| 1 | /*! |
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| 2 | * @file p_node.h |
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| 3 | * @brief Definition of a parenting node |
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| 4 | * |
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| 5 | * parenting is how coordinates are handled in orxonox, meaning, that all coordinates |
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| 6 | * are representet relative to another parent node. this nodes build a parenting |
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| 7 | * tree of one-sided references (from up to down referenced). |
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| 8 | * Every node manages itself a list of childrens (of whos it is parent - easy...). |
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| 9 | * |
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| 10 | * absCoordinate, absDirection have to be recalculated as soon as there was a change in |
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| 11 | * place or ortientation. this is only the case if |
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| 12 | * o bDirChanged is true (so changed) AND timeStamp != now |
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| 13 | * o bCoorChanged is true (so moved) AND timeStamp != now |
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| 14 | * this conditions make it cheaper to recalculate the tree (reduces redundant work). |
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| 15 | */ |
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| 16 | |
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| 17 | |
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| 18 | #ifndef _P_NODE_H |
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| 19 | #define _P_NODE_H |
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| 20 | |
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| 21 | #include "base_object.h" |
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| 22 | #include "vector.h" |
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| 23 | |
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| 24 | // FORWARD DECLARATION |
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| 25 | class TiXmlElement; |
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| 26 | template<class T> class tList; |
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| 27 | |
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| 28 | #define PNODE_ITERATION_DELTA .001 |
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| 29 | //! Parental linkage modes |
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| 30 | typedef enum |
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| 31 | { |
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| 32 | PNODE_LOCAL_ROTATE = 1, //!< Rotates all the children around their centers. |
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| 33 | PNODE_ROTATE_MOVEMENT = 2, //!< Moves all the children around the center of their parent, without the rotation around their own centers. |
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| 34 | |
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| 35 | PNODE_MOVEMENT = 4, //!< Moves all children along with the parent. |
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| 36 | // special linkage modes |
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| 37 | PNODE_ALL = 3, //!< Moves all children around the center of their parent, and also rotates their centers |
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| 38 | PNODE_ROTATE_AND_MOVE = 5 //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. |
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| 39 | |
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| 40 | } PARENT_MODE; |
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| 41 | |
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| 42 | //! The default mode of the translation-binding. |
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| 43 | #define PNODE_PARENT_MODE_DEFAULT PNODE_ALL |
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| 44 | |
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| 45 | |
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| 46 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. |
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| 47 | class PNode : virtual public BaseObject { |
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| 48 | |
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| 49 | public: |
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| 50 | PNode (); |
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| 51 | PNode(const TiXmlElement* root); |
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| 52 | PNode (const Vector& absCoor, PNode* pNode); |
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| 53 | virtual ~PNode (); |
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| 54 | |
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| 55 | void loadParams(const TiXmlElement* root); |
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| 56 | |
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| 57 | void setRelCoor (const Vector& relCoord); |
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| 58 | void setRelCoor (float x, float y, float z); |
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| 59 | void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0); |
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| 60 | void setRelCoorSoft(float x, float y, float z, float bias = 1.0); |
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| 61 | /** @returns the relative position */ |
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| 62 | inline const Vector& getRelCoor () const { return this->prevRelCoordinate; }; |
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| 63 | /** @returns the Relative Coordinate Destination */ |
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| 64 | inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; }; |
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| 65 | void setAbsCoor (const Vector& absCoord); |
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| 66 | void setAbsCoor (float x, float y, float z); |
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| 67 | void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0); |
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| 68 | void setAbsCoorSoft(float x, float y, float z, float bias = 1.0); |
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| 69 | /** @returns the absolute position */ |
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| 70 | inline const Vector& getAbsCoor () const { return this->absCoordinate; }; |
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| 71 | void shiftCoor (const Vector& shift); |
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| 72 | |
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| 73 | void setRelDir (const Quaternion& relDir); |
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| 74 | void setRelDir (float x, float y, float z); |
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| 75 | void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0); |
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| 76 | void setRelDirSoft(float x, float y, float z, float bias = 1.0); |
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| 77 | /** @returns the relative Direction */ |
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| 78 | inline const Quaternion& getRelDir () const { return this->prevRelDirection; }; |
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| 79 | /** @returns the Relative Directional Destination */ |
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| 80 | inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; }; |
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| 81 | /** @returns a Vector pointing into the relative Direction */ |
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| 82 | inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); }; |
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| 83 | void setAbsDir (const Quaternion& absDir); |
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| 84 | void setAbsDir (float x, float y, float z); |
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| 85 | void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0); |
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| 86 | void setAbsDirSoft(float x, float y, float z, float bias = 1.0); |
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| 87 | /** @returns the absolute Direction */ |
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| 88 | inline const Quaternion& getAbsDir () const { return this->absDirection; }; |
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| 89 | /** @returns a Vector pointing into the absolute Direction */ |
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| 90 | inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; |
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| 91 | void shiftDir (const Quaternion& shift); |
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| 92 | |
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| 93 | /** @returns the Speed of the Node */ |
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| 94 | inline float getSpeed() const { return this->velocity.len(); }; |
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| 95 | /** @returns the Velocity of the Node */ |
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| 96 | inline const Vector& getVelocity() const { return this->velocity; }; |
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| 97 | |
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| 98 | |
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| 99 | void addChild (PNode* child); |
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| 100 | void addChild (const char* childName); |
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| 101 | void removeChild (PNode* child); |
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| 102 | void remove(); |
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| 103 | |
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| 104 | void setParent (PNode* parent); |
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| 105 | void setParent (const char* parentName); |
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| 106 | /** @returns the parent of this PNode */ |
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| 107 | inline PNode* getParent () const { return this->parent; }; |
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| 108 | /** @returns the List of Children of this PNode */ |
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| 109 | inline const tList<PNode>* getChildren() const { return this->children; }; |
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| 110 | |
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| 111 | void setParentSoft(PNode* parentNode, float bias = 1.0); |
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| 112 | void setParentSoft(const char* parentName, float bias = 1.0); |
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| 113 | |
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| 114 | /** @param parentMode sets the parentingMode of this Node */ |
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| 115 | void setParentMode (PARENT_MODE parentMode) { this->parentMode = parentMode; }; |
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| 116 | void setParentMode (const char* parentingMode); |
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| 117 | /** @returns the Parenting mode of this node */ |
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| 118 | int getParentMode() const { return this->parentMode; }; |
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| 119 | |
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| 120 | void update (float dt); |
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| 121 | |
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| 122 | void debug (unsigned int depth = 1, unsigned int level = 0) const; |
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| 123 | void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const; |
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| 124 | |
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| 125 | |
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| 126 | // helper functions // |
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| 127 | static const char* parentingModeToChar(int parentingMode); |
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| 128 | static PARENT_MODE charToParentingMode(const char* parentingMode); |
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| 129 | private: |
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| 130 | void init(PNode* parent); |
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| 131 | /** tells the child that the parent's Coordinate has changed */ |
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| 132 | inline void parentCoorChanged () { this->bRelCoorChanged = true; } |
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| 133 | /** tells the child that the parent's Direction has changed */ |
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| 134 | inline void parentDirChanged () { this->bRelDirChanged = true; } |
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| 135 | /** @returns the last calculated coordinate */ |
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| 136 | inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; } |
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| 137 | |
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| 138 | |
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| 139 | private: |
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| 140 | bool bRelCoorChanged; //!< If Relative Coordinate has changed since last time we checked |
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| 141 | bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked |
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| 142 | |
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| 143 | Vector relCoordinate; //!< coordinates relative to the parent |
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| 144 | Vector absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) |
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| 145 | Quaternion relDirection; //!< direction relative to the parent |
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| 146 | Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) ) |
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| 147 | |
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| 148 | Vector prevRelCoordinate; //!< The last Relative Coordinate from the last update-Cycle. |
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| 149 | Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate |
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| 150 | Quaternion prevRelDirection; //!< The last Relative Direciton from the last update-Cycle. |
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| 151 | // Quaternion lastAbsDirection; |
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| 152 | |
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| 153 | Vector velocity; //!< Saves the velocity. |
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| 154 | |
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| 155 | Vector* toCoordinate; //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) |
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| 156 | Quaternion* toDirection; //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) |
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| 157 | float bias; //!< how fast to iterate to the given position (default is 1) |
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| 158 | |
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| 159 | PNode* parent; //!< a pointer to the parent node |
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| 160 | tList<PNode>* children; //!< list of the children of this PNode |
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| 161 | |
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| 162 | unsigned int parentMode; //!< the mode of the binding |
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| 163 | }; |
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| 164 | |
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| 165 | #endif /* _P_NODE_H */ |
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| 166 | |
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