; |
---|
[4793] | 915 | } |
---|
[4799] | 916 | tmpFace = tmpFace->next; |
---|
[4793] | 917 | } |
---|
| 918 | this->currentGroup = this->currentGroup->next; |
---|
| 919 | } |
---|
[4799] | 920 | return true; |
---|
[4791] | 921 | } |
---|
| 922 | |
---|
| 923 | |
---|
| 924 | /** |
---|
[4836] | 925 | * Adds a Face-element (one vertex of a face) with all its information. |
---|
| 926 | * @param elem The FaceElement to add to the OpenGL-environment. |
---|
[3186] | 927 | |
---|
[3066] | 928 | It does this by searching: |
---|
| 929 | 1. The Vertex itself |
---|
| 930 | 2. The VertexNormale |
---|
| 931 | 3. The VertexTextureCoordinate |
---|
| 932 | merging this information, the face will be drawn. |
---|
[2842] | 933 | */ |
---|
[6021] | 934 | bool StaticModel::addGLElement (ModelFaceElement* elem) |
---|
[2776] | 935 | { |
---|
[3548] | 936 | PRINTF(5)("importing grafical Element to openGL.\n"); |
---|
[3066] | 937 | |
---|
[3073] | 938 | if (elem->texCoordNumber != -1) |
---|
[4108] | 939 | { |
---|
[6031] | 940 | if (likely(elem->texCoordNumber < this->pModelInfo.numTexCoor)) |
---|
| 941 | glTexCoord2fv(this->vTexture.getArray() + elem->texCoordNumber * 2); |
---|
[4108] | 942 | else |
---|
[4577] | 943 | PRINTF(2)("TextureCoordinate %d is not in the List (max: %d)\nThe Model might be incomplete\n", |
---|
[6031] | 944 | elem->texCoordNumber, this->pModelInfo.numTexCoor); |
---|
[4108] | 945 | } |
---|
[3073] | 946 | if (elem->normalNumber != -1) |
---|
[4108] | 947 | { |
---|
[6031] | 948 | if (likely(elem->normalNumber < this->pModelInfo.numNormals)) |
---|
| 949 | glNormal3fv(this->normals.getArray() + elem->normalNumber * 3); |
---|
[4108] | 950 | else |
---|
[4577] | 951 | PRINTF(2)("Normal %d is not in the List (max: %d)\nThe Model might be incomplete", |
---|
[6031] | 952 | elem->normalNumber, this->pModelInfo.numNormals); |
---|
[4108] | 953 | } |
---|
[3073] | 954 | if (elem->vertexNumber != -1) |
---|
[4108] | 955 | { |
---|
[6031] | 956 | if (likely(elem->vertexNumber < this->pModelInfo.numVertices)) |
---|
| 957 | glVertex3fv(this->vertices.getArray() + elem->vertexNumber * 3); |
---|
[4108] | 958 | else |
---|
[4577] | 959 | PRINTF(2)("Vertex %d is not in the List (max: %d)\nThe Model might be incomplete", |
---|
[6031] | 960 | elem->vertexNumber, this->pModelInfo.numVertices); |
---|
[4577] | 961 | } |
---|
[4108] | 962 | |
---|
[2776] | 963 | } |
---|
| 964 | |
---|
[3079] | 965 | /** |
---|
[4836] | 966 | * Includes a default model |
---|
[3186] | 967 | |
---|
[3360] | 968 | This will inject a Cube, because this is the most basic model. |
---|
[2842] | 969 | */ |
---|
[6021] | 970 | void StaticModel::cubeModel() |
---|
[2821] | 971 | { |
---|
[3656] | 972 | this->addVertex (-0.5, -0.5, 0.5); |
---|
| 973 | this->addVertex (0.5, -0.5, 0.5); |
---|
| 974 | this->addVertex (-0.5, 0.5, 0.5); |
---|
| 975 | this->addVertex (0.5, 0.5, 0.5); |
---|
| 976 | this->addVertex (-0.5, 0.5, -0.5); |
---|
| 977 | this->addVertex (0.5, 0.5, -0.5); |
---|
| 978 | this->addVertex (-0.5, -0.5, -0.5); |
---|
| 979 | this->addVertex (0.5, -0.5, -0.5); |
---|
[2967] | 980 | |
---|
[3656] | 981 | this->addVertexTexture (0.0, 0.0); |
---|
| 982 | this->addVertexTexture (1.0, 0.0); |
---|
| 983 | this->addVertexTexture (0.0, 1.0); |
---|
| 984 | this->addVertexTexture (1.0, 1.0); |
---|
| 985 | this->addVertexTexture (0.0, 2.0); |
---|
| 986 | this->addVertexTexture (1.0, 2.0); |
---|
| 987 | this->addVertexTexture (0.0, 3.0); |
---|
| 988 | this->addVertexTexture (1.0, 3.0); |
---|
| 989 | this->addVertexTexture (0.0, 4.0); |
---|
| 990 | this->addVertexTexture (1.0, 4.0); |
---|
| 991 | this->addVertexTexture (2.0, 0.0); |
---|
| 992 | this->addVertexTexture (2.0, 1.0); |
---|
| 993 | this->addVertexTexture (-1.0, 0.0); |
---|
| 994 | this->addVertexTexture (-1.0, 1.0); |
---|
[3081] | 995 | |
---|
[3656] | 996 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 997 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 998 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 999 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 1000 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 1001 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 1002 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 1003 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 1004 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 1005 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 1006 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 1007 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 1008 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1009 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1010 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1011 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1012 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1013 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1014 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1015 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1016 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 1017 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 1018 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 1019 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
[2821] | 1020 | |
---|
[4112] | 1021 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); |
---|
| 1022 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); |
---|
| 1023 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); |
---|
| 1024 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); |
---|
| 1025 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); |
---|
| 1026 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); |
---|
[2821] | 1027 | } |
---|