| 1 | /*! | 
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| 2 |  * @file p_node.h | 
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| 3 |  * @brief  Definition of a parenting node | 
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| 4 |  * | 
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| 5 |  *  parenting is how coordinates are handled in orxonox, meaning, that all coordinates | 
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| 6 |  *  are representet relative to another parent node. this nodes build a parenting | 
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| 7 |  *  tree of one-sided references (from up to down referenced). | 
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| 8 |  *  Every node manages itself a list of childrens (of whos it is parent - easy...). | 
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| 9 |  * | 
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| 10 |  *  absCoordinate, absDirection have to be recalculated as soon as there was a change in | 
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| 11 |  *  place or ortientation. this is only the case if | 
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| 12 |  *  o bDirChanged is true (so changed) AND timeStamp != now | 
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| 13 |  *  o bCoorChanged is true (so moved) AND timeStamp != now | 
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| 14 |  *  this conditions make it cheaper to recalculate the tree (reduces redundant work). | 
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| 15 |  */ | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #ifndef _P_NODE_H | 
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| 19 | #define _P_NODE_H | 
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| 20 |  | 
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| 21 | #include "base_object.h" | 
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| 22 | #include "vector.h" | 
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| 23 |  | 
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| 24 | // FORWARD DECLARATION | 
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| 25 | class TiXmlElement; | 
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| 26 | template<class T> class tList; | 
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| 27 |  | 
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| 28 | #define PNODE_ITERATION_DELTA    .001 | 
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| 29 | //! Parental linkage modes | 
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| 30 | typedef enum | 
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| 31 | { | 
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| 32 |   PNODE_LOCAL_ROTATE          =   1,    //!< Rotates all the children around their centers. | 
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| 33 |   PNODE_ROTATE_MOVEMENT       =   2,    //!< Moves all the children around the center of their parent, without the rotation around their own centers. | 
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| 34 |  | 
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| 35 |   PNODE_MOVEMENT              =   4,    //!< Moves all children along with the parent. | 
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| 36 | // special linkage modes | 
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| 37 |   PNODE_ALL                   =   3,    //!< Moves all children around the center of their parent, and also rotates their centers | 
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| 38 |   PNODE_ROTATE_AND_MOVE       =   5     //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. | 
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| 39 |  | 
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| 40 | } PARENT_MODE; | 
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| 41 |  | 
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| 42 | //! The default mode of the translation-binding. | 
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| 43 | #define PNODE_PARENT_MODE_DEFAULT PNODE_ALL | 
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| 44 |  | 
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| 45 |  | 
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| 46 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. | 
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| 47 | class PNode : virtual public BaseObject { | 
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| 48 |  | 
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| 49 |  public: | 
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| 50 |   PNode (); | 
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| 51 |   PNode(const TiXmlElement* root); | 
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| 52 |   PNode (const Vector& absCoor, PNode* pNode); | 
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| 53 |   virtual ~PNode (); | 
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| 54 |  | 
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| 55 |   void loadParams(const TiXmlElement* root); | 
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| 56 |  | 
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| 57 |   void setRelCoor (const Vector& relCoord); | 
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| 58 |   void setRelCoor (float x, float y, float z); | 
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| 59 |   void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0); | 
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| 60 |   void setRelCoorSoft(float x, float y, float z, float bias = 1.0); | 
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| 61 |   /** @returns the relative position */ | 
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| 62 |   inline const Vector& getRelCoor () const { return this->prevRelCoordinate; }; | 
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| 63 |   /** @returns the Relative Coordinate Destination */ | 
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| 64 |   inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; }; | 
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| 65 |   void setAbsCoor (const Vector& absCoord); | 
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| 66 |   void setAbsCoor (float x, float y, float z); | 
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| 67 |   void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0); | 
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| 68 |   void setAbsCoorSoft(float x, float y, float z, float bias = 1.0); | 
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| 69 |   /** @returns the absolute position */ | 
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| 70 |   inline const Vector& getAbsCoor () const { return this->absCoordinate; }; | 
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| 71 |   void shiftCoor (const Vector& shift); | 
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| 72 |  | 
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| 73 |   void setRelDir (const Quaternion& relDir); | 
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| 74 |   void setRelDir (float x, float y, float z); | 
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| 75 |   void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0); | 
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| 76 |   void setRelDirSoft(float x, float y, float z, float bias = 1.0); | 
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| 77 |   /** @returns the relative Direction */ | 
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| 78 |   inline const Quaternion& getRelDir () const { return this->prevRelDirection; }; | 
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| 79 |   /** @returns the Relative Directional Destination */ | 
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| 80 |   inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; }; | 
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| 81 |   /** @returns a Vector pointing into the relative Direction */ | 
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| 82 |   inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); }; | 
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| 83 |   void setAbsDir (const Quaternion& absDir); | 
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| 84 |   void setAbsDir (float x, float y, float z); | 
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| 85 |   void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0); | 
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| 86 |   void setAbsDirSoft(float x, float y, float z, float bias = 1.0); | 
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| 87 |   /** @returns the absolute Direction */ | 
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| 88 |   inline const Quaternion& getAbsDir () const { return this->absDirection; }; | 
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| 89 |   /** @returns a Vector pointing into the absolute Direction */ | 
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| 90 |   inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; | 
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| 91 |   void shiftDir (const Quaternion& shift); | 
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| 92 |  | 
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| 93 |   /** @returns the Speed of the Node */ | 
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| 94 |   inline float getSpeed() const { return this->velocity.len(); }; | 
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| 95 |   /** @returns the Velocity of the Node */ | 
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| 96 |   inline const Vector& getVelocity() const { return this->velocity; }; | 
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| 97 |  | 
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| 98 |  | 
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| 99 |   void addChild (PNode* child); | 
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| 100 |   void addChild (const char* childName); | 
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| 101 |   void removeChild (PNode* child); | 
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| 102 |   void remove(); | 
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| 103 |  | 
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| 104 |   void setParent (PNode* parent); | 
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| 105 |   void setParent (const char* parentName); | 
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| 106 |   /** @returns the parent of this PNode */ | 
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| 107 |   inline PNode* getParent () const { return this->parent; }; | 
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| 108 |   /** @returns the List of Children of this PNode */ | 
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| 109 |   inline const tList<PNode>* getChildren() const { return this->children; }; | 
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| 110 |  | 
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| 111 |   void setParentSoft(PNode* parentNode, float bias = 1.0); | 
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| 112 |   void setParentSoft(const char* parentName, float bias = 1.0); | 
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| 113 |  | 
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| 114 |   /** @param parentMode sets the parentingMode of this Node */ | 
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| 115 |   void setParentMode (PARENT_MODE parentMode) { this->parentMode = parentMode; }; | 
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| 116 |   void setParentMode (const char* parentingMode); | 
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| 117 |   /** @returns the Parenting mode of this node */ | 
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| 118 |   int getParentMode() const { return this->parentMode; }; | 
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| 119 |  | 
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| 120 |   void update (float dt); | 
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| 121 |  | 
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| 122 |   void debug (unsigned int depth = 1, unsigned int level = 0) const; | 
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| 123 |   void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const; | 
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| 124 |  | 
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| 125 |  | 
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| 126 |   // helper functions // | 
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| 127 |   static const char* parentingModeToChar(int parentingMode); | 
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| 128 |   static PARENT_MODE charToParentingMode(const char* parentingMode); | 
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| 129 |  private: | 
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| 130 |   void init(PNode* parent); | 
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| 131 |   /** tells the child that the parent's Coordinate has changed */ | 
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| 132 |   inline void parentCoorChanged () { this->bRelCoorChanged = true; } | 
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| 133 |   /** tells the child that the parent's Direction has changed */ | 
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| 134 |   inline void parentDirChanged () { this->bRelDirChanged = true; } | 
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| 135 |   /** @returns the last calculated coordinate */ | 
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| 136 |   inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; } | 
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| 137 |  | 
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| 138 |  | 
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| 139 |  private: | 
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| 140 |   bool            bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked | 
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| 141 |   bool            bRelDirChanged;     //!< If Relative Direction has changed since last time we checked | 
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| 142 |  | 
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| 143 |   Vector          relCoordinate;      //!< coordinates relative to the parent | 
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| 144 |   Vector          absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) ) | 
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| 145 |   Quaternion      relDirection;       //!< direction relative to the parent | 
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| 146 |   Quaternion      absDirection;       //!< absolute direvtion in the world ( from (0,0,1) ) | 
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| 147 |  | 
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| 148 |   Vector          prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle. | 
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| 149 |   Vector          lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate | 
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| 150 |   Quaternion      prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle. | 
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| 151 | //  Quaternion      lastAbsDirection; | 
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| 152 |  | 
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| 153 |   Vector          velocity;           //!< Saves the velocity. | 
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| 154 |  | 
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| 155 |   Vector*         toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) | 
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| 156 |   Quaternion*     toDirection;        //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) | 
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| 157 |   float           bias;               //!< how fast to iterate to the given position (default is 1) | 
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| 158 |  | 
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| 159 |   PNode*          parent;             //!< a pointer to the parent node | 
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| 160 |   tList<PNode>*   children;           //!< list of the children of this PNode | 
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| 161 |  | 
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| 162 |   unsigned int    parentMode;         //!< the mode of the binding | 
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| 163 | }; | 
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| 164 |  | 
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| 165 | #endif /* _P_NODE_H */ | 
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| 166 |  | 
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