| [2823] | 1 | /*! | 
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| [3360] | 2 |   \file model.h | 
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 | 3 |   \brief Contains the Model Class that handles 3D-Models | 
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| [2823] | 4 | */ | 
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 | 5 |  | 
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| [3360] | 6 | #ifndef _MODEL_H | 
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 | 7 | #define _MODEL_H | 
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| [2773] | 8 |  | 
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| [4793] | 9 | #include "abstract_model.h" | 
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| [5701] | 10 |  | 
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| [2776] | 11 | #include "material.h" | 
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| [3917] | 12 | #include "glincl.h" | 
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| [4577] | 13 | #include "array.h" | 
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| [5774] | 14 | #include <list> | 
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| [2748] | 15 |  | 
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| [5405] | 16 | // FORWARD DECLARATION // | 
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| [5390] | 17 | template<class T> class tArray; | 
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| [3427] | 18 |  | 
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| [4793] | 19 |  | 
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| [3916] | 20 | //! an enumerator fot the different Model Types. | 
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 | 21 | /** | 
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 | 22 |    MODEL_DISPLAY_LIST means, that a DisplayList will be built out of the model. This model will be STATIC, meaning it cannot be changed after initialisation. | 
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 | 23 |    MODEL_VERTEX_ARRAY means, that a VertexArray will be built out of the model. This moel will be DYNAMIX, meaning that one can change the properties from outside of the model. | 
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| [4836] | 24 |  * @todo implement this stuff | 
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| [3916] | 25 | */ | 
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| [4830] | 26 | typedef enum MODEL_TYPE { | 
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 | 27 |   MODEL_DISPLAY_LIST, | 
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 | 28 |   MODEL_VERTEX_ARRAY | 
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 | 29 | }; | 
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| [3910] | 30 |  | 
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 | 31 |  | 
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| [3657] | 32 | // definition of different modes for setting up Faces | 
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 | 33 | #define VERTEX 0       //!< If Faces are created WITH Vertex-Coordinate | 
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 | 34 | #define NORMAL 1       //!< If Faces are created WITH Normals (otherwise autocalculate) | 
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 | 35 | #define TEXCOORD 2     //!< If Faces are created WITH TextureCoordinate | 
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| [4468] | 36 |  | 
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| [3894] | 37 | //! an enumerator for VERTEX_FORMAT | 
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| [4830] | 38 | typedef enum VERTEX_FORMAT { | 
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 | 39 |   VERTEX_ONLY = VERTEX, | 
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 | 40 |   VERTEX_NORMAL = NORMAL, | 
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 | 41 |   VERTEX_TEXCOORD = TEXCOORD, | 
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 | 42 |   VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD | 
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 | 43 | }; | 
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| [2842] | 44 |  | 
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| [4022] | 45 | //////////////////// | 
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 | 46 | /// SUB-ELEMENTS /// | 
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 | 47 | //////////////////// | 
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 | 48 | //! This is the placeholder of one Vertex beloning to a Face. | 
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 | 49 | class ModelFaceElement | 
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| [2748] | 50 | { | 
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| [4022] | 51 |  public: | 
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 | 52 |   ModelFaceElement(); | 
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 | 53 |   ~ModelFaceElement(); | 
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| [3063] | 54 |  | 
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| [4577] | 55 |   int                 vertexNumber;         //!< The number of the Vertex out of the Array* vertices, this vertex points to. | 
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 | 56 |   int                 normalNumber;         //!< The number of the Normal out of the Array* normals, this vertex points to. | 
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 | 57 |   int                 texCoordNumber;       //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. | 
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| [4468] | 58 |  | 
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| [4577] | 59 |   ModelFaceElement*   next;                 //!< Point to the next FaceElement in this List. | 
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| [4022] | 60 | }; | 
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| [3063] | 61 |  | 
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| [4022] | 62 | //! This is the placeholder of a Face belonging to a Group of Faces. | 
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 | 63 | class ModelFace | 
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 | 64 | { | 
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 | 65 |  public: | 
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 | 66 |   ModelFace(); | 
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 | 67 |   ~ModelFace(); | 
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| [4577] | 68 |  | 
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 | 69 |   unsigned int        vertexCount;     //!< The Count of vertices this Face has. | 
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| [4468] | 70 |   ModelFaceElement*   firstElem;       //!< Points to the first Vertex (FaceElement) of this Face. | 
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 | 71 |   Material*           material;        //!< The Material to use. | 
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| [4577] | 72 |  | 
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| [4468] | 73 |   ModelFace*          next;            //!< Pointer to the next Face. | 
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| [4577] | 74 | }; | 
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| [3063] | 75 |  | 
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| [4022] | 76 | //! Group to handle multiple Models per obj-file. | 
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 | 77 | class ModelGroup | 
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 | 78 | { | 
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 | 79 |  public: | 
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 | 80 |   ModelGroup(); | 
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 | 81 |   ~ModelGroup(); | 
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| [2850] | 82 |  | 
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| [4022] | 83 |   void cleanup(); | 
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| [2850] | 84 |  | 
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| [4468] | 85 |   char*        name;           //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. | 
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 | 86 |   GLubyte*     indices;        //!< The indices of the Groups. Needed for vertex-arrays | 
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 | 87 |   GLuint       listNumber;     //!< The number of the GL-List this Group gets. | 
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 | 88 |   ModelFace*   firstFace;      //!< The first Face in this group. | 
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 | 89 |   ModelFace*   currentFace;    //!< The current Face in this Group (the one we are currently working with.) | 
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| [4836] | 90 |   int          faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly @todo ENUM... | 
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| [4468] | 91 |   int          faceCount;      //!< The Number of Faces this Group holds. | 
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| [4577] | 92 |  | 
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| [4468] | 93 |   ModelGroup*  next;           //!< Pointer to the next Group. | 
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| [4022] | 94 | }; | 
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| [2850] | 95 |  | 
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| [5304] | 96 | struct ModelMaterial | 
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 | 97 | { | 
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 | 98 |   Material* material; | 
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 | 99 |   bool external; | 
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 | 100 | }; | 
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 | 101 |  | 
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| [4022] | 102 | ///////////// | 
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 | 103 | /// MODEL /// | 
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 | 104 | ///////////// | 
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 | 105 | //! Class that handles 3D-Models. it can also read them in and display them. | 
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| [4806] | 106 | class Model : public AbstractModel | 
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| [4022] | 107 | { | 
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| [3398] | 108 |  public: | 
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| [3916] | 109 |   Model(const char* modelName = NULL, MODEL_TYPE type = MODEL_DISPLAY_LIST); | 
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| [4746] | 110 |   virtual ~Model(); | 
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| [3910] | 111 |  | 
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| [4746] | 112 |   void draw() const; | 
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| [3910] | 113 |   void draw(int groupNumber) const; | 
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 | 114 |   void draw(char* groupName) const; | 
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 | 115 |  | 
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| [5790] | 116 |   void rebuild(); | 
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 | 117 |  | 
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| [4836] | 118 |   /** @returns Count of the Models (Groups) in this File */ | 
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| [4746] | 119 |   inline int getGroupCount() const { return this->groupCount; }; | 
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| [4038] | 120 |  | 
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| [4836] | 121 |   /** @returns a Pointer to the Vertex-Array, if it was deleted it returns NULL */ | 
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| [4746] | 122 |   inline const GLfloat* getVertexArray() const { return this->vertices->getArray(); }; | 
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| [4836] | 123 |   /** @returns the VertexCount of this Model */ | 
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| [4746] | 124 |   inline unsigned int getVertexCount() const { return this->vertexCount; }; | 
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| [4577] | 125 |  | 
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| [4836] | 126 |   /** @returns a Pointer to the Normals-Array, if it was deleted it returns NULL */ | 
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| [4746] | 127 |   inline const GLfloat* getNormalsArray() const { return this->normals->getArray(); }; | 
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| [4836] | 128 |   /** @returns the NormalsCount of this Model */ | 
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| [4746] | 129 |   inline unsigned int getNormalsCount() const { return this->normalCount; }; | 
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| [4577] | 130 |  | 
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| [4836] | 131 |   /** @returns a Pointer to the TexCoord-Array, if it was deleted it returns NULL */ | 
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| [4746] | 132 |   inline const GLfloat* getTexCoordArray() const { return this->vTexture->getArray(); }; | 
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| [4836] | 133 |   /** @returns the TexCoord-Count of this Model */ | 
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| [4746] | 134 |   inline unsigned int getTexCoordCount() const { return this->texCoordCount; }; | 
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| [4577] | 135 |  | 
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| [4836] | 136 |   /** @returns the Count of Faces of this Model */ | 
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| [4678] | 137 |   inline unsigned int getFaceCount() const { return this->faceCount; }; | 
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| [4577] | 138 |  | 
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| [4678] | 139 |  | 
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| [3913] | 140 |   Material* addMaterial(Material* material); | 
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 | 141 |   Material* addMaterial(const char* materialName); | 
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 | 142 |  | 
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| [3894] | 143 |   bool addGroup(const char* groupString); | 
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| [3909] | 144 |   bool addVertex(const char* vertexString); | 
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| [3894] | 145 |   bool addVertex(float x, float y, float z); | 
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| [3909] | 146 |   bool addFace(const char* faceString); | 
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| [3895] | 147 |   bool addFace(int faceElemCount, VERTEX_FORMAT type, ...); | 
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| [3909] | 148 |   bool addVertexNormal(const char* normalString); | 
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| [3894] | 149 |   bool addVertexNormal(float x, float y, float z); | 
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| [3909] | 150 |   bool addVertexTexture(const char* vTextureString); | 
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| [3894] | 151 |   bool addVertexTexture(float u, float v); | 
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| [3913] | 152 |   bool setMaterial(const char* mtlString); | 
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 | 153 |   bool setMaterial(Material* mtl); | 
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| [4746] | 154 |   void finalize(); | 
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| [4106] | 155 |  | 
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| [4468] | 156 |  | 
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 | 157 |  protected: | 
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| [4746] | 158 |   void cubeModel(); | 
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| [4468] | 159 |  | 
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 | 160 |   Material* findMaterialByName(const char* materialName); | 
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 | 161 |  | 
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| [4529] | 162 |  | 
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 | 163 |  protected: | 
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| [4836] | 164 |   float            scaleFactor;     //!< The Factor with which the Model should be scaled. @todo maybe one wants to scale the Model after Initialisation | 
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| [4529] | 165 |  | 
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| [4468] | 166 |  private: | 
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| [4746] | 167 |   bool buildVertexNormals(); | 
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| [4468] | 168 |  | 
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| [4746] | 169 |   bool importToDisplayList(); | 
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| [4791] | 170 |   bool buildTriangleList(); | 
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| [4468] | 171 |   bool addGLElement(ModelFaceElement* elem); | 
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 | 172 |  | 
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| [4746] | 173 |   bool importToVertexArray(); | 
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| [4468] | 174 |  | 
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| [4746] | 175 |   bool deleteArrays(); | 
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 | 176 |   bool cleanup(); | 
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| [4468] | 177 |  | 
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 | 178 |  private: | 
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| [5774] | 179 |   MODEL_TYPE                 type;            //!< A type for the Model | 
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 | 180 |   bool                       finalized;       //!< Sets the Object to be finalized. | 
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| [4468] | 181 |  | 
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| [5774] | 182 |   unsigned int               vertexCount;     //!< A modelwide Counter for vertices. | 
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 | 183 |   unsigned int               normalCount;     //!< A modelwide Counter for the normals. | 
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 | 184 |   unsigned int               texCoordCount;   //!< A modelwide Counter for the texCoord. | 
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 | 185 |   unsigned int               faceCount;       //!< A modelwide Counter for the faces | 
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 | 186 |   unsigned int               triangleCount;   //!< Number of triangles >= faceCount | 
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 | 187 |   tArray<GLfloat>*           vertices;        //!< The Array that handles the Vertices. | 
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 | 188 |   tArray<GLfloat>*           normals;         //!< The Array that handles the Normals. | 
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 | 189 |   tArray<GLfloat>*           vTexture;        //!< The Array that handles the VertexTextureCoordinates. | 
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 | 190 |   sTriangleExt*              triangles;       //!< The Array of triangles in the abstract_model.h style | 
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| [4468] | 191 |  | 
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| [5774] | 192 |   ModelGroup*                firstGroup;      //!< The first of all groups. | 
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 | 193 |   ModelGroup*                currentGroup;    //!< The currentGroup. this is the one we will work with. | 
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 | 194 |   int                        groupCount;      //!< The Count of Groups. | 
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| [4468] | 195 |  | 
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| [5774] | 196 |   std::list<ModelMaterial*>  materialList;    //!< A list for all the Materials in this Model | 
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| [2748] | 197 | }; | 
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| [2773] | 198 |  | 
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 | 199 | #endif | 
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