| 
                Last change
                  on this file since 7848 was
                  7841,
                  checked in by patrick, 19 years ago
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trunk: collision handle introduced and other stuff 
 
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            File size:
            1.2 KB
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| 1 | /*! | 
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| 2 |  * @file collision_handle.h | 
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| 3 |  * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _COLLISION_HANDLE_H | 
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| 7 | #define _COLLISION_HANDLE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 | class Collision; | 
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| 12 |  | 
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| 13 | //! A class for defining collision reactions and storing events | 
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| 14 | class CollisionHandle : public BaseObject { | 
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| 15 |  | 
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| 16 |  public: | 
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| 17 |   CollisionHandle(); | 
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| 18 |   virtual ~CollisionHandle(); | 
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| 19 |  | 
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| 20 |   void registerCollision(Collision* collision); | 
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| 21 |  | 
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| 22 |   void handleCollisions(); | 
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| 23 |  | 
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| 24 |  | 
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| 25 |  private: | 
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| 26 |    WorldEntity*                  owner;                   //!< the worldenity this reaction will be applied on | 
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| 27 |    classID                       targetClass;             //!< the entities triggering the handle | 
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| 28 |  | 
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| 29 |    bool                          bDispatched;             //!< true if this handle has already been dispatched | 
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| 30 |    bool                          bStopOnFirstCollision    //!< true if the cd of this object should be terminated after one match | 
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| 31 |  | 
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| 32 |    std::vector<Collision*>       collisionList;           //!< a list full of collisions | 
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| 33 |    std::vector<classID>          targetList;              //!< a list of target classes for filtering | 
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| 34 |  | 
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| 35 | }; | 
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| 36 |  | 
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| 37 | #endif /* _COLLISION_HANDLE_H */ | 
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