| 
                Last change
                  on this file since 7848 was
                  7841,
                  checked in by patrick, 19 years ago
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trunk: collision handle introduced and other stuff 
 
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            File size:
            1.2 KB
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| [7841] | 1 | /*! | 
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 | 2 |  * @file collision_handle.h | 
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 | 3 |  * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions | 
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 | 4 | */ | 
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 | 5 |  | 
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 | 6 | #ifndef _COLLISION_HANDLE_H | 
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 | 7 | #define _COLLISION_HANDLE_H | 
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 | 8 |  | 
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 | 9 | #include "base_object.h" | 
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 | 10 |  | 
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 | 11 | class Collision; | 
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 | 12 |  | 
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 | 13 | //! A class for defining collision reactions and storing events | 
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 | 14 | class CollisionHandle : public BaseObject { | 
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 | 15 |  | 
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 | 16 |  public: | 
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 | 17 |   CollisionHandle(); | 
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 | 18 |   virtual ~CollisionHandle(); | 
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 | 19 |  | 
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 | 20 |   void registerCollision(Collision* collision); | 
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 | 21 |  | 
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 | 22 |   void handleCollisions(); | 
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 | 23 |  | 
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 | 24 |  | 
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 | 25 |  private: | 
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 | 26 |    WorldEntity*                  owner;                   //!< the worldenity this reaction will be applied on | 
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 | 27 |    classID                       targetClass;             //!< the entities triggering the handle | 
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 | 28 |  | 
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 | 29 |    bool                          bDispatched;             //!< true if this handle has already been dispatched | 
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 | 30 |    bool                          bStopOnFirstCollision    //!< true if the cd of this object should be terminated after one match | 
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 | 31 |  | 
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 | 32 |    std::vector<Collision*>       collisionList;           //!< a list full of collisions | 
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 | 33 |    std::vector<classID>          targetList;              //!< a list of target classes for filtering | 
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 | 34 |  | 
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 | 35 | }; | 
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 | 36 |  | 
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 | 37 | #endif /* _COLLISION_HANDLE_H */ | 
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