| [4584] | 1 | /* | 
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| [2823] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Benjamin Grauer | 
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 | 13 |    co-programmer: ... | 
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| [3140] | 14 |  | 
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| [2823] | 15 | */ | 
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 | 16 |  | 
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| [3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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 | 18 |  | 
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| [2776] | 19 | #include "material.h" | 
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 | 20 |  | 
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| [3427] | 21 | #include "texture.h" | 
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| [3548] | 22 | #include "debug.h" | 
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| [8362] | 23 | #include "compiler.h" | 
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| [8619] | 24 |  | 
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 | 25 | #include "loading/load_param.h" | 
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 | 26 |  | 
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| [9869] | 27 | #include "resource_texture.h" | 
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| [3427] | 28 |  | 
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| [9869] | 29 | ObjectListDefinition(Material); | 
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 | 30 |  | 
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| [3186] | 31 | /** | 
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| [7788] | 32 |  * @brief creates a Material. | 
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| [4836] | 33 |  * @param mtlName Name of the Material to be added to the Material List | 
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| [5306] | 34 |  */ | 
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| [7221] | 35 | Material::Material (const std::string& mtlName) | 
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| [2776] | 36 | { | 
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| [9869] | 37 |   this->registerObject(this, Material::_objectList); | 
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| [5303] | 38 |  | 
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| [3790] | 39 |   this->setIllum(3); | 
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| [5374] | 40 |   this->setDiffuse(1,1,1); | 
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| [3790] | 41 |   this->setAmbient(0,0,0); | 
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 | 42 |   this->setSpecular(.5,.5,.5); | 
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 | 43 |   this->setShininess(2.0); | 
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 | 44 |   this->setTransparency(1.0); | 
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 | 45 |  | 
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 | 46 |   this->ambientTexture = NULL; | 
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 | 47 |   this->specularTexture = NULL; | 
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| [7057] | 48 |   this->sFactor = GL_SRC_ALPHA; | 
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 | 49 |   this->tFactor = GL_ONE; | 
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| [3790] | 50 |  | 
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| [3894] | 51 |   this->setName(mtlName); | 
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| [2776] | 52 | } | 
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 | 53 |  | 
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| [8619] | 54 | Material& Material::operator=(const Material& material) | 
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 | 55 | { | 
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 | 56 |   this->illumModel = material.illumModel; | 
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 | 57 |   this->diffuse = material.diffuse; | 
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 | 58 |   this->specular = material.specular; | 
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 | 59 |   this->ambient = material.ambient; | 
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 | 60 |   this->shininess = material.shininess; | 
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 | 61 |  | 
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 | 62 |   this->textures = material.textures; | 
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 | 63 |   this->sFactor = material.sFactor; | 
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 | 64 |   this->tFactor = material.tFactor; | 
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 | 65 |   this->setName(material.getName()); | 
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 | 66 |  | 
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 | 67 |   return *this; | 
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 | 68 | } | 
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 | 69 |  | 
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 | 70 |  | 
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 | 71 |  | 
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 | 72 | void Material::loadParams(const TiXmlElement* root) | 
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 | 73 | { | 
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 | 74 |   LoadParam(root, "illum", this, Material, setIllum); | 
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 | 75 |  | 
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 | 76 |   LoadParam(root, "diffuse-color", this, Material , setDiffuse); | 
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 | 77 |   LoadParam(root, "ambient-color", this, Material , setAmbient); | 
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 | 78 |   LoadParam(root, "specular-color", this, Material , setSpecular); | 
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 | 79 |   LoadParam(root, "transparency", this, Material , setTransparency); | 
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 | 80 |  | 
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 | 81 |   LoadParam(root, "tex", this, Material, setDiffuseMap); | 
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 | 82 |   LoadParam(root, "blendfunc", this, Material, setBlendFuncS) | 
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| [9882] | 83 |   .defaultValues("ZERO", "ZERO"); | 
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| [8619] | 84 | } | 
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 | 85 |  | 
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 | 86 |  | 
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| [4584] | 87 | /** | 
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| [7788] | 88 |  * @brief deletes a Material | 
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 | 89 |  */ | 
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| [2847] | 90 | Material::~Material() | 
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 | 91 | { | 
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| [9406] | 92 |   PRINTF(5)("delete Material %s.\n", this->getCName()); | 
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| [4834] | 93 |  | 
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| [7785] | 94 |   if (this == Material::selectedMaterial) | 
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 | 95 |     Material::selectedMaterial = NULL; | 
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| [2847] | 96 | } | 
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 | 97 |  | 
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| [7785] | 98 |  | 
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 | 99 | const Material* Material::selectedMaterial = NULL; | 
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 | 100 |  | 
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| [2842] | 101 | /** | 
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| [7788] | 102 |  * @brief sets the material with which the following Faces will be painted | 
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| [5308] | 103 |  */ | 
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| [8619] | 104 | bool Material::select() const | 
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| [3140] | 105 | { | 
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| [7785] | 106 |   if (unlikely(this == Material::selectedMaterial)) | 
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| [8619] | 107 |     return true; | 
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| [7785] | 108 |  | 
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| [8619] | 109 |   /// !!  HACK !!! FIX THIS IN MODEL /// | 
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| [8037] | 110 |   else if (likely(Material::selectedMaterial != NULL)) | 
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 | 111 |   { | 
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| [8619] | 112 |     Material::unselect(); | 
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 | 113 |     //     for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) | 
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 | 114 |     //     { | 
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 | 115 |     //         glActiveTexture(Material::glTextureArbs[i]); | 
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 | 116 |     //         glBindTexture(GL_TEXTURE_2D, 0); | 
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 | 117 |     //         glDisable(GL_TEXTURE_2D); | 
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 | 118 |     //     } | 
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| [8037] | 119 |   } | 
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 | 120 |  | 
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| [7919] | 121 |   if (likely(Material::selectedMaterial != NULL)) | 
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 | 122 |   { | 
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 | 123 |     for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) | 
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 | 124 |     { | 
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| [9882] | 125 |       if (GLEW_ARB_multitexture) | 
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 | 126 |         glActiveTexture(Material::glTextureArbs[i]); | 
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| [8619] | 127 |       //glBindTexture(GL_TEXTURE_2D, 0); | 
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 | 128 |       glDisable(GL_TEXTURE_2D); | 
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| [7919] | 129 |     } | 
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 | 130 |   } | 
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| [7785] | 131 |  | 
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| [8619] | 132 |   // setting diffuse color | 
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| [8376] | 133 |   glColor4f (diffuse.r(), diffuse.g(), diffuse.b(), diffuse.a()); | 
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| [3140] | 134 |   // setting ambient color | 
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| [8376] | 135 |   glMaterialfv(GL_FRONT, GL_AMBIENT, &this->ambient[0]); | 
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| [3140] | 136 |   // setting up Sprecular | 
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| [8376] | 137 |   glMaterialfv(GL_FRONT, GL_SPECULAR, &this->specular[0]); | 
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| [3140] | 138 |   // setting up Shininess | 
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| [3195] | 139 |   glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); | 
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| [4584] | 140 |  | 
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| [3790] | 141 |   // setting the transparency | 
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| [8376] | 142 |   if (this->diffuse.a() < 1.0 ||       /* This allows alpha blending of 2D textures with the scene */ | 
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| [7788] | 143 |       (likely(!this->textures.empty() && this->textures[0].hasAlpha()))) | 
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| [6812] | 144 |   { | 
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 | 145 |     glEnable(GL_BLEND); | 
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| [7057] | 146 |     glBlendFunc(this->sFactor, this->tFactor); | 
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| [6812] | 147 |   } | 
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| [3966] | 148 |   else | 
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| [7785] | 149 |   { | 
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 | 150 |     glDisable(GL_BLEND); | 
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 | 151 |   } | 
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| [3790] | 152 |  | 
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| [4371] | 153 |  | 
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| [4584] | 154 |   // setting illumination Model | 
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| [4836] | 155 |   if (this->illumModel == 1) //! @todo make this work, if no vertex-normals are read. | 
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| [3140] | 156 |     glShadeModel(GL_FLAT); | 
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| [3195] | 157 |   else if (this->illumModel >= 2) | 
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| [3140] | 158 |     glShadeModel(GL_SMOOTH); | 
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 | 159 |  | 
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| [7785] | 160 |   for(unsigned int i = 0; i < this->textures.size(); ++i) | 
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 | 161 |   { | 
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| [9882] | 162 |     if (GLEW_ARB_multitexture) | 
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 | 163 |       glActiveTexture(Material::glTextureArbs[i]); | 
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| [8619] | 164 |     glEnable(GL_TEXTURE_2D); | 
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 | 165 |     if(this->textures[i].hasAlpha()) | 
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 | 166 |     { | 
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 | 167 |       glEnable(GL_BLEND); | 
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 | 168 |     } | 
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 | 169 |     glBindTexture(GL_TEXTURE_2D, this->textures[i].getTexture()); | 
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| [7785] | 170 |   } | 
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 | 171 |   Material::selectedMaterial = this; | 
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| [8316] | 172 |  | 
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 | 173 |   return true; | 
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| [3140] | 174 | } | 
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| [8370] | 175 | /** | 
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 | 176 |  * @brief Deselect Material (if one is selected). | 
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 | 177 |  */ | 
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| [8037] | 178 | void Material::unselect() | 
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 | 179 | { | 
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 | 180 |   Material::selectedMaterial = NULL; | 
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| [8619] | 181 |   for(unsigned int i = 0; i < 8; ++i) | 
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 | 182 |   { | 
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 | 183 |     glActiveTexture(Material::glTextureArbs[i]); | 
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 | 184 |     glBindTexture(GL_TEXTURE_2D, 0); | 
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 | 185 |     glDisable(GL_TEXTURE_2D); | 
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 | 186 |   } | 
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| [8037] | 187 | } | 
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 | 188 |  | 
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| [3140] | 189 | /** | 
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| [8370] | 190 |  * @brief Sets the Material Illumination Model. | 
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 | 191 |  * @param illu illumination Model in int form | 
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| [5308] | 192 |  */ | 
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| [2776] | 193 | void Material::setIllum (int illum) | 
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 | 194 | { | 
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| [9406] | 195 |   PRINTF(4)("setting illumModel of Material %s to %i\n", this->getCName(), illum); | 
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| [3195] | 196 |   this->illumModel = illum; | 
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| [2776] | 197 | } | 
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| [5308] | 198 |  | 
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| [2842] | 199 | /** | 
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| [8370] | 200 |  * @brief Sets the Material Diffuse Color. | 
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| [7785] | 201 |  * @param r Red Color Channel.a | 
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| [4836] | 202 |  * @param g Green Color Channel. | 
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 | 203 |  * @param b Blue Color Channel. | 
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| [5308] | 204 |  */ | 
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| [2776] | 205 | void Material::setDiffuse (float r, float g, float b) | 
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 | 206 | { | 
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| [9406] | 207 |   PRINTF(4)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); | 
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| [8376] | 208 |   this->diffuse = Color(r, g, b, this->diffuse.a() ); | 
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| [2776] | 209 | } | 
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| [5308] | 210 |  | 
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| [2776] | 211 |  | 
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| [2842] | 212 | /** | 
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| [8370] | 213 |  * @brief Sets the Material Ambient Color. | 
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| [4836] | 214 |  * @param r Red Color Channel. | 
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 | 215 |  * @param g Green Color Channel. | 
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 | 216 |  * @param b Blue Color Channel. | 
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| [2842] | 217 | */ | 
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| [2776] | 218 | void Material::setAmbient (float r, float g, float b) | 
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 | 219 | { | 
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| [9406] | 220 |   PRINTF(4)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); | 
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| [8376] | 221 |   this->ambient = Color(r, g, b, 1.0); | 
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| [2776] | 222 | } | 
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| [5308] | 223 |  | 
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| [2842] | 224 | /** | 
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| [8370] | 225 |  * @brief Sets the Material Specular Color. | 
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| [4836] | 226 |  * @param r Red Color Channel. | 
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 | 227 |  * @param g Green Color Channel. | 
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 | 228 |  * @param b Blue Color Channel. | 
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| [5308] | 229 |  */ | 
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| [2776] | 230 | void Material::setSpecular (float r, float g, float b) | 
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 | 231 | { | 
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| [9406] | 232 |   PRINTF(4)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); | 
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| [8376] | 233 |   this->specular = Color (r, g, b, 1.0); | 
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| [7785] | 234 | } | 
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| [5308] | 235 |  | 
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| [2842] | 236 | /** | 
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| [8370] | 237 |  * @brief Sets the Material Shininess. | 
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| [4836] | 238 |  * @param shini stes the Shininess from float. | 
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| [2842] | 239 | */ | 
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| [2836] | 240 | void Material::setShininess (float shini) | 
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 | 241 | { | 
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| [3195] | 242 |   this->shininess = shini; | 
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| [2836] | 243 | } | 
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| [2776] | 244 |  | 
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| [2842] | 245 | /** | 
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| [8370] | 246 |  * @brief Sets the Material Transparency. | 
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| [4836] | 247 |  * @param trans stes the Transparency from int. | 
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| [2842] | 248 | */ | 
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| [2776] | 249 | void Material::setTransparency (float trans) | 
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 | 250 | { | 
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| [9406] | 251 |   PRINTF(4)("setting Transparency of Material %s to %f.\n", this->getCName(), trans); | 
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| [8376] | 252 |   this->diffuse.a() = trans; | 
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| [2776] | 253 | } | 
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| [2778] | 254 |  | 
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| [3140] | 255 | /** | 
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| [8619] | 256 |  * @brief sets the Blend-Function Parameters | 
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 | 257 |  * @param sFactor the Source Parameter. | 
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 | 258 |  * @param tFactor the Desitnation Parameter. | 
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 | 259 |  */ | 
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 | 260 | void Material::setBlendFuncS(const std::string& sFactor, const std::string& tFactor) | 
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 | 261 | { | 
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 | 262 |   this->setBlendFunc(Material::stringToBlendFunc(sFactor), Material::stringToBlendFunc(tFactor)); | 
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 | 263 | } | 
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 | 264 |  | 
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 | 265 |  | 
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 | 266 | /** | 
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| [8370] | 267 |  * @brief Sets the Diffuse map of this Texture. | 
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 | 268 |  * @param texture The Texture to load | 
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 | 269 |  * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS | 
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 | 270 |  */ | 
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| [7788] | 271 | void Material::setDiffuseMap(const Texture& texture, unsigned int textureNumber) | 
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| [7785] | 272 | { | 
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 | 273 |   assert(textureNumber < Material::getMaxTextureUnits()); | 
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 | 274 |  | 
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 | 275 |   if (this->textures.size() <= textureNumber) | 
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| [7788] | 276 |     this->textures.resize(textureNumber+1, Texture()); | 
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| [7785] | 277 |  | 
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 | 278 |   //! @todo check if RESOURCE MANAGER is availiable | 
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 | 279 |   this->textures[textureNumber] = texture; | 
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 | 280 | } | 
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 | 281 |  | 
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| [8761] | 282 | /** | 
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 | 283 |  * @brief Sets the Diffuse map of this Texture by a Texture-pointer. | 
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 | 284 |  * @param textureDataPointer The Texture-Data-Pointer to load. | 
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 | 285 |  * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS | 
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 | 286 |  */ | 
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| [9869] | 287 | void Material::setDiffuseMap(const TextureData::Pointer& textureDataPointer, unsigned int textureNumber) | 
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| [8761] | 288 | { | 
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 | 289 |   assert(textureNumber < Material::getMaxTextureUnits()); | 
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| [7785] | 290 |  | 
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| [8761] | 291 |   if (this->textures.size() <= textureNumber) | 
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 | 292 |     this->textures.resize(textureNumber+1, Texture()); | 
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 | 293 |  | 
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 | 294 |   this->textures[textureNumber] = textureDataPointer; | 
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 | 295 | } | 
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 | 296 |  | 
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 | 297 |  | 
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| [2842] | 298 | /** | 
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| [7785] | 299 |  * @brief Sets the Materials Diffuse Map | 
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| [4836] | 300 |  * @param dMap the Name of the Image to Use | 
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| [8370] | 301 |  * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS | 
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 | 302 |  */ | 
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| [7785] | 303 | void Material::setDiffuseMap(const std::string& dMap, GLenum target, unsigned int textureNumber) | 
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| [3070] | 304 | { | 
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| [7785] | 305 |   assert(textureNumber < Material::getMaxTextureUnits()); | 
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 | 306 |  | 
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| [7676] | 307 |   PRINTF(5)("setting Diffuse Map %s\n", dMap.c_str()); | 
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| [7785] | 308 |   if (this->textures.size() <= textureNumber) | 
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| [7788] | 309 |     this->textures.resize(textureNumber+1, Texture()); | 
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| [7785] | 310 |  | 
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| [4834] | 311 |   //! @todo check if RESOURCE MANAGER is availiable | 
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| [7221] | 312 |   if (!dMap.empty()) | 
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| [7785] | 313 |   { | 
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| [9869] | 314 |     this->textures[textureNumber] = ResourceTexture(dMap); | 
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| [9882] | 315 |     //dynamic_cast<Texture*>(ResourceManager::getInstance()->load(dMap, IMAGE, RP_GAME, (int)target)); | 
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 | 316 |     /*    if (tex != NULL) | 
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 | 317 |           this->textures[textureNumber] = tex; | 
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 | 318 |         else | 
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 | 319 |           this->textures[textureNumber] = Texture();*/ | 
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| [7785] | 320 |   } | 
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| [4834] | 321 |   else | 
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| [7785] | 322 |   { | 
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| [7788] | 323 |     this->textures[textureNumber] = Texture(); | 
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| [7785] | 324 |   } | 
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| [3070] | 325 | } | 
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 | 326 |  | 
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 | 327 | /** | 
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| [7788] | 328 |  * @brief Sets the Materials Diffuse Map | 
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| [8370] | 329 |  * @param surface pointer to SDL_Surface which shall be used as texture. | 
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 | 330 |  * @param target the GL-Target to load the Surface to. | 
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 | 331 |  * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. | 
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 | 332 |  */ | 
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| [7785] | 333 | void Material::setSDLDiffuseMap(SDL_Surface *surface, GLenum target, unsigned int textureNumber) | 
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 | 334 | { | 
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 | 335 |   assert(textureNumber < Material::getMaxTextureUnits()); | 
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 | 336 |  | 
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 | 337 |  | 
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 | 338 |   if (this->textures.size() <= textureNumber) | 
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| [7788] | 339 |     this->textures.resize(textureNumber+1, Texture()); | 
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| [7785] | 340 |  | 
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 | 341 |   if(surface != NULL) | 
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 | 342 |   { | 
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| [7788] | 343 |     this->textures[textureNumber] = Texture(surface, GL_TEXTURE_2D); | 
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| [7785] | 344 |   } | 
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 | 345 |   else | 
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 | 346 |   { | 
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| [7788] | 347 |     this->textures[textureNumber] = Texture(); | 
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| [7785] | 348 |   } | 
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 | 349 |  | 
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 | 350 | } | 
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 | 351 |  | 
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| [8037] | 352 | /** | 
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| [8370] | 353 |  * @brief Renders to a Texture. | 
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 | 354 |  * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. | 
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 | 355 |  * @param target The GL-Target. | 
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 | 356 |  * @param level the MipMap-Level to render to. | 
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 | 357 |  * @param xoffset The offset in the Source from the left. | 
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 | 358 |  * @param yoffset The offset in the Source from the top (or bottom). | 
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 | 359 |  * @param x The Offset in the Destination from the left. | 
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 | 360 |  * @param y The Offset in the Destination from the top (or bottom). | 
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 | 361 |  * @param width The width of the region to copy. | 
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 | 362 |  * @param height The height of the region to copy. | 
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 | 363 |  */ | 
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| [8037] | 364 | void Material::renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
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 | 365 | { | 
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 | 366 |   assert(textureNumber < Material::getMaxTextureUnits()); | 
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 | 367 |   assert(textureNumber < this->textures.size()); | 
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| [7785] | 368 |  | 
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| [8312] | 369 |   // HACK | 
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 | 370 |   glActiveTexture(textureNumber); | 
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| [8619] | 371 |   glEnable(GL_TEXTURE_2D); | 
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 | 372 |   glBindTexture(GL_TEXTURE_2D, this->textures[textureNumber].getTexture()); | 
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| [8037] | 373 |   glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | 
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 | 374 |  | 
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 | 375 | } | 
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 | 376 |  | 
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| [7785] | 377 | /** | 
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| [7788] | 378 |  * @brief Sets the Materials Ambient Map | 
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| [8037] | 379 |  * @todo implement this | 
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| [8376] | 380 |  */ | 
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| [7221] | 381 | void Material::setAmbientMap(const std::string& aMap, GLenum target) | 
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| [3070] | 382 | { | 
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| [8316] | 383 |   /// FIXME SDL_Surface* ambientMap; | 
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| [3070] | 384 |  | 
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 | 385 | } | 
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 | 386 |  | 
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 | 387 | /** | 
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| [7788] | 388 |  * @brief Sets the Materials Specular Map | 
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| [4836] | 389 |  * @param sMap the Name of the Image to Use | 
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| [8376] | 390 |  * @todo implement this | 
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 | 391 |  */ | 
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| [7221] | 392 | void Material::setSpecularMap(const std::string& sMap, GLenum target) | 
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| [3070] | 393 | { | 
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| [8316] | 394 |   /// FIXME SDL_Surface* specularMap; | 
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| [3070] | 395 |  | 
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 | 396 | } | 
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 | 397 |  | 
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 | 398 | /** | 
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| [7788] | 399 |  * @brief Sets the Materials Bumpiness | 
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| [4836] | 400 |  * @param bump the Name of the Image to Use | 
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| [7788] | 401 |  * @todo implemet this | 
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| [8376] | 402 |  */ | 
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| [7221] | 403 | void Material::setBump(const std::string& bump) | 
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| [8619] | 404 | {} | 
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| [3070] | 405 |  | 
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| [7785] | 406 |  | 
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| [8370] | 407 | /** | 
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 | 408 |  * @returns the Maximim Texture Unit the users OpenGL-Implementation supports. | 
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 | 409 |  */ | 
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| [8316] | 410 | unsigned int Material::getMaxTextureUnits() | 
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| [7785] | 411 | { | 
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 | 412 |   int maxTexUnits = 0; | 
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 | 413 |   glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTexUnits); | 
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 | 414 |   return maxTexUnits; | 
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| [3070] | 415 | } | 
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| [8619] | 416 |  | 
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| [8761] | 417 |  | 
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 | 418 |  | 
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 | 419 | void Material::debug() const | 
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 | 420 | { | 
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| [9406] | 421 |   PRINT(0)("Debug Material: %s\n", this->getCName()); | 
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| [8761] | 422 |   PRINT(0)("illumModel: %d ; ShiniNess %f\n", this->illumModel, shininess); | 
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 | 423 |   PRINT(0)("diffuseColor: "); diffuse.debug(); | 
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 | 424 |   PRINT(0)("ambientColor: "); ambient.debug(); | 
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 | 425 |   PRINT(0)("diffuseColor: "); specular.debug(); | 
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 | 426 |   PRINT(0)("Blending Properties: Source: %s, Destination: %s\n", blendFuncToString(sFactor).c_str(), blendFuncToString(tFactor).c_str()); | 
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 | 427 |  | 
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 | 428 |   PRINT(0)("Textures: %d loaded", textures.size()); | 
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 | 429 |   if (!this->textures.empty()) | 
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 | 430 |   { | 
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 | 431 |     PRINT(0)(" - ID's: "); | 
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 | 432 |     for (unsigned int i = 0; i < textures.size(); ++i) | 
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 | 433 |     { | 
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 | 434 |       PRINT(0)("%d ", textures[i].getTexture()); | 
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 | 435 |     } | 
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 | 436 |   } | 
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 | 437 |   PRINT(0)("\n"); | 
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 | 438 | } | 
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 | 439 |  | 
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 | 440 |  | 
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| [8619] | 441 | const GLenum Material::glTextureArbs[] = | 
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| [9882] | 442 |   { | 
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 | 443 |     GL_TEXTURE0, | 
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 | 444 |     GL_TEXTURE1, | 
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 | 445 |     GL_TEXTURE2, | 
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 | 446 |     GL_TEXTURE3, | 
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 | 447 |     GL_TEXTURE4, | 
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 | 448 |     GL_TEXTURE5, | 
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 | 449 |     GL_TEXTURE6, | 
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 | 450 |     GL_TEXTURE7 | 
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 | 451 |   }; | 
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| [8619] | 452 |  | 
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 | 453 |  | 
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 | 454 | /** | 
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 | 455 |  * @param blendFunc the Enumerator to convert to a String. | 
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 | 456 |  * @returns the matching String if found | 
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 | 457 |  */ | 
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 | 458 | const std::string& Material::blendFuncToString(GLenum blendFunc) | 
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 | 459 | { | 
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 | 460 |   for (unsigned int i = 0; i < 9; ++i) | 
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 | 461 |     if (blendFunc == Material::glBlendFuncParams[i]) | 
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 | 462 |       return Material::blendFuncNames[i]; | 
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 | 463 |   PRINTF(2)("Supplied an Invalid Enumerator to blendfunc %d\n", blendFunc); | 
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 | 464 |   return Material::blendFuncNames[0]; | 
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 | 465 | } | 
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 | 466 |  | 
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 | 467 | /** | 
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 | 468 |  * @param blendFuncString the String to convert into a gl-enumeration | 
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 | 469 |  * @returns the matching GL-enumeration if found. | 
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 | 470 |  */ | 
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 | 471 | GLenum Material::stringToBlendFunc(const std::string& blendFuncString) | 
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 | 472 | { | 
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 | 473 |   for (unsigned int i = 0; i < 9; ++i) | 
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 | 474 |     if (blendFuncString == Material::blendFuncNames[i]) | 
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 | 475 |       return Material::glBlendFuncParams[i]; | 
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 | 476 |   PRINTF(2)("BlendFunction %s not recognized using %s\n", blendFuncString.c_str(), Material::blendFuncNames[0].c_str()); | 
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 | 477 |   return Material::glBlendFuncParams[0]; | 
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 | 478 | } | 
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 | 479 |  | 
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 | 480 |  | 
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 | 481 | const GLenum Material::glBlendFuncParams[] = | 
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 | 482 |   { | 
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 | 483 |     GL_ZERO, | 
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 | 484 |     GL_ONE, | 
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 | 485 |     GL_DST_COLOR, | 
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 | 486 |     GL_ONE_MINUS_DST_COLOR, | 
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 | 487 |     GL_SRC_ALPHA, | 
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 | 488 |     GL_ONE_MINUS_SRC_ALPHA, | 
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 | 489 |     GL_DST_ALPHA, | 
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 | 490 |     GL_ONE_MINUS_DST_ALPHA, | 
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 | 491 |     GL_SRC_ALPHA_SATURATE | 
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 | 492 |   }; | 
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 | 493 |  | 
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 | 494 | const std::string Material::blendFuncNames[] = | 
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 | 495 |   { | 
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 | 496 |     "ZERO", | 
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 | 497 |     "ONE", | 
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 | 498 |     "DST_COLOR", | 
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 | 499 |     "ONE_MINUS_DST_COLOR", | 
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 | 500 |     "SRC_ALPHA", | 
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 | 501 |     "ONE_MINUS_SRC_ALPHA", | 
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 | 502 |     "DST_ALPHA", | 
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 | 503 |     "ONE_MINUS_DST_ALPHA", | 
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 | 504 |     "SRC_ALPHA_SATURATE" | 
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 | 505 |  | 
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 | 506 |   }; | 
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