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source: orxonox.OLD/trunk/src/lib/collision_reaction/cr_object_damage.cc @ 9406

Last change on this file since 9406 was 9406, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy back

merged with commandsvn merge -r9346:HEAD https://svn.orxonox.net/orxonox/branches/proxy .

no conflicts

File size: 2.2 KB
RevLine 
[8006]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18#include "collision.h"
[8049]19#include "collision_event.h"
[8006]20
[8049]21#include "physics_interface.h"
22
23#include "world_entity.h"
[8006]24#include "cr_object_damage.h"
25
[8362]26#include "debug.h"
27
[8006]28
29
[9406]30
[8006]31/**
32 *  standard constructor
33 */
34CRObjectDamage::CRObjectDamage ()
35  : CollisionReaction()
36{
37  this->setClassID(CL_CR_OBJECT_DAMAGE, "CRObjectDamage");
38
39}
40
41
42/**
43 *  standard deconstructor
44 */
45CRObjectDamage::~CRObjectDamage ()
46{
47}
48
49
50/**
51 * caluculates and applys the reaction to a specific collision
52 *  @param collision the collision
53 */
54void CRObjectDamage::reactToCollision(Collision* collision)
55{
[8490]56  float damage = 0.0f;
[8006]57
[9235]58  PRINTF(4)("Dealing damage - Handling collision: %s vs %s\n",
[9406]59            collision->getEntityA()->getClassCName(),
60            collision->getEntityB()->getClassCName());
[8111]61
[8110]62  // the collision damage been dealed by the entity
63  if( collision->isEntityACollide()) {
[8169]64    damage = collision->getEntityB()->getDamage();
[9008]65    collision->getEntityA()->hit(damage, collision->getEntityB());
[9406]66    PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassCName());
[8110]67  }
[8168]68
[8110]69  if( collision->isEntityBCollide()) {
[8169]70    damage = collision->getEntityA()->getDamage();
[9008]71    collision->getEntityB()->hit(damage, collision->getEntityA());
[9406]72    PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassCName());
[8110]73  }
[8047]74
[8129]75  collision->flushCollisionEvents();
76  collision->dispatched();
77
[8106]78//   const std::vector<CollisionEvent*>* collisionEvents = &(collision->getCollisionEvents());
79//   std::vector<CollisionEvent*>::const_iterator it = collisionEvents->begin();
80//   for(; it != collisionEvents->end(); it++)
81//   {
82//     // go through the collisions and try to estimate the damage
83//     mass = (*it)->getEntityA()->getMass();
84//   }
85
[8006]86}
87
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