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source: orxonox.OLD/trunk/src/lib/collision_reaction/cr_physics_ground_walk.cc @ 9406

Last change on this file since 9406 was 9406, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy back

merged with commandsvn merge -r9346:HEAD https://svn.orxonox.net/orxonox/branches/proxy .

no conflicts

File size: 2.9 KB
RevLine 
[8200]1/*
2   orxonox - the future of 3D-vertical-scrollers
[8894]3
[8200]4   Copyright (C) 2004 orx
[8894]5
[8200]6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[8894]10
[8200]11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18#include "collision.h"
19#include "collision_event.h"
20
21#include "physics_interface.h"
22
23#include "world_entity.h"
24#include "cr_physics_ground_walk.h"
[9003]25#include "collision_reaction.h"
[8200]26
[8288]27#include <vector>
28
[8894]29#include "debug.h"
30
[8796]31#include "aabb.h"
32
[8894]33#include "cr_defs.h"
34
[8200]35
36
[9406]37
[8200]38/**
39 *  standard constructor
40 */
41CRPhysicsGroundWalk::CRPhysicsGroundWalk ()
[8724]42    : CollisionReaction()
[8200]43{
[8203]44  this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk");
[8200]45}
46
47
48/**
49 *  standard deconstructor
50 */
51CRPhysicsGroundWalk::~CRPhysicsGroundWalk ()
[8724]52{}
[8200]53
54
55/**
56 * caluculates and applys the reaction to a specific collision
57 *  @param collision the collision
58 */
59void CRPhysicsGroundWalk::reactToCollision(Collision* collision)
60{
[8288]61
[8796]62  AABB* box = collision->getEntityB()->getModelAABB();
[8894]63  WorldEntity* entity = collision->getEntityB();
64
65  if( box == NULL)
66  {
67    PRINTF(2)("this model has no aabb box so there is no correct collision reaction implemented. skipping\n");
68    return;
69  }
70
71
[9110]72  float CR_MAX_WALK_HEIGHT = 15.0f;
[9003]73
[9110]74  float height = 0.0f;
[9003]75
76
77  const std::vector<CollisionEvent*>* collisionEvents = &(collision->getCollisionEvents());
78  std::vector<CollisionEvent*>::const_iterator it = collisionEvents->begin();
79  for(; it != collisionEvents->end(); it++)
[8894]80  {
81
[9003]82    CollisionEvent* ce = (*it);
83    Vector normal = ce->getGroundNormal();
[8894]84
[9003]85    // calculate the collision position
86    Vector collPos =  collision->getEntityB()->getAbsCoor()  + box->center - ce->getCollisionPosition();
[8894]87
[9003]88    // test the 3 axis differently
89    switch( ce->getType())
90    {
[9110]91        /* collision in the Y-AXIS */
[9061]92      case COLLISION_TYPE_AXIS_Y_NEG:
[9003]93        // calulate the height above ground
[9110]94        height = collPos.len() - box->halfLength[1];
[8894]95
96
[9003]97        // object is beneath the plane (ground)
[9110]98        //         if(height >= 0.0f && height <= 0.0001f) break ;// Do nothing
99        if( height < 0.0f && -height < CR_MAX_WALK_HEIGHT)
[9003]100        {
[9061]101          entity->shiftCoor(Vector(0.0f, -height + 0.00001, 0.0f));
[9003]102          entity->setOnGround(true);
103        }
104        // object is already in the wall
105        else if( ce->isInWall())
106        {
107          entity->setAbsCoor(entity->getLastAbsCoor());
108        }
109        else
110        {
111          // entity is not on ground
112          entity->setOnGround(false);
113        }
114        break;
[8894]115
116
[9003]117    }
118  }
119  //PRINTF(0)("collision distances: x: %f, y: %f, z: %f\n", front, height, side);
[8894]120
[8256]121}
[8200]122
[8256]123
124
[8724]125
[8256]126/**
127 * use this to do some collision offline calculations, only called for bContinuousPoll == true
128 */
129void CRPhysicsGroundWalk::update(WorldEntity* owner)
[9003]130{}
[8894]131
[8200]132
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