| [4584] | 1 | /* | 
|---|
| [2823] | 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
|  | 3 |  | 
|---|
|  | 4 | Copyright (C) 2004 orx | 
|---|
|  | 5 |  | 
|---|
|  | 6 | This program is free software; you can redistribute it and/or modify | 
|---|
|  | 7 | it under the terms of the GNU General Public License as published by | 
|---|
|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
|  | 9 | any later version. | 
|---|
|  | 10 |  | 
|---|
|  | 11 | ### File Specific: | 
|---|
|  | 12 | main-programmer: Benjamin Grauer | 
|---|
|  | 13 | co-programmer: ... | 
|---|
| [3140] | 14 |  | 
|---|
| [2823] | 15 | */ | 
|---|
|  | 16 |  | 
|---|
| [3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
|---|
|  | 18 |  | 
|---|
| [2776] | 19 | #include "material.h" | 
|---|
|  | 20 |  | 
|---|
| [3427] | 21 | #include "texture.h" | 
|---|
| [3548] | 22 | #include "debug.h" | 
|---|
| [8362] | 23 | #include "compiler.h" | 
|---|
| [8619] | 24 |  | 
|---|
|  | 25 | #include "loading/load_param.h" | 
|---|
|  | 26 |  | 
|---|
| [7193] | 27 | #include "util/loading/resource_manager.h" | 
|---|
| [3427] | 28 |  | 
|---|
| [3186] | 29 | /** | 
|---|
| [7788] | 30 | * @brief creates a Material. | 
|---|
| [4836] | 31 | * @param mtlName Name of the Material to be added to the Material List | 
|---|
| [5306] | 32 | */ | 
|---|
| [7221] | 33 | Material::Material (const std::string& mtlName) | 
|---|
| [2776] | 34 | { | 
|---|
| [5303] | 35 | this->setClassID(CL_MATERIAL, "Material"); | 
|---|
|  | 36 |  | 
|---|
| [3790] | 37 | this->setIllum(3); | 
|---|
| [5374] | 38 | this->setDiffuse(1,1,1); | 
|---|
| [3790] | 39 | this->setAmbient(0,0,0); | 
|---|
|  | 40 | this->setSpecular(.5,.5,.5); | 
|---|
|  | 41 | this->setShininess(2.0); | 
|---|
|  | 42 | this->setTransparency(1.0); | 
|---|
|  | 43 |  | 
|---|
|  | 44 | this->ambientTexture = NULL; | 
|---|
|  | 45 | this->specularTexture = NULL; | 
|---|
| [7057] | 46 | this->sFactor = GL_SRC_ALPHA; | 
|---|
|  | 47 | this->tFactor = GL_ONE; | 
|---|
| [3790] | 48 |  | 
|---|
| [3894] | 49 | this->setName(mtlName); | 
|---|
| [2776] | 50 | } | 
|---|
|  | 51 |  | 
|---|
| [8619] | 52 | Material& Material::operator=(const Material& material) | 
|---|
|  | 53 | { | 
|---|
|  | 54 | this->illumModel = material.illumModel; | 
|---|
|  | 55 | this->diffuse = material.diffuse; | 
|---|
|  | 56 | this->specular = material.specular; | 
|---|
|  | 57 | this->ambient = material.ambient; | 
|---|
|  | 58 | this->shininess = material.shininess; | 
|---|
|  | 59 |  | 
|---|
|  | 60 | this->textures = material.textures; | 
|---|
|  | 61 | this->sFactor = material.sFactor; | 
|---|
|  | 62 | this->tFactor = material.tFactor; | 
|---|
|  | 63 | this->setName(material.getName()); | 
|---|
|  | 64 |  | 
|---|
|  | 65 | return *this; | 
|---|
|  | 66 | } | 
|---|
|  | 67 |  | 
|---|
|  | 68 |  | 
|---|
|  | 69 |  | 
|---|
|  | 70 | void Material::loadParams(const TiXmlElement* root) | 
|---|
|  | 71 | { | 
|---|
|  | 72 | LoadParam(root, "illum", this, Material, setIllum); | 
|---|
|  | 73 |  | 
|---|
|  | 74 | LoadParam(root, "diffuse-color", this, Material , setDiffuse); | 
|---|
|  | 75 | LoadParam(root, "ambient-color", this, Material , setAmbient); | 
|---|
|  | 76 | LoadParam(root, "specular-color", this, Material , setSpecular); | 
|---|
|  | 77 | LoadParam(root, "transparency", this, Material , setTransparency); | 
|---|
|  | 78 |  | 
|---|
|  | 79 | LoadParam(root, "tex", this, Material, setDiffuseMap); | 
|---|
|  | 80 | LoadParam(root, "blendfunc", this, Material, setBlendFuncS) | 
|---|
|  | 81 | .defaultValues("ZERO", "ZERO"); | 
|---|
|  | 82 | } | 
|---|
|  | 83 |  | 
|---|
|  | 84 |  | 
|---|
| [4584] | 85 | /** | 
|---|
| [7788] | 86 | * @brief deletes a Material | 
|---|
|  | 87 | */ | 
|---|
| [2847] | 88 | Material::~Material() | 
|---|
|  | 89 | { | 
|---|
| [9406] | 90 | PRINTF(5)("delete Material %s.\n", this->getCName()); | 
|---|
| [4834] | 91 |  | 
|---|
| [5303] | 92 | if (this->ambientTexture != NULL) | 
|---|
| [4834] | 93 | ResourceManager::getInstance()->unload(this->ambientTexture); | 
|---|
| [5303] | 94 | if (this->specularTexture != NULL) | 
|---|
| [4834] | 95 | ResourceManager::getInstance()->unload(this->specularTexture); | 
|---|
| [7785] | 96 |  | 
|---|
|  | 97 | if (this == Material::selectedMaterial) | 
|---|
|  | 98 | Material::selectedMaterial = NULL; | 
|---|
| [2847] | 99 | } | 
|---|
|  | 100 |  | 
|---|
| [7785] | 101 |  | 
|---|
|  | 102 | const Material* Material::selectedMaterial = NULL; | 
|---|
|  | 103 |  | 
|---|
| [6622] | 104 |  | 
|---|
| [7785] | 105 | /// TODO FIX THIS | 
|---|
|  | 106 | // Material& Material::operator=(const Material& m) | 
|---|
|  | 107 | // { | 
|---|
|  | 108 | //   this->setIllum(m.illumModel); | 
|---|
|  | 109 | //   this->setDiffuse(m.diffuse[0],m.diffuse[1],m.diffuse[2]); | 
|---|
|  | 110 | //   this->setAmbient(m.ambient[0],m.ambient[1],m.ambient[2]); | 
|---|
|  | 111 | //   this->setSpecular(m.specular[0],m.specular[1],m.specular[2]); | 
|---|
|  | 112 | //   this->setShininess(m.shininess); | 
|---|
|  | 113 | //   this->setTransparency(m.transparency); | 
|---|
|  | 114 | // | 
|---|
|  | 115 | //   if (this->diffuseTexture != NULL) | 
|---|
|  | 116 | //     ResourceManager::getInstance()->unload(this->diffuseTexture); | 
|---|
|  | 117 | //   if (m.diffuseTexture != NULL) | 
|---|
|  | 118 | //     this->diffuseTexture = (Texture*)ResourceManager::getInstance()->copy(m.diffuseTexture); | 
|---|
|  | 119 | //   this->ambientTexture = NULL; /// FIXME | 
|---|
|  | 120 | //   this->specularTexture = NULL; /// FIXME | 
|---|
|  | 121 | // | 
|---|
|  | 122 | //   this->setName(m.getName()); | 
|---|
|  | 123 | // } | 
|---|
| [6622] | 124 |  | 
|---|
|  | 125 |  | 
|---|
| [7785] | 126 |  | 
|---|
| [2842] | 127 | /** | 
|---|
| [7788] | 128 | * @brief sets the material with which the following Faces will be painted | 
|---|
| [5308] | 129 | */ | 
|---|
| [8619] | 130 | bool Material::select() const | 
|---|
| [3140] | 131 | { | 
|---|
| [7785] | 132 | if (unlikely(this == Material::selectedMaterial)) | 
|---|
| [8619] | 133 | return true; | 
|---|
| [7785] | 134 |  | 
|---|
| [8619] | 135 | /// !!  HACK !!! FIX THIS IN MODEL /// | 
|---|
| [8037] | 136 | else if (likely(Material::selectedMaterial != NULL)) | 
|---|
|  | 137 | { | 
|---|
| [8619] | 138 | Material::unselect(); | 
|---|
|  | 139 | //     for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) | 
|---|
|  | 140 | //     { | 
|---|
|  | 141 | //         glActiveTexture(Material::glTextureArbs[i]); | 
|---|
|  | 142 | //         glBindTexture(GL_TEXTURE_2D, 0); | 
|---|
|  | 143 | //         glDisable(GL_TEXTURE_2D); | 
|---|
|  | 144 | //     } | 
|---|
| [8037] | 145 | } | 
|---|
|  | 146 |  | 
|---|
| [7919] | 147 | if (likely(Material::selectedMaterial != NULL)) | 
|---|
|  | 148 | { | 
|---|
|  | 149 | for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) | 
|---|
|  | 150 | { | 
|---|
| [8619] | 151 | glActiveTexture(Material::glTextureArbs[i]); | 
|---|
|  | 152 | //glBindTexture(GL_TEXTURE_2D, 0); | 
|---|
|  | 153 | glDisable(GL_TEXTURE_2D); | 
|---|
| [7919] | 154 | } | 
|---|
|  | 155 | } | 
|---|
| [7785] | 156 |  | 
|---|
| [8619] | 157 | // setting diffuse color | 
|---|
| [8376] | 158 | glColor4f (diffuse.r(), diffuse.g(), diffuse.b(), diffuse.a()); | 
|---|
| [3140] | 159 | // setting ambient color | 
|---|
| [8376] | 160 | glMaterialfv(GL_FRONT, GL_AMBIENT, &this->ambient[0]); | 
|---|
| [3140] | 161 | // setting up Sprecular | 
|---|
| [8376] | 162 | glMaterialfv(GL_FRONT, GL_SPECULAR, &this->specular[0]); | 
|---|
| [3140] | 163 | // setting up Shininess | 
|---|
| [3195] | 164 | glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); | 
|---|
| [4584] | 165 |  | 
|---|
| [3790] | 166 | // setting the transparency | 
|---|
| [8376] | 167 | if (this->diffuse.a() < 1.0 ||       /* This allows alpha blending of 2D textures with the scene */ | 
|---|
| [7788] | 168 | (likely(!this->textures.empty() && this->textures[0].hasAlpha()))) | 
|---|
| [6812] | 169 | { | 
|---|
|  | 170 | glEnable(GL_BLEND); | 
|---|
| [7057] | 171 | glBlendFunc(this->sFactor, this->tFactor); | 
|---|
| [6812] | 172 | } | 
|---|
| [3966] | 173 | else | 
|---|
| [7785] | 174 | { | 
|---|
|  | 175 | glDisable(GL_BLEND); | 
|---|
|  | 176 | } | 
|---|
| [3790] | 177 |  | 
|---|
| [4371] | 178 |  | 
|---|
| [4584] | 179 | // setting illumination Model | 
|---|
| [4836] | 180 | if (this->illumModel == 1) //! @todo make this work, if no vertex-normals are read. | 
|---|
| [3140] | 181 | glShadeModel(GL_FLAT); | 
|---|
| [3195] | 182 | else if (this->illumModel >= 2) | 
|---|
| [3140] | 183 | glShadeModel(GL_SMOOTH); | 
|---|
|  | 184 |  | 
|---|
| [7785] | 185 | for(unsigned int i = 0; i < this->textures.size(); ++i) | 
|---|
|  | 186 | { | 
|---|
| [8619] | 187 | glActiveTexture(Material::glTextureArbs[i]); | 
|---|
|  | 188 | glEnable(GL_TEXTURE_2D); | 
|---|
|  | 189 | if(this->textures[i].hasAlpha()) | 
|---|
|  | 190 | { | 
|---|
|  | 191 | glEnable(GL_BLEND); | 
|---|
|  | 192 | } | 
|---|
|  | 193 | glBindTexture(GL_TEXTURE_2D, this->textures[i].getTexture()); | 
|---|
| [7785] | 194 | } | 
|---|
|  | 195 | Material::selectedMaterial = this; | 
|---|
| [8316] | 196 |  | 
|---|
|  | 197 | return true; | 
|---|
| [3140] | 198 | } | 
|---|
| [8370] | 199 | /** | 
|---|
|  | 200 | * @brief Deselect Material (if one is selected). | 
|---|
|  | 201 | */ | 
|---|
| [8037] | 202 | void Material::unselect() | 
|---|
|  | 203 | { | 
|---|
|  | 204 | Material::selectedMaterial = NULL; | 
|---|
| [8619] | 205 | for(unsigned int i = 0; i < 8; ++i) | 
|---|
|  | 206 | { | 
|---|
|  | 207 | glActiveTexture(Material::glTextureArbs[i]); | 
|---|
|  | 208 | glBindTexture(GL_TEXTURE_2D, 0); | 
|---|
|  | 209 | glDisable(GL_TEXTURE_2D); | 
|---|
|  | 210 | } | 
|---|
| [8037] | 211 | } | 
|---|
|  | 212 |  | 
|---|
| [3140] | 213 | /** | 
|---|
| [8370] | 214 | * @brief Sets the Material Illumination Model. | 
|---|
|  | 215 | * @param illu illumination Model in int form | 
|---|
| [5308] | 216 | */ | 
|---|
| [2776] | 217 | void Material::setIllum (int illum) | 
|---|
|  | 218 | { | 
|---|
| [9406] | 219 | PRINTF(4)("setting illumModel of Material %s to %i\n", this->getCName(), illum); | 
|---|
| [3195] | 220 | this->illumModel = illum; | 
|---|
| [2776] | 221 | } | 
|---|
| [5308] | 222 |  | 
|---|
| [2842] | 223 | /** | 
|---|
| [8370] | 224 | * @brief Sets the Material Diffuse Color. | 
|---|
| [7785] | 225 | * @param r Red Color Channel.a | 
|---|
| [4836] | 226 | * @param g Green Color Channel. | 
|---|
|  | 227 | * @param b Blue Color Channel. | 
|---|
| [5308] | 228 | */ | 
|---|
| [2776] | 229 | void Material::setDiffuse (float r, float g, float b) | 
|---|
|  | 230 | { | 
|---|
| [9406] | 231 | PRINTF(4)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); | 
|---|
| [8376] | 232 | this->diffuse = Color(r, g, b, this->diffuse.a() ); | 
|---|
| [2776] | 233 | } | 
|---|
| [5308] | 234 |  | 
|---|
| [2776] | 235 |  | 
|---|
| [2842] | 236 | /** | 
|---|
| [8370] | 237 | * @brief Sets the Material Ambient Color. | 
|---|
| [4836] | 238 | * @param r Red Color Channel. | 
|---|
|  | 239 | * @param g Green Color Channel. | 
|---|
|  | 240 | * @param b Blue Color Channel. | 
|---|
| [2842] | 241 | */ | 
|---|
| [2776] | 242 | void Material::setAmbient (float r, float g, float b) | 
|---|
|  | 243 | { | 
|---|
| [9406] | 244 | PRINTF(4)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); | 
|---|
| [8376] | 245 | this->ambient = Color(r, g, b, 1.0); | 
|---|
| [2776] | 246 | } | 
|---|
| [5308] | 247 |  | 
|---|
| [2842] | 248 | /** | 
|---|
| [8370] | 249 | * @brief Sets the Material Specular Color. | 
|---|
| [4836] | 250 | * @param r Red Color Channel. | 
|---|
|  | 251 | * @param g Green Color Channel. | 
|---|
|  | 252 | * @param b Blue Color Channel. | 
|---|
| [5308] | 253 | */ | 
|---|
| [2776] | 254 | void Material::setSpecular (float r, float g, float b) | 
|---|
|  | 255 | { | 
|---|
| [9406] | 256 | PRINTF(4)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); | 
|---|
| [8376] | 257 | this->specular = Color (r, g, b, 1.0); | 
|---|
| [7785] | 258 | } | 
|---|
| [5308] | 259 |  | 
|---|
| [2842] | 260 | /** | 
|---|
| [8370] | 261 | * @brief Sets the Material Shininess. | 
|---|
| [4836] | 262 | * @param shini stes the Shininess from float. | 
|---|
| [2842] | 263 | */ | 
|---|
| [2836] | 264 | void Material::setShininess (float shini) | 
|---|
|  | 265 | { | 
|---|
| [3195] | 266 | this->shininess = shini; | 
|---|
| [2836] | 267 | } | 
|---|
| [2776] | 268 |  | 
|---|
| [2842] | 269 | /** | 
|---|
| [8370] | 270 | * @brief Sets the Material Transparency. | 
|---|
| [4836] | 271 | * @param trans stes the Transparency from int. | 
|---|
| [2842] | 272 | */ | 
|---|
| [2776] | 273 | void Material::setTransparency (float trans) | 
|---|
|  | 274 | { | 
|---|
| [9406] | 275 | PRINTF(4)("setting Transparency of Material %s to %f.\n", this->getCName(), trans); | 
|---|
| [8376] | 276 | this->diffuse.a() = trans; | 
|---|
| [2776] | 277 | } | 
|---|
| [2778] | 278 |  | 
|---|
| [3140] | 279 | /** | 
|---|
| [8619] | 280 | * @brief sets the Blend-Function Parameters | 
|---|
|  | 281 | * @param sFactor the Source Parameter. | 
|---|
|  | 282 | * @param tFactor the Desitnation Parameter. | 
|---|
|  | 283 | */ | 
|---|
|  | 284 | void Material::setBlendFuncS(const std::string& sFactor, const std::string& tFactor) | 
|---|
|  | 285 | { | 
|---|
|  | 286 | this->setBlendFunc(Material::stringToBlendFunc(sFactor), Material::stringToBlendFunc(tFactor)); | 
|---|
|  | 287 | } | 
|---|
|  | 288 |  | 
|---|
|  | 289 |  | 
|---|
|  | 290 |  | 
|---|
|  | 291 | /** | 
|---|
| [8370] | 292 | * @brief Adds a Texture Path to the List of already existing Paths | 
|---|
| [4836] | 293 | * @param pathName The Path to add. | 
|---|
| [3140] | 294 | */ | 
|---|
| [7221] | 295 | void Material::addTexturePath(const std::string& pathName) | 
|---|
| [3140] | 296 | { | 
|---|
| [3658] | 297 | ResourceManager::getInstance()->addImageDir(pathName); | 
|---|
| [3140] | 298 | } | 
|---|
|  | 299 |  | 
|---|
| [3070] | 300 | // MAPPING // | 
|---|
|  | 301 |  | 
|---|
| [8370] | 302 |  | 
|---|
|  | 303 | /** | 
|---|
|  | 304 | * @brief Sets the Diffuse map of this Texture. | 
|---|
|  | 305 | * @param texture The Texture to load | 
|---|
|  | 306 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS | 
|---|
|  | 307 | */ | 
|---|
| [7788] | 308 | void Material::setDiffuseMap(const Texture& texture, unsigned int textureNumber) | 
|---|
| [7785] | 309 | { | 
|---|
|  | 310 | assert(textureNumber < Material::getMaxTextureUnits()); | 
|---|
|  | 311 |  | 
|---|
|  | 312 | if (this->textures.size() <= textureNumber) | 
|---|
| [7788] | 313 | this->textures.resize(textureNumber+1, Texture()); | 
|---|
| [7785] | 314 |  | 
|---|
|  | 315 | //! @todo check if RESOURCE MANAGER is availiable | 
|---|
|  | 316 | this->textures[textureNumber] = texture; | 
|---|
|  | 317 | } | 
|---|
|  | 318 |  | 
|---|
| [8761] | 319 | /** | 
|---|
|  | 320 | * @brief Sets the Diffuse map of this Texture by a Texture-pointer. | 
|---|
|  | 321 | * @param textureDataPointer The Texture-Data-Pointer to load. | 
|---|
|  | 322 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS | 
|---|
|  | 323 | */ | 
|---|
|  | 324 | void Material::setDiffuseMap(const TextureDataPointer& textureDataPointer, unsigned int textureNumber) | 
|---|
|  | 325 | { | 
|---|
|  | 326 | assert(textureNumber < Material::getMaxTextureUnits()); | 
|---|
| [7785] | 327 |  | 
|---|
| [8761] | 328 | if (this->textures.size() <= textureNumber) | 
|---|
|  | 329 | this->textures.resize(textureNumber+1, Texture()); | 
|---|
|  | 330 |  | 
|---|
|  | 331 | this->textures[textureNumber] = textureDataPointer; | 
|---|
|  | 332 | } | 
|---|
|  | 333 |  | 
|---|
|  | 334 |  | 
|---|
| [2842] | 335 | /** | 
|---|
| [7785] | 336 | * @brief Sets the Materials Diffuse Map | 
|---|
| [4836] | 337 | * @param dMap the Name of the Image to Use | 
|---|
| [8370] | 338 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS | 
|---|
|  | 339 | */ | 
|---|
| [7785] | 340 | void Material::setDiffuseMap(const std::string& dMap, GLenum target, unsigned int textureNumber) | 
|---|
| [3070] | 341 | { | 
|---|
| [7785] | 342 | assert(textureNumber < Material::getMaxTextureUnits()); | 
|---|
|  | 343 |  | 
|---|
| [7676] | 344 | PRINTF(5)("setting Diffuse Map %s\n", dMap.c_str()); | 
|---|
| [7785] | 345 | if (this->textures.size() <= textureNumber) | 
|---|
| [7788] | 346 | this->textures.resize(textureNumber+1, Texture()); | 
|---|
| [7785] | 347 |  | 
|---|
| [4834] | 348 | //! @todo check if RESOURCE MANAGER is availiable | 
|---|
| [7221] | 349 | if (!dMap.empty()) | 
|---|
| [7785] | 350 | { | 
|---|
| [7848] | 351 | Texture* tex = dynamic_cast<Texture*>(ResourceManager::getInstance()->load(dMap, IMAGE, RP_GAME, (int)target)); | 
|---|
|  | 352 | if (tex != NULL) | 
|---|
| [8376] | 353 | this->textures[textureNumber] = *tex; | 
|---|
| [7848] | 354 | else | 
|---|
|  | 355 | this->textures[textureNumber] = Texture(); | 
|---|
| [7785] | 356 | } | 
|---|
| [4834] | 357 | else | 
|---|
| [7785] | 358 | { | 
|---|
| [7788] | 359 | this->textures[textureNumber] = Texture(); | 
|---|
| [7785] | 360 | } | 
|---|
| [3070] | 361 | } | 
|---|
|  | 362 |  | 
|---|
|  | 363 | /** | 
|---|
| [7788] | 364 | * @brief Sets the Materials Diffuse Map | 
|---|
| [8370] | 365 | * @param surface pointer to SDL_Surface which shall be used as texture. | 
|---|
|  | 366 | * @param target the GL-Target to load the Surface to. | 
|---|
|  | 367 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. | 
|---|
|  | 368 | */ | 
|---|
| [7785] | 369 | void Material::setSDLDiffuseMap(SDL_Surface *surface, GLenum target, unsigned int textureNumber) | 
|---|
|  | 370 | { | 
|---|
|  | 371 | assert(textureNumber < Material::getMaxTextureUnits()); | 
|---|
|  | 372 |  | 
|---|
|  | 373 |  | 
|---|
|  | 374 | if (this->textures.size() <= textureNumber) | 
|---|
| [7788] | 375 | this->textures.resize(textureNumber+1, Texture()); | 
|---|
| [7785] | 376 |  | 
|---|
|  | 377 | if(surface != NULL) | 
|---|
|  | 378 | { | 
|---|
| [7788] | 379 | this->textures[textureNumber] = Texture(surface, GL_TEXTURE_2D); | 
|---|
| [7785] | 380 | } | 
|---|
|  | 381 | else | 
|---|
|  | 382 | { | 
|---|
| [7788] | 383 | this->textures[textureNumber] = Texture(); | 
|---|
| [7785] | 384 | } | 
|---|
|  | 385 |  | 
|---|
|  | 386 | } | 
|---|
|  | 387 |  | 
|---|
| [8037] | 388 | /** | 
|---|
| [8370] | 389 | * @brief Renders to a Texture. | 
|---|
|  | 390 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. | 
|---|
|  | 391 | * @param target The GL-Target. | 
|---|
|  | 392 | * @param level the MipMap-Level to render to. | 
|---|
|  | 393 | * @param xoffset The offset in the Source from the left. | 
|---|
|  | 394 | * @param yoffset The offset in the Source from the top (or bottom). | 
|---|
|  | 395 | * @param x The Offset in the Destination from the left. | 
|---|
|  | 396 | * @param y The Offset in the Destination from the top (or bottom). | 
|---|
|  | 397 | * @param width The width of the region to copy. | 
|---|
|  | 398 | * @param height The height of the region to copy. | 
|---|
|  | 399 | */ | 
|---|
| [8037] | 400 | void Material::renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
|---|
|  | 401 | { | 
|---|
|  | 402 | assert(textureNumber < Material::getMaxTextureUnits()); | 
|---|
|  | 403 | assert(textureNumber < this->textures.size()); | 
|---|
| [7785] | 404 |  | 
|---|
| [8312] | 405 | // HACK | 
|---|
|  | 406 | glActiveTexture(textureNumber); | 
|---|
| [8619] | 407 | glEnable(GL_TEXTURE_2D); | 
|---|
|  | 408 | glBindTexture(GL_TEXTURE_2D, this->textures[textureNumber].getTexture()); | 
|---|
| [8037] | 409 | glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | 
|---|
|  | 410 |  | 
|---|
|  | 411 | } | 
|---|
|  | 412 |  | 
|---|
| [7785] | 413 | /** | 
|---|
| [7788] | 414 | * @brief Sets the Materials Ambient Map | 
|---|
| [8037] | 415 | * @todo implement this | 
|---|
| [8376] | 416 | */ | 
|---|
| [7221] | 417 | void Material::setAmbientMap(const std::string& aMap, GLenum target) | 
|---|
| [3070] | 418 | { | 
|---|
| [8316] | 419 | /// FIXME SDL_Surface* ambientMap; | 
|---|
| [3070] | 420 |  | 
|---|
|  | 421 | } | 
|---|
|  | 422 |  | 
|---|
|  | 423 | /** | 
|---|
| [7788] | 424 | * @brief Sets the Materials Specular Map | 
|---|
| [4836] | 425 | * @param sMap the Name of the Image to Use | 
|---|
| [8376] | 426 | * @todo implement this | 
|---|
|  | 427 | */ | 
|---|
| [7221] | 428 | void Material::setSpecularMap(const std::string& sMap, GLenum target) | 
|---|
| [3070] | 429 | { | 
|---|
| [8316] | 430 | /// FIXME SDL_Surface* specularMap; | 
|---|
| [3070] | 431 |  | 
|---|
|  | 432 | } | 
|---|
|  | 433 |  | 
|---|
|  | 434 | /** | 
|---|
| [7788] | 435 | * @brief Sets the Materials Bumpiness | 
|---|
| [4836] | 436 | * @param bump the Name of the Image to Use | 
|---|
| [7788] | 437 | * @todo implemet this | 
|---|
| [8376] | 438 | */ | 
|---|
| [7221] | 439 | void Material::setBump(const std::string& bump) | 
|---|
| [8619] | 440 | {} | 
|---|
| [3070] | 441 |  | 
|---|
| [7785] | 442 |  | 
|---|
| [8370] | 443 | /** | 
|---|
|  | 444 | * @returns the Maximim Texture Unit the users OpenGL-Implementation supports. | 
|---|
|  | 445 | */ | 
|---|
| [8316] | 446 | unsigned int Material::getMaxTextureUnits() | 
|---|
| [7785] | 447 | { | 
|---|
|  | 448 | int maxTexUnits = 0; | 
|---|
|  | 449 | glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTexUnits); | 
|---|
|  | 450 | return maxTexUnits; | 
|---|
| [3070] | 451 | } | 
|---|
| [8619] | 452 |  | 
|---|
| [8761] | 453 |  | 
|---|
|  | 454 |  | 
|---|
|  | 455 | void Material::debug() const | 
|---|
|  | 456 | { | 
|---|
| [9406] | 457 | PRINT(0)("Debug Material: %s\n", this->getCName()); | 
|---|
| [8761] | 458 | PRINT(0)("illumModel: %d ; ShiniNess %f\n", this->illumModel, shininess); | 
|---|
|  | 459 | PRINT(0)("diffuseColor: "); diffuse.debug(); | 
|---|
|  | 460 | PRINT(0)("ambientColor: "); ambient.debug(); | 
|---|
|  | 461 | PRINT(0)("diffuseColor: "); specular.debug(); | 
|---|
|  | 462 | PRINT(0)("Blending Properties: Source: %s, Destination: %s\n", blendFuncToString(sFactor).c_str(), blendFuncToString(tFactor).c_str()); | 
|---|
|  | 463 |  | 
|---|
|  | 464 | PRINT(0)("Textures: %d loaded", textures.size()); | 
|---|
|  | 465 | if (!this->textures.empty()) | 
|---|
|  | 466 | { | 
|---|
|  | 467 | PRINT(0)(" - ID's: "); | 
|---|
|  | 468 | for (unsigned int i = 0; i < textures.size(); ++i) | 
|---|
|  | 469 | { | 
|---|
|  | 470 | PRINT(0)("%d ", textures[i].getTexture()); | 
|---|
|  | 471 | } | 
|---|
|  | 472 | } | 
|---|
|  | 473 | PRINT(0)("\n"); | 
|---|
|  | 474 | } | 
|---|
|  | 475 |  | 
|---|
|  | 476 |  | 
|---|
| [8619] | 477 | const GLenum Material::glTextureArbs[] = | 
|---|
|  | 478 | { | 
|---|
|  | 479 | GL_TEXTURE0, | 
|---|
|  | 480 | GL_TEXTURE1, | 
|---|
|  | 481 | GL_TEXTURE2, | 
|---|
|  | 482 | GL_TEXTURE3, | 
|---|
|  | 483 | GL_TEXTURE4, | 
|---|
|  | 484 | GL_TEXTURE5, | 
|---|
|  | 485 | GL_TEXTURE6, | 
|---|
|  | 486 | GL_TEXTURE7 | 
|---|
|  | 487 | }; | 
|---|
|  | 488 |  | 
|---|
|  | 489 |  | 
|---|
|  | 490 | /** | 
|---|
|  | 491 | * @param blendFunc the Enumerator to convert to a String. | 
|---|
|  | 492 | * @returns the matching String if found | 
|---|
|  | 493 | */ | 
|---|
|  | 494 | const std::string& Material::blendFuncToString(GLenum blendFunc) | 
|---|
|  | 495 | { | 
|---|
|  | 496 | for (unsigned int i = 0; i < 9; ++i) | 
|---|
|  | 497 | if (blendFunc == Material::glBlendFuncParams[i]) | 
|---|
|  | 498 | return Material::blendFuncNames[i]; | 
|---|
|  | 499 | PRINTF(2)("Supplied an Invalid Enumerator to blendfunc %d\n", blendFunc); | 
|---|
|  | 500 | return Material::blendFuncNames[0]; | 
|---|
|  | 501 | } | 
|---|
|  | 502 |  | 
|---|
|  | 503 | /** | 
|---|
|  | 504 | * @param blendFuncString the String to convert into a gl-enumeration | 
|---|
|  | 505 | * @returns the matching GL-enumeration if found. | 
|---|
|  | 506 | */ | 
|---|
|  | 507 | GLenum Material::stringToBlendFunc(const std::string& blendFuncString) | 
|---|
|  | 508 | { | 
|---|
|  | 509 | for (unsigned int i = 0; i < 9; ++i) | 
|---|
|  | 510 | if (blendFuncString == Material::blendFuncNames[i]) | 
|---|
|  | 511 | return Material::glBlendFuncParams[i]; | 
|---|
|  | 512 | PRINTF(2)("BlendFunction %s not recognized using %s\n", blendFuncString.c_str(), Material::blendFuncNames[0].c_str()); | 
|---|
|  | 513 | return Material::glBlendFuncParams[0]; | 
|---|
|  | 514 | } | 
|---|
|  | 515 |  | 
|---|
|  | 516 |  | 
|---|
|  | 517 | const GLenum Material::glBlendFuncParams[] = | 
|---|
|  | 518 | { | 
|---|
|  | 519 | GL_ZERO, | 
|---|
|  | 520 | GL_ONE, | 
|---|
|  | 521 | GL_DST_COLOR, | 
|---|
|  | 522 | GL_ONE_MINUS_DST_COLOR, | 
|---|
|  | 523 | GL_SRC_ALPHA, | 
|---|
|  | 524 | GL_ONE_MINUS_SRC_ALPHA, | 
|---|
|  | 525 | GL_DST_ALPHA, | 
|---|
|  | 526 | GL_ONE_MINUS_DST_ALPHA, | 
|---|
|  | 527 | GL_SRC_ALPHA_SATURATE | 
|---|
|  | 528 | }; | 
|---|
|  | 529 |  | 
|---|
|  | 530 | const std::string Material::blendFuncNames[] = | 
|---|
|  | 531 | { | 
|---|
|  | 532 | "ZERO", | 
|---|
|  | 533 | "ONE", | 
|---|
|  | 534 | "DST_COLOR", | 
|---|
|  | 535 | "ONE_MINUS_DST_COLOR", | 
|---|
|  | 536 | "SRC_ALPHA", | 
|---|
|  | 537 | "ONE_MINUS_SRC_ALPHA", | 
|---|
|  | 538 | "DST_ALPHA", | 
|---|
|  | 539 | "ONE_MINUS_DST_ALPHA", | 
|---|
|  | 540 | "SRC_ALPHA_SATURATE" | 
|---|
|  | 541 |  | 
|---|
|  | 542 | }; | 
|---|